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vcmi:towns now can choose if moat render is needed

Using invalid points. Also removed unused variable.
This commit is contained in:
Konstantin 2023-03-26 00:44:10 +03:00
parent a8478a012b
commit c4d5a7a2d6
6 changed files with 28 additions and 21 deletions

View File

@ -118,7 +118,7 @@ void BattleSiegeController::showWallPiece(Canvas & canvas, EWallVisual::EWallVis
auto & ci = town->town->clientInfo;
auto const & pos = ci.siegePositions[what];
if ( wallPieceImages[what])
if ( wallPieceImages[what] && pos.isValid())
canvas.draw(wallPieceImages[what], Point(pos.x, pos.y));
}
@ -135,8 +135,8 @@ bool BattleSiegeController::getWallPieceExistance(EWallVisual::EWallVisual what)
switch (what)
{
case EWallVisual::MOAT: return town->hasBuilt(BuildingID::CITADEL) && town->town->faction->getIndex() != ETownType::TOWER;
case EWallVisual::MOAT_BANK: return town->hasBuilt(BuildingID::CITADEL) && town->town->faction->getIndex() != ETownType::TOWER && town->town->faction->getIndex() != ETownType::NECROPOLIS;
case EWallVisual::MOAT: return town->hasBuilt(BuildingID::CITADEL) && town->town->clientInfo.siegePositions.at(EWallVisual::MOAT).isValid();
case EWallVisual::MOAT_BANK: return town->hasBuilt(BuildingID::CITADEL) && town->town->clientInfo.siegePositions.at(EWallVisual::MOAT_BANK).isValid();
case EWallVisual::KEEP_BATTLEMENT: return town->hasBuilt(BuildingID::CITADEL) && owner.curInt->cb->battleGetWallState(EWallPart::KEEP) != EWallState::DESTROYED;
case EWallVisual::UPPER_BATTLEMENT: return town->hasBuilt(BuildingID::CASTLE) && owner.curInt->cb->battleGetWallState(EWallPart::UPPER_TOWER) != EWallState::DESTROYED;
case EWallVisual::BOTTOM_BATTLEMENT: return town->hasBuilt(BuildingID::CASTLE) && owner.curInt->cb->battleGetWallState(EWallPart::BOTTOM_TOWER) != EWallState::DESTROYED;

View File

@ -53,8 +53,6 @@ void CursorSoftware::createTexture(const Point & dimensions)
void CursorSoftware::updateTexture()
{
Point dimensions(-1, -1);
if (!cursorSurface || Point(cursorSurface->w, cursorSurface->h) != cursorImage->dimensions())
createTexture(cursorImage->dimensions());

View File

@ -221,7 +221,6 @@
},
"moat" :
{
"bank" : { "x" : -1, "y" : -1 }, // Should not be present
"moat" : { "x" : 406, "y" : 77 }
},
"static" :

View File

@ -209,8 +209,6 @@
},
"moat" :
{
"bank" : { "x" : 410, "y" : 80 },
"moat" : { "x" : 410, "y" : 90 }
},
"static" :
{

View File

@ -778,6 +778,9 @@ void CTownHandler::loadTownHall(CTown &town, const JsonNode & source) const
Point JsonToPoint(const JsonNode & node)
{
if(!node.isStruct())
return Point::makeInvalid();
Point ret;
ret.x = static_cast<si32>(node["x"].Float());
ret.y = static_cast<si32>(node["y"].Float());

View File

@ -19,44 +19,48 @@ public:
int x, y;
//constructors
Point()
constexpr Point() : x(0), y(0)
{
x = y = 0;
}
Point(int X, int Y)
constexpr Point(int X, int Y)
: x(X)
, y(Y)
{
}
constexpr static Point makeInvalid()
{
return Point(std::numeric_limits<int>::min(), std::numeric_limits<int>::min());
}
explicit DLL_LINKAGE Point(const int3 &a);
template<typename T>
Point operator+(const T &b) const
constexpr Point operator+(const T &b) const
{
return Point(x+b.x,y+b.y);
}
template<typename T>
Point operator/(const T &div) const
constexpr Point operator/(const T &div) const
{
return Point(x/div, y/div);
}
template<typename T>
Point operator*(const T &mul) const
constexpr Point operator*(const T &mul) const
{
return Point(x*mul, y*mul);
}
Point operator*(const Point &b) const
constexpr Point operator*(const Point &b) const
{
return Point(x*b.x,y*b.y);
}
template<typename T>
Point& operator+=(const T &b)
constexpr Point& operator+=(const T &b)
{
x += b.x;
y += b.y;
@ -64,34 +68,39 @@ public:
}
template<typename T>
Point operator-(const T &b) const
constexpr Point operator-(const T &b) const
{
return Point(x - b.x, y - b.y);
}
template<typename T>
Point& operator-=(const T &b)
constexpr Point& operator-=(const T &b)
{
x -= b.x;
y -= b.y;
return *this;
}
template<typename T> Point& operator=(const T &t)
template<typename T> constexpr Point& operator=(const T &t)
{
x = t.x;
y = t.y;
return *this;
}
template<typename T> bool operator==(const T &t) const
template<typename T> constexpr bool operator==(const T &t) const
{
return x == t.x && y == t.y;
}
template<typename T> bool operator!=(const T &t) const
template<typename T> constexpr bool operator!=(const T &t) const
{
return !(*this == t);
}
constexpr bool isValid() const
{
return x > std::numeric_limits<int>::min() && y > std::numeric_limits<int>::min();
}
template <typename Handler>
void serialize(Handler &h, const int version)
{