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CGameState::updateRumor: fix infinite loop with only one map rumor
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@ -2139,8 +2139,6 @@ void CGameState::updateRumor()
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int rumorId = -1, rumorExtra = -1;
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auto & rand = getRandomGenerator();
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rumor.type = *RandomGeneratorUtil::nextItem(rumorTypes, rand);
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if(!map->rumors.size() && rumor.type == RumorState::TYPE_MAP)
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rumor.type = RumorState::TYPE_RAND;
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do
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{
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@ -2181,9 +2179,14 @@ void CGameState::updateRumor()
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break;
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}
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case RumorState::TYPE_MAP:
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rumorId = rand.nextInt(map->rumors.size() - 1);
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break;
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// Makes sure that map rumors only used if there enough rumors too choose from
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if(map->rumors.size() && (map->rumors.size() > 1 || !rumor.last.count(RumorState::TYPE_MAP)))
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{
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rumorId = rand.nextInt(map->rumors.size() - 1);
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break;
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}
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else
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rumor.type = RumorState::TYPE_RAND;
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case RumorState::TYPE_RAND:
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do
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