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	Fix typos
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		| @@ -108,7 +108,7 @@ public: | ||||
| 	bool isPopupWindow() const override; | ||||
|  | ||||
| 	/// called only for windows whenever screen size changes | ||||
| 	/// default behavior is to re-center, can be overriden | ||||
| 	/// default behavior is to re-center, can be overridden | ||||
| 	void onScreenResize() override; | ||||
|  | ||||
| 	/// returns true if UI elements wants to handle event of specific type (LCLICK, SHOW_POPUP ...) | ||||
|   | ||||
| @@ -28,7 +28,7 @@ | ||||
| 			{"type" : "snd", "path" : "Data/H3ab_ahd.snd"}, | ||||
| 			{"type" : "snd", "path" : "Data/Heroes3.snd"}, | ||||
| 			{"type" : "snd", "path" : "Data/Heroes3-cd2.snd"}, | ||||
| 			//WoG have overriden sounds with .82m extension in Data | ||||
| 			//WoG have overridden sounds with .82m extension in Data | ||||
| 			{"type" : "dir",  "path" : "Data", "depth": 0} | ||||
| 		], | ||||
| 		"MUSIC/": | ||||
|   | ||||
| @@ -4,7 +4,7 @@ | ||||
| Since VCMI 1.4.0 there are more capabilities to configure difficulty parameters. | ||||
| It means, that modders can give different bonuses to AI or human players depending on selected difficulty | ||||
|  | ||||
| Difficulty configuration is located in [config/difficulty.json](../config/difficulty.json) file and can be overriden by mods. | ||||
| Difficulty configuration is located in [config/difficulty.json](../config/difficulty.json) file and can be overridden by mods. | ||||
|  | ||||
| ## Format summary | ||||
|  | ||||
|   | ||||
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