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Code style
Co-Authored-By: Alexander Shishkin <alexvins@users.noreply.github.com>
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@ -367,7 +367,7 @@ const T * takeOneUnit(std::vector<const T*> & all, const int turn, int8_t & last
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if(all[i])
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{
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currentUnitSpeed = all[i]->getInitiative(turn);
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switch (phase)
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switch(phase)
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{
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case 1: // Faster first, attacker priority, higher slot first
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if(returnedUnit == nullptr || currentUnitSpeed > returnedUnitSpeed)
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@ -513,7 +513,9 @@ void CBattleInfoCallback::battleGetTurnOrder(std::vector<battle::Units> & out, c
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{
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current = takeOneUnit(phase[pi], actualTurn, lastMoved, pi);
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if(!current)
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{
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pi++;
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}
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else
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{
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out.back().push_back(current);
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@ -522,7 +524,7 @@ void CBattleInfoCallback::battleGetTurnOrder(std::vector<battle::Units> & out, c
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}
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}
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if (lastMoved < 0)
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if(lastMoved < 0)
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lastMoved = BattleSide::ATTACKER;
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if(!outputFull() && (maxTurns == 0 || out.size() < maxTurns))
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