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@ -4818,6 +4818,8 @@ void CGameHandler::stackTurnTrigger(const CStack *st)
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});
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spells::BattleCast parameters(gs->curB, st, spells::Mode::ENCHANTER, spell);
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parameters.setSpellLevel(bonus->val);
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parameters.massive = true;
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parameters.smart = true;
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//todo: recheck effect level
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if(parameters.castIfPossible(spellEnv))
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{
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@ -5985,6 +5987,7 @@ void CGameHandler::runBattle()
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spells::BattleCast parameters(gs->curB, h, spells::Mode::PASSIVE, spell);
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parameters.setSpellLevel(3);
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parameters.setEffectDuration(b->val);
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parameters.massive = true;
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parameters.castIfPossible(spellEnv);
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}
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}
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