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Merge pull request #3499 from IvanSavenko/bugfixing

[1.4.3] Bugfixing
This commit is contained in:
Ivan Savenko 2024-01-15 12:00:31 +02:00 committed by GitHub
commit c940bf226e
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5 changed files with 9 additions and 8 deletions

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@ -312,7 +312,7 @@ jobs:
${{ github.workspace }}/android/vcmi-app/src/main/jniLibs
- name: Upload build
if: ${{ (matrix.pack == 1 || startsWith(matrix.platform, 'android')) && (github.ref == 'refs/heads/develop' || github.ref == 'refs/heads/beta' || github.ref == 'refs/heads/master' || startsWith(github.ref, 'refs/heads/features/')) && matrix.platform != 'msvc' }}
if: ${{ (matrix.pack == 1 || startsWith(matrix.platform, 'android')) && (github.ref == 'refs/heads/develop' || github.ref == 'refs/heads/beta' || github.ref == 'refs/heads/master' || startsWith(github.ref, 'refs/heads/features/')) && matrix.platform != 'msvc' && matrix.platform != 'mingw-32' }}
continue-on-error: true
run: |
if cd '${{github.workspace}}/android/vcmi-app/build/outputs/apk/daily' ; then

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@ -317,6 +317,7 @@
{
"name": "buttonSimturnsAI",
"position": {"x": 70, "y": 535},
"help" : "vcmi.optionsTab.simturnsAI",
"type": "toggleButton",
"image": "lobby/checkbox",
"callback" : "setSimturnAI"

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@ -59,8 +59,8 @@ In order to make functional creature you also need:
// Basic growth of this creature in town or in external dwellings
"growth" : 0,
// Bonus growth of this creature from built horde
"hordeGrowth" : 0,
// Bonus growth of this creature from built horde, if any
"horde" : 0,
// Creature stats in battle
"attack" : 0,

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@ -1136,16 +1136,16 @@ bool CGameHandler::moveHero(ObjectInstanceID hid, int3 dst, ui8 teleporting, boo
};
if (guardian && getVisitingHero(guardian) != nullptr)
return complainRet("Cannot move hero, destination monster is busy!");
return complainRet("You cannot move your hero there. Simultaneous turns are active and another player is interacting with this wandering monster!");
if (objectToVisit && getVisitingHero(objectToVisit) != nullptr && getVisitingHero(objectToVisit) != h)
return complainRet("Cannot move hero, destination object is busy!");
return complainRet("You cannot move your hero there. Simultaneous turns are active and another player is interacting with this map object!");
if (objectToVisit &&
objectToVisit->getOwner().isValidPlayer() &&
getPlayerRelations(objectToVisit->getOwner(), h->getOwner()) == PlayerRelations::ENEMIES &&
!turnOrder->isContactAllowed(objectToVisit->getOwner(), h->getOwner()))
return complainRet("Cannot move hero, destination player is busy!");
return complainRet("You cannot move your hero there. This object belongs to another player and simultaneous turns are still active!");
//it's a rock or blocked and not visitable tile
//OR hero is on land and dest is water and (there is not present only one object - boat)

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@ -248,7 +248,7 @@ public:
void wrongPlayerMessage(CPackForServer * pack, PlayerColor expectedplayer);
/// Unconditionally throws with "Action not allowed" message
void throwNotAllowedAction(CPackForServer * pack);
[[noreturn]] void throwNotAllowedAction(CPackForServer * pack);
/// Throws if player stated in pack is not making turn right now
void throwIfPlayerNotActive(CPackForServer * pack);
/// Throws if object is not owned by pack sender
@ -256,7 +256,7 @@ public:
/// Throws if player is not present on connection of this pack
void throwIfWrongPlayer(CPackForServer * pack, PlayerColor player);
void throwIfWrongPlayer(CPackForServer * pack);
void throwAndComplain(CPackForServer * pack, std::string txt);
[[noreturn]] void throwAndComplain(CPackForServer * pack, std::string txt);
bool isPlayerOwns(CPackForServer * pack, ObjectInstanceID id);