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Check if hero knows spell even without wisdom
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@@ -1607,14 +1607,14 @@ void CGShrine::onHeroVisit( const CGHeroInstance * h ) const
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{
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{
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iw.text.addTxt(MetaString::ADVOB_TXT,131);
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iw.text.addTxt(MetaString::ADVOB_TXT,131);
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}
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}
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else if(ID == Obj::SHRINE_OF_MAGIC_THOUGHT && !h->getSecSkillLevel(SecondarySkill::WISDOM)) //it's third level spell and hero doesn't have wisdom
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{
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iw.text.addTxt(MetaString::ADVOB_TXT,130);
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}
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else if(vstd::contains(h->spells,spell))//hero already knows the spell
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else if(vstd::contains(h->spells,spell))//hero already knows the spell
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{
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{
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iw.text.addTxt(MetaString::ADVOB_TXT,174);
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iw.text.addTxt(MetaString::ADVOB_TXT,174);
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}
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}
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else if(ID == Obj::SHRINE_OF_MAGIC_THOUGHT && !h->getSecSkillLevel(SecondarySkill::WISDOM)) //it's third level spell and hero doesn't have wisdom
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{
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iw.text.addTxt(MetaString::ADVOB_TXT,130);
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}
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else //give spell
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else //give spell
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{
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{
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std::set<SpellID> spells;
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std::set<SpellID> spells;
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