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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

Fix typos

This commit is contained in:
Alexander Wilms 2024-02-13 15:23:30 +01:00
parent 678cacbd25
commit c65794b9e3
3 changed files with 3 additions and 3 deletions

View File

@ -108,7 +108,7 @@ public:
bool isPopupWindow() const override;
/// called only for windows whenever screen size changes
/// default behavior is to re-center, can be overriden
/// default behavior is to re-center, can be overridden
void onScreenResize() override;
/// returns true if UI elements wants to handle event of specific type (LCLICK, SHOW_POPUP ...)

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@ -28,7 +28,7 @@
{"type" : "snd", "path" : "Data/H3ab_ahd.snd"},
{"type" : "snd", "path" : "Data/Heroes3.snd"},
{"type" : "snd", "path" : "Data/Heroes3-cd2.snd"},
//WoG have overriden sounds with .82m extension in Data
//WoG have overridden sounds with .82m extension in Data
{"type" : "dir", "path" : "Data", "depth": 0}
],
"MUSIC/":

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@ -4,7 +4,7 @@
Since VCMI 1.4.0 there are more capabilities to configure difficulty parameters.
It means, that modders can give different bonuses to AI or human players depending on selected difficulty
Difficulty configuration is located in [config/difficulty.json](../config/difficulty.json) file and can be overriden by mods.
Difficulty configuration is located in [config/difficulty.json](../config/difficulty.json) file and can be overridden by mods.
## Format summary