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Open-source engine for Heroes of Might and Magic III
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2018-02-10 07:31:02 +03:00
AI Fixed https://bugs.vcmi.eu/view.php?id=2873 2018-02-09 22:12:21 +03:00
CI Use Ninja as build system (#399) 2017-12-30 15:00:57 +03:00
client Fixed https://bugs.vcmi.eu/view.php?id=2873 2018-02-09 22:12:21 +03:00
cmake_modules CMake: print useful debug information on every build 2017-09-06 13:15:49 +03:00
config Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
debian Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
include/vstd Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
launcher Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
lib Fixed https://bugs.vcmi.eu/view.php?id=2864 2018-02-10 07:31:02 +03:00
Mods/vcmi Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
osx CMake: try to enable automated DS_Store generation for Mac 2017-08-21 17:04:53 +03:00
rpm RPM: Fix date for 0.99 release 2016-11-01 21:26:09 +03:00
scripting/erm Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
server Fixed https://bugs.vcmi.eu/view.php?id=2864 2018-02-10 07:31:02 +03:00
test Cleanup 2018-02-09 20:52:56 +03:00
.gitignore Add new recommended path to gitignore 2017-08-19 13:10:52 +02:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Use Ninja as build system (#399) 2017-12-30 15:00:57 +03:00
AUTHORS updated authors and changelog 2017-09-04 00:25:37 +12:00
CCallback.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CCallback.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
ChangeLog Implement configurable object sounds: ambient, visit and removal 2018-01-02 09:49:03 +01:00
CMakeLists.txt CMake: add $ORIGIN into RPATH for single-directory installation 2017-09-08 03:43:44 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h moved contains functions for multimap to Globals.h 2017-08-26 10:08:06 +12:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README.md README: add more text and provide links to instructions on wiki 2017-09-02 16:25:42 +03:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace [c::b] Move FuzzyLite project up one level to be prepared to submodule use 2017-05-27 02:37:35 +03:00
vcmibuilder Add vcmibuilder version check for innoextract (#408) 2018-01-28 08:00:03 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Version.h Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2017 VCMI Team (check AUTHORS file for the contributors list)