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Large changeset, first part of editing H3 objects via mods feature. Changes:
- loading of all objects (including H3 objects) will be directed by mod handlers - common base for all handlers accessible from mod system (IHanderBase) - json format changes: use struct with string ID's instead of vector - fixed some gcc/clang errors and warnings - fixed several cases of memory leaks and invalid memory access (mostly related to usage of bonus system and/or identifiers resolution) Note that right now loading is much slower than before due to excessive json validation (or not fast enough validator)
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@ -372,7 +372,7 @@ BattleInfo * BattleInfo::setupBattle( int3 tile, ETerrainType terrain, BFieldTyp
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{
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curB->town = town;
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curB->siege = town->fortLevel();
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curB->terrainType = VLC->townh->factions[town->town->typeID].nativeTerrain;
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curB->terrainType = VLC->townh->factions[town->subID]->nativeTerrain;
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}
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else
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{
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