mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-23 00:28:08 +02:00
Remove unused constructor
This commit is contained in:
@ -25,19 +25,6 @@ ResourceSet::ResourceSet(const JsonNode & node)
|
||||
container[i] = static_cast<int>(node[GameConstants::RESOURCE_NAMES[i]].Float());
|
||||
}
|
||||
|
||||
ResourceSet::ResourceSet(TResource wood, TResource mercury, TResource ore, TResource sulfur, TResource crystal,
|
||||
TResource gems, TResource gold, TResource mithril)
|
||||
{
|
||||
container[GameResID(EGameResID::WOOD)] = wood;
|
||||
container[GameResID(EGameResID::MERCURY)] = mercury;
|
||||
container[GameResID(EGameResID::ORE)] = ore;
|
||||
container[GameResID(EGameResID::SULFUR)] = sulfur;
|
||||
container[GameResID(EGameResID::CRYSTAL)] = crystal;
|
||||
container[GameResID(EGameResID::GEMS)] = gems;
|
||||
container[GameResID(EGameResID::GOLD)] = gold;
|
||||
container[GameResID(EGameResID::MITHRIL)] = mithril;
|
||||
}
|
||||
|
||||
void ResourceSet::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName)
|
||||
{
|
||||
if(handler.saving && !nonZero())
|
||||
|
Reference in New Issue
Block a user