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Adjust newly built building appearance and outline blinking speed

This commit is contained in:
Dydzio 2023-01-15 17:22:53 +01:00
parent 246281e62a
commit cbddf2d8fb

View File

@ -47,7 +47,7 @@ CBuildingRect::CBuildingRect(CCastleBuildings * Par, const CGTownInstance * Town
parent(Par),
town(Town),
str(Str),
stateCounter(80)
stateCounter(150)
{
addUsedEvents(LCLICK | RCLICK | HOVER);
pos.x += str->pos.x;
@ -154,12 +154,12 @@ SDL_Color multiplyColors(const SDL_Color & b, const SDL_Color & a, double f)
void CBuildingRect::show(SDL_Surface * to)
{
const ui32 stageDelay = 16;
const ui32 stageDelay = 30;
const ui32 S1_TRANSP = 16; //0.5 sec building appear 0->100 transparency
const ui32 S2_WHITE_B = 32; //0.5 sec border glows from white to yellow
const ui32 S3_YELLOW_B= 48; //0.5 sec border glows from yellow to normal
const ui32 BUILDED = 80; // 1 sec delay, nothing happens
const ui32 S1_TRANSP = 30; //0.5 sec building appear 0->100 transparency
const ui32 S2_WHITE_B = 60; //0.5 sec border glows from white to yellow
const ui32 S3_YELLOW_B= 90; //0.5 sec border glows from yellow to normal
const ui32 BUILDED = 150; // 1 sec delay, nothing happens
if(stateCounter < S1_TRANSP)
{