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- Full support for Mystic Pond (Rampart)
- Fixed converHordes issue - Partial implementation of kingdom overview window
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@ -1168,7 +1168,6 @@ void CGameState::randomizeObject(CGObjectInstance *cur)
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t->defInfo = forts[t->subID];
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else
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t->defInfo = villages[t->subID];
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//convertHordes(t);
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}
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return;
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}
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@ -1195,7 +1194,6 @@ void CGameState::randomizeObject(CGObjectInstance *cur)
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t->defInfo = forts[t->subID];
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else
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t->defInfo = villages[t->subID];
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convertHordes(t);
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map->towns.push_back(t);
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return;
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}
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@ -1503,7 +1501,7 @@ void CGameState::init(StartInfo * si, Mapa * map, int Seed)
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if(ran()%2)
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vti->builtBuildings.insert(31);
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}
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convertHordes(vti);
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//init spells
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vti->spells.resize(SPELL_LEVELS);
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CSpell *s;
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