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Implemented connecting to server via proxy
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@@ -53,6 +53,7 @@ void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyClientConnected(LobbyClientCon
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if (!GH.windows().findWindows<GlobalLobbyServerSetup>().empty())
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{
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assert(handler.serverMode == EServerMode::LOBBY_HOST);
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// announce opened game room
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// TODO: find better approach?
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int roomType = settings["lobby"]["roomType"].Integer();
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