mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
SectorMap::exploreNewSector: only store visible visitable objects
Fix crash that I initially missed. AI unable to access information about hidden objects like events via callbacks so we shouldn't store them here too.
This commit is contained in:
parent
e4091c05ec
commit
c931fa5081
@ -3061,6 +3061,7 @@ void SectorMap::exploreNewSector(crint3 pos, int num, CCallback * cbp)
|
|||||||
if(t->visitable)
|
if(t->visitable)
|
||||||
{
|
{
|
||||||
auto obj = t->visitableObjects.front();
|
auto obj = t->visitableObjects.front();
|
||||||
|
if(cb->getObj(obj->id, false)) // FIXME: we have to filter invisible objcts like events, but probably TerrainTile shouldn't be used in SectorMap at all
|
||||||
s.visitableObjs.push_back(obj);
|
s.visitableObjs.push_back(obj);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user