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https://github.com/vcmi/vcmi.git
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Merge pull request #2889 from Nordsoft91/mod-compatibility-check
Proper mod compatibility check logic
This commit is contained in:
commit
c803b57c33
@ -30,9 +30,9 @@
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"vcmi.capitalColors.6" : "褐色",
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"vcmi.capitalColors.7" : "粉色",
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"vcmi.server.errors.existingProcess" : "一个VCMI进程已经在运行,启动新进程前请结束它。",
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"vcmi.server.errors.modsIncompatibility" : "需要加载的MOD列表:",
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"vcmi.server.confirmReconnect" : "您想要重连上一个会话么?",
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"vcmi.server.errors.existingProcess" : "一个VCMI进程已经在运行,启动新进程前请结束它。",
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"vcmi.server.errors.modsToEnable" : "{需要加载的MOD列表}",
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"vcmi.server.confirmReconnect" : "您想要重连上一个会话么?",
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"vcmi.settingsMainWindow.generalTab.hover" : "常规",
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"vcmi.settingsMainWindow.generalTab.help" : "切换到“常规”选项卡 - 设置游戏客户端呈现",
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@ -48,9 +48,9 @@
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"vcmi.lobby.filename" : "Název souboru",
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"vcmi.lobby.creationDate" : "Datum vytvoření",
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"vcmi.server.errors.existingProcess" : "Již běží jiný server VCMI. Prosím, ukončete ho před startem nové hry.",
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"vcmi.server.errors.modsIncompatibility" : "Následující modifikace jsou nutné pro načtení hry:",
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"vcmi.server.confirmReconnect" : "Chcete se připojit k poslední relaci?",
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"vcmi.server.errors.existingProcess" : "Již běží jiný server VCMI. Prosím, ukončete ho před startem nové hry.",
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"vcmi.server.errors.modsToEnable" : "{Následující modifikace jsou nutné pro načtení hry}",
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"vcmi.server.confirmReconnect" : "Chcete se připojit k poslední relaci?",
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"vcmi.settingsMainWindow.generalTab.hover" : "Obecné",
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"vcmi.settingsMainWindow.generalTab.help" : "Přepne na kartu obecných nastavení, která obsahuje nastavení související s obecným chováním klienta hry",
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@ -53,9 +53,10 @@
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"vcmi.lobby.filename" : "Filename",
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"vcmi.lobby.creationDate" : "Creation date",
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"vcmi.server.errors.existingProcess" : "Another VCMI server process is running. Please terminate it before starting a new game.",
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"vcmi.server.errors.modsIncompatibility" : "The following mods are required to load the game:",
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"vcmi.server.confirmReconnect" : "Do you want to reconnect to the last session?",
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"vcmi.server.errors.existingProcess" : "Another VCMI server process is running. Please terminate it before starting a new game.",
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"vcmi.server.errors.modsToEnable" : "{Following mods are required}",
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"vcmi.server.errors.modsToDisable" : "{Following mods must be disabled}",
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"vcmi.server.confirmReconnect" : "Do you want to reconnect to the last session?",
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"vcmi.settingsMainWindow.generalTab.hover" : "General",
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"vcmi.settingsMainWindow.generalTab.help" : "Switches to General Options tab, which contains settings related to general game client behavior.",
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@ -38,9 +38,9 @@
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"vcmi.mainMenu.joinTCP" : "Rejoindre TCP/IP jeu",
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"vcmi.mainMenu.playerName" : "Joueur",
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"vcmi.server.errors.existingProcess" : "Un autre processus de serveur VCMI est en cours d'exécution. Veuillez l'arrêter' avant de démarrer un nouveau jeu.",
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"vcmi.server.errors.modsIncompatibility" : "Les mods suivants sont nécessaires pour charger le jeu :",
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"vcmi.server.confirmReconnect" : "Voulez-vous vous reconnecter à la dernière session ?",
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"vcmi.server.errors.existingProcess" : "Un autre processus de serveur VCMI est en cours d'exécution. Veuillez l'arrêter' avant de démarrer un nouveau jeu.",
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"vcmi.server.errors.modsToEnable" : "{Les mods suivants sont nécessaires pour charger le jeu}",
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"vcmi.server.confirmReconnect" : "Voulez-vous vous reconnecter à la dernière session ?",
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"vcmi.settingsMainWindow.generalTab.hover" : "Général",
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"vcmi.settingsMainWindow.generalTab.help" : "Passe à l'onglet Options générales, qui contient des paramètres liés au comportement général du client de jeu",
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@ -52,9 +52,9 @@
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"vcmi.lobby.filename" : "Dateiname",
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"vcmi.lobby.creationDate" : "Erstellungsdatum",
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"vcmi.server.errors.existingProcess" : "Es läuft ein weiterer vcmiserver-Prozess, bitte beendet diesen zuerst",
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"vcmi.server.errors.modsIncompatibility" : "Erforderliche Mods um das Spiel zu laden:",
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"vcmi.server.confirmReconnect" : "Mit der letzten Sitzung verbinden?",
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"vcmi.server.errors.existingProcess" : "Es läuft ein weiterer vcmiserver-Prozess, bitte beendet diesen zuerst",
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"vcmi.server.errors.modsToEnable" : "{Erforderliche Mods um das Spiel zu laden}",
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"vcmi.server.confirmReconnect" : "Mit der letzten Sitzung verbinden?",
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"vcmi.settingsMainWindow.generalTab.hover" : "Allgemein",
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"vcmi.settingsMainWindow.generalTab.help" : "Wechselt zur Registerkarte Allgemeine Optionen, die Einstellungen zum allgemeinen Verhalten des Spielclients enthält.",
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@ -47,9 +47,9 @@
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"vcmi.lobby.filename" : "Nazwa pliku",
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"vcmi.lobby.creationDate" : "Data utworzenia",
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"vcmi.server.errors.existingProcess" : "Inny proces 'vcmiserver' został już uruchomiony, zakończ go nim przejdziesz dalej",
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"vcmi.server.errors.modsIncompatibility" : "Następujące mody są wymagane do wczytania gry:",
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"vcmi.server.confirmReconnect" : "Połączyć ponownie z ostatnią sesją?",
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"vcmi.server.errors.existingProcess" : "Inny proces 'vcmiserver' został już uruchomiony, zakończ go nim przejdziesz dalej",
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"vcmi.server.errors.modsToEnable" : "{Następujące mody są wymagane do wczytania gry}",
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"vcmi.server.confirmReconnect" : "Połączyć ponownie z ostatnią sesją?",
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"vcmi.settingsMainWindow.generalTab.hover" : "Ogólne",
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"vcmi.settingsMainWindow.generalTab.help" : "Przełącza do zakładki opcji ogólnych, która zawiera ustawienia związane z ogólnym działaniem gry",
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@ -21,9 +21,9 @@
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"vcmi.adventureMap.moveCostDetails" : "Очки движения - Стоимость: %TURNS ходов + %POINTS очков, Останется: %REMAINING очков",
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"vcmi.adventureMap.moveCostDetailsNoTurns" : "Очки движения - Стоимость: %POINTS очков, Останется: %REMAINING очков",
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"vcmi.server.errors.existingProcess" : "Запущен другой процесс vcmiserver, сначала завершите его.",
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"vcmi.server.errors.modsIncompatibility" : "Требуемые моды для загрузки игры:",
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"vcmi.server.confirmReconnect" : "Подключиться к предыдущей сессии?",
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"vcmi.server.errors.existingProcess" : "Запущен другой процесс vcmiserver, сначала завершите его.",
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"vcmi.server.errors.modsToEnable" : "{Требуемые моды для загрузки игры}",
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"vcmi.server.confirmReconnect" : "Подключиться к предыдущей сессии?",
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"vcmi.settingsMainWindow.generalTab.hover" : "Общее",
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"vcmi.settingsMainWindow.generalTab.help" : "Переключиться на вкладку \"Общее\", содержащее общие настройки клиента игры",
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@ -30,9 +30,9 @@
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"vcmi.capitalColors.6" : "Turquesa",
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"vcmi.capitalColors.7" : "Rosa",
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"vcmi.server.errors.existingProcess" : "Otro proceso de vcmiserver está en ejecución, por favor termínalo primero",
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"vcmi.server.errors.modsIncompatibility" : "Mods necesarios para cargar el juego:",
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"vcmi.server.confirmReconnect" : "¿Conectar a la última sesión?",
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"vcmi.server.errors.existingProcess" : "Otro proceso de vcmiserver está en ejecución, por favor termínalo primero",
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"vcmi.server.errors.modsToEnable" : "{Mods necesarios para cargar el juego}",
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"vcmi.server.confirmReconnect" : "¿Conectar a la última sesión?",
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"vcmi.settingsMainWindow.generalTab.hover" : "General",
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"vcmi.settingsMainWindow.generalTab.help" : "Cambiar a la pestaña de opciones generales, que contiene ajustes relacionados con el comportamiento general del juego",
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@ -48,9 +48,9 @@
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"vcmi.lobby.filename" : "Назва файлу",
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"vcmi.lobby.creationDate" : "Дата створення",
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"vcmi.server.errors.existingProcess" : "Працює інший процес vcmiserver, будь ласка, спочатку завершіть його",
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"vcmi.server.errors.modsIncompatibility" : "Потрібні модифікації для завантаження гри:",
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"vcmi.server.confirmReconnect" : "Підключитися до минулої сесії?",
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"vcmi.server.errors.existingProcess" : "Працює інший процес vcmiserver, будь ласка, спочатку завершіть його",
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"vcmi.server.errors.modsToEnable" : "{Потрібні модифікації для завантаження гри}",
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"vcmi.server.confirmReconnect" : "Підключитися до минулої сесії?",
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"vcmi.settingsMainWindow.generalTab.hover" : "Загальні",
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"vcmi.settingsMainWindow.generalTab.help" : "Перемикає на вкладку загальних параметрів, яка містить налаштування, пов'язані із загальною поведінкою ігрового клієнта",
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@ -537,6 +537,8 @@ void CServerHandler::sendGuiAction(ui8 action) const
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void CServerHandler::sendRestartGame() const
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{
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GH.windows().createAndPushWindow<CLoadingScreen>();
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LobbyEndGame endGame;
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endGame.closeConnection = false;
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endGame.restart = true;
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@ -552,10 +554,17 @@ bool CServerHandler::validateGameStart(bool allowOnlyAI) const
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catch(ModIncompatibility & e)
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{
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logGlobal->warn("Incompatibility exception during start scenario: %s", e.what());
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auto errorMsg = CGI->generaltexth->translate("vcmi.server.errors.modsIncompatibility") + '\n';
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errorMsg += e.what();
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std::string errorMsg;
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if(!e.whatMissing().empty())
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{
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errorMsg += VLC->generaltexth->translate("vcmi.server.errors.modsToEnable") + '\n';
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errorMsg += e.whatMissing();
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}
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if(!e.whatExcessive().empty())
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{
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errorMsg += VLC->generaltexth->translate("vcmi.server.errors.modsToDisable") + '\n';
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errorMsg += e.whatExcessive();
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}
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showServerError(errorMsg);
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return false;
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}
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@ -572,7 +581,8 @@ bool CServerHandler::validateGameStart(bool allowOnlyAI) const
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void CServerHandler::sendStartGame(bool allowOnlyAI) const
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{
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verifyStateBeforeStart(allowOnlyAI ? true : settings["session"]["onlyai"].Bool());
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GH.windows().createAndPushWindow<CLoadingScreen>();
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LobbyStartGame lsg;
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if(client)
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{
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@ -711,6 +721,9 @@ void CServerHandler::startCampaignScenario(std::shared_ptr<CampaignState> cs)
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void CServerHandler::showServerError(const std::string & txt) const
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{
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if(auto w = GH.windows().topWindow<CLoadingScreen>())
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GH.windows().popWindow(w);
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CInfoWindow::showInfoDialog(txt, {});
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}
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@ -149,8 +149,6 @@ void ApplyOnLobbyScreenNetPackVisitor::visitLobbyLoadProgress(LobbyLoadProgress
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w->tick(0);
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w->redraw();
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}
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else
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GH.windows().createAndPushWindow<CLoadingScreen>();
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}
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void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyUpdateState(LobbyUpdateState & pack)
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@ -29,7 +29,6 @@
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/campaign/CampaignHandler.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/modding/ModIncompatibility.h"
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#include "../../lib/rmg/CMapGenOptions.h"
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CLobbyScreen::CLobbyScreen(ESelectionScreen screenType)
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@ -74,12 +74,12 @@ void LobbyInfo::verifyStateBeforeStart(bool ignoreNoHuman) const
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throw std::domain_error(VLC->generaltexth->translate("core.genrltxt.529"));
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auto missingMods = CMapService::verifyMapHeaderMods(*mi->mapHeader);
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ModIncompatibility::ModList modList;
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ModIncompatibility::ModListWithVersion modList;
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for(const auto & m : missingMods)
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modList.push_back({m.first, m.second.toString()});
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modList.push_back({m.second.name, m.second.version.toString()});
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if(!modList.empty())
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throw ModIncompatibility(std::move(modList));
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throw ModIncompatibility(modList);
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//there must be at least one human player before game can be started
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std::map<PlayerColor, PlayerSettings>::const_iterator i;
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@ -10,7 +10,7 @@
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#pragma once
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#include "../modding/CModVersion.h"
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#include "../modding/CModInfo.h"
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#include "../LogicalExpression.h"
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#include "../int3.h"
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#include "../MetaString.h"
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@ -19,7 +19,7 @@ VCMI_LIB_NAMESPACE_BEGIN
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class CGObjectInstance;
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enum class EMapFormat : uint8_t;
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using ModCompatibilityInfo = std::map<std::string, CModVersion>;
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using ModCompatibilityInfo = std::map<std::string, CModInfo::VerificationInfo>;
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/// The hero name struct consists of the hero id and the hero name.
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struct DLL_LINKAGE SHeroName
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@ -249,8 +249,7 @@ public:
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void serialize(Handler & h, const int Version)
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{
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h & version;
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if(Version >= 821)
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h & mods;
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h & mods;
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h & name;
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h & description;
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h & width;
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@ -92,20 +92,29 @@ void CMapService::saveMap(const std::unique_ptr<CMap> & map, boost::filesystem::
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ModCompatibilityInfo CMapService::verifyMapHeaderMods(const CMapHeader & map)
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{
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ModCompatibilityInfo modCompatibilityInfo;
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const auto & activeMods = VLC->modh->getActiveMods();
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ModCompatibilityInfo missingMods, missingModsFiltered;
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for(const auto & mapMod : map.mods)
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{
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if(vstd::contains(activeMods, mapMod.first))
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{
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const auto & modInfo = VLC->modh->getModInfo(mapMod.first);
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if(modInfo.version.compatible(mapMod.second))
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if(modInfo.getVerificationInfo().version.compatible(mapMod.second.version))
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continue;
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}
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modCompatibilityInfo[mapMod.first] = mapMod.second;
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}
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return modCompatibilityInfo;
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missingMods[mapMod.first] = mapMod.second;
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}
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//filter child mods
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for(const auto & mapMod : missingMods)
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{
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if(!mapMod.second.parent.empty() && missingMods.count(mapMod.second.parent))
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continue;
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missingModsFiltered.insert(mapMod);
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}
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return missingModsFiltered;
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}
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std::unique_ptr<CInputStream> CMapService::getStreamFromFS(const ResourcePath & name)
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@ -10,6 +10,8 @@
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#pragma once
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#include "../modding/CModInfo.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class ResourcePath;
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@ -17,12 +19,11 @@ class ResourcePath;
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class CMap;
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class CMapHeader;
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class CInputStream;
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struct CModVersion;
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class IMapLoader;
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class IMapPatcher;
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using ModCompatibilityInfo = std::map<std::string, CModVersion>;
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using ModCompatibilityInfo = std::map<std::string, CModInfo::VerificationInfo>;
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/**
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* The map service provides loading of VCMI/H3 map files. It can
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@ -342,7 +342,7 @@ namespace TerrainDetail
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///CMapFormatJson
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const int CMapFormatJson::VERSION_MAJOR = 1;
|
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const int CMapFormatJson::VERSION_MINOR = 2;
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const int CMapFormatJson::VERSION_MINOR = 3;
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const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
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const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
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@ -958,7 +958,19 @@ void CMapLoaderJson::readHeader(const bool complete)
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if(!header["mods"].isNull())
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{
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for(auto & mod : header["mods"].Vector())
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mapHeader->mods[mod["name"].String()] = CModVersion::fromString(mod["version"].String());
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{
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CModInfo::VerificationInfo info;
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info.version = CModVersion::fromString(mod["version"].String());
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info.checksum = mod["checksum"].Integer();
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info.name = mod["name"].String();
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info.parent = mod["parent"].String();
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info.impactsGameplay = true;
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if(!mod["modId"].isNull())
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mapHeader->mods[mod["modId"].String()] = info;
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else
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mapHeader->mods[mod["name"].String()] = info;
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}
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}
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//todo: multilevel map load support
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@ -1299,8 +1311,11 @@ void CMapSaverJson::writeHeader()
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for(const auto & mod : mapHeader->mods)
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||||
{
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JsonNode modWriter;
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modWriter["name"].String() = mod.first;
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||||
modWriter["version"].String() = mod.second.toString();
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||||
modWriter["modId"].String() = mod.first;
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modWriter["name"].String() = mod.second.name;
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modWriter["parent"].String() = mod.second.parent;
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modWriter["version"].String() = mod.second.version.toString();
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modWriter["checksum"].Integer() = mod.second.checksum;
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mods.Vector().push_back(modWriter);
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}
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||||
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||||
|
@ -56,7 +56,7 @@ bool CModHandler::hasCircularDependency(const TModID & modID, std::set<TModID> c
|
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if (vstd::contains(currentList, modID))
|
||||
{
|
||||
logMod->error("Error: Circular dependency detected! Printing dependency list:");
|
||||
logMod->error("\t%s -> ", mod.name);
|
||||
logMod->error("\t%s -> ", mod.getVerificationInfo().name);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -67,7 +67,7 @@ bool CModHandler::hasCircularDependency(const TModID & modID, std::set<TModID> c
|
||||
{
|
||||
if (hasCircularDependency(dependency, currentList))
|
||||
{
|
||||
logMod->error("\t%s ->\n", mod.name); // conflict detected, print dependency list
|
||||
logMod->error("\t%s ->\n", mod.getVerificationInfo().name); // conflict detected, print dependency list
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -129,7 +129,7 @@ std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModI
|
||||
for(const TModID & dependency : brokenMod.dependencies)
|
||||
{
|
||||
if(!vstd::contains(resolvedModIDs, dependency))
|
||||
logMod->error("Mod '%s' will not work: it depends on mod '%s', which is not installed.", brokenMod.name, dependency);
|
||||
logMod->error("Mod '%s' will not work: it depends on mod '%s', which is not installed.", brokenMod.getVerificationInfo().name, dependency);
|
||||
}
|
||||
}
|
||||
return sortedValidMods;
|
||||
@ -212,7 +212,6 @@ void CModHandler::loadMods(bool onlyEssential)
|
||||
}
|
||||
|
||||
coreMod = std::make_unique<CModInfo>(ModScope::scopeBuiltin(), modConfig[ModScope::scopeBuiltin()], JsonNode(JsonPath::builtin("config/gameConfig.json")));
|
||||
coreMod->name = "Original game files";
|
||||
}
|
||||
|
||||
std::vector<std::string> CModHandler::getAllMods()
|
||||
@ -352,7 +351,7 @@ void CModHandler::initializeConfig()
|
||||
CModVersion CModHandler::getModVersion(TModID modName) const
|
||||
{
|
||||
if (allMods.count(modName))
|
||||
return allMods.at(modName).version;
|
||||
return allMods.at(modName).getVerificationInfo().version;
|
||||
return {};
|
||||
}
|
||||
|
||||
@ -462,6 +461,7 @@ void CModHandler::afterLoad(bool onlyEssential)
|
||||
modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
|
||||
}
|
||||
modSettings[ModScope::scopeBuiltin()] = coreMod->saveLocalData();
|
||||
modSettings[ModScope::scopeBuiltin()]["name"].String() = "Original game files";
|
||||
|
||||
if(!onlyEssential)
|
||||
{
|
||||
@ -471,49 +471,85 @@ void CModHandler::afterLoad(bool onlyEssential)
|
||||
|
||||
}
|
||||
|
||||
void CModHandler::trySetActiveMods(std::vector<TModID> saveActiveMods, const std::map<TModID, CModVersion> & modList)
|
||||
void CModHandler::trySetActiveMods(const std::vector<std::pair<TModID, CModInfo::VerificationInfo>> & modList)
|
||||
{
|
||||
std::vector<TModID> newActiveMods;
|
||||
|
||||
ModIncompatibility::ModList missingMods;
|
||||
|
||||
auto searchVerificationInfo = [&modList](const TModID & m) -> const CModInfo::VerificationInfo*
|
||||
{
|
||||
for(auto & i : modList)
|
||||
if(i.first == m)
|
||||
return &i.second;
|
||||
return nullptr;
|
||||
};
|
||||
|
||||
std::vector<TModID> missingMods, excessiveMods;
|
||||
ModIncompatibility::ModListWithVersion missingModsResult;
|
||||
ModIncompatibility::ModList excessiveModsResult;
|
||||
|
||||
for(const auto & m : activeMods)
|
||||
{
|
||||
if (vstd::contains(saveActiveMods, m))
|
||||
if(searchVerificationInfo(m))
|
||||
continue;
|
||||
|
||||
auto & modInfo = allMods.at(m);
|
||||
if(modInfo.checkModGameplayAffecting())
|
||||
missingMods.emplace_back(m, modInfo.version.toString());
|
||||
//TODO: support actual disabling of these mods
|
||||
if(getModInfo(m).checkModGameplayAffecting())
|
||||
excessiveMods.push_back(m);
|
||||
}
|
||||
|
||||
for(const auto & m : saveActiveMods)
|
||||
|
||||
for(const auto & infoPair : modList)
|
||||
{
|
||||
const CModVersion & mver = modList.at(m);
|
||||
|
||||
if (allMods.count(m) == 0)
|
||||
auto & remoteModId = infoPair.first;
|
||||
auto & remoteModInfo = infoPair.second;
|
||||
|
||||
bool modAffectsGameplay = remoteModInfo.impactsGameplay;
|
||||
//parent mod affects gameplay if child affects too
|
||||
for(const auto & subInfoPair : modList)
|
||||
modAffectsGameplay |= (subInfoPair.second.impactsGameplay && subInfoPair.second.parent == remoteModId);
|
||||
|
||||
if(!allMods.count(remoteModId))
|
||||
{
|
||||
missingMods.emplace_back(m, mver.toString());
|
||||
if(modAffectsGameplay)
|
||||
missingMods.push_back(remoteModId); //mod is not installed
|
||||
continue;
|
||||
}
|
||||
|
||||
auto & modInfo = allMods.at(m);
|
||||
|
||||
bool modAffectsGameplay = modInfo.checkModGameplayAffecting();
|
||||
bool modVersionCompatible = modInfo.version.isNull() || mver.isNull() || modInfo.version.compatible(mver);
|
||||
bool modEnabledLocally = vstd::contains(activeMods, m);
|
||||
bool modCanBeEnabled = modEnabledLocally && modVersionCompatible;
|
||||
|
||||
allMods[m].setEnabled(modCanBeEnabled);
|
||||
|
||||
if (modCanBeEnabled)
|
||||
newActiveMods.push_back(m);
|
||||
|
||||
if (!modCanBeEnabled && modAffectsGameplay)
|
||||
missingMods.emplace_back(m, mver.toString());
|
||||
|
||||
auto & localModInfo = getModInfo(remoteModId).getVerificationInfo();
|
||||
modAffectsGameplay |= getModInfo(remoteModId).checkModGameplayAffecting();
|
||||
bool modVersionCompatible = localModInfo.version.isNull()
|
||||
|| remoteModInfo.version.isNull()
|
||||
|| localModInfo.version.compatible(remoteModInfo.version);
|
||||
bool modLocalyEnabled = vstd::contains(activeMods, remoteModId);
|
||||
|
||||
if(modVersionCompatible && modAffectsGameplay && modLocalyEnabled)
|
||||
continue;
|
||||
|
||||
if(modAffectsGameplay)
|
||||
missingMods.push_back(remoteModId); //incompatible mod impacts gameplay
|
||||
}
|
||||
|
||||
std::swap(activeMods, newActiveMods);
|
||||
|
||||
//filter mods
|
||||
for(auto & m : missingMods)
|
||||
{
|
||||
if(auto * vInfo = searchVerificationInfo(m))
|
||||
{
|
||||
assert(vInfo->parent != m);
|
||||
if(!vInfo->parent.empty() && vstd::contains(missingMods, vInfo->parent))
|
||||
continue;
|
||||
missingModsResult.push_back({vInfo->name, vInfo->version.toString()});
|
||||
}
|
||||
}
|
||||
for(auto & m : excessiveMods)
|
||||
{
|
||||
auto & vInfo = getModInfo(m).getVerificationInfo();
|
||||
assert(vInfo.parent != m);
|
||||
if(!vInfo.parent.empty() && vstd::contains(excessiveMods, vInfo.parent))
|
||||
continue;
|
||||
excessiveModsResult.push_back(vInfo.name);
|
||||
}
|
||||
|
||||
if(!missingModsResult.empty() || !excessiveModsResult.empty())
|
||||
throw ModIncompatibility(missingModsResult, excessiveModsResult);
|
||||
|
||||
//TODO: support actual enabling of required mods
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -9,13 +9,12 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "CModVersion.h"
|
||||
#include "CModInfo.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class CModHandler;
|
||||
class CModIndentifier;
|
||||
class CModInfo;
|
||||
class JsonNode;
|
||||
class IHandlerBase;
|
||||
class CIdentifierStorage;
|
||||
@ -52,7 +51,7 @@ class DLL_LINKAGE CModHandler : boost::noncopyable
|
||||
CModVersion getModVersion(TModID modName) const;
|
||||
|
||||
/// Attempt to set active mods according to provided list of mods from save, throws on failure
|
||||
void trySetActiveMods(std::vector<TModID> saveActiveMods, const std::map<TModID, CModVersion> & modList);
|
||||
void trySetActiveMods(const std::vector<std::pair<TModID, CModInfo::VerificationInfo>> & modList);
|
||||
|
||||
public:
|
||||
std::shared_ptr<CContentHandler> content; //(!)Do not serialize FIXME: make private
|
||||
@ -88,22 +87,22 @@ public:
|
||||
{
|
||||
h & activeMods;
|
||||
for(const auto & m : activeMods)
|
||||
{
|
||||
CModVersion version = getModVersion(m);
|
||||
h & version;
|
||||
}
|
||||
h & getModInfo(m).getVerificationInfo();
|
||||
}
|
||||
else
|
||||
{
|
||||
loadMods();
|
||||
std::vector<TModID> saveActiveMods;
|
||||
std::map<TModID, CModVersion> modVersions;
|
||||
h & saveActiveMods;
|
||||
|
||||
std::vector<std::pair<TModID, CModInfo::VerificationInfo>> saveModInfos(saveActiveMods.size());
|
||||
for(int i = 0; i < saveActiveMods.size(); ++i)
|
||||
{
|
||||
saveModInfos[i].first = saveActiveMods[i];
|
||||
h & saveModInfos[i].second;
|
||||
}
|
||||
|
||||
for(const auto & m : saveActiveMods)
|
||||
h & modVersions[m];
|
||||
|
||||
trySetActiveMods(saveActiveMods, modVersions);
|
||||
trySetActiveMods(saveModInfos);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -23,7 +23,6 @@ static JsonNode addMeta(JsonNode config, const std::string & meta)
|
||||
}
|
||||
|
||||
CModInfo::CModInfo():
|
||||
checksum(0),
|
||||
explicitlyEnabled(false),
|
||||
implicitlyEnabled(true),
|
||||
validation(PENDING)
|
||||
@ -33,17 +32,20 @@ CModInfo::CModInfo():
|
||||
|
||||
CModInfo::CModInfo(const std::string & identifier, const JsonNode & local, const JsonNode & config):
|
||||
identifier(identifier),
|
||||
name(config["name"].String()),
|
||||
description(config["description"].String()),
|
||||
dependencies(config["depends"].convertTo<std::set<std::string>>()),
|
||||
conflicts(config["conflicts"].convertTo<std::set<std::string>>()),
|
||||
checksum(0),
|
||||
explicitlyEnabled(false),
|
||||
implicitlyEnabled(true),
|
||||
validation(PENDING),
|
||||
config(addMeta(config, identifier))
|
||||
{
|
||||
version = CModVersion::fromString(config["version"].String());
|
||||
verificationInfo.name = config["name"].String();
|
||||
verificationInfo.version = CModVersion::fromString(config["version"].String());
|
||||
verificationInfo.parent = identifier.substr(0, identifier.find_last_of('.'));
|
||||
if(verificationInfo.parent == identifier)
|
||||
verificationInfo.parent.clear();
|
||||
|
||||
if(!config["compatibility"].isNull())
|
||||
{
|
||||
vcmiCompatibleMin = CModVersion::fromString(config["compatibility"]["min"].String());
|
||||
@ -61,7 +63,7 @@ CModInfo::CModInfo(const std::string & identifier, const JsonNode & local, const
|
||||
JsonNode CModInfo::saveLocalData() const
|
||||
{
|
||||
std::ostringstream stream;
|
||||
stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum;
|
||||
stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << verificationInfo.checksum;
|
||||
|
||||
JsonNode conf;
|
||||
conf["active"].Bool() = explicitlyEnabled;
|
||||
@ -83,9 +85,9 @@ JsonPath CModInfo::getModFile(const std::string & name)
|
||||
void CModInfo::updateChecksum(ui32 newChecksum)
|
||||
{
|
||||
// comment-out next line to force validation of all mods ignoring checksum
|
||||
if (newChecksum != checksum)
|
||||
if (newChecksum != verificationInfo.checksum)
|
||||
{
|
||||
checksum = newChecksum;
|
||||
verificationInfo.checksum = newChecksum;
|
||||
validation = PENDING;
|
||||
}
|
||||
}
|
||||
@ -95,7 +97,7 @@ void CModInfo::loadLocalData(const JsonNode & data)
|
||||
bool validated = false;
|
||||
implicitlyEnabled = true;
|
||||
explicitlyEnabled = !config["keepDisabled"].Bool();
|
||||
checksum = 0;
|
||||
verificationInfo.checksum = 0;
|
||||
if (data.getType() == JsonNode::JsonType::DATA_BOOL)
|
||||
{
|
||||
explicitlyEnabled = data.Bool();
|
||||
@ -104,7 +106,7 @@ void CModInfo::loadLocalData(const JsonNode & data)
|
||||
{
|
||||
explicitlyEnabled = data["active"].Bool();
|
||||
validated = data["validated"].Bool();
|
||||
checksum = strtol(data["checksum"].String().c_str(), nullptr, 16);
|
||||
updateChecksum(strtol(data["checksum"].String().c_str(), nullptr, 16));
|
||||
}
|
||||
|
||||
//check compatibility
|
||||
@ -112,13 +114,13 @@ void CModInfo::loadLocalData(const JsonNode & data)
|
||||
implicitlyEnabled &= (vcmiCompatibleMax.isNull() || vcmiCompatibleMax.compatible(CModVersion::GameVersion(), true, true));
|
||||
|
||||
if(!implicitlyEnabled)
|
||||
logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", name);
|
||||
logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", verificationInfo.name);
|
||||
|
||||
if (boost::iequals(config["modType"].String(), "translation")) // compatibility code - mods use "Translation" type at the moment
|
||||
{
|
||||
if (baseLanguage != VLC->generaltexth->getPreferredLanguage())
|
||||
{
|
||||
logGlobal->warn("Translation mod %s was not loaded: language mismatch!", name);
|
||||
logGlobal->warn("Translation mod %s was not loaded: language mismatch!", verificationInfo.name);
|
||||
implicitlyEnabled = false;
|
||||
}
|
||||
}
|
||||
@ -127,6 +129,8 @@ void CModInfo::loadLocalData(const JsonNode & data)
|
||||
validation = validated ? PASSED : PENDING;
|
||||
else
|
||||
validation = validated ? PASSED : FAILED;
|
||||
|
||||
verificationInfo.impactsGameplay = checkModGameplayAffecting();
|
||||
}
|
||||
|
||||
bool CModInfo::checkModGameplayAffecting() const
|
||||
@ -171,6 +175,11 @@ bool CModInfo::checkModGameplayAffecting() const
|
||||
return *modGameplayAffecting;
|
||||
}
|
||||
|
||||
const CModInfo::VerificationInfo & CModInfo::getVerificationInfo() const
|
||||
{
|
||||
return verificationInfo;
|
||||
}
|
||||
|
||||
bool CModInfo::isEnabled() const
|
||||
{
|
||||
return implicitlyEnabled && explicitlyEnabled;
|
||||
|
@ -29,17 +29,41 @@ public:
|
||||
FAILED,
|
||||
PASSED
|
||||
};
|
||||
|
||||
struct VerificationInfo
|
||||
{
|
||||
/// human-readable mod name
|
||||
std::string name;
|
||||
|
||||
/// version of the mod
|
||||
CModVersion version;
|
||||
|
||||
/// CRC-32 checksum of the mod
|
||||
ui32 checksum = 0;
|
||||
|
||||
/// parent mod ID, empty if root-level mod
|
||||
TModID parent;
|
||||
|
||||
/// for serialization purposes
|
||||
bool impactsGameplay = true;
|
||||
|
||||
template <typename Handler>
|
||||
void serialize(Handler & h, const int v)
|
||||
{
|
||||
h & name;
|
||||
h & version;
|
||||
h & checksum;
|
||||
h & parent;
|
||||
h & impactsGameplay;
|
||||
}
|
||||
};
|
||||
|
||||
/// identifier, identical to name of folder with mod
|
||||
std::string identifier;
|
||||
|
||||
/// human-readable strings
|
||||
std::string name;
|
||||
/// detailed mod description
|
||||
std::string description;
|
||||
|
||||
/// version of the mod
|
||||
CModVersion version;
|
||||
|
||||
/// Base language of mod, all mod strings are assumed to be in this language
|
||||
std::string baseLanguage;
|
||||
|
||||
@ -52,9 +76,6 @@ public:
|
||||
/// list of mods that can't be used in the same time as this one
|
||||
std::set <TModID> conflicts;
|
||||
|
||||
/// CRC-32 checksum of the mod
|
||||
ui32 checksum;
|
||||
|
||||
EValidationStatus validation;
|
||||
|
||||
JsonNode config;
|
||||
@ -73,6 +94,8 @@ public:
|
||||
|
||||
/// return true if this mod can affect gameplay, e.g. adds or modifies any game objects
|
||||
bool checkModGameplayAffecting() const;
|
||||
|
||||
const VerificationInfo & getVerificationInfo() const;
|
||||
|
||||
private:
|
||||
/// true if mod is enabled by user, e.g. in Launcher UI
|
||||
@ -80,6 +103,8 @@ private:
|
||||
|
||||
/// true if mod can be loaded - compatible and has no missing deps
|
||||
bool implicitlyEnabled;
|
||||
|
||||
VerificationInfo verificationInfo;
|
||||
|
||||
void loadLocalData(const JsonNode & data);
|
||||
};
|
||||
|
@ -212,7 +212,8 @@ void CContentHandler::preloadData(CModInfo & mod)
|
||||
bool validate = (mod.validation != CModInfo::PASSED);
|
||||
|
||||
// print message in format [<8-symbols checksum>] <modname>
|
||||
logMod->info("\t\t[%08x]%s", mod.checksum, mod.name);
|
||||
auto & info = mod.getVerificationInfo();
|
||||
logMod->info("\t\t[%08x]%s", info.checksum, info.name);
|
||||
|
||||
if (validate && mod.identifier != ModScope::scopeBuiltin())
|
||||
{
|
||||
@ -233,12 +234,12 @@ void CContentHandler::load(CModInfo & mod)
|
||||
if (validate)
|
||||
{
|
||||
if (mod.validation != CModInfo::FAILED)
|
||||
logMod->info("\t\t[DONE] %s", mod.name);
|
||||
logMod->info("\t\t[DONE] %s", mod.getVerificationInfo().name);
|
||||
else
|
||||
logMod->error("\t\t[FAIL] %s", mod.name);
|
||||
logMod->error("\t\t[FAIL] %s", mod.getVerificationInfo().name);
|
||||
}
|
||||
else
|
||||
logMod->info("\t\t[SKIP] %s", mod.name);
|
||||
logMod->info("\t\t[SKIP] %s", mod.getVerificationInfo().name);
|
||||
}
|
||||
|
||||
const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const
|
||||
|
@ -14,29 +14,44 @@ VCMI_LIB_NAMESPACE_BEGIN
|
||||
class DLL_LINKAGE ModIncompatibility: public std::exception
|
||||
{
|
||||
public:
|
||||
using StringPair = std::pair<const std::string, const std::string>;
|
||||
using ModList = std::list<StringPair>;
|
||||
using ModListWithVersion = std::vector<std::pair<const std::string, const std::string>>;
|
||||
using ModList = std::vector<std::string>;
|
||||
|
||||
ModIncompatibility(ModList && _missingMods):
|
||||
missingMods(std::move(_missingMods))
|
||||
ModIncompatibility(const ModListWithVersion & _missingMods)
|
||||
{
|
||||
std::ostringstream _ss;
|
||||
for(const auto & m : missingMods)
|
||||
for(const auto & m : _missingMods)
|
||||
_ss << m.first << ' ' << m.second << std::endl;
|
||||
message = _ss.str();
|
||||
messageMissingMods = _ss.str();
|
||||
}
|
||||
|
||||
|
||||
ModIncompatibility(const ModListWithVersion & _missingMods, ModList & _excessiveMods)
|
||||
: ModIncompatibility(_missingMods)
|
||||
{
|
||||
std::ostringstream _ss;
|
||||
for(const auto & m : _excessiveMods)
|
||||
_ss << m << std::endl;
|
||||
messageExcessiveMods = _ss.str();
|
||||
}
|
||||
|
||||
const char * what() const noexcept override
|
||||
{
|
||||
return message.c_str();
|
||||
static const std::string w("Mod incompatibility exception");
|
||||
return w.c_str();
|
||||
}
|
||||
|
||||
const std::string & whatMissing() const noexcept
|
||||
{
|
||||
return messageMissingMods;
|
||||
}
|
||||
|
||||
const std::string & whatExcessive() const noexcept
|
||||
{
|
||||
return messageExcessiveMods;
|
||||
}
|
||||
|
||||
private:
|
||||
//list of mods required to load the game
|
||||
// first: mod name
|
||||
// second: mod version
|
||||
const ModList missingMods;
|
||||
std::string message;
|
||||
std::string messageMissingMods, messageExcessiveMods;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
@ -336,19 +336,20 @@ bool MainWindow::openMap(const QString & filenameSelect)
|
||||
if(auto header = mapService.loadMapHeader(resId))
|
||||
{
|
||||
auto missingMods = CMapService::verifyMapHeaderMods(*header);
|
||||
ModIncompatibility::ModList modList;
|
||||
ModIncompatibility::ModListWithVersion modList;
|
||||
for(const auto & m : missingMods)
|
||||
modList.push_back({m.first, m.second.toString()});
|
||||
modList.push_back({m.second.name, m.second.version.toString()});
|
||||
|
||||
if(!modList.empty())
|
||||
throw ModIncompatibility(std::move(modList));
|
||||
throw ModIncompatibility(modList);
|
||||
|
||||
controller.setMap(mapService.loadMap(resId));
|
||||
}
|
||||
}
|
||||
catch(const ModIncompatibility & e)
|
||||
{
|
||||
QMessageBox::warning(this, "Mods requiered", e.what());
|
||||
assert(e.whatExcessive().empty());
|
||||
QMessageBox::warning(this, "Mods are requiered", QString::fromStdString(e.whatMissing()));
|
||||
return false;
|
||||
}
|
||||
catch(const std::exception & e)
|
||||
|
@ -588,7 +588,7 @@ ModCompatibilityInfo MapController::modAssessmentAll()
|
||||
auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
|
||||
auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
|
||||
if(modName != "core")
|
||||
result[modName] = VLC->modh->getModInfo(modName).version;
|
||||
result[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
|
||||
}
|
||||
}
|
||||
return result;
|
||||
@ -605,7 +605,7 @@ ModCompatibilityInfo MapController::modAssessmentMap(const CMap & map)
|
||||
auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
|
||||
auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
|
||||
if(modName != "core")
|
||||
result[modName] = VLC->modh->getModInfo(modName).version;
|
||||
result[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
|
||||
}
|
||||
//TODO: terrains?
|
||||
return result;
|
||||
|
@ -13,10 +13,10 @@
|
||||
#include "maphandler.h"
|
||||
#include "mapview.h"
|
||||
|
||||
#include "../lib/modding/CModVersion.h"
|
||||
#include "../lib/modding/CModInfo.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
using ModCompatibilityInfo = std::map<std::string, CModVersion>;
|
||||
using ModCompatibilityInfo = std::map<std::string, CModInfo::VerificationInfo>;
|
||||
class EditorObstaclePlacer;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
|
@ -47,7 +47,7 @@ void ModSettings::initialize(MapController & c)
|
||||
|
||||
auto createModTreeWidgetItem = [&](QTreeWidgetItem * parent, const CModInfo & modInfo)
|
||||
{
|
||||
auto item = new QTreeWidgetItem(parent, {QString::fromStdString(modInfo.name), QString::fromStdString(modInfo.version.toString())});
|
||||
auto item = new QTreeWidgetItem(parent, {QString::fromStdString(modInfo.getVerificationInfo().name), QString::fromStdString(modInfo.getVerificationInfo().version.toString())});
|
||||
item->setData(0, Qt::UserRole, QVariant(QString::fromStdString(modInfo.identifier)));
|
||||
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
|
||||
item->setCheckState(0, controller->map()->mods.count(modInfo.identifier) ? Qt::Checked : Qt::Unchecked);
|
||||
@ -104,7 +104,7 @@ void ModSettings::update()
|
||||
if(item->checkState(0) == Qt::Checked)
|
||||
{
|
||||
auto modName = item->data(0, Qt::UserRole).toString().toStdString();
|
||||
controller->map()->mods[modName] = VLC->modh->getModInfo(modName).version;
|
||||
controller->map()->mods[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -174,7 +174,7 @@ std::list<Validator::Issue> Validator::validate(const CMap * map)
|
||||
{
|
||||
if(!map->mods.count(mod.first))
|
||||
{
|
||||
issues.emplace_back(QString(tr("Map contains object from mod \"%1\", but doesn't require it")).arg(QString::fromStdString(VLC->modh->getModInfo(mod.first).name)), true);
|
||||
issues.emplace_back(QString(tr("Map contains object from mod \"%1\", but doesn't require it")).arg(QString::fromStdString(VLC->modh->getModInfo(mod.first).getVerificationInfo().name)), true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1768,8 +1768,17 @@ bool CGameHandler::load(const std::string & filename)
|
||||
catch(const ModIncompatibility & e)
|
||||
{
|
||||
logGlobal->error("Failed to load game: %s", e.what());
|
||||
auto errorMsg = VLC->generaltexth->translate("vcmi.server.errors.modsIncompatibility") + '\n';
|
||||
errorMsg += e.what();
|
||||
std::string errorMsg;
|
||||
if(!e.whatMissing().empty())
|
||||
{
|
||||
errorMsg += VLC->generaltexth->translate("vcmi.server.errors.modsToEnable") + '\n';
|
||||
errorMsg += e.whatMissing();
|
||||
}
|
||||
if(!e.whatExcessive().empty())
|
||||
{
|
||||
errorMsg += VLC->generaltexth->translate("vcmi.server.errors.modsToDisable") + '\n';
|
||||
errorMsg += e.whatExcessive();
|
||||
}
|
||||
lobby->announceMessage(errorMsg);
|
||||
return false;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user