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Rename new files.
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@ -1,7 +1,7 @@
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#pragma once
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#include "lib/IGameCallback2.h"
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#include "lib/CGameInfoCallback.h"
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#include "int3.h" // for int3
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/*
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@ -1,5 +1,5 @@
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/*
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* IGameCallback.cpp, part of VCMI engine
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* CGameInfoCallback.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@ -9,7 +9,7 @@
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*/
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#include "StdInc.h"
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#include "IGameCallback2.h"
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#include "CGameInfoCallback.h"
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#include "CGameState.h" // PlayerState
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#include "CObjectHandler.h" // for CGObjectInstance
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@ -4,7 +4,7 @@
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#include "CBattleCallback.h" //for CCallbackBase
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/*
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* IGameCallback.h, part of VCMI engine
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* CGameInfoCallback.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@ -7,7 +7,7 @@ include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR}
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set(lib_SRCS
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StdInc.cpp
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IGameCallback.cpp
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IGameCallback2.cpp
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CGameInfoCallback.cpp
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CGameState.cpp
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CObjectHandler.cpp
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Connection.cpp
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@ -172,6 +172,7 @@ void CPrivilagedInfoCallback::saveCommonState(Saver &out) const
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out << gs;
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}
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// hardly memory usage for `-ggdb3 -O0 -fstack-protector -fvar-tracking-assignments -gdwarf-4` flags
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template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator&);
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template DLL_LINKAGE void CPrivilagedInfoCallback::loadCommonState<CLoadFile>(CLoadFile&);
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template DLL_LINKAGE void CPrivilagedInfoCallback::saveCommonState<CSaveFile>(CSaveFile&) const;
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@ -1,6 +1,6 @@
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#pragma once
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#include "IGameCallback2.h" // for CGameInfoCallback
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#include "CGameInfoCallback.h" // for CGameInfoCallback
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/*
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* IGameCallback.h, part of VCMI engine
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