mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-29 23:07:48 +02:00
Merge pull request #2889 from Nordsoft91/mod-compatibility-check
Proper mod compatibility check logic
This commit is contained in:
@@ -56,7 +56,7 @@ bool CModHandler::hasCircularDependency(const TModID & modID, std::set<TModID> c
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if (vstd::contains(currentList, modID))
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{
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logMod->error("Error: Circular dependency detected! Printing dependency list:");
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logMod->error("\t%s -> ", mod.name);
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logMod->error("\t%s -> ", mod.getVerificationInfo().name);
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return true;
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}
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@@ -67,7 +67,7 @@ bool CModHandler::hasCircularDependency(const TModID & modID, std::set<TModID> c
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{
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if (hasCircularDependency(dependency, currentList))
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{
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logMod->error("\t%s ->\n", mod.name); // conflict detected, print dependency list
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logMod->error("\t%s ->\n", mod.getVerificationInfo().name); // conflict detected, print dependency list
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return true;
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}
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}
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@@ -129,7 +129,7 @@ std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModI
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for(const TModID & dependency : brokenMod.dependencies)
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{
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if(!vstd::contains(resolvedModIDs, dependency))
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logMod->error("Mod '%s' will not work: it depends on mod '%s', which is not installed.", brokenMod.name, dependency);
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logMod->error("Mod '%s' will not work: it depends on mod '%s', which is not installed.", brokenMod.getVerificationInfo().name, dependency);
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}
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}
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return sortedValidMods;
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@@ -212,7 +212,6 @@ void CModHandler::loadMods(bool onlyEssential)
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}
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coreMod = std::make_unique<CModInfo>(ModScope::scopeBuiltin(), modConfig[ModScope::scopeBuiltin()], JsonNode(JsonPath::builtin("config/gameConfig.json")));
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coreMod->name = "Original game files";
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}
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std::vector<std::string> CModHandler::getAllMods()
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@@ -352,7 +351,7 @@ void CModHandler::initializeConfig()
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CModVersion CModHandler::getModVersion(TModID modName) const
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{
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if (allMods.count(modName))
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return allMods.at(modName).version;
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return allMods.at(modName).getVerificationInfo().version;
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return {};
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}
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@@ -462,6 +461,7 @@ void CModHandler::afterLoad(bool onlyEssential)
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modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
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}
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modSettings[ModScope::scopeBuiltin()] = coreMod->saveLocalData();
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modSettings[ModScope::scopeBuiltin()]["name"].String() = "Original game files";
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if(!onlyEssential)
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{
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@@ -471,49 +471,85 @@ void CModHandler::afterLoad(bool onlyEssential)
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}
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void CModHandler::trySetActiveMods(std::vector<TModID> saveActiveMods, const std::map<TModID, CModVersion> & modList)
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void CModHandler::trySetActiveMods(const std::vector<std::pair<TModID, CModInfo::VerificationInfo>> & modList)
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{
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std::vector<TModID> newActiveMods;
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ModIncompatibility::ModList missingMods;
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auto searchVerificationInfo = [&modList](const TModID & m) -> const CModInfo::VerificationInfo*
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{
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for(auto & i : modList)
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if(i.first == m)
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return &i.second;
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return nullptr;
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};
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std::vector<TModID> missingMods, excessiveMods;
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ModIncompatibility::ModListWithVersion missingModsResult;
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ModIncompatibility::ModList excessiveModsResult;
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for(const auto & m : activeMods)
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{
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if (vstd::contains(saveActiveMods, m))
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if(searchVerificationInfo(m))
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continue;
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auto & modInfo = allMods.at(m);
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if(modInfo.checkModGameplayAffecting())
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missingMods.emplace_back(m, modInfo.version.toString());
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//TODO: support actual disabling of these mods
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if(getModInfo(m).checkModGameplayAffecting())
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excessiveMods.push_back(m);
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}
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for(const auto & m : saveActiveMods)
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for(const auto & infoPair : modList)
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{
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const CModVersion & mver = modList.at(m);
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if (allMods.count(m) == 0)
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auto & remoteModId = infoPair.first;
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auto & remoteModInfo = infoPair.second;
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bool modAffectsGameplay = remoteModInfo.impactsGameplay;
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//parent mod affects gameplay if child affects too
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for(const auto & subInfoPair : modList)
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modAffectsGameplay |= (subInfoPair.second.impactsGameplay && subInfoPair.second.parent == remoteModId);
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if(!allMods.count(remoteModId))
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{
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missingMods.emplace_back(m, mver.toString());
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if(modAffectsGameplay)
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missingMods.push_back(remoteModId); //mod is not installed
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continue;
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}
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auto & modInfo = allMods.at(m);
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bool modAffectsGameplay = modInfo.checkModGameplayAffecting();
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bool modVersionCompatible = modInfo.version.isNull() || mver.isNull() || modInfo.version.compatible(mver);
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bool modEnabledLocally = vstd::contains(activeMods, m);
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bool modCanBeEnabled = modEnabledLocally && modVersionCompatible;
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allMods[m].setEnabled(modCanBeEnabled);
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if (modCanBeEnabled)
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newActiveMods.push_back(m);
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if (!modCanBeEnabled && modAffectsGameplay)
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missingMods.emplace_back(m, mver.toString());
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auto & localModInfo = getModInfo(remoteModId).getVerificationInfo();
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modAffectsGameplay |= getModInfo(remoteModId).checkModGameplayAffecting();
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bool modVersionCompatible = localModInfo.version.isNull()
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|| remoteModInfo.version.isNull()
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|| localModInfo.version.compatible(remoteModInfo.version);
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bool modLocalyEnabled = vstd::contains(activeMods, remoteModId);
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if(modVersionCompatible && modAffectsGameplay && modLocalyEnabled)
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continue;
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if(modAffectsGameplay)
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missingMods.push_back(remoteModId); //incompatible mod impacts gameplay
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}
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std::swap(activeMods, newActiveMods);
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//filter mods
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for(auto & m : missingMods)
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{
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if(auto * vInfo = searchVerificationInfo(m))
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{
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assert(vInfo->parent != m);
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if(!vInfo->parent.empty() && vstd::contains(missingMods, vInfo->parent))
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continue;
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missingModsResult.push_back({vInfo->name, vInfo->version.toString()});
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}
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}
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for(auto & m : excessiveMods)
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{
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auto & vInfo = getModInfo(m).getVerificationInfo();
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assert(vInfo.parent != m);
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if(!vInfo.parent.empty() && vstd::contains(excessiveMods, vInfo.parent))
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continue;
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excessiveModsResult.push_back(vInfo.name);
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}
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if(!missingModsResult.empty() || !excessiveModsResult.empty())
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throw ModIncompatibility(missingModsResult, excessiveModsResult);
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//TODO: support actual enabling of required mods
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}
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VCMI_LIB_NAMESPACE_END
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@@ -9,13 +9,12 @@
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*/
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#pragma once
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#include "CModVersion.h"
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#include "CModInfo.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CModHandler;
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class CModIndentifier;
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class CModInfo;
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class JsonNode;
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class IHandlerBase;
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class CIdentifierStorage;
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@@ -52,7 +51,7 @@ class DLL_LINKAGE CModHandler : boost::noncopyable
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CModVersion getModVersion(TModID modName) const;
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/// Attempt to set active mods according to provided list of mods from save, throws on failure
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void trySetActiveMods(std::vector<TModID> saveActiveMods, const std::map<TModID, CModVersion> & modList);
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void trySetActiveMods(const std::vector<std::pair<TModID, CModInfo::VerificationInfo>> & modList);
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public:
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std::shared_ptr<CContentHandler> content; //(!)Do not serialize FIXME: make private
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@@ -88,22 +87,22 @@ public:
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{
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h & activeMods;
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for(const auto & m : activeMods)
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{
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CModVersion version = getModVersion(m);
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h & version;
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}
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h & getModInfo(m).getVerificationInfo();
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}
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else
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{
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loadMods();
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std::vector<TModID> saveActiveMods;
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std::map<TModID, CModVersion> modVersions;
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h & saveActiveMods;
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std::vector<std::pair<TModID, CModInfo::VerificationInfo>> saveModInfos(saveActiveMods.size());
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for(int i = 0; i < saveActiveMods.size(); ++i)
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{
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saveModInfos[i].first = saveActiveMods[i];
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h & saveModInfos[i].second;
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}
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for(const auto & m : saveActiveMods)
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h & modVersions[m];
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trySetActiveMods(saveActiveMods, modVersions);
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trySetActiveMods(saveModInfos);
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}
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}
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};
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@@ -23,7 +23,6 @@ static JsonNode addMeta(JsonNode config, const std::string & meta)
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}
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CModInfo::CModInfo():
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checksum(0),
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explicitlyEnabled(false),
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implicitlyEnabled(true),
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validation(PENDING)
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@@ -33,17 +32,20 @@ CModInfo::CModInfo():
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CModInfo::CModInfo(const std::string & identifier, const JsonNode & local, const JsonNode & config):
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identifier(identifier),
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name(config["name"].String()),
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description(config["description"].String()),
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dependencies(config["depends"].convertTo<std::set<std::string>>()),
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conflicts(config["conflicts"].convertTo<std::set<std::string>>()),
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checksum(0),
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explicitlyEnabled(false),
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implicitlyEnabled(true),
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validation(PENDING),
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config(addMeta(config, identifier))
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{
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version = CModVersion::fromString(config["version"].String());
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verificationInfo.name = config["name"].String();
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verificationInfo.version = CModVersion::fromString(config["version"].String());
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verificationInfo.parent = identifier.substr(0, identifier.find_last_of('.'));
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if(verificationInfo.parent == identifier)
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verificationInfo.parent.clear();
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if(!config["compatibility"].isNull())
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{
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vcmiCompatibleMin = CModVersion::fromString(config["compatibility"]["min"].String());
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@@ -61,7 +63,7 @@ CModInfo::CModInfo(const std::string & identifier, const JsonNode & local, const
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JsonNode CModInfo::saveLocalData() const
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{
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std::ostringstream stream;
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stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum;
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stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << verificationInfo.checksum;
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JsonNode conf;
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conf["active"].Bool() = explicitlyEnabled;
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@@ -83,9 +85,9 @@ JsonPath CModInfo::getModFile(const std::string & name)
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void CModInfo::updateChecksum(ui32 newChecksum)
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{
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// comment-out next line to force validation of all mods ignoring checksum
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if (newChecksum != checksum)
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if (newChecksum != verificationInfo.checksum)
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{
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checksum = newChecksum;
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verificationInfo.checksum = newChecksum;
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validation = PENDING;
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}
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}
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@@ -95,7 +97,7 @@ void CModInfo::loadLocalData(const JsonNode & data)
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bool validated = false;
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implicitlyEnabled = true;
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explicitlyEnabled = !config["keepDisabled"].Bool();
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checksum = 0;
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verificationInfo.checksum = 0;
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if (data.getType() == JsonNode::JsonType::DATA_BOOL)
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{
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explicitlyEnabled = data.Bool();
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@@ -104,7 +106,7 @@ void CModInfo::loadLocalData(const JsonNode & data)
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{
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explicitlyEnabled = data["active"].Bool();
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validated = data["validated"].Bool();
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checksum = strtol(data["checksum"].String().c_str(), nullptr, 16);
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updateChecksum(strtol(data["checksum"].String().c_str(), nullptr, 16));
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}
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//check compatibility
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@@ -112,13 +114,13 @@ void CModInfo::loadLocalData(const JsonNode & data)
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implicitlyEnabled &= (vcmiCompatibleMax.isNull() || vcmiCompatibleMax.compatible(CModVersion::GameVersion(), true, true));
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if(!implicitlyEnabled)
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logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", name);
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logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", verificationInfo.name);
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if (boost::iequals(config["modType"].String(), "translation")) // compatibility code - mods use "Translation" type at the moment
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{
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if (baseLanguage != VLC->generaltexth->getPreferredLanguage())
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{
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logGlobal->warn("Translation mod %s was not loaded: language mismatch!", name);
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logGlobal->warn("Translation mod %s was not loaded: language mismatch!", verificationInfo.name);
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implicitlyEnabled = false;
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}
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}
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@@ -127,6 +129,8 @@ void CModInfo::loadLocalData(const JsonNode & data)
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validation = validated ? PASSED : PENDING;
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else
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validation = validated ? PASSED : FAILED;
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verificationInfo.impactsGameplay = checkModGameplayAffecting();
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}
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bool CModInfo::checkModGameplayAffecting() const
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@@ -171,6 +175,11 @@ bool CModInfo::checkModGameplayAffecting() const
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return *modGameplayAffecting;
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}
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const CModInfo::VerificationInfo & CModInfo::getVerificationInfo() const
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{
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return verificationInfo;
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}
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bool CModInfo::isEnabled() const
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{
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return implicitlyEnabled && explicitlyEnabled;
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@@ -29,17 +29,41 @@ public:
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FAILED,
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PASSED
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};
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struct VerificationInfo
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{
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/// human-readable mod name
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std::string name;
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/// version of the mod
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CModVersion version;
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/// CRC-32 checksum of the mod
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ui32 checksum = 0;
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/// parent mod ID, empty if root-level mod
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TModID parent;
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/// for serialization purposes
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bool impactsGameplay = true;
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template <typename Handler>
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void serialize(Handler & h, const int v)
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{
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h & name;
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h & version;
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h & checksum;
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h & parent;
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h & impactsGameplay;
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}
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};
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/// identifier, identical to name of folder with mod
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std::string identifier;
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/// human-readable strings
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std::string name;
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/// detailed mod description
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std::string description;
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/// version of the mod
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CModVersion version;
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/// Base language of mod, all mod strings are assumed to be in this language
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std::string baseLanguage;
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@@ -52,9 +76,6 @@ public:
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/// list of mods that can't be used in the same time as this one
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std::set <TModID> conflicts;
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/// CRC-32 checksum of the mod
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ui32 checksum;
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EValidationStatus validation;
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JsonNode config;
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@@ -73,6 +94,8 @@ public:
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/// return true if this mod can affect gameplay, e.g. adds or modifies any game objects
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bool checkModGameplayAffecting() const;
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const VerificationInfo & getVerificationInfo() const;
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private:
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/// true if mod is enabled by user, e.g. in Launcher UI
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@@ -80,6 +103,8 @@ private:
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/// true if mod can be loaded - compatible and has no missing deps
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bool implicitlyEnabled;
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VerificationInfo verificationInfo;
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void loadLocalData(const JsonNode & data);
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};
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@@ -212,7 +212,8 @@ void CContentHandler::preloadData(CModInfo & mod)
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bool validate = (mod.validation != CModInfo::PASSED);
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// print message in format [<8-symbols checksum>] <modname>
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logMod->info("\t\t[%08x]%s", mod.checksum, mod.name);
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auto & info = mod.getVerificationInfo();
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logMod->info("\t\t[%08x]%s", info.checksum, info.name);
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if (validate && mod.identifier != ModScope::scopeBuiltin())
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{
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@@ -233,12 +234,12 @@ void CContentHandler::load(CModInfo & mod)
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if (validate)
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{
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if (mod.validation != CModInfo::FAILED)
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logMod->info("\t\t[DONE] %s", mod.name);
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logMod->info("\t\t[DONE] %s", mod.getVerificationInfo().name);
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else
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logMod->error("\t\t[FAIL] %s", mod.name);
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logMod->error("\t\t[FAIL] %s", mod.getVerificationInfo().name);
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}
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else
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logMod->info("\t\t[SKIP] %s", mod.name);
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logMod->info("\t\t[SKIP] %s", mod.getVerificationInfo().name);
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}
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const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const
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@@ -14,29 +14,44 @@ VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE ModIncompatibility: public std::exception
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{
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public:
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using StringPair = std::pair<const std::string, const std::string>;
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using ModList = std::list<StringPair>;
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using ModListWithVersion = std::vector<std::pair<const std::string, const std::string>>;
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using ModList = std::vector<std::string>;
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ModIncompatibility(ModList && _missingMods):
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missingMods(std::move(_missingMods))
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ModIncompatibility(const ModListWithVersion & _missingMods)
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{
|
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std::ostringstream _ss;
|
||||
for(const auto & m : missingMods)
|
||||
for(const auto & m : _missingMods)
|
||||
_ss << m.first << ' ' << m.second << std::endl;
|
||||
message = _ss.str();
|
||||
messageMissingMods = _ss.str();
|
||||
}
|
||||
|
||||
|
||||
ModIncompatibility(const ModListWithVersion & _missingMods, ModList & _excessiveMods)
|
||||
: ModIncompatibility(_missingMods)
|
||||
{
|
||||
std::ostringstream _ss;
|
||||
for(const auto & m : _excessiveMods)
|
||||
_ss << m << std::endl;
|
||||
messageExcessiveMods = _ss.str();
|
||||
}
|
||||
|
||||
const char * what() const noexcept override
|
||||
{
|
||||
return message.c_str();
|
||||
static const std::string w("Mod incompatibility exception");
|
||||
return w.c_str();
|
||||
}
|
||||
|
||||
const std::string & whatMissing() const noexcept
|
||||
{
|
||||
return messageMissingMods;
|
||||
}
|
||||
|
||||
const std::string & whatExcessive() const noexcept
|
||||
{
|
||||
return messageExcessiveMods;
|
||||
}
|
||||
|
||||
private:
|
||||
//list of mods required to load the game
|
||||
// first: mod name
|
||||
// second: mod version
|
||||
const ModList missingMods;
|
||||
std::string message;
|
||||
std::string messageMissingMods, messageExcessiveMods;
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
Reference in New Issue
Block a user