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https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Moved NewTurn pack generation to NewTurnProcessor
This commit is contained in:
parent
10a9d777c7
commit
ce1e0b8875
@ -207,7 +207,7 @@ public:
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void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos) override {};
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void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, ETileVisibility mode) override {}
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void changeFogOfWar(std::unordered_set<int3> & tiles, PlayerColor player, ETileVisibility mode) override {}
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void changeFogOfWar(const std::unordered_set<int3> & tiles, PlayerColor player, ETileVisibility mode) override {}
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void setObjPropertyValue(ObjectInstanceID objid, ObjProperty prop, int32_t value) override {};
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void setObjPropertyID(ObjectInstanceID objid, ObjProperty prop, ObjPropertyID identifier) override {};
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@ -361,6 +361,14 @@ void ApplyClientNetPackVisitor::visitHeroVisit(HeroVisit & pack)
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void ApplyClientNetPackVisitor::visitNewTurn(NewTurn & pack)
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{
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cl.invalidatePaths();
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if (pack.newWeekNotification)
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{
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const auto & newWeek = *pack.newWeekNotification;
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std::string str = newWeek.text.toString();
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callAllInterfaces(cl, &CGameInterface::showInfoDialog, newWeek.type, str, newWeek.components,(soundBase::soundID)newWeek.soundID);
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}
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}
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void ApplyClientNetPackVisitor::visitGiveBonus(GiveBonus & pack)
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@ -140,7 +140,7 @@ public:
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virtual void sendAndApply(CPackForClient * pack) = 0;
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virtual void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2)=0; //when two heroes meet on adventure map
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virtual void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, ETileVisibility mode) = 0;
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virtual void changeFogOfWar(std::unordered_set<int3> &tiles, PlayerColor player, ETileVisibility mode) = 0;
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virtual void changeFogOfWar(const std::unordered_set<int3> &tiles, PlayerColor player, ETileVisibility mode) = 0;
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virtual void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos) = 0;
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@ -1127,6 +1127,27 @@ struct DLL_LINKAGE HeroVisit : public CPackForClient
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}
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};
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struct DLL_LINKAGE InfoWindow : public CPackForClient //103 - displays simple info window
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{
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EInfoWindowMode type = EInfoWindowMode::MODAL;
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MetaString text;
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std::vector<Component> components;
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PlayerColor player;
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ui16 soundID = 0;
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void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler & h)
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{
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h & type;
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h & text;
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h & components;
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h & player;
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h & soundID;
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}
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InfoWindow() = default;
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};
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struct DLL_LINKAGE NewTurn : public CPackForClient
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{
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void applyGs(CGameState * gs) override;
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@ -1142,6 +1163,7 @@ struct DLL_LINKAGE NewTurn : public CPackForClient
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std::vector<SetAvailableCreatures> availableCreatures;
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std::map<PlayerColor, ResourceSet> playerIncome;
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std::optional<RumorState> newRumor; // only on new weeks
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std::optional<InfoWindow> newWeekNotification; // only on new week
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NewTurn() = default;
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@ -1155,31 +1177,11 @@ struct DLL_LINKAGE NewTurn : public CPackForClient
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h & availableCreatures;
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h & playerIncome;
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h & newRumor;
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h & newWeekNotification;
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}
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};
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struct DLL_LINKAGE InfoWindow : public CPackForClient //103 - displays simple info window
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{
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EInfoWindowMode type = EInfoWindowMode::MODAL;
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MetaString text;
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std::vector<Component> components;
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PlayerColor player;
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ui16 soundID = 0;
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void visitTyped(ICPackVisitor & visitor) override;
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void applyGs(CGameState * gs) override {}
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template <typename Handler> void serialize(Handler & h)
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{
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h & type;
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h & text;
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h & components;
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h & player;
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h & soundID;
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}
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InfoWindow() = default;
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};
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struct DLL_LINKAGE SetObjectProperty : public CPackForClient
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{
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void applyGs(CGameState * gs) override;
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@ -608,13 +608,8 @@ void CGameHandler::addStatistics(StatisticDataSet &stat) const
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void CGameHandler::onNewTurn()
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{
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logGlobal->trace("Turn %d", gs->day+1);
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NewTurn n;
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n.specialWeek = EWeekType::FIRST_WEEK;
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n.creatureid = CreatureID::NONE;
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n.day = gs->day + 1;
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bool firstTurn = !getDate(Date::DAY);
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bool newWeek = getDate(Date::DAY_OF_WEEK) == 7; //day numbers are confusing, as day was not yet switched
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bool newMonth = getDate(Date::DAY_OF_MONTH) == 28;
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if (firstTurn)
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@ -626,53 +621,16 @@ void CGameHandler::onNewTurn()
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giveExperience(getHero(obj->id), 0);
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}
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}
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for (auto & elem : gs->players)
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heroPool->onNewWeek(elem.first);
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}
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else
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{
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addStatistics(gameState()->statistic); // write at end of turn
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}
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for (const auto & player : gs->players)
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{
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if (player.second.status != EPlayerStatus::INGAME)
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continue;
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if (player.second.getHeroes().empty() && player.second.getTowns().empty())
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throw std::runtime_error("Invalid player in player state! Player " + std::to_string(player.first.getNum()) + ", map name: " + gs->map->name.toString() + ", map description: " + gs->map->description.toString());
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}
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if (!firstTurn)
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{
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for (const auto & player : gs->players)
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n.playerIncome[player.first] = newTurnProcessor->generatePlayerIncome(player.first, newWeek);
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}
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if (newWeek && !firstTurn)
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{
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auto [specialWeek, creatureID] = newTurnProcessor->pickWeekType(newMonth);
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n.specialWeek = specialWeek;
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n.creatureid = creatureID;
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}
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if (firstTurn)
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{
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for (auto & elem : gs->players)
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heroPool->onNewWeek(elem.first);
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}
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n.heroesMana = newTurnProcessor->updateHeroesManaPoints();
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n.heroesMovement = newTurnProcessor->updateHeroesMovementPoints();
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if (newWeek)
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{
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for (CGTownInstance *t : gs->map->towns)
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if (t->hasBuilt(BuildingSubID::PORTAL_OF_SUMMONING))
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setPortalDwelling(t, true, (n.specialWeek == EWeekType::PLAGUE ? true : false)); //set creatures for Portal of Summoning
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for (CGTownInstance *t : gs->map->towns)
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n.availableCreatures.push_back(newTurnProcessor->generateTownGrowth(t, n.specialWeek, n.creatureid, firstTurn));
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}
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for (CGTownInstance *t : gs->map->towns)
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{
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PlayerColor player = t->tempOwner;
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@ -681,25 +639,27 @@ void CGameHandler::onNewTurn()
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&& t->town->buildings.at(BuildingID::GRAIL)->height == CBuilding::HEIGHT_SKYSHIP)
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{
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// Skyship, probably easier to handle same as Veil of darkness
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//do it every new day after veils apply
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if (player != PlayerColor::NEUTRAL) //do not reveal fow for neutral player
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// do it every new day before veils
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if (player.isValidPlayer())
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{
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FoWChange fw;
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fw.mode = ETileVisibility::REVEALED;
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fw.player = player;
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std::unordered_set<int3> revealedTiles;
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// find all hidden tiles
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const auto & fow = getPlayerTeam(player)->fogOfWarMap;
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auto shape = fow.shape();
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for(size_t z = 0; z < shape[0]; z++)
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for(size_t x = 0; x < shape[1]; x++)
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for(size_t y = 0; y < shape[2]; y++)
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if (!fow[z][x][y])
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fw.tiles.insert(int3(x, y, z));
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revealedTiles.insert(int3(x, y, z));
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sendAndApply (&fw);
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changeFogOfWar(revealedTiles, player, ETileVisibility::REVEALED);
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}
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}
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}
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for (CGTownInstance *t : gs->map->towns)
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{
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if (t->hasBonusOfType (BonusType::DARKNESS))
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{
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for (auto & player : gs->players)
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@ -711,9 +671,6 @@ void CGameHandler::onNewTurn()
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}
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}
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if (newWeek)
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n.newRumor = newTurnProcessor->pickNewRumor();
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if (newMonth)
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{
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SetAvailableArtifacts saa;
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@ -721,67 +678,12 @@ void CGameHandler::onNewTurn()
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pickAllowedArtsSet(saa.arts, getRandomGenerator());
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sendAndApply(&saa);
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}
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sendAndApply(&n);
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if (newWeek)
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{
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//spawn wandering monsters
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if (newMonth && (n.specialWeek == EWeekType::DOUBLE_GROWTH || n.specialWeek == EWeekType::DEITYOFFIRE))
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{
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spawnWanderingMonsters(n.creatureid);
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}
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//new week info popup
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if (!firstTurn)
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{
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InfoWindow iw;
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switch (n.specialWeek)
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{
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case EWeekType::DOUBLE_GROWTH:
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iw.text.appendLocalString(EMetaText::ARRAY_TXT, 131);
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iw.text.replaceNameSingular(n.creatureid);
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iw.text.replaceNameSingular(n.creatureid);
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break;
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case EWeekType::PLAGUE:
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iw.text.appendLocalString(EMetaText::ARRAY_TXT, 132);
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break;
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case EWeekType::BONUS_GROWTH:
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iw.text.appendLocalString(EMetaText::ARRAY_TXT, 134);
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iw.text.replaceNameSingular(n.creatureid);
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iw.text.replaceNameSingular(n.creatureid);
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break;
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case EWeekType::DEITYOFFIRE:
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iw.text.appendLocalString(EMetaText::ARRAY_TXT, 135);
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iw.text.replaceNameSingular(CreatureID::IMP); //%s imp
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iw.text.replaceNameSingular(CreatureID::IMP); //%s imp
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iw.text.replacePositiveNumber(15);//%+d 15
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iw.text.replaceNameSingular(CreatureID::FAMILIAR); //%s familiar
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iw.text.replacePositiveNumber(15);//%+d 15
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break;
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default:
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if (newMonth)
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{
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iw.text.appendLocalString(EMetaText::ARRAY_TXT, (130));
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iw.text.replaceLocalString(EMetaText::ARRAY_TXT, getRandomGenerator().nextInt(32, 41));
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}
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else
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{
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iw.text.appendLocalString(EMetaText::ARRAY_TXT, (133));
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iw.text.replaceLocalString(EMetaText::ARRAY_TXT, getRandomGenerator().nextInt(43, 57));
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}
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}
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for (auto & elem : gs->players)
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{
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iw.player = elem.first;
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sendAndApply(&iw);
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}
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}
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}
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newTurnProcessor->onNewTurn();
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if (!firstTurn)
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checkVictoryLossConditionsForAll(); // check for map turn limit
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logGlobal->trace("Info about turn %d has been sent!", n.day);
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//call objects
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for (auto & elem : gs->map->objects)
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{
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@ -4045,19 +3947,6 @@ void CGameHandler::changeFogOfWar(int3 center, ui32 radius, PlayerColor player,
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if (mode == ETileVisibility::HIDDEN)
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{
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getTilesInRange(tiles, center, radius, ETileVisibility::REVEALED, player);
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std::unordered_set<int3> observedTiles; //do not hide tiles observed by heroes. May lead to disastrous AI problems
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auto p = getPlayerState(player);
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for (auto h : p->getHeroes())
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{
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getTilesInRange(observedTiles, h->getSightCenter(), h->getSightRadius(), ETileVisibility::REVEALED, h->tempOwner);
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}
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for (auto t : p->getTowns())
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{
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getTilesInRange(observedTiles, t->getSightCenter(), t->getSightRadius(), ETileVisibility::REVEALED, t->tempOwner);
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}
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for (auto tile : observedTiles)
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vstd::erase_if_present (tiles, tile);
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}
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else
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{
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@ -4066,7 +3955,7 @@ void CGameHandler::changeFogOfWar(int3 center, ui32 radius, PlayerColor player,
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changeFogOfWar(tiles, player, mode);
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}
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void CGameHandler::changeFogOfWar(std::unordered_set<int3> &tiles, PlayerColor player, ETileVisibility mode)
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void CGameHandler::changeFogOfWar(const std::unordered_set<int3> &tiles, PlayerColor player, ETileVisibility mode)
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{
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if (tiles.empty())
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return;
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@ -4075,6 +3964,22 @@ void CGameHandler::changeFogOfWar(std::unordered_set<int3> &tiles, PlayerColor p
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fow.tiles = tiles;
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fow.player = player;
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fow.mode = mode;
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if (mode == ETileVisibility::HIDDEN)
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{
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//do not hide tiles observed by owned objects. May lead to disastrous AI problems
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std::unordered_set<int3> observedTiles;
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auto p = getPlayerState(player);
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for (auto obj : p->getOwnedObjects())
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getTilesInRange(observedTiles, obj->getSightCenter(), obj->getSightRadius(), ETileVisibility::REVEALED, obj->getOwner());
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for (auto tile : observedTiles)
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vstd::erase_if_present (fow.tiles, tile);
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if (fow.tiles.empty())
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return;
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}
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sendAndApply(&fow);
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}
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@ -159,7 +159,7 @@ public:
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void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override;
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void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, ETileVisibility mode) override;
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void changeFogOfWar(std::unordered_set<int3> &tiles, PlayerColor player,ETileVisibility mode) override;
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void changeFogOfWar(const std::unordered_set<int3> &tiles, PlayerColor player,ETileVisibility mode) override;
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void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos) override;
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@ -352,7 +352,6 @@ std::vector<SetMana> NewTurnProcessor::updateHeroesManaPoints()
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result.emplace_back(h->id, newMana, true);
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}
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}
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return result;
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}
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@ -372,6 +371,117 @@ std::vector<SetMovePoints> NewTurnProcessor::updateHeroesMovementPoints()
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result.emplace_back(h->id, newMovementPoints, true);
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}
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}
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return result;
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}
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InfoWindow NewTurnProcessor::createInfoWindow(EWeekType weekType, CreatureID creatureWeek, bool newMonth)
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{
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InfoWindow iw;
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switch (weekType)
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{
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case EWeekType::DOUBLE_GROWTH:
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iw.text.appendLocalString(EMetaText::ARRAY_TXT, 131);
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iw.text.replaceNameSingular(creatureWeek);
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iw.text.replaceNameSingular(creatureWeek);
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break;
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case EWeekType::PLAGUE:
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iw.text.appendLocalString(EMetaText::ARRAY_TXT, 132);
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break;
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case EWeekType::BONUS_GROWTH:
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iw.text.appendLocalString(EMetaText::ARRAY_TXT, 134);
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iw.text.replaceNameSingular(creatureWeek);
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iw.text.replaceNameSingular(creatureWeek);
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break;
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case EWeekType::DEITYOFFIRE:
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iw.text.appendLocalString(EMetaText::ARRAY_TXT, 135);
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iw.text.replaceNameSingular(CreatureID::IMP); //%s imp
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iw.text.replaceNameSingular(CreatureID::IMP); //%s imp
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iw.text.replacePositiveNumber(15);//%+d 15
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iw.text.replaceNameSingular(CreatureID::FAMILIAR); //%s familiar
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iw.text.replacePositiveNumber(15);//%+d 15
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break;
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default:
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if (newMonth)
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{
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iw.text.appendLocalString(EMetaText::ARRAY_TXT, (130));
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iw.text.replaceLocalString(EMetaText::ARRAY_TXT, gameHandler->getRandomGenerator().nextInt(32, 41));
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}
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else
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{
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iw.text.appendLocalString(EMetaText::ARRAY_TXT, (133));
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iw.text.replaceLocalString(EMetaText::ARRAY_TXT, gameHandler->getRandomGenerator().nextInt(43, 57));
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}
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}
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return iw;
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}
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NewTurn NewTurnProcessor::generateNewTurnPack()
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{
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NewTurn n;
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n.specialWeek = EWeekType::FIRST_WEEK;
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n.creatureid = CreatureID::NONE;
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n.day = gameHandler->gameState()->day + 1;
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bool firstTurn = !gameHandler->getDate(Date::DAY);
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bool newWeek = gameHandler->getDate(Date::DAY_OF_WEEK) == 7; //day numbers are confusing, as day was not yet switched
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bool newMonth = gameHandler->getDate(Date::DAY_OF_MONTH) == 28;
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if (!firstTurn)
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{
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for (const auto & player : gameHandler->gameState()->players)
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n.playerIncome[player.first] = generatePlayerIncome(player.first, newWeek);
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}
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if (newWeek && !firstTurn)
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{
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auto [specialWeek, creatureID] = pickWeekType(newMonth);
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n.specialWeek = specialWeek;
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n.creatureid = creatureID;
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}
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n.heroesMana = updateHeroesManaPoints();
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n.heroesMovement = updateHeroesMovementPoints();
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if (newWeek)
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{
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for (CGTownInstance *t : gameHandler->gameState()->map->towns)
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n.availableCreatures.push_back(generateTownGrowth(t, n.specialWeek, n.creatureid, firstTurn));
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}
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if (newWeek)
|
||||
n.newRumor = pickNewRumor();
|
||||
|
||||
if (newWeek)
|
||||
{
|
||||
//new week info popup
|
||||
if (n.specialWeek != EWeekType::FIRST_WEEK)
|
||||
n.newWeekNotification = createInfoWindow(n.specialWeek, n.creatureid, newMonth);
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
void NewTurnProcessor::onNewTurn()
|
||||
{
|
||||
NewTurn n = generateNewTurnPack();
|
||||
|
||||
bool newWeek = gameHandler->getDate(Date::DAY_OF_WEEK) == 7; //day numbers are confusing, as day was not yet switched
|
||||
bool newMonth = gameHandler->getDate(Date::DAY_OF_MONTH) == 28;
|
||||
|
||||
gameHandler->sendAndApply(&n);
|
||||
|
||||
if (newWeek)
|
||||
{
|
||||
for (CGTownInstance *t : gameHandler->gameState()->map->towns)
|
||||
if (t->hasBuilt(BuildingSubID::PORTAL_OF_SUMMONING))
|
||||
gameHandler->setPortalDwelling(t, true, (n.specialWeek == EWeekType::PLAGUE ? true : false)); //set creatures for Portal of Summoning
|
||||
}
|
||||
|
||||
//spawn wandering monsters
|
||||
if (newMonth && (n.specialWeek == EWeekType::DOUBLE_GROWTH || n.specialWeek == EWeekType::DEITYOFFIRE))
|
||||
{
|
||||
gameHandler->spawnWanderingMonsters(n.creatureid);
|
||||
}
|
||||
|
||||
logGlobal->trace("Info about turn %d has been sent!", n.day);
|
||||
}
|
||||
|
@ -19,6 +19,8 @@ class ResourceSet;
|
||||
struct SetAvailableCreatures;
|
||||
struct SetMovePoints;
|
||||
struct SetMana;
|
||||
struct InfoWindow;
|
||||
struct NewTurn;
|
||||
VCMI_LIB_NAMESPACE_END
|
||||
|
||||
class CGameHandler;
|
||||
@ -26,8 +28,6 @@ class CGameHandler;
|
||||
class NewTurnProcessor : boost::noncopyable
|
||||
{
|
||||
CGameHandler * gameHandler;
|
||||
public:
|
||||
NewTurnProcessor(CGameHandler * gameHandler);
|
||||
|
||||
std::vector<SetMana> updateHeroesManaPoints();
|
||||
std::vector<SetMovePoints> updateHeroesMovementPoints();
|
||||
@ -35,8 +35,15 @@ public:
|
||||
ResourceSet generatePlayerIncome(PlayerColor playerID, bool newWeek);
|
||||
SetAvailableCreatures generateTownGrowth(const CGTownInstance * town, EWeekType weekType, CreatureID creatureWeek, bool firstDay);
|
||||
RumorState pickNewRumor();
|
||||
InfoWindow createInfoWindow(EWeekType weekType, CreatureID creatureWeek, bool newMonth);
|
||||
std::tuple<EWeekType, CreatureID> pickWeekType(bool newMonth);
|
||||
|
||||
NewTurn generateNewTurnPack();
|
||||
|
||||
public:
|
||||
NewTurnProcessor(CGameHandler * gameHandler);
|
||||
|
||||
void onNewTurn();
|
||||
void onPlayerTurnStarted(PlayerColor color);
|
||||
void onPlayerTurnEnded(PlayerColor color);
|
||||
};
|
||||
|
@ -91,7 +91,7 @@ public:
|
||||
void changeObjPos(ObjectInstanceID objid, int3 newPos, const PlayerColor & initiator) override {}
|
||||
void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override {} //when two heroes meet on adventure map
|
||||
void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, ETileVisibility mode) override {}
|
||||
void changeFogOfWar(std::unordered_set<int3> &tiles, PlayerColor player, ETileVisibility mode) override {}
|
||||
void changeFogOfWar(const std::unordered_set<int3> &tiles, PlayerColor player, ETileVisibility mode) override {}
|
||||
void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos) override {}
|
||||
|
||||
///useful callback methods
|
||||
|
Loading…
Reference in New Issue
Block a user