mirror of
https://github.com/vcmi/vcmi.git
synced 2025-03-19 21:10:12 +02:00
Fixed #180. Minor tweaks.
This commit is contained in:
parent
d4465ec929
commit
c850ee6fe0
@ -335,9 +335,8 @@ void CCreatureWindow::showAll(SDL_Surface * to)
|
||||
|
||||
printLine(0, CGI->generaltexth->primarySkillNames[0], c->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK), stackNode->Attack());
|
||||
printLine(1, CGI->generaltexth->primarySkillNames[1], c->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE), stackNode->Defense());
|
||||
//if(c->shots)
|
||||
// printLine(2, CGI->generaltexth->allTexts[198], c->shots);
|
||||
if(stackNode->valOfBonuses(Bonus::SHOTS))
|
||||
|
||||
if(stackNode->valOfBonuses(Bonus::SHOTS) && stackNode->hasBonusOfType(Bonus::SHOOTER)) //only for shooting units - important with wog exp shooters
|
||||
printLine(2, CGI->generaltexth->allTexts[198], stackNode->valOfBonuses(Bonus::SHOTS));
|
||||
|
||||
//TODO
|
||||
|
@ -1789,6 +1789,9 @@ SpellCasting::ESpellCastProblem BattleInfo::battleIsImmune(const CGHeroInstance
|
||||
if (spell->positiveness ==1 && subject->hasBonusOfType(Bonus::RECEPTIVE)) //accept all positive spells
|
||||
return SpellCasting::OK;
|
||||
|
||||
if ((spell->id == 41 || spell->id == 42) && subject->hasBonusOfType(Bonus::UNDEAD)) //undeads are immune to bless & curse
|
||||
return SpellCasting::STACK_IMMUNE_TO_SPELL; //TODO: more general logic for new spells?
|
||||
|
||||
if (spell->fire)
|
||||
{
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user