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Open-source engine for Heroes of Might and Magic III
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Arseniy Shestakov c931fa5081 SectorMap::exploreNewSector: only store visible visitable objects
Fix crash that I initially missed. AI unable to access information about hidden objects like events via callbacks so we shouldn't store them here too.
2016-08-18 03:33:23 +03:00
AI SectorMap::exploreNewSector: only store visible visitable objects 2016-08-18 03:33:23 +03:00
client fixed unitialized value field 2016-08-17 09:49:43 +03:00
cmake_modules Fix AI and VCAI CMakeLists.txt 2014-11-02 23:43:10 +03:00
config Fixed old regression from 0cf969d5 2016-06-12 07:21:57 +03:00
debian Debian: change rules to use SDL2 and update changelog for 0.98 2015-04-03 04:54:12 +03:00
editor - Compile fixes part 1 2016-01-27 21:08:08 +01:00
launcher Merge pull request #180 from Zyx-2000/FileInfo 2016-02-08 04:55:39 +03:00
lib Fixed memory leak in CObjectClassesHandler 2016-08-17 09:24:01 +03:00
Mods/vcmi Start integration of map format into engine 2016-02-09 20:20:03 +03:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm RPM: build with RelWithDebInfo instead of Release 2015-04-04 05:01:33 +03:00
scripting/erm Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
server Use make_unique for TurnInfo in CGameHandler. 2016-08-17 08:53:36 +03:00
test [tests] Relaxed logging 2016-08-11 11:07:04 +03:00
.gitignore hopefully fixed things 2016-01-09 21:23:55 +01:00
.travis.yml [travis] drop unnecessary repository. 2015-04-01 23:02:19 +03:00
AUTHORS Added my contact email address 2015-12-24 01:37:16 +03:00
CCallback.cpp CCallback::recruitCreatures: add refugee camp exception. Fix issue 2426 2016-03-13 09:02:08 +03:00
CCallback.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
ChangeLog Generated zones can now have different sizes depending on template. 2016-07-13 10:35:31 +02:00
CMakeLists.txt Merge branch 'develop' into feature/VCMIMapFormat1 2016-01-01 20:28:52 +03:00
Global.h Experimental drafts of Json serializer 2016-02-13 15:04:32 +03:00
license.txt
README.linux Updated apt-get parameter list 2016-04-27 14:32:43 +02:00
README.md Update year to 2015 in readme 2015-02-14 19:15:34 +03:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS10.sln
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-08 10:17:25 +03:00
vcmibuilder Fix portability issues on MacOSX 2015-10-17 09:23:28 +03:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)