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- Full support for Mystic Pond (Rampart)

- Fixed converHordes issue
- Partial implementation of kingdom overview window
This commit is contained in:
Ivan Savenko
2010-01-28 16:15:46 +00:00
parent 3648a6189b
commit c6408f5b4b
9 changed files with 268 additions and 113 deletions

View File

@ -1168,7 +1168,6 @@ void CGameState::randomizeObject(CGObjectInstance *cur)
t->defInfo = forts[t->subID];
else
t->defInfo = villages[t->subID];
//convertHordes(t);
}
return;
}
@ -1195,7 +1194,6 @@ void CGameState::randomizeObject(CGObjectInstance *cur)
t->defInfo = forts[t->subID];
else
t->defInfo = villages[t->subID];
convertHordes(t);
map->towns.push_back(t);
return;
}
@ -1503,7 +1501,7 @@ void CGameState::init(StartInfo * si, Mapa * map, int Seed)
if(ran()%2)
vti->builtBuildings.insert(31);
}
convertHordes(vti);
//init spells
vti->spells.resize(SPELL_LEVELS);
CSpell *s;