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Handle connections by unique id
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parent
a4417f3fc5
commit
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@ -420,6 +420,7 @@ void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
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}
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ZoneConnection::ZoneConnection():
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id(-1),
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zoneA(-1),
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zoneB(-1),
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guardStrength(0),
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@ -429,6 +430,16 @@ ZoneConnection::ZoneConnection():
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}
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int ZoneConnection::getId() const
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{
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return id;
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}
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void ZoneConnection::setId(int id)
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{
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this->id = id;
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}
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TRmgTemplateZoneId ZoneConnection::getZoneA() const
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{
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return zoneA;
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@ -472,7 +483,7 @@ rmg::ERoadOption ZoneConnection::getRoadOption() const
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bool operator==(const ZoneConnection & l, const ZoneConnection & r)
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{
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return l.zoneA == r.zoneA && l.zoneB == r.zoneB && l.guardStrength == r.guardStrength;
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return l.id == r.id;
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}
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void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
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@ -591,7 +602,7 @@ const CRmgTemplate::Zones & CRmgTemplate::getZones() const
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const std::vector<ZoneConnection> & CRmgTemplate::getConnectedZoneIds() const
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{
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return connectedZoneIds;
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return connections;
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}
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void CRmgTemplate::validate() const
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@ -720,7 +731,14 @@ void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
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{
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auto connectionsData = handler.enterArray("connections");
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connectionsData.serializeStruct(connectedZoneIds);
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connectionsData.serializeStruct(connections);
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if(!handler.saving)
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{
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for(size_t i = 0; i < connections.size(); ++i)
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{
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connections[i].setId(i);
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}
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}
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}
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{
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@ -842,7 +860,7 @@ void CRmgTemplate::afterLoad()
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}
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}
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for(const auto & connection : connectedZoneIds)
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for(const auto & connection : connections)
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{
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auto id1 = connection.getZoneA();
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auto id2 = connection.getZoneB();
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@ -96,6 +96,8 @@ public:
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ZoneConnection();
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int getId() const;
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void setId(int id);
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TRmgTemplateZoneId getZoneA() const;
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TRmgTemplateZoneId getZoneB() const;
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TRmgTemplateZoneId getOtherZoneId(TRmgTemplateZoneId id) const;
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@ -107,6 +109,7 @@ public:
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friend bool operator==(const ZoneConnection &, const ZoneConnection &);
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private:
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int id;
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TRmgTemplateZoneId zoneA;
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TRmgTemplateZoneId zoneB;
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int guardStrength;
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@ -293,7 +296,7 @@ private:
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CPlayerCountRange players;
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CPlayerCountRange humanPlayers;
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Zones zones;
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std::vector<rmg::ZoneConnection> connectedZoneIds;
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std::vector<rmg::ZoneConnection> connections;
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std::set<EWaterContent::EWaterContent> allowedWaterContent;
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std::unique_ptr<JsonNode> mapSettings;
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