1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-02-15 13:33:36 +02:00
Arseniy Shestakov cc163c4e05 Refactoring of networking code on server and client
* Avoid server crash on dummy connect / disconnect.
* Avoid server crash when host left from PreGame.
* Server print it's state with name when it's waiting for connection or in pregame.
* Server will use random port if specified port is busy.
2017-06-02 02:44:39 +03:00
2017-05-27 00:23:19 +03:00
2016-11-01 20:45:50 +03:00
2017-05-25 20:57:20 +03:00
2016-11-01 18:25:09 +01:00
2016-11-01 21:26:09 +03:00
2017-03-09 01:44:38 +03:00
2016-11-06 05:36:50 +03:00
2016-10-12 11:35:40 +02:00
2016-11-25 18:17:40 +01:00
2017-03-17 19:55:52 +01:00
2016-11-01 18:25:09 +01:00
2016-11-01 20:45:50 +03:00
2017-05-25 20:57:20 +03:00
2017-02-07 13:33:48 +01:00
2013-09-02 17:26:52 +00:00
2016-08-21 05:10:03 +03:00

Build Status Coverity Scan Build Status

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2017 VCMI Team (check AUTHORS file for the contributors list)

Description
Open-source engine for Heroes of Might and Magic III
Readme 129 MiB
Languages
C++ 69.6%
JSON-with-Comments 25%
Java 1.7%
C 1.5%
CMake 1.5%
Other 0.5%