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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-21 00:19:29 +02:00

Large changeset, first part of editing H3 objects via mods feature. Changes:

- loading of all objects (including H3 objects) will be directed by mod handlers
- common base for all handlers accessible from mod system (IHanderBase)
- json format changes: use struct with string ID's instead of vector

- fixed some gcc/clang errors and warnings
- fixed several cases of memory leaks and invalid memory access (mostly related to usage of bonus system and/or identifiers resolution)

Note that right now loading is much slower than before due to excessive json validation (or not fast enough validator)
This commit is contained in:
Ivan Savenko
2013-04-21 12:49:26 +00:00
parent 8a4f81b981
commit c6cc6e6301
85 changed files with 4714 additions and 4441 deletions

View File

@ -149,7 +149,7 @@ void CGeneralTextHandler::readToVector(std::string sourceName, std::vector<std::
while (parser.endLine());
}
void CGeneralTextHandler::load()
CGeneralTextHandler::CGeneralTextHandler()
{
readToVector("DATA/VCDESC.TXT", victoryConditions);
readToVector("DATA/LCDESC.TXT", lossCondtions);
@ -327,8 +327,3 @@ void CGeneralTextHandler::load()
threat.push_back(buffer);
}
}
CGeneralTextHandler::CGeneralTextHandler()
{
}