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fix incorrect health calculation
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5f74044d9a
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ca5471aa55
@ -636,7 +636,7 @@ void StackInfoBasicPanel::initializeData(const CStack * stack)
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auto attack = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getAttack(stack->isShooter())) + "(" + std::to_string(stack->getAttack(stack->isShooter())) + ")";
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auto defense = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getDefense(stack->isShooter())) + "(" + std::to_string(stack->getDefense(stack->isShooter())) + ")";
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auto damage = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getMinDamage(stack->isShooter())) + "-" + std::to_string(stack->getMaxDamage(stack->isShooter()));
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auto health = CGI->creatures()->getByIndex(stack->creatureIndex())->getMaxHealth();
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auto health = stack->getMaxHealth();
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auto morale = stack->moraleVal();
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auto luck = stack->luckVal();
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@ -321,7 +321,7 @@ void BattleStacksController::showStackAmountBox(Canvas & canvas, const CStack *
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if(settings["battle"]["showHealthBar"].Bool())
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{
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float health = CGI->creatures()->getByIndex(stack->creatureIndex())->getMaxHealth();
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float health = stack->getMaxHealth();
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float healthRemaining = std::max(stack->getAvailableHealth() - (stack->getCount() - 1) * health, .0f);
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Rect r(boxPosition.x, boxPosition.y - 3, amountBG->width(), 4);
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canvas.drawColor(r, Colors::RED);
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