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Extracted window management from CMT to new class
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@@ -123,7 +123,8 @@ public:
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}
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};
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extern std::string NAME;
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static const std::string NAME_AFFIX = "client";
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static const std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')'; //application name
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CServerHandler::CServerHandler()
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: state(EClientState::NONE), mx(std::make_shared<boost::recursive_mutex>()), client(nullptr), loadMode(0), campaignStateToSend(nullptr), campaignServerRestartLock(false)
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