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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

backpack window slider

This commit is contained in:
SoundSSGood
2023-07-17 19:42:55 +03:00
parent b1351d8532
commit ca977d7105
8 changed files with 101 additions and 40 deletions

View File

@@ -16,6 +16,7 @@
#include "Buttons.h"
#include "GameSettings.h"
#include "IHandlerBase.h"
#include "ObjectLists.h"
#include "../CPlayerInterface.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
@@ -43,13 +44,20 @@ CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(const Point & position)
artPlace->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
artPlaceIdx++;
}
if(backpackCap < 0 || visibleCapasityMax < backpackCap)
{
auto scrollHandler = std::bind(&CArtifactsOfHeroBackpack::scrollBackpack, this, _1);
leftBackpackRoll = std::make_shared<CButton>(Point(-20, 0), "hsbtns3.def", CButton::tooltip(), [=]() { scrollHandler(-HERO_BACKPACK_WINDOW_SLOT_COLUMNS); }, EShortcut::MOVE_LEFT);
rightBackpackRoll = std::make_shared<CButton>(Point(368, 318), "hsbtns5.def", CButton::tooltip(), [=]() { scrollHandler(HERO_BACKPACK_WINDOW_SLOT_COLUMNS); }, EShortcut::MOVE_RIGHT);
leftBackpackRoll->block(true);
rightBackpackRoll->block(true);
auto onCreate = [](size_t index) -> std::shared_ptr<CIntObject>
{
return std::make_shared<CIntObject>();
};
CListBoxWithCallback::MovedPosCallback posMoved = [this](size_t pos) -> void
{
scrollBackpack(static_cast<int>(pos) * HERO_BACKPACK_WINDOW_SLOT_COLUMNS - backpackPos);
};
backpackListBox = std::make_shared<CListBoxWithCallback>(
posMoved, onCreate, Point(0, 0), Point(0, 0), HERO_BACKPACK_WINDOW_SLOT_LINES, 0, 0, 1,
Rect(HERO_BACKPACK_WINDOW_SLOT_COLUMNS * 46 + 10, 0, HERO_BACKPACK_WINDOW_SLOT_LINES * 46 - 5, 0));
}
}
@@ -66,26 +74,26 @@ void CArtifactsOfHeroBackpack::pickUpArtifact(CHeroArtPlace & artPlace)
void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
{
if(isScrollStraight)
if(backpackListBox)
backpackListBox->resize(getActiveSlotLinesNum());
backpackPos += offset;
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
for(auto artPlace : backpack)
{
// offset==-1 => to up; offset==1 => to down
backpackPos += offset;
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
for(auto artPlace : backpack)
{
setSlotData(artPlace, slot, *curHero);
slot = slot + 1;
}
// Blocking scrolling if there is not enough artifacts to scroll
if(leftBackpackRoll)
leftBackpackRoll->block(backpackPos <= 0);
if(rightBackpackRoll)
rightBackpackRoll->block(backpackPos + backpack.size() >= curHero->artifactsInBackpack.size());
redraw();
}
else
{
CArtifactsOfHeroBase::scrollBackpack(offset);
setSlotData(artPlace, slot, *curHero);
slot = slot + 1;
}
redraw();
}
void CArtifactsOfHeroBackpack::updateBackpackSlots()
{
if(backpackListBox)
backpackListBox->resize(getActiveSlotLinesNum());
CArtifactsOfHeroBase::updateBackpackSlots();
}
size_t CArtifactsOfHeroBackpack::getActiveSlotLinesNum()
{
return (curHero->artifactsInBackpack.size() + HERO_BACKPACK_WINDOW_SLOT_COLUMNS - 1) / HERO_BACKPACK_WINDOW_SLOT_COLUMNS;
}