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Large changeset, first part of editing H3 objects via mods feature. Changes:
- loading of all objects (including H3 objects) will be directed by mod handlers - common base for all handlers accessible from mod system (IHanderBase) - json format changes: use struct with string ID's instead of vector - fixed some gcc/clang errors and warnings - fixed several cases of memory leaks and invalid memory access (mostly related to usage of bonus system and/or identifiers resolution) Note that right now loading is much slower than before due to excessive json validation (or not fast enough validator)
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@@ -16,7 +16,7 @@
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class CGObjectInstance;
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class CTerrainViewPatternConfig;
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class TerrainViewPattern;
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struct TerrainViewPattern;
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namespace ETerrainGroup
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{
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