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CSpellHandler: use getBonusBearer

Use getBonusBearer method and cachingStr method for optimization
This commit is contained in:
Konstantin
2023-08-19 16:58:37 +03:00
committed by Konstantin P
parent a852236602
commit c9bc3fd4e1

View File

@@ -383,7 +383,7 @@ int64_t CSpell::adjustRawDamage(const spells::Caster * caster, const battle::Uni
//affected creature-specific part
if(nullptr != affectedCreature)
{
const auto * bearer = affectedCreature;
const auto * bearer = affectedCreature->getBonusBearer();
//applying protections - when spell has more then one elements, only one protection should be applied (I think)
forEachSchool([&](const spells::SchoolInfo & cnf, bool & stop)
{
@@ -396,11 +396,12 @@ int64_t CSpell::adjustRawDamage(const spells::Caster * caster, const battle::Uni
});
CSelector selector = Selector::typeSubtype(BonusType::SPELL_DAMAGE_REDUCTION, SpellSchool(ESpellSchool::ANY));
auto cachingStr = "type_SPELL_DAMAGE_REDUCTION_s_ANY";
//general spell dmg reduction, works only on magical effects
if(bearer->hasBonus(selector) && isMagical())
if(bearer->hasBonus(selector, cachingStr) && isMagical())
{
ret *= 100 - bearer->valOfBonuses(selector);
ret *= 100 - bearer->valOfBonuses(selector, cachingStr);
ret /= 100;
}