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Extend AI garrison troop removal logic to all RoE campaigns to emulate

H3 logic
This commit is contained in:
Ivan Savenko
2024-11-17 13:52:16 +00:00
parent 4ccce20eda
commit 56ee307b3a
4 changed files with 16 additions and 12 deletions

View File

@@ -763,7 +763,7 @@ void AIGateway::showGarrisonDialog(const CArmedInstance * up, const CGHeroInstan
//you can't request action from action-response thread
requestActionASAP([=]()
{
if(removableUnits && up->tempOwner == down->tempOwner && nullkiller->settings->isGarrisonTroopsUsageAllowed() && !cb->getStartInfo()->isSteadwickFallCampaignMission())
if(removableUnits && up->tempOwner == down->tempOwner && nullkiller->settings->isGarrisonTroopsUsageAllowed() && !cb->getStartInfo()->isRestorationOfErathiaCampaign())
{
pickBestCreatures(down, up);
}

View File

@@ -731,7 +731,7 @@ void VCAI::showGarrisonDialog(const CArmedInstance * up, const CGHeroInstance *
//you can't request action from action-response thread
requestActionASAP([=]()
{
if(removableUnits && !cb->getStartInfo()->isSteadwickFallCampaignMission())
if(removableUnits && !cb->getStartInfo()->isRestorationOfErathiaCampaign())
pickBestCreatures(down, up);
answerQuery(queryID, 0);

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@@ -90,18 +90,22 @@ std::string StartInfo::getCampaignName() const
return VLC->generaltexth->allTexts[508];
}
bool StartInfo::isSteadwickFallCampaignMission() const
bool StartInfo::isRestorationOfErathiaCampaign() const
{
constexpr std::array roeCampaigns = {
"DATA/GOOD1",
"DATA/EVIL1",
"DATA/GOOD2",
"DATA/NEUTRAL1",
"DATA/EVIL2",
"DATA/GOOD3",
"DATA/SECRET1",
};
if (!campState)
return false;
if (campState->getFilename() != "DATA/EVIL1")
return false;
if (campState->currentScenario() != CampaignScenarioID(2))
return false;
return true;
return vstd::contains(roeCampaigns, campState->getFilename());
}
void LobbyInfo::verifyStateBeforeStart(bool ignoreNoHuman) const

View File

@@ -164,8 +164,8 @@ struct DLL_LINKAGE StartInfo : public Serializeable
// TODO: Must be client-side
std::string getCampaignName() const;
/// Controls hardcoded check for "Steadwick's Fall" scenario from "Dungeon and Devils" campaign
bool isSteadwickFallCampaignMission() const;
/// Controls hardcoded check for handling of garrisons by AI in Restoration of Erathia campaigns to match H3 behavior
bool isRestorationOfErathiaCampaign() const;
template <typename Handler>
void serialize(Handler &h)