mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
backpack window slider
This commit is contained in:
@@ -16,6 +16,7 @@
|
||||
#include "Buttons.h"
|
||||
#include "GameSettings.h"
|
||||
#include "IHandlerBase.h"
|
||||
#include "ObjectLists.h"
|
||||
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../../lib/mapObjects/CGHeroInstance.h"
|
||||
@@ -43,13 +44,20 @@ CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(const Point & position)
|
||||
artPlace->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
|
||||
artPlaceIdx++;
|
||||
}
|
||||
|
||||
if(backpackCap < 0 || visibleCapasityMax < backpackCap)
|
||||
{
|
||||
auto scrollHandler = std::bind(&CArtifactsOfHeroBackpack::scrollBackpack, this, _1);
|
||||
leftBackpackRoll = std::make_shared<CButton>(Point(-20, 0), "hsbtns3.def", CButton::tooltip(), [=]() { scrollHandler(-HERO_BACKPACK_WINDOW_SLOT_COLUMNS); }, EShortcut::MOVE_LEFT);
|
||||
rightBackpackRoll = std::make_shared<CButton>(Point(368, 318), "hsbtns5.def", CButton::tooltip(), [=]() { scrollHandler(HERO_BACKPACK_WINDOW_SLOT_COLUMNS); }, EShortcut::MOVE_RIGHT);
|
||||
leftBackpackRoll->block(true);
|
||||
rightBackpackRoll->block(true);
|
||||
auto onCreate = [](size_t index) -> std::shared_ptr<CIntObject>
|
||||
{
|
||||
return std::make_shared<CIntObject>();
|
||||
};
|
||||
CListBoxWithCallback::MovedPosCallback posMoved = [this](size_t pos) -> void
|
||||
{
|
||||
scrollBackpack(static_cast<int>(pos) * HERO_BACKPACK_WINDOW_SLOT_COLUMNS - backpackPos);
|
||||
};
|
||||
backpackListBox = std::make_shared<CListBoxWithCallback>(
|
||||
posMoved, onCreate, Point(0, 0), Point(0, 0), HERO_BACKPACK_WINDOW_SLOT_LINES, 0, 0, 1,
|
||||
Rect(HERO_BACKPACK_WINDOW_SLOT_COLUMNS * 46 + 10, 0, HERO_BACKPACK_WINDOW_SLOT_LINES * 46 - 5, 0));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,26 +74,26 @@ void CArtifactsOfHeroBackpack::pickUpArtifact(CHeroArtPlace & artPlace)
|
||||
|
||||
void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
|
||||
{
|
||||
if(isScrollStraight)
|
||||
if(backpackListBox)
|
||||
backpackListBox->resize(getActiveSlotLinesNum());
|
||||
backpackPos += offset;
|
||||
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
|
||||
for(auto artPlace : backpack)
|
||||
{
|
||||
// offset==-1 => to up; offset==1 => to down
|
||||
backpackPos += offset;
|
||||
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
|
||||
for(auto artPlace : backpack)
|
||||
{
|
||||
setSlotData(artPlace, slot, *curHero);
|
||||
slot = slot + 1;
|
||||
}
|
||||
|
||||
// Blocking scrolling if there is not enough artifacts to scroll
|
||||
if(leftBackpackRoll)
|
||||
leftBackpackRoll->block(backpackPos <= 0);
|
||||
if(rightBackpackRoll)
|
||||
rightBackpackRoll->block(backpackPos + backpack.size() >= curHero->artifactsInBackpack.size());
|
||||
redraw();
|
||||
}
|
||||
else
|
||||
{
|
||||
CArtifactsOfHeroBase::scrollBackpack(offset);
|
||||
setSlotData(artPlace, slot, *curHero);
|
||||
slot = slot + 1;
|
||||
}
|
||||
redraw();
|
||||
}
|
||||
|
||||
void CArtifactsOfHeroBackpack::updateBackpackSlots()
|
||||
{
|
||||
if(backpackListBox)
|
||||
backpackListBox->resize(getActiveSlotLinesNum());
|
||||
CArtifactsOfHeroBase::updateBackpackSlots();
|
||||
}
|
||||
|
||||
size_t CArtifactsOfHeroBackpack::getActiveSlotLinesNum()
|
||||
{
|
||||
return (curHero->artifactsInBackpack.size() + HERO_BACKPACK_WINDOW_SLOT_COLUMNS - 1) / HERO_BACKPACK_WINDOW_SLOT_COLUMNS;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user