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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-03 00:46:55 +02:00

vcmi:towns now can choose if moat render is needed

Using invalid points. Also removed unused variable.
This commit is contained in:
Konstantin
2023-03-26 00:44:10 +03:00
parent a8478a012b
commit c4d5a7a2d6
6 changed files with 28 additions and 21 deletions

View File

@ -118,7 +118,7 @@ void BattleSiegeController::showWallPiece(Canvas & canvas, EWallVisual::EWallVis
auto & ci = town->town->clientInfo; auto & ci = town->town->clientInfo;
auto const & pos = ci.siegePositions[what]; auto const & pos = ci.siegePositions[what];
if ( wallPieceImages[what]) if ( wallPieceImages[what] && pos.isValid())
canvas.draw(wallPieceImages[what], Point(pos.x, pos.y)); canvas.draw(wallPieceImages[what], Point(pos.x, pos.y));
} }
@ -135,8 +135,8 @@ bool BattleSiegeController::getWallPieceExistance(EWallVisual::EWallVisual what)
switch (what) switch (what)
{ {
case EWallVisual::MOAT: return town->hasBuilt(BuildingID::CITADEL) && town->town->faction->getIndex() != ETownType::TOWER; case EWallVisual::MOAT: return town->hasBuilt(BuildingID::CITADEL) && town->town->clientInfo.siegePositions.at(EWallVisual::MOAT).isValid();
case EWallVisual::MOAT_BANK: return town->hasBuilt(BuildingID::CITADEL) && town->town->faction->getIndex() != ETownType::TOWER && town->town->faction->getIndex() != ETownType::NECROPOLIS; case EWallVisual::MOAT_BANK: return town->hasBuilt(BuildingID::CITADEL) && town->town->clientInfo.siegePositions.at(EWallVisual::MOAT_BANK).isValid();
case EWallVisual::KEEP_BATTLEMENT: return town->hasBuilt(BuildingID::CITADEL) && owner.curInt->cb->battleGetWallState(EWallPart::KEEP) != EWallState::DESTROYED; case EWallVisual::KEEP_BATTLEMENT: return town->hasBuilt(BuildingID::CITADEL) && owner.curInt->cb->battleGetWallState(EWallPart::KEEP) != EWallState::DESTROYED;
case EWallVisual::UPPER_BATTLEMENT: return town->hasBuilt(BuildingID::CASTLE) && owner.curInt->cb->battleGetWallState(EWallPart::UPPER_TOWER) != EWallState::DESTROYED; case EWallVisual::UPPER_BATTLEMENT: return town->hasBuilt(BuildingID::CASTLE) && owner.curInt->cb->battleGetWallState(EWallPart::UPPER_TOWER) != EWallState::DESTROYED;
case EWallVisual::BOTTOM_BATTLEMENT: return town->hasBuilt(BuildingID::CASTLE) && owner.curInt->cb->battleGetWallState(EWallPart::BOTTOM_TOWER) != EWallState::DESTROYED; case EWallVisual::BOTTOM_BATTLEMENT: return town->hasBuilt(BuildingID::CASTLE) && owner.curInt->cb->battleGetWallState(EWallPart::BOTTOM_TOWER) != EWallState::DESTROYED;

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@ -53,8 +53,6 @@ void CursorSoftware::createTexture(const Point & dimensions)
void CursorSoftware::updateTexture() void CursorSoftware::updateTexture()
{ {
Point dimensions(-1, -1);
if (!cursorSurface || Point(cursorSurface->w, cursorSurface->h) != cursorImage->dimensions()) if (!cursorSurface || Point(cursorSurface->w, cursorSurface->h) != cursorImage->dimensions())
createTexture(cursorImage->dimensions()); createTexture(cursorImage->dimensions());

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@ -221,7 +221,6 @@
}, },
"moat" : "moat" :
{ {
"bank" : { "x" : -1, "y" : -1 }, // Should not be present
"moat" : { "x" : 406, "y" : 77 } "moat" : { "x" : 406, "y" : 77 }
}, },
"static" : "static" :

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@ -209,8 +209,6 @@
}, },
"moat" : "moat" :
{ {
"bank" : { "x" : 410, "y" : 80 },
"moat" : { "x" : 410, "y" : 90 }
}, },
"static" : "static" :
{ {

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@ -778,6 +778,9 @@ void CTownHandler::loadTownHall(CTown &town, const JsonNode & source) const
Point JsonToPoint(const JsonNode & node) Point JsonToPoint(const JsonNode & node)
{ {
if(!node.isStruct())
return Point::makeInvalid();
Point ret; Point ret;
ret.x = static_cast<si32>(node["x"].Float()); ret.x = static_cast<si32>(node["x"].Float());
ret.y = static_cast<si32>(node["y"].Float()); ret.y = static_cast<si32>(node["y"].Float());

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@ -19,44 +19,48 @@ public:
int x, y; int x, y;
//constructors //constructors
Point() constexpr Point() : x(0), y(0)
{ {
x = y = 0;
} }
Point(int X, int Y) constexpr Point(int X, int Y)
: x(X) : x(X)
, y(Y) , y(Y)
{ {
} }
constexpr static Point makeInvalid()
{
return Point(std::numeric_limits<int>::min(), std::numeric_limits<int>::min());
}
explicit DLL_LINKAGE Point(const int3 &a); explicit DLL_LINKAGE Point(const int3 &a);
template<typename T> template<typename T>
Point operator+(const T &b) const constexpr Point operator+(const T &b) const
{ {
return Point(x+b.x,y+b.y); return Point(x+b.x,y+b.y);
} }
template<typename T> template<typename T>
Point operator/(const T &div) const constexpr Point operator/(const T &div) const
{ {
return Point(x/div, y/div); return Point(x/div, y/div);
} }
template<typename T> template<typename T>
Point operator*(const T &mul) const constexpr Point operator*(const T &mul) const
{ {
return Point(x*mul, y*mul); return Point(x*mul, y*mul);
} }
Point operator*(const Point &b) const constexpr Point operator*(const Point &b) const
{ {
return Point(x*b.x,y*b.y); return Point(x*b.x,y*b.y);
} }
template<typename T> template<typename T>
Point& operator+=(const T &b) constexpr Point& operator+=(const T &b)
{ {
x += b.x; x += b.x;
y += b.y; y += b.y;
@ -64,34 +68,39 @@ public:
} }
template<typename T> template<typename T>
Point operator-(const T &b) const constexpr Point operator-(const T &b) const
{ {
return Point(x - b.x, y - b.y); return Point(x - b.x, y - b.y);
} }
template<typename T> template<typename T>
Point& operator-=(const T &b) constexpr Point& operator-=(const T &b)
{ {
x -= b.x; x -= b.x;
y -= b.y; y -= b.y;
return *this; return *this;
} }
template<typename T> Point& operator=(const T &t) template<typename T> constexpr Point& operator=(const T &t)
{ {
x = t.x; x = t.x;
y = t.y; y = t.y;
return *this; return *this;
} }
template<typename T> bool operator==(const T &t) const template<typename T> constexpr bool operator==(const T &t) const
{ {
return x == t.x && y == t.y; return x == t.x && y == t.y;
} }
template<typename T> bool operator!=(const T &t) const template<typename T> constexpr bool operator!=(const T &t) const
{ {
return !(*this == t); return !(*this == t);
} }
constexpr bool isValid() const
{
return x > std::numeric_limits<int>::min() && y > std::numeric_limits<int>::min();
}
template <typename Handler> template <typename Handler>
void serialize(Handler &h, const int version) void serialize(Handler &h, const int version)
{ {