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Large changeset, first part of editing H3 objects via mods feature. Changes:
- loading of all objects (including H3 objects) will be directed by mod handlers - common base for all handlers accessible from mod system (IHanderBase) - json format changes: use struct with string ID's instead of vector - fixed some gcc/clang errors and warnings - fixed several cases of memory leaks and invalid memory access (mostly related to usage of bonus system and/or identifiers resolution) Note that right now loading is much slower than before due to excessive json validation (or not fast enough validator)
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@@ -141,8 +141,8 @@
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"description": "Path to .def file with building icons"
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},
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"buildings": {
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"type" : "array",
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"items" : {
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"type" : "object",
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"additionalProperties" : {
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"$ref" : "vcmi:townBuilding"
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}
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},
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@@ -242,8 +242,8 @@
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"$ref" : "vcmi:townSiege"
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},
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"structures": {
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"type" : "array",
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"items" : {
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"type" : "object",
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"additionalProperties" : {
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"$ref" : "vcmi:townStructure"
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}
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},
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