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fix incorrect health calculation

This commit is contained in:
Laserlicht 2025-02-08 23:20:09 +01:00
parent 5f74044d9a
commit ca5471aa55
2 changed files with 2 additions and 2 deletions

View File

@ -636,7 +636,7 @@ void StackInfoBasicPanel::initializeData(const CStack * stack)
auto attack = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getAttack(stack->isShooter())) + "(" + std::to_string(stack->getAttack(stack->isShooter())) + ")";
auto defense = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getDefense(stack->isShooter())) + "(" + std::to_string(stack->getDefense(stack->isShooter())) + ")";
auto damage = std::to_string(CGI->creatures()->getByIndex(stack->creatureIndex())->getMinDamage(stack->isShooter())) + "-" + std::to_string(stack->getMaxDamage(stack->isShooter()));
auto health = CGI->creatures()->getByIndex(stack->creatureIndex())->getMaxHealth();
auto health = stack->getMaxHealth();
auto morale = stack->moraleVal();
auto luck = stack->luckVal();

View File

@ -321,7 +321,7 @@ void BattleStacksController::showStackAmountBox(Canvas & canvas, const CStack *
if(settings["battle"]["showHealthBar"].Bool())
{
float health = CGI->creatures()->getByIndex(stack->creatureIndex())->getMaxHealth();
float health = stack->getMaxHealth();
float healthRemaining = std::max(stack->getAvailableHealth() - (stack->getCount() - 1) * health, .0f);
Rect r(boxPosition.x, boxPosition.y - 3, amountBG->width(), 4);
canvas.drawColor(r, Colors::RED);