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Smarter handling of Magic Resistance & Resistance hero skill.

This commit is contained in:
DjWarmonger 2011-06-18 10:58:46 +00:00
parent 60ee0e1a3c
commit d4465ec929
4 changed files with 23 additions and 14 deletions

View File

@ -155,17 +155,6 @@ void CCreatureWindow::init(const CStackInstance *Stack, const CBonusSystemNode *
bonusItems.push_back (new CBonusItem(genRect(0, 0, 251, 57), text, stack->bonusToString(b, true), stack->bonusToGraphics(b)));
}
}
ui32 resistanceVal = stack->magicResistance(); //ugly solution
if (resistanceVal)
{
text = CGI->creh->stackBonuses.find(Bonus::MAGIC_RESISTANCE)->second.first;
std::string text2 = CGI->creh->stackBonuses.find(Bonus::MAGIC_RESISTANCE)->second.second;
boost::algorithm::replace_first(text2, "%d", boost::lexical_cast<std::string>( stack->magicResistance() ));
Bonus bonus;
bonus.type = Bonus::MAGIC_RESISTANCE;
std::string gfxName = stack->bonusToGraphics(&bonus);
bonusItems.push_back (new CBonusItem(genRect(0, 0, 251, 57), text, text2, gfxName));
}
bonusRows = std::min ((int)((bonusItems.size() + 1) / 2), (conf.cc.resy - 230) / 60);
amin(bonusRows, 4);

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@ -624,6 +624,9 @@ void CCreatureHandler::loadCreatures()
}
}
ifs.close();
//handle magic resistance secondary skill premy, potentialy may be buggy
std::map<TBonusType, std::pair<std::string, std::string> >::iterator it = stackBonuses.find(Bonus::MAGIC_RESISTANCE);
stackBonuses[Bonus::SECONDARY_SKILL_PREMY] = std::pair<std::string, std::string>(it->second.first, it->second.second);
if (STACK_EXP) //reading default stack experience bonuses
{

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@ -598,6 +598,16 @@ std::string CStackInstance::bonusToString(Bonus *bonus, bool description) const
boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(valOfBonuses(Selector::typeSybtype(bonus->type, bonus->subtype))));
break;
//Complex descriptions
case Bonus::SECONDARY_SKILL_PREMY: //only if there's no simple MR
if (bonus->subtype == CGHeroInstance::RESISTANCE)
{
if (!hasBonusOfType(Bonus::MAGIC_RESISTANCE))
boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>( magicResistance() ));
}
break;
case Bonus::MAGIC_RESISTANCE:
boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>( magicResistance() ));
break;
case Bonus::HATE:
boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(valOfBonuses(Selector::typeSybtype(bonus->type, bonus->subtype))));
boost::algorithm::replace_first(text, "%s", VLC->creh->creatures[bonus->subtype]->namePl);
@ -637,8 +647,9 @@ std::string CStackInstance::bonusToString(Bonus *bonus, bool description) const
case Bonus::SPELL_IMMUNITY:
boost::algorithm::replace_first(text, "%s", VLC->spellh->spells[bonus->subtype]->name);
break;
case Bonus::MAGIC_RESISTANCE: //handled separately
return "";
case Bonus::SECONDARY_SKILL_PREMY:
if (bonus->subtype != CGHeroInstance::RESISTANCE || hasBonusOfType(Bonus::MAGIC_RESISTANCE)) //handle it there
text = "";
break;
}
}
@ -681,6 +692,12 @@ std::string CStackInstance::bonusToGraphics(Bonus *bonus) const
fileName = "E_DRAGON.bmp"; break;
case Bonus::MAGIC_RESISTANCE:
fileName = "E_DWARF.bmp"; break;
case Bonus::SECONDARY_SKILL_PREMY:
if (bonus->subtype = CGHeroInstance::RESISTANCE)
{
fileName = "E_DWARF.bmp";
}
break;
case Bonus::FEAR:
fileName = "E_FEAR.bmp"; break;
case Bonus::FEARLESS:

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@ -976,7 +976,7 @@ void Mapa::readHeader( const unsigned char * bufor, int &i)
{
BOOST_FOREACH(CArtifact *artifact, VLC->arth->artifacts)
{
if (artifact->constituents != NULL) //combo
if (artifact->constituents) //combo
{
allowedArtifact[artifact->id] = false;
}