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Update BattleEvaluator.cpp

Restored spell-damage-calculations for units that would die from spells.
This commit is contained in:
Xilmi 2024-10-11 20:27:18 +02:00
parent 533806df6d
commit c838f5d0c2

View File

@ -731,7 +731,55 @@ bool BattleEvaluator::attemptCastingSpell(const CStack * activeStack)
ps.value = scoreEvaluator.evaluateExchange(updatedAttack, cachedAttack.turn, *targets, innerCache, state);
}
//! Some units may be dead alltogether. So if they existed before but not now, we know they were killed by the spell
for (const auto& unit : all)
{
if (!unit->isValidTarget())
continue;
bool isDead = true;
for (const auto& remainingUnit : allUnits)
{
if (remainingUnit->unitId() == unit->unitId())
isDead = false;
}
if (isDead)
{
auto newHealth = 0;
auto oldHealth = vstd::find_or(healthOfStack, unit->unitId(), 0);
if (oldHealth != newHealth)
{
auto damage = std::abs(oldHealth - newHealth);
auto originalDefender = cb->getBattle(battleID)->battleGetUnitByID(unit->unitId());
auto dpsReduce = AttackPossibility::calculateDamageReduce(
nullptr,
originalDefender && originalDefender->alive() ? originalDefender : unit,
damage,
innerCache,
state);
auto ourUnit = unit->unitSide() == side ? 1 : -1;
auto goodEffect = newHealth > oldHealth ? 1 : -1;
if (ourUnit * goodEffect == 1)
{
if (ourUnit && goodEffect && (unit->isClone() || unit->isGhost()))
continue;
ps.value += dpsReduce * scoreEvaluator.getPositiveEffectMultiplier();
}
else
ps.value -= dpsReduce * scoreEvaluator.getNegativeEffectMultiplier();
#if BATTLE_TRACE_LEVEL >= 1
logAi->trace(
"Spell %s to %d affects %s (%d), dps: %2f oldHealth: %d newHealth: %d",
ps.spell->getNameTranslated(),
ps.dest.at(0).hexValue.hex,
unit->creatureId().toCreature()->getNameSingularTranslated(),
unit->getCount(),
dpsReduce,
oldHealth,
newHealth);
#endif
}
}
}
for(const auto & unit : allUnits)
{
if(!unit->isValidTarget(true))