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Large changeset, first part of editing H3 objects via mods feature. Changes:

- loading of all objects (including H3 objects) will be directed by mod handlers
- common base for all handlers accessible from mod system (IHanderBase)
- json format changes: use struct with string ID's instead of vector

- fixed some gcc/clang errors and warnings
- fixed several cases of memory leaks and invalid memory access (mostly related to usage of bonus system and/or identifiers resolution)

Note that right now loading is much slower than before due to excessive json validation (or not fast enough validator)
This commit is contained in:
Ivan Savenko
2013-04-21 12:49:26 +00:00
parent 8a4f81b981
commit c6cc6e6301
85 changed files with 4714 additions and 4441 deletions

View File

@@ -141,8 +141,8 @@
"description": "Path to .def file with building icons"
},
"buildings": {
"type" : "array",
"items" : {
"type" : "object",
"additionalProperties" : {
"$ref" : "vcmi:townBuilding"
}
},
@@ -242,8 +242,8 @@
"$ref" : "vcmi:townSiege"
},
"structures": {
"type" : "array",
"items" : {
"type" : "object",
"additionalProperties" : {
"$ref" : "vcmi:townStructure"
}
},