mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-19 00:17:56 +02:00
Fixed generation of CPU teams.
This commit is contained in:
@ -201,7 +201,7 @@ const std::map<std::string, CRmgTemplate *> & CMapGenOptions::getAvailableTempla
|
||||
void CMapGenOptions::finalize(CRandomGenerator & rand)
|
||||
{
|
||||
logGlobal->infoStream() << boost::format ("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d")
|
||||
% getPlayerCount() % getTeamCount() % getCompOnlyPlayerCount() % getCompOnlyTeamCount() % getWaterContent() % getMonsterStrength();
|
||||
% (int)getPlayerCount() % (int)getTeamCount() % (int)getCompOnlyPlayerCount() % (int)getCompOnlyTeamCount() % (int)getWaterContent() % (int)getMonsterStrength();
|
||||
|
||||
if(!mapTemplate)
|
||||
{
|
||||
@ -212,7 +212,8 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
|
||||
if (getPlayerCount() == RANDOM_SIZE)
|
||||
{
|
||||
auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
|
||||
possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers()));
|
||||
//ignore all non-randomized players, make sure these players will not be missing after roll
|
||||
possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
|
||||
assert(!possiblePlayers.empty());
|
||||
setPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
|
||||
updatePlayers();
|
||||
@ -246,9 +247,37 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
|
||||
assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
|
||||
assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
|
||||
|
||||
|
||||
//rectangular maps are the future of gaming
|
||||
//setHeight(20);
|
||||
//setWidth(50);
|
||||
|
||||
logGlobal->traceStream() << "Player config:";
|
||||
int humanPlayers = 0, cpuOnlyPlayers = 0, AIplayers = 0;
|
||||
for (auto player : players)
|
||||
{
|
||||
std::string playerType;
|
||||
switch (player.second.getPlayerType())
|
||||
{
|
||||
case EPlayerType::AI:
|
||||
playerType = "AI";
|
||||
AIplayers++;
|
||||
break;
|
||||
case EPlayerType::COMP_ONLY:
|
||||
playerType = "computer only";
|
||||
cpuOnlyPlayers++;
|
||||
break;
|
||||
case EPlayerType::HUMAN:
|
||||
playerType = "human only";
|
||||
humanPlayers++;
|
||||
break;
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
logGlobal->traceStream() << boost::format("Player %d: %s") % player.second.getColor() % playerType;
|
||||
}
|
||||
setCompOnlyPlayerCount(cpuOnlyPlayers); //human players are set automaticlaly (?)
|
||||
logGlobal->infoStream() << boost::format("Final player config: %d total, %d cpu-only") % players.size() % (int)getCompOnlyPlayerCount();
|
||||
}
|
||||
|
||||
void CMapGenOptions::updatePlayers()
|
||||
@ -313,6 +342,15 @@ int CMapGenOptions::countHumanPlayers() const
|
||||
}));
|
||||
}
|
||||
|
||||
int CMapGenOptions::countCompOnlyPlayers() const
|
||||
{
|
||||
return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
|
||||
{
|
||||
return pair.second.getPlayerType() == EPlayerType::COMP_ONLY;
|
||||
}));
|
||||
}
|
||||
|
||||
|
||||
PlayerColor CMapGenOptions::getNextPlayerColor() const
|
||||
{
|
||||
for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
|
||||
|
Reference in New Issue
Block a user