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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Refactoring of networking code on server and client

* Avoid server crash on dummy connect / disconnect.
* Avoid server crash when host left from PreGame.
* Server print it's state with name when it's waiting for connection or in pregame.
* Server will use random port if specified port is busy.
This commit is contained in:
Arseniy Shestakov 2016-12-04 12:54:26 +03:00
parent 9b867808a7
commit cc163c4e05
9 changed files with 120 additions and 79 deletions

View File

@ -1273,8 +1273,11 @@ static void mainLoop()
void startGame(StartInfo * options, CConnection *serv/* = nullptr*/)
{
serverAlive.waitWhileTrue();
serverAlive.setn(true);
if(!CServerHandler::DO_NOT_START_SERVER)
{
serverAlive.waitWhileTrue();
serverAlive.setn(true);
}
if(vm.count("onlyAI"))
{

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@ -708,16 +708,13 @@ void CClient::stopConnection()
connectionHandler->join();
logNetwork->infoStream() << "Connection handler thread joined";
delete connectionHandler;
connectionHandler = nullptr;
vstd::clear_pointer(connectionHandler);
}
if (serv) //and delete connection
{
serv->close();
delete serv;
serv = nullptr;
vstd::clear_pointer(serv);
logNetwork->warnStream() << "Our socket has been closed.";
}
}
@ -990,6 +987,7 @@ CConnection * CServerHandler::connectToServer()
#ifndef VCMI_ANDROID
if(!shared->sr->ready)
waitForServer();
port = boost::lexical_cast<std::string>(shared->sr->port);
#else
waitForServer();
#endif

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@ -19,19 +19,22 @@
struct ServerReady
{
bool ready;
uint16_t port; //ui16?
boost::interprocess::interprocess_mutex mutex;
boost::interprocess::interprocess_condition cond;
ServerReady()
{
ready = false;
port = 0;
}
void setToTrueAndNotify()
void setToTrueAndNotify(uint16_t Port)
{
{
boost::unique_lock<boost::interprocess::interprocess_mutex> lock(mutex);
ready = true;
port = Port;
}
cond.notify_all();
}

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@ -424,4 +424,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@ -669,4 +669,4 @@
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>
</Project>

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@ -191,8 +191,7 @@ void CConnection::close()
if(socket)
{
socket->close();
delete socket;
socket = nullptr;
vstd::clear_pointer(socket);
}
}

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@ -2716,10 +2716,16 @@ void CGameHandler::close()
}
end2 = true;
//for (CConnection *cc : conns)
// if (cc && cc->socket && cc->socket->is_open())
// cc->socket->close();
//exit(0);
for (auto & elem : conns)
{
if(!elem->isOpen())
continue;
boost::unique_lock<boost::mutex> lock(*(elem)->wmx);
elem->close();
elem->connected = false;
}
exit(0);
}
bool CGameHandler::arrangeStacks(ObjectInstanceID id1, ObjectInstanceID id2, ui8 what, SlotID p1, SlotID p2, si32 val, PlayerColor player)

View File

@ -45,7 +45,6 @@ std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX
namespace intpr = boost::interprocess;
#endif
bool end2 = false;
int port = 3030;
boost::program_options::variables_map cmdLineOptions;
@ -106,6 +105,10 @@ void CPregameServer::handleConnection(CConnection *cpc)
auto unlock = vstd::makeUnlockGuard(mx);
while(state == RUNNING) boost::this_thread::sleep(boost::posix_time::milliseconds(50));
}
else if(quitting) // Server must be stopped if host is leaving from lobby to avoid crash
{
end2 = true;
}
}
}
catch (const std::exception& e)
@ -206,20 +209,29 @@ void CPregameServer::connectionAccepted(const boost::system::error_code& ec)
return;
}
logNetwork->info("We got a new connection! :)");
CConnection *pc = new CConnection(upcomingConnection, NAME);
initConnection(pc);
upcomingConnection = nullptr;
try
{
logNetwork->info("We got a new connection! :)");
std::string name = NAME;
CConnection *pc = new CConnection(upcomingConnection, name.append(" STATE_PREGAME"));
initConnection(pc);
upcomingConnection = nullptr;
startListeningThread(pc);
startListeningThread(pc);
*pc << (ui8)pc->connectionID << curmap;
*pc << (ui8)pc->connectionID << curmap;
announceTxt(pc->name + " joins the game");
auto pj = new PlayerJoined();
pj->playerName = pc->name;
pj->connectionID = pc->connectionID;
toAnnounce.push_back(pj);
announceTxt(pc->name + " joins the game");
auto pj = new PlayerJoined();
pj->playerName = pc->name;
pj->connectionID = pc->connectionID;
toAnnounce.push_back(pj);
}
catch(std::exception& e)
{
upcomingConnection = nullptr;
logNetwork->info("I guess it was just my imagination!");
}
start_async_accept();
}
@ -314,9 +326,23 @@ void CPregameServer::startListeningThread(CConnection * pc)
}
CVCMIServer::CVCMIServer()
: io(new boost::asio::io_service()), acceptor(new TAcceptor(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port))), firstConnection(nullptr)
: port(3030), io(new boost::asio::io_service()), firstConnection(nullptr)
{
logNetwork->trace("CVCMIServer created!");
if(cmdLineOptions.count("port"))
port = cmdLineOptions["port"].as<ui16>();
logNetwork->info("Port %d will be used", port);
try
{
acceptor = new TAcceptor(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port));
}
catch(...)
{
logNetwork->info("Port %d is busy, trying to use random port instead", port);
acceptor = new TAcceptor(*io, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), 0));
port = acceptor->local_endpoint().port();
}
logNetwork->info("Listening for connections at port %d", port);
}
CVCMIServer::~CVCMIServer()
{
@ -413,50 +439,62 @@ void CVCMIServer::start()
#endif
boost::system::error_code error;
logNetwork->info("Listening for connections at port %d", acceptor->local_endpoint().port());
auto s = new boost::asio::ip::tcp::socket(acceptor->get_io_service());
boost::thread acc(std::bind(vaccept,acceptor,s,&error));
#ifndef VCMI_ANDROID
sr->setToTrueAndNotify();
delete mr;
for (;;)
{
try
{
auto s = new boost::asio::ip::tcp::socket(acceptor->get_io_service());
boost::thread acc(std::bind(vaccept,acceptor,s,&error));
#ifdef VCMI_ANDROID
{ // in block to clean-up vm helper after use, because we don't need to keep this thread attached to vm
CAndroidVMHelper envHelper;
envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "onServerReady");
logNetwork->info("Sending server ready message to client");
}
#else
{ // in block to clean-up vm helper after use, because we don't need to keep this thread attached to vm
CAndroidVMHelper envHelper;
envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "onServerReady");
logNetwork->info("Sending server ready message to client");
}
sr->setToTrueAndNotify(port);
delete mr;
#endif
acc.join();
if (error)
{
logNetwork->warnStream() << "Got connection but there is an error " << error;
return;
}
logNetwork->info("We've accepted someone... ");
firstConnection = new CConnection(s, NAME);
logNetwork->info("Got connection!");
while (!end2)
{
ui8 mode;
*firstConnection >> mode;
switch (mode)
acc.join();
if (error)
{
logNetwork->warnStream()<<"Got connection but there is an error " << error;
return;
}
logNetwork->info("We've accepted someone... ");
std::string name = NAME;
firstConnection = new CConnection(s, name.append(" STATE_WAITING"));
logNetwork->info("Got connection!");
while(!end2)
{
ui8 mode;
*firstConnection >> mode;
switch (mode)
{
case 0:
firstConnection->close();
exit(0);
case 1:
firstConnection->close();
return;
case 2:
newGame();
break;
case 3:
loadGame();
break;
case 4:
newPregame();
break;
}
}
break;
}
catch(std::exception& e)
{
case 0:
firstConnection->close();
exit(0);
case 1:
firstConnection->close();
return;
case 2:
newGame();
break;
case 3:
loadGame();
break;
case 4:
newPregame();
break;
vstd::clear_pointer(firstConnection);
logNetwork->info("I guess it was just my imagination!");
}
}
}
@ -507,7 +545,7 @@ static void handleCommandOptions(int argc, char *argv[])
opts.add_options()
("help,h", "display help and exit")
("version,v", "display version information and exit")
("port", po::value<int>()->default_value(3030), "port at which server will listen to connections from client")
("port", po::value<ui16>(), "port at which server will listen to connections from client")
("resultsFile", po::value<std::string>()->default_value("./results.txt"), "file to which the battle result will be appended. Used only in the DUEL mode.");
if(argc > 1)
@ -584,12 +622,7 @@ int main(int argc, char** argv)
logConfig.configureDefault();
logGlobal->info(NAME);
handleCommandOptions(argc, argv);
if (cmdLineOptions.count("port"))
port = cmdLineOptions["port"].as<int>();
logNetwork->info("Port %d will be used.", port);
preinitDLL(console);
settings.init();
logConfig.configure();
@ -630,11 +663,9 @@ int main(int argc, char** argv)
CAndroidVMHelper envHelper;
envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "killServer");
#endif
delete VLC;
VLC = nullptr;
vstd::clear_pointer(VLC);
CResourceHandler::clear();
return 0;
return 0;
}
#ifdef VCMI_ANDROID

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@ -43,6 +43,7 @@ typedef boost::asio::basic_stream_socket < boost::asio::ip::tcp , boost::asio::s
class CVCMIServer
{
ui16 port;
boost::asio::io_service *io;
TAcceptor * acceptor;