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https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
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@@ -61,7 +61,7 @@ int CCallback::selectionMade(int selection, int queryID)
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ASSERT_IF_CALLED_WITH_PLAYER
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if(queryID == -1)
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{
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tlog1 << "Cannot answer the query -1!\n";
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logGlobal->errorStream() << "Cannot answer the query -1!";
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return false;
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}
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@@ -98,7 +98,7 @@ bool CCallback::upgradeCreature(const CArmedInstance *obj, SlotID stackPos, Crea
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void CCallback::endTurn()
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{
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tlog5 << "Player " << *player << " ended his turn." << std::endl;
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logGlobal->traceStream() << "Player " << *player << " ended his turn.";
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EndTurn pack;
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sendRequest(&pack); //report that we ended turn
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}
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@@ -190,7 +190,7 @@ int CBattleCallback::sendRequest(const CPack *request)
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int requestID = cl->sendRequest(request, *player);
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if(waitTillRealize)
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{
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tlog5 << boost::format("We'll wait till request %d is answered.\n") % requestID;
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logGlobal->traceStream() << boost::format("We'll wait till request %d is answered.\n") % requestID;
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auto gsUnlocker = vstd::makeUnlockSharedGuardIf(getGsMutex(), unlockGsWhenWaiting);
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cl->waitingRequest.waitWhileContains(requestID);
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}
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@@ -390,4 +390,4 @@ bool CBattleCallback::battleMakeTacticAction( BattleAction * action )
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ma.ba = *action;
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sendRequest(&ma);
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return true;
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}
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}
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