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Bonuses now use pointers.

Things are very broken.
This commit is contained in:
Michał W. Urbańczyk
2010-11-18 22:06:56 +00:00
parent 4d657eaf47
commit cdf7b2b4d9
10 changed files with 409 additions and 381 deletions

View File

@@ -129,13 +129,13 @@ void GiveBonus::applyCl( CClient *cl )
case HERO:
{
const CGHeroInstance *h = GS(cl)->getHero(id);
INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, h->bonuses.back(),true);
INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, *h->bonuses.back(),true);
}
break;
case PLAYER:
{
const PlayerState *p = GS(cl)->getPlayer(id);
INTERFACE_CALL_IF_PRESENT(id, playerBonusChanged, p->bonuses.back(), true);
INTERFACE_CALL_IF_PRESENT(id, playerBonusChanged, *p->bonuses.back(), true);
}
break;
}