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vcmi: skill-agnostic diplomacy

This is simple and will work.
This commit is contained in:
Konstantin 2023-02-18 18:39:54 +03:00
parent 34a26580a7
commit c64d05c419
3 changed files with 3 additions and 3 deletions

View File

@ -110,8 +110,7 @@
"base" : {
"effects" : {
"main" : {
"subtype" : "skill.diplomacy",
"type" : "SECONDARY_SKILL_PREMY",
"type" : "WANDERING_CREATURES_JOIN_BONUS",
"valueType" : "BASE_NUMBER"
},
"surr" : {

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@ -337,6 +337,7 @@ public:
BONUS_NAME(PERCENTAGE_DAMAGE_BOOST) /*skill-agnostic archery and offence, subtype is 0 for offence and 1 for archery*/\
BONUS_NAME(LEARN_MEETING_SPELL_LIMIT) /*skill-agnostic scholar, subtype is -1 for all, TODO for others (> 0)*/\
BONUS_NAME(ROUGH_TERRAIN_DISCOUNT) /*skill-agnostic pathfinding*/\
BONUS_NAME(WANDERING_CREATURES_JOIN_BONUS) /*skill-agnostic diplomacy*/\
/* end of list */

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@ -311,7 +311,7 @@ int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
if(count*2 > totalCount)
sympathy++; // 2 - hero have similar creatures more that 50%
int diplomacy = h->valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, SecondarySkill::DIPLOMACY);
int diplomacy = h->valOfBonuses(Bonus::WANDERING_CREATURES_JOIN_BONUS);
int charisma = powerFactor + diplomacy + sympathy;
if(charisma < character)