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Bonuses now use pointers.
Things are very broken.
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@@ -129,13 +129,13 @@ void GiveBonus::applyCl( CClient *cl )
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case HERO:
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{
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const CGHeroInstance *h = GS(cl)->getHero(id);
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INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, h->bonuses.back(),true);
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INTERFACE_CALL_IF_PRESENT(h->tempOwner, heroBonusChanged, h, *h->bonuses.back(),true);
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}
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break;
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case PLAYER:
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{
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const PlayerState *p = GS(cl)->getPlayer(id);
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INTERFACE_CALL_IF_PRESENT(id, playerBonusChanged, p->bonuses.back(), true);
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INTERFACE_CALL_IF_PRESENT(id, playerBonusChanged, *p->bonuses.back(), true);
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}
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break;
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}
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