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Fix warnings/errors on MSVC (#753)

* Fix warnings/errors on MSVC
1. update googletest to tag release-1.11.0 to make googletest and
   googlemock compile on MSVC2022.
2. set gtest_force_shared_crt to ON in test cmake project to make tests
   compile on MSVC.
3. add /wd4251 and /wd4275 to MSVC compile flags to ignore DLL related
   warnings for class exports.
4. fix some other warnings and errors while compiling on MSVC2022.
This commit is contained in:
Soar Qin 2022-06-11 23:45:34 +08:00 committed by GitHub
parent 0b29fec63c
commit c87df8e704
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 60 additions and 54 deletions

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@ -63,7 +63,7 @@ public:
virtual std::shared_ptr<CCreatureSet> getArmyAvailableToBuyAsCCreatureSet(const CGDwelling * dwelling, TResources availableRes) const = 0; virtual std::shared_ptr<CCreatureSet> getArmyAvailableToBuyAsCCreatureSet(const CGDwelling * dwelling, TResources availableRes) const = 0;
}; };
struct StackUpgradeInfo; class StackUpgradeInfo;
class DLL_EXPORT ArmyManager : public IArmyManager class DLL_EXPORT ArmyManager : public IArmyManager
{ {

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@ -45,8 +45,9 @@ void CStupidAI::actionStarted(const BattleAction &action)
print("actionStarted called"); print("actionStarted called");
} }
struct EnemyInfo class EnemyInfo
{ {
public:
const CStack * s; const CStack * s;
int adi, adr; int adi, adr;
std::vector<BattleHex> attackFrom; //for melee fight std::vector<BattleHex> attackFrom; //for melee fight

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@ -158,7 +158,9 @@ if(MINGW OR MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS) add_definitions(-D_CRT_SECURE_NO_WARNINGS)
add_definitions(-D_SCL_SECURE_NO_WARNINGS) add_definitions(-D_SCL_SECURE_NO_WARNINGS)
# 4250: 'class1' : inherits 'class2::member' via dominance # 4250: 'class1' : inherits 'class2::member' via dominance
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4250") # 4251: class 'xxx' needs to have dll-interface to be used by clients of class 'yyy'
# 4275: non dll-interface class 'xxx' used as base for dll-interface class
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4250 /wd4251 /wd4275")
if(ENABLE_MULTI_PROCESS_BUILDS) if(ENABLE_MULTI_PROCESS_BUILDS)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")

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@ -18,7 +18,7 @@
class CGHeroInstance; class CGHeroInstance;
class CGTownInstance; class CGTownInstance;
class CGDwelling; class CGDwelling;
class QuestInfo; struct QuestInfo;
struct DLL_LINKAGE PlayerState : public CBonusSystemNode, public Player struct DLL_LINKAGE PlayerState : public CBonusSystemNode, public Player
{ {

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@ -256,7 +256,7 @@ namespace ERM
//script line //script line
typedef boost::variant<TVExp, TERMline> TLine; typedef boost::variant<TVExp, TERMline> TLine;
template <typename T> class ERM_grammar; template <typename T> struct ERM_grammar;
} }
struct LineInfo struct LineInfo

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@ -12,7 +12,7 @@
#include "../LuaWrapper.h" #include "../LuaWrapper.h"
class Bonus; struct Bonus;
class BonusList; class BonusList;
class IBonusBearer; class IBonusBearer;

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@ -147,6 +147,9 @@ set(mock_HEADERS
mock/mock_CPSICallback.h mock/mock_CPSICallback.h
) )
if(MSVC)
set(gtest_force_shared_crt ON CACHE BOOL "Use shared (DLL) run-time lib even when Google Test is built as static lib." FORCE)
endif()
add_subdirectory_with_folder("3rdparty" googletest EXCLUDE_FROM_ALL) add_subdirectory_with_folder("3rdparty" googletest EXCLUDE_FROM_ALL)
add_executable(vcmitest ${test_SRCS} ${test_HEADERS} ${mock_HEADERS}) add_executable(vcmitest ${test_SRCS} ${test_HEADERS} ${mock_HEADERS})

@ -1 +1 @@
Subproject commit 4bab34d2084259cba67f3bfb51217c10d606e175 Subproject commit e2239ee6043f73722e7aa812a459f54a28552929

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@ -35,58 +35,58 @@ public:
//TODO: fail all stub calls //TODO: fail all stub calls
void setObjProperty(ObjectInstanceID objid, int prop, si64 val) override {}; void setObjProperty(ObjectInstanceID objid, int prop, si64 val) override {}
void showInfoDialog(InfoWindow * iw) override {}; void showInfoDialog(InfoWindow * iw) override {}
void showInfoDialog(const std::string & msg, PlayerColor player) override {}; void showInfoDialog(const std::string & msg, PlayerColor player) override {}
void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override {}; void changeSpells(const CGHeroInstance * hero, bool give, const std::set<SpellID> &spells) override {}
bool removeObject(const CGObjectInstance * obj) override {return false;}; bool removeObject(const CGObjectInstance * obj) override {return false;}
void setOwner(const CGObjectInstance * objid, PlayerColor owner) override {}; void setOwner(const CGObjectInstance * objid, PlayerColor owner) override {}
void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false) override {}; void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false) override {}
void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override {}; void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override {}
void showBlockingDialog(BlockingDialog *iw) override {}; void showBlockingDialog(BlockingDialog *iw) override {}
void showGarrisonDialog(ObjectInstanceID upobj, ObjectInstanceID hid, bool removableUnits) override {}; //cb will be called when player closes garrison window void showGarrisonDialog(ObjectInstanceID upobj, ObjectInstanceID hid, bool removableUnits) override {} //cb will be called when player closes garrison window
void showTeleportDialog(TeleportDialog *iw) override {}; void showTeleportDialog(TeleportDialog *iw) override {}
void showThievesGuildWindow(PlayerColor player, ObjectInstanceID requestingObjId) override {}; void showThievesGuildWindow(PlayerColor player, ObjectInstanceID requestingObjId) override {}
void giveResource(PlayerColor player, Res::ERes which, int val) override {}; void giveResource(PlayerColor player, Res::ERes which, int val) override {}
void giveResources(PlayerColor player, TResources resources) override {}; void giveResources(PlayerColor player, TResources resources) override {}
void giveCreatures(const CArmedInstance *objid, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove) override {}; void giveCreatures(const CArmedInstance *objid, const CGHeroInstance * h, const CCreatureSet &creatures, bool remove) override {}
void takeCreatures(ObjectInstanceID objid, const std::vector<CStackBasicDescriptor> &creatures) override {}; void takeCreatures(ObjectInstanceID objid, const std::vector<CStackBasicDescriptor> &creatures) override {}
bool changeStackCount(const StackLocation &sl, TQuantity count, bool absoluteValue = false) override {return false;}; bool changeStackCount(const StackLocation &sl, TQuantity count, bool absoluteValue = false) override {return false;}
bool changeStackType(const StackLocation &sl, const CCreature *c) override {return false;}; bool changeStackType(const StackLocation &sl, const CCreature *c) override {return false;}
bool insertNewStack(const StackLocation &sl, const CCreature *c, TQuantity count = -1) override {return false;}; //count -1 => moves whole stack bool insertNewStack(const StackLocation &sl, const CCreature *c, TQuantity count = -1) override {return false;} //count -1 => moves whole stack
bool eraseStack(const StackLocation &sl, bool forceRemoval = false) override {return false;}; bool eraseStack(const StackLocation &sl, bool forceRemoval = false) override {return false;}
bool swapStacks(const StackLocation &sl1, const StackLocation &sl2) override {return false;}; bool swapStacks(const StackLocation &sl1, const StackLocation &sl2) override {return false;}
bool addToSlot(const StackLocation &sl, const CCreature *c, TQuantity count) override {return false;}; //makes new stack or increases count of already existing bool addToSlot(const StackLocation &sl, const CCreature *c, TQuantity count) override {return false;} //makes new stack or increases count of already existing
void tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished, bool allowMerging) override {}; //merges army from src do dst or opens a garrison window void tryJoiningArmy(const CArmedInstance *src, const CArmedInstance *dst, bool removeObjWhenFinished, bool allowMerging) override {} //merges army from src do dst or opens a garrison window
bool moveStack(const StackLocation &src, const StackLocation &dst, TQuantity count) override {return false;}; bool moveStack(const StackLocation &src, const StackLocation &dst, TQuantity count) override {return false;}
void removeAfterVisit(const CGObjectInstance *object) override {}; //object will be destroyed when interaction is over. Do not call when interaction is not ongoing! void removeAfterVisit(const CGObjectInstance *object) override {} //object will be destroyed when interaction is over. Do not call when interaction is not ongoing!
void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) override {}; void giveHeroNewArtifact(const CGHeroInstance *h, const CArtifact *artType, ArtifactPosition pos) override {}
void giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) override {}; //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack void giveHeroArtifact(const CGHeroInstance *h, const CArtifactInstance *a, ArtifactPosition pos) override {} //pos==-1 - first free slot in backpack=0; pos==-2 - default if available or backpack
void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override {}; void putArtifact(const ArtifactLocation &al, const CArtifactInstance *a) override {}
void removeArtifact(const ArtifactLocation &al) override {}; void removeArtifact(const ArtifactLocation &al) override {}
bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) override {return false;}; bool moveArtifact(const ArtifactLocation &al1, const ArtifactLocation &al2) override {return false;}
void showCompInfo(ShowInInfobox * comp) override {}; void showCompInfo(ShowInInfobox * comp) override {}
void heroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override {}; void heroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override {}
void stopHeroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override {}; void stopHeroVisitCastle(const CGTownInstance * obj, const CGHeroInstance * hero) override {}
void visitCastleObjects(const CGTownInstance * obj, const CGHeroInstance * hero) override {}; void visitCastleObjects(const CGTownInstance * obj, const CGHeroInstance * hero) override {}
void startBattlePrimary(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, const CGTownInstance *town = nullptr) override {}; //use hero=nullptr for no hero void startBattlePrimary(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool creatureBank = false, const CGTownInstance *town = nullptr) override {} //use hero=nullptr for no hero
void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, bool creatureBank = false) override {}; //if any of armies is hero, hero will be used void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, int3 tile, bool creatureBank = false) override {} //if any of armies is hero, hero will be used
void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, bool creatureBank = false) override {}; //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle void startBattleI(const CArmedInstance *army1, const CArmedInstance *army2, bool creatureBank = false) override {} //if any of armies is hero, hero will be used, visitable tile of second obj is place of battle
bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, bool transit = false, PlayerColor asker = PlayerColor::NEUTRAL) override {return false;}; bool moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, bool transit = false, PlayerColor asker = PlayerColor::NEUTRAL) override {return false;}
bool swapGarrisonOnSiege(ObjectInstanceID tid) override {}; bool swapGarrisonOnSiege(ObjectInstanceID tid) override {return false;}
void giveHeroBonus(GiveBonus * bonus) override {}; void giveHeroBonus(GiveBonus * bonus) override {}
void setMovePoints(SetMovePoints * smp) override {}; void setMovePoints(SetMovePoints * smp) override {}
void setManaPoints(ObjectInstanceID hid, int val) override {}; void setManaPoints(ObjectInstanceID hid, int val) override {}
void giveHero(ObjectInstanceID id, PlayerColor player) override {}; void giveHero(ObjectInstanceID id, PlayerColor player) override {}
void changeObjPos(ObjectInstanceID objid, int3 newPos, ui8 flags) override {}; void changeObjPos(ObjectInstanceID objid, int3 newPos, ui8 flags) override {}
void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override {}; //when two heroes meet on adventure map void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override {} //when two heroes meet on adventure map
void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) override {}; void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) override {}
void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) override {}; void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) override {}
///useful callback methods ///useful callback methods
void sendAndApply(CPackForClient * pack) override; void sendAndApply(CPackForClient * pack) override;