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Merge pull request #1878 from IvanSavenko/fix_battle_ui

Fix visual glitches in battle UI
This commit is contained in:
Ivan Savenko
2023-04-07 12:41:29 +03:00
committed by GitHub
2 changed files with 22 additions and 7 deletions

View File

@@ -89,6 +89,7 @@ void BattleWindow::createQueue()
//create stack queue and adjust our own position //create stack queue and adjust our own position
bool embedQueue; bool embedQueue;
bool showQueue = settings["battle"]["showQueue"].Bool();
std::string queueSize = settings["battle"]["queueSize"].String(); std::string queueSize = settings["battle"]["queueSize"].String();
if(queueSize == "auto") if(queueSize == "auto")
@@ -97,13 +98,16 @@ void BattleWindow::createQueue()
embedQueue = GH.screenDimensions().y < 700 || queueSize == "small"; embedQueue = GH.screenDimensions().y < 700 || queueSize == "small";
queue = std::make_shared<StackQueue>(embedQueue, owner); queue = std::make_shared<StackQueue>(embedQueue, owner);
if(!embedQueue && settings["battle"]["showQueue"].Bool()) if(!embedQueue && showQueue)
{ {
//re-center, taking into account stack queue position //re-center, taking into account stack queue position
pos.y -= queue->pos.h; pos.y -= queue->pos.h;
pos.h += queue->pos.h; pos.h += queue->pos.h;
pos = center(); pos = center();
} }
if (!showQueue)
queue->disable();
} }
BattleWindow::~BattleWindow() BattleWindow::~BattleWindow()
@@ -143,8 +147,8 @@ void BattleWindow::hideQueue()
pos.y += queue->pos.h; pos.y += queue->pos.h;
pos.h -= queue->pos.h; pos.h -= queue->pos.h;
pos = center(); pos = center();
GH.totalRedraw();
} }
GH.totalRedraw();
} }
void BattleWindow::showQueue() void BattleWindow::showQueue()
@@ -213,9 +217,12 @@ void BattleWindow::tacticPhaseStarted()
auto menuTactics = widget<CIntObject>("menuTactics"); auto menuTactics = widget<CIntObject>("menuTactics");
auto tacticNext = widget<CIntObject>("tacticNext"); auto tacticNext = widget<CIntObject>("tacticNext");
auto tacticEnd = widget<CIntObject>("tacticEnd"); auto tacticEnd = widget<CIntObject>("tacticEnd");
auto alternativeAction = widget<CIntObject>("alternativeAction");
menuBattle->disable(); menuBattle->disable();
console->disable(); console->disable();
if (alternativeAction)
alternativeAction->disable();
menuTactics->enable(); menuTactics->enable();
tacticNext->enable(); tacticNext->enable();
@@ -231,9 +238,12 @@ void BattleWindow::tacticPhaseEnded()
auto menuTactics = widget<CIntObject>("menuTactics"); auto menuTactics = widget<CIntObject>("menuTactics");
auto tacticNext = widget<CIntObject>("tacticNext"); auto tacticNext = widget<CIntObject>("tacticNext");
auto tacticEnd = widget<CIntObject>("tacticEnd"); auto tacticEnd = widget<CIntObject>("tacticEnd");
auto alternativeAction = widget<CIntObject>("alternativeAction");
menuBattle->enable(); menuBattle->enable();
console->enable(); console->enable();
if (alternativeAction)
alternativeAction->enable();
menuTactics->disable(); menuTactics->disable();
tacticNext->disable(); tacticNext->disable();

View File

@@ -84,14 +84,19 @@ int BattleOptionsTab::getAnimSpeed() const
int BattleOptionsTab::getQueueSizeId() const int BattleOptionsTab::getQueueSizeId() const
{ {
std::string text = settings["battle"]["queueSize"].String(); std::string sizeText = settings["battle"]["queueSize"].String();
if(text == "none") bool visible = settings["battle"]["showQueue"].Bool();
if(!visible)
return -1; return -1;
if(text == "auto")
if(sizeText == "none")
return -1;
if(sizeText == "auto")
return 0; return 0;
if(text == "small") if(sizeText == "small")
return 1; return 1;
if(text == "big") if(sizeText == "big")
return 2; return 2;
return 0; return 0;