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Large changeset, first part of editing H3 objects via mods feature. Changes:

- loading of all objects (including H3 objects) will be directed by mod handlers
- common base for all handlers accessible from mod system (IHanderBase)
- json format changes: use struct with string ID's instead of vector

- fixed some gcc/clang errors and warnings
- fixed several cases of memory leaks and invalid memory access (mostly related to usage of bonus system and/or identifiers resolution)

Note that right now loading is much slower than before due to excessive json validation (or not fast enough validator)
This commit is contained in:
Ivan Savenko
2013-04-21 12:49:26 +00:00
parent 8a4f81b981
commit c6cc6e6301
85 changed files with 4714 additions and 4441 deletions

View File

@ -372,7 +372,7 @@ BattleInfo * BattleInfo::setupBattle( int3 tile, ETerrainType terrain, BFieldTyp
{
curB->town = town;
curB->siege = town->fortLevel();
curB->terrainType = VLC->townh->factions[town->town->typeID].nativeTerrain;
curB->terrainType = VLC->townh->factions[town->subID]->nativeTerrain;
}
else
{