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Fix crash on rearranging troops on non-owned hero
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@@ -957,12 +957,12 @@ void CGameInfoCallback::calculatePaths( const CGHeroInstance *hero, CPathsInfo &
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const CArtifactInstance * CGameInfoCallback::getArtInstance( ArtifactInstanceID aid ) const
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{
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return gs->map->artInstances[aid.num];
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return gs->map->artInstances.at(aid.num);
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}
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const CGObjectInstance * CGameInfoCallback::getObjInstance( ObjectInstanceID oid ) const
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{
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return gs->map->objects[oid.num];
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return gs->map->objects.at(oid.num);
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}
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const CArtifactSet * CGameInfoCallback::getArtSet(const ArtifactLocation & loc) const
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