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CSDL_Ext::alphaTransform does not need to return the modified surface.

This commit is contained in:
Frank Zago 2009-06-06 22:47:23 +00:00
parent 78d62481e4
commit c75bbc359e
4 changed files with 6 additions and 7 deletions

View File

@ -384,7 +384,7 @@ CTerrainRect::CTerrainRect()
arrows = CDefHandler::giveDef("ADAG.DEF");
for(size_t y=0; y < arrows->ourImages.size(); ++y)
{
arrows->ourImages[y].bitmap = CSDL_Ext::alphaTransform(arrows->ourImages[y].bitmap);
CSDL_Ext::alphaTransform(arrows->ourImages[y].bitmap);
}
}
CTerrainRect::~CTerrainRect()
@ -1605,4 +1605,4 @@ void CAdvMapInt::select(const CArmedInstance *sel )
townList.draw(screen);
heroList.draw(screen);
infoBar.draw(screen);
}
}

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@ -2451,7 +2451,7 @@ CBattleHero::CBattleHero(const std::string & defName, int phaseG, int imageG, bo
SDL_FreeSurface(dh->ourImages[i].bitmap);
dh->ourImages[i].bitmap = hlp;
}
dh->ourImages[i].bitmap = CSDL_Ext::alphaTransform(dh->ourImages[i].bitmap);
CSDL_Ext::alphaTransform(dh->ourImages[i].bitmap);
}
dh->alphaTransformed = true;
@ -2463,7 +2463,7 @@ CBattleHero::CBattleHero(const std::string & defName, int phaseG, int imageG, bo
//coloring flag and adding transparency
for(int i=0; i<flag->ourImages.size(); ++i)
{
flag->ourImages[i].bitmap = CSDL_Ext::alphaTransform(flag->ourImages[i].bitmap);
CSDL_Ext::alphaTransform(flag->ourImages[i].bitmap);
graphics->blueToPlayersAdv(flag->ourImages[i].bitmap, player);
}
}

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@ -391,7 +391,7 @@ Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y
}
}
SDL_Surface * CSDL_Ext::alphaTransform(SDL_Surface *src)
void CSDL_Ext::alphaTransform(SDL_Surface *src)
{
Uint32 trans = SDL_MapRGBA(src->format, 0, 255, 255, 255);
SDL_SetColorKey(src, 0, trans);
@ -443,7 +443,6 @@ SDL_Surface * CSDL_Ext::alphaTransform(SDL_Surface *src)
}
}
}
return src;
}
// <=>

View File

@ -59,7 +59,7 @@ namespace CSDL_Ext
SDL_Cursor * SurfaceToCursor(SDL_Surface *image, int hx, int hy); //creates cursor from bitmap
Uint32 SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false);
SDL_Color SDL_GetPixelColor(SDL_Surface *surface, int x, int y); //returns color of pixel at given position
SDL_Surface * alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details)
void alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details)
void blitWithRotate1(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
void blitWithRotate2(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
void blitWithRotate3(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests