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vcmi:towns now can choose if moat render is needed
Using invalid points. Also removed unused variable.
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@ -118,7 +118,7 @@ void BattleSiegeController::showWallPiece(Canvas & canvas, EWallVisual::EWallVis
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auto & ci = town->town->clientInfo;
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auto const & pos = ci.siegePositions[what];
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if ( wallPieceImages[what])
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if ( wallPieceImages[what] && pos.isValid())
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canvas.draw(wallPieceImages[what], Point(pos.x, pos.y));
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}
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@ -135,8 +135,8 @@ bool BattleSiegeController::getWallPieceExistance(EWallVisual::EWallVisual what)
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switch (what)
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{
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case EWallVisual::MOAT: return town->hasBuilt(BuildingID::CITADEL) && town->town->faction->getIndex() != ETownType::TOWER;
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case EWallVisual::MOAT_BANK: return town->hasBuilt(BuildingID::CITADEL) && town->town->faction->getIndex() != ETownType::TOWER && town->town->faction->getIndex() != ETownType::NECROPOLIS;
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case EWallVisual::MOAT: return town->hasBuilt(BuildingID::CITADEL) && town->town->clientInfo.siegePositions.at(EWallVisual::MOAT).isValid();
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case EWallVisual::MOAT_BANK: return town->hasBuilt(BuildingID::CITADEL) && town->town->clientInfo.siegePositions.at(EWallVisual::MOAT_BANK).isValid();
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case EWallVisual::KEEP_BATTLEMENT: return town->hasBuilt(BuildingID::CITADEL) && owner.curInt->cb->battleGetWallState(EWallPart::KEEP) != EWallState::DESTROYED;
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case EWallVisual::UPPER_BATTLEMENT: return town->hasBuilt(BuildingID::CASTLE) && owner.curInt->cb->battleGetWallState(EWallPart::UPPER_TOWER) != EWallState::DESTROYED;
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case EWallVisual::BOTTOM_BATTLEMENT: return town->hasBuilt(BuildingID::CASTLE) && owner.curInt->cb->battleGetWallState(EWallPart::BOTTOM_TOWER) != EWallState::DESTROYED;
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@ -53,8 +53,6 @@ void CursorSoftware::createTexture(const Point & dimensions)
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void CursorSoftware::updateTexture()
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{
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Point dimensions(-1, -1);
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if (!cursorSurface || Point(cursorSurface->w, cursorSurface->h) != cursorImage->dimensions())
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createTexture(cursorImage->dimensions());
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@ -221,7 +221,6 @@
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},
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"moat" :
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{
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"bank" : { "x" : -1, "y" : -1 }, // Should not be present
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"moat" : { "x" : 406, "y" : 77 }
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},
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"static" :
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@ -209,8 +209,6 @@
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},
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"moat" :
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{
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"bank" : { "x" : 410, "y" : 80 },
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"moat" : { "x" : 410, "y" : 90 }
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},
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"static" :
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{
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@ -778,6 +778,9 @@ void CTownHandler::loadTownHall(CTown &town, const JsonNode & source) const
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Point JsonToPoint(const JsonNode & node)
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{
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if(!node.isStruct())
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return Point::makeInvalid();
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Point ret;
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ret.x = static_cast<si32>(node["x"].Float());
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ret.y = static_cast<si32>(node["y"].Float());
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35
lib/Point.h
35
lib/Point.h
@ -19,44 +19,48 @@ public:
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int x, y;
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//constructors
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Point()
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constexpr Point() : x(0), y(0)
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{
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x = y = 0;
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}
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Point(int X, int Y)
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constexpr Point(int X, int Y)
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: x(X)
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, y(Y)
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{
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}
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constexpr static Point makeInvalid()
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{
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return Point(std::numeric_limits<int>::min(), std::numeric_limits<int>::min());
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}
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explicit DLL_LINKAGE Point(const int3 &a);
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template<typename T>
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Point operator+(const T &b) const
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constexpr Point operator+(const T &b) const
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{
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return Point(x+b.x,y+b.y);
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}
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template<typename T>
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Point operator/(const T &div) const
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constexpr Point operator/(const T &div) const
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{
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return Point(x/div, y/div);
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}
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template<typename T>
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Point operator*(const T &mul) const
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constexpr Point operator*(const T &mul) const
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{
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return Point(x*mul, y*mul);
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}
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Point operator*(const Point &b) const
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constexpr Point operator*(const Point &b) const
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{
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return Point(x*b.x,y*b.y);
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}
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template<typename T>
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Point& operator+=(const T &b)
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constexpr Point& operator+=(const T &b)
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{
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x += b.x;
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y += b.y;
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@ -64,34 +68,39 @@ public:
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}
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template<typename T>
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Point operator-(const T &b) const
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constexpr Point operator-(const T &b) const
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{
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return Point(x - b.x, y - b.y);
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}
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template<typename T>
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Point& operator-=(const T &b)
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constexpr Point& operator-=(const T &b)
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{
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x -= b.x;
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y -= b.y;
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return *this;
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}
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template<typename T> Point& operator=(const T &t)
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template<typename T> constexpr Point& operator=(const T &t)
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{
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x = t.x;
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y = t.y;
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return *this;
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}
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template<typename T> bool operator==(const T &t) const
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template<typename T> constexpr bool operator==(const T &t) const
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{
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return x == t.x && y == t.y;
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}
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template<typename T> bool operator!=(const T &t) const
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template<typename T> constexpr bool operator!=(const T &t) const
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{
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return !(*this == t);
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}
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constexpr bool isValid() const
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{
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return x > std::numeric_limits<int>::min() && y > std::numeric_limits<int>::min();
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}
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template <typename Handler>
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void serialize(Handler &h, const int version)
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{
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