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add vcmiLua headers to CMake
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@ -39,7 +39,50 @@ set(lib_SRCS
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api/StackInstance.cpp
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)
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add_library(vcmiLua SHARED ${lib_SRCS})
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set(lib_HDRS
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StdInc.h
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LuaCallWrapper.h
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LuaFunctor.h
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LuaReference.h
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LuaScriptModule.h
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LuaScriptingContext.h
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LuaSpellEffect.h
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LuaStack.h
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LuaWrapper.h
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api/battle/UnitProxy.h
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api/events/BattleEvents.h
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api/events/EventBusProxy.h
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api/events/GenericEvents.h
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api/events/SubscriptionRegistryProxy.h
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api/netpacks/BattleLogMessage.h
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api/netpacks/BattleStackMoved.h
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api/netpacks/BattleUnitsChanged.h
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api/netpacks/EntitiesChanged.h
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api/netpacks/InfoWindow.h
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api/netpacks/PackForClient.h
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api/netpacks/SetResources.h
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api/Artifact.h
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api/BattleCb.h
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api/BonusSystem.h
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api/Creature.h
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api/Faction.h
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api/GameCb.h
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api/HeroClass.h
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api/HeroInstance.h
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api/HeroType.h
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api/Registry.h
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api/ServerCb.h
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api/Services.h
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api/Skill.h
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api/Spell.h
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api/StackInstance.h
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)
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add_library(vcmiLua SHARED ${lib_SRCS} ${lib_HDRS})
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target_link_libraries(vcmiLua Boost::boost luajit::luajit vcmi)
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vcmi_set_output_dir(vcmiLua "scripting")
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