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Added missing files
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787
client/gui/MiscWidgets.cpp
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787
client/gui/MiscWidgets.cpp
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#include "StdInc.h"
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#include "MiscWidgets.h"
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#include "CGuiHandler.h"
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#include "CCursorHandler.h"
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#include "../CBitmapHandler.h"
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#include "../CPlayerInterface.h"
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#include "../CMessage.h"
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#include "../CGameInfo.h"
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#include "../CAdvmapInterface.h"
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#include "../CCastleInterface.h"
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#include "../../CCallback.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CModHandler.h"
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/*
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* MiscWidgets.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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void CSelWindow::selectionChange(unsigned to)
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{
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for (unsigned i=0;i<components.size();i++)
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{
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CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
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if (!pom)
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continue;
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pom->select(i==to);
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}
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redraw();
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}
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CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, QueryID askID)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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ID = askID;
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for(int i=0;i<Buttons.size();i++)
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{
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buttons.push_back(new CAdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
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if(!i && askID.getNum() >= 0)
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buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
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buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
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}
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text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
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buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
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buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
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if(buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
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buttons.back()->callback += boost::bind(&CCallback::selectionMade,LOCPLINT->cb.get(),0,askID);
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for(int i=0;i<comps.size();i++)
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{
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comps[i]->recActions = 255;
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addChild(comps[i]);
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components.push_back(comps[i]);
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comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
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if(i<9)
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comps[i]->assignedKeys.insert(SDLK_1+i);
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}
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CMessage::drawIWindow(this, Text, player);
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}
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void CSelWindow::madeChoice()
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{
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if(ID.getNum() < 0)
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return;
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int ret = -1;
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for (int i=0;i<components.size();i++)
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{
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if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
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{
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ret = i;
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}
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}
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LOCPLINT->cb->selectionMade(ret+1,ID);
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}
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CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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type |= BLOCK_ADV_HOTKEYS;
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ID = QueryID(-1);
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for(auto & Button : Buttons)
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{
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CAdventureMapButton *button = new CAdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Button.first);
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button->borderColor = Colors::METALLIC_GOLD;
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button->borderEnabled = true;
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button->callback.add(Button.second); //each button will close the window apart from call-defined actions
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buttons.push_back(button);
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}
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text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
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if(!text->slider)
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{
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text->resize(text->label->textSize);
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}
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if(buttons.size())
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{
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buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
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buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
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}
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for(auto & comp : comps)
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{
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comp->recActions = 0xff;
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addChild(comp);
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comp->recActions &= ~(SHOWALL | UPDATE);
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components.push_back(comp);
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}
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setDelComps(delComps);
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CMessage::drawIWindow(this,Text,player);
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}
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CInfoWindow::CInfoWindow()
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{
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ID = QueryID(-1);
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setDelComps(false);
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text = nullptr;
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}
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void CInfoWindow::close()
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{
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GH.popIntTotally(this);
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if(LOCPLINT)
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LOCPLINT->showingDialog->setn(false);
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}
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void CInfoWindow::show(SDL_Surface * to)
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{
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CIntObject::show(to);
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}
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CInfoWindow::~CInfoWindow()
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{
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if(!delComps)
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{
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for (auto & elem : components)
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removeChild(elem);
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}
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}
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void CInfoWindow::showAll(SDL_Surface * to)
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{
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CSimpleWindow::show(to);
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CIntObject::showAll(to);
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}
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void CInfoWindow::showInfoDialog(const std::string &text, const std::vector<CComponent *> *components, bool DelComps, PlayerColor player)
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{
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CInfoWindow * window = CInfoWindow::create(text, player, components, DelComps);
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GH.pushInt(window);
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}
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void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, PlayerColor player)
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{
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assert(!LOCPLINT || LOCPLINT->showingDialog->get());
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std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
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pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
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pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
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CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<CComponent*>(), pom, DelComps);
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for(auto & elem : onYes.funcs)
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temp->buttons[0]->callback += elem;
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for(auto & elem : onNo.funcs)
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temp->buttons[1]->callback += elem;
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GH.pushInt(temp);
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}
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void CInfoWindow::showOkDialog(const std::string & text, const std::vector<CComponent*> *components, const boost::function<void()> & onOk, bool delComps, PlayerColor player)
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{
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std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
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pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
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CInfoWindow * temp = new CInfoWindow(text, player, *components, pom, delComps);
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temp->buttons[0]->callback += onOk;
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GH.pushInt(temp);
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}
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CInfoWindow * CInfoWindow::create(const std::string &text, PlayerColor playerID /*= 1*/, const std::vector<CComponent*> *components /*= nullptr*/, bool DelComps)
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{
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std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
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pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
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CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<CComponent*>(), pom, DelComps);
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return ret;
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}
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std::string CInfoWindow::genText(std::string title, std::string description)
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{
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return std::string("{") + title + "}" + "\n\n" + description;
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}
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void CInfoWindow::setDelComps(bool DelComps)
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{
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delComps = DelComps;
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for(CComponent *comp : components)
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{
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if(delComps)
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comp->recActions |= DISPOSE;
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else
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comp->recActions &= ~DISPOSE;
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}
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}
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CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
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:free(Free),bitmap(Bitmap)
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{
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init(x, y);
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}
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CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
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: free(Free),bitmap(Bitmap)
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{
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switch(alignment)
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{
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case BOTTOMRIGHT:
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init(p.x - Bitmap->w, p.y - Bitmap->h);
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break;
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case CENTER:
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init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
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break;
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case TOPLEFT:
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init(p.x, p.y);
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break;
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default:
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assert(0); //not implemented
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}
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}
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CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
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{
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CCS->curh->hide();
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free=Free;
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bitmap=Bitmap;
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if(bitmap)
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{
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pos.x = screen->w/2 - bitmap->w/2;
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pos.y = screen->h/2 - bitmap->h/2;
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pos.h = bitmap->h;
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pos.w = bitmap->w;
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}
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}
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void CInfoPopup::close()
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{
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if(free)
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SDL_FreeSurface(bitmap);
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GH.popIntTotally(this);
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}
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void CInfoPopup::show(SDL_Surface * to)
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{
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blitAt(bitmap,pos.x,pos.y,to);
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}
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CInfoPopup::~CInfoPopup()
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{
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CCS->curh->show();
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}
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void CInfoPopup::init(int x, int y)
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{
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CCS->curh->hide();
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pos.x = x;
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pos.y = y;
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pos.h = bitmap->h;
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pos.w = bitmap->w;
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// Put the window back on screen if necessary
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vstd::amax(pos.x, 0);
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vstd::amax(pos.y, 0);
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vstd::amin(pos.x, screen->w - bitmap->w);
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vstd::amin(pos.y, screen->h - bitmap->h);
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}
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void CRClickPopup::clickRight(tribool down, bool previousState)
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{
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if(down)
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return;
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close();
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}
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void CRClickPopup::close()
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{
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GH.popIntTotally(this);
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}
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void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
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{
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PlayerColor player = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1); //if no player, then use blue
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CSimpleWindow * temp = new CInfoWindow(txt, player, comps);
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temp->center(Point(GH.current->motion)); //center on mouse
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temp->fitToScreen(10);
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auto rcpi = new CRClickPopupInt(temp,true);
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GH.pushInt(rcpi);
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}
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void CRClickPopup::createAndPush(const std::string &txt, CComponent * component)
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{
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CInfoWindow::TCompsInfo intComps;
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intComps.push_back(component);
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createAndPush(txt, intComps);
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}
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void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
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{
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CIntObject *iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
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if(iWin)
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GH.pushInt(iWin);
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else
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{
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if (adventureInt->curHero())
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CRClickPopup::createAndPush(obj->getHoverText(adventureInt->curHero()));
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else
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CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->playerID));
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}
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}
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CRClickPopup::CRClickPopup()
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{
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addUsedEvents(RCLICK);
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}
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CRClickPopup::~CRClickPopup()
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{
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}
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void CRClickPopupInt::show(SDL_Surface * to)
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{
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inner->show(to);
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}
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CRClickPopupInt::CRClickPopupInt( IShowActivatable *our, bool deleteInt )
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{
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CCS->curh->hide();
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inner = our;
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delInner = deleteInt;
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}
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CRClickPopupInt::~CRClickPopupInt()
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{
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if(delInner)
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delete inner;
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CCS->curh->show();
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}
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void CRClickPopupInt::showAll(SDL_Surface * to)
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{
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inner->showAll(to);
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}
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Point CInfoBoxPopup::toScreen(Point p)
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{
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vstd::abetween(p.x, adventureInt->terrain.pos.x + 100, adventureInt->terrain.pos.x + adventureInt->terrain.pos.w - 100);
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vstd::abetween(p.y, adventureInt->terrain.pos.y + 100, adventureInt->terrain.pos.y + adventureInt->terrain.pos.h - 100);
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return p;
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}
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CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town):
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CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
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{
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InfoAboutTown iah;
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LOCPLINT->cb->getTownInfo(town, iah);
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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new CTownTooltip(Point(9, 10), iah);
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}
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CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero):
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CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
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{
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InfoAboutHero iah;
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LOCPLINT->cb->getHeroInfo(hero, iah);
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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new CHeroTooltip(Point(9, 10), iah);
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}
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CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr):
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CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
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{
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InfoAboutTown iah;
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LOCPLINT->cb->getTownInfo(garr, iah);
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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new CArmyTooltip(Point(9, 10), iah);
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}
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CIntObject * CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
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{
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if(!specific)
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specific = adventureInt->selection;
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assert(specific);
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switch(specific->ID)
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{
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case Obj::HERO:
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return new CInfoBoxPopup(position, dynamic_cast<const CGHeroInstance *>(specific));
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case Obj::TOWN:
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return new CInfoBoxPopup(position, dynamic_cast<const CGTownInstance *>(specific));
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case Obj::GARRISON:
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case Obj::GARRISON2:
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return new CInfoBoxPopup(position, dynamic_cast<const CGGarrison *>(specific));
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default:
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return nullptr;
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}
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}
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void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
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{
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if((!down) && previousState)
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{
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std::vector<CComponent*> comp(1, createComponent());
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LOCPLINT->showInfoDialog(text, comp);
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}
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}
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LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
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: LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
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{
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}
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CComponent * LRClickableAreaWTextComp::createComponent() const
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{
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if(baseType >= 0)
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return new CComponent(CComponent::Etype(baseType), type, bonusValue);
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else
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return nullptr;
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}
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void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
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{
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if(down)
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{
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if(CComponent *comp = createComponent())
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{
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CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
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return;
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}
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}
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LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
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}
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CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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addUsedEvents(LCLICK | RCLICK | HOVER);
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pos.x += x; pos.w = 58;
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pos.y += y; pos.h = 64;
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if (hero)
|
||||
new CAnimImage("PortraitsLarge", hero->portrait);
|
||||
}
|
||||
|
||||
void CHeroArea::clickLeft(tribool down, bool previousState)
|
||||
{
|
||||
if((!down) && previousState && hero)
|
||||
LOCPLINT->openHeroWindow(hero);
|
||||
}
|
||||
|
||||
void CHeroArea::clickRight(tribool down, bool previousState)
|
||||
{
|
||||
if((!down) && previousState && hero)
|
||||
LOCPLINT->openHeroWindow(hero);
|
||||
}
|
||||
|
||||
void CHeroArea::hover(bool on)
|
||||
{
|
||||
if (on && hero)
|
||||
GH.statusbar->setText(hero->getObjectName());
|
||||
else
|
||||
GH.statusbar->clear();
|
||||
}
|
||||
|
||||
void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
|
||||
{
|
||||
if((!down) && previousState && town)
|
||||
{
|
||||
LOCPLINT->openTownWindow(town);
|
||||
if ( type == 2 )
|
||||
LOCPLINT->castleInt->builds->buildingClicked(BuildingID::VILLAGE_HALL);
|
||||
else if ( type == 3 && town->fortLevel() )
|
||||
LOCPLINT->castleInt->builds->buildingClicked(BuildingID::FORT);
|
||||
}
|
||||
}
|
||||
|
||||
void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
|
||||
{
|
||||
if((!down) && previousState && town)
|
||||
LOCPLINT->openTownWindow(town);//TODO: popup?
|
||||
}
|
||||
|
||||
LRClickableAreaOpenTown::LRClickableAreaOpenTown()
|
||||
: LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
|
||||
{
|
||||
}
|
||||
|
||||
void CMinorResDataBar::show(SDL_Surface * to)
|
||||
{
|
||||
}
|
||||
|
||||
void CMinorResDataBar::showAll(SDL_Surface * to)
|
||||
{
|
||||
blitAt(bg,pos.x,pos.y,to);
|
||||
for (Res::ERes i=Res::WOOD; i<=Res::GOLD; vstd::advance(i, 1))
|
||||
{
|
||||
std::string text = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(i));
|
||||
|
||||
graphics->fonts[FONT_SMALL]->renderTextCenter(to, text, Colors::WHITE, Point(pos.x + 50 + 76 * i, pos.y + pos.h/2));
|
||||
}
|
||||
std::vector<std::string> temp;
|
||||
|
||||
temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::MONTH)));
|
||||
temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::WEEK)));
|
||||
temp.push_back(boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK)));
|
||||
|
||||
std::string datetext = CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63]
|
||||
+ ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
|
||||
|
||||
graphics->fonts[FONT_SMALL]->renderTextCenter(to, CSDL_Ext::processStr(datetext,temp), Colors::WHITE, Point(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2));
|
||||
}
|
||||
|
||||
CMinorResDataBar::CMinorResDataBar()
|
||||
{
|
||||
bg = BitmapHandler::loadBitmap("KRESBAR.bmp");
|
||||
CSDL_Ext::setDefaultColorKey(bg);
|
||||
graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
|
||||
pos.x = 7;
|
||||
pos.y = 575;
|
||||
pos.w = bg->w;
|
||||
pos.h = bg->h;
|
||||
}
|
||||
|
||||
CMinorResDataBar::~CMinorResDataBar()
|
||||
{
|
||||
SDL_FreeSurface(bg);
|
||||
}
|
||||
|
||||
void CArmyTooltip::init(const InfoAboutArmy &army)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
|
||||
new CLabel(66, 2, FONT_SMALL, TOPLEFT, Colors::WHITE, army.name);
|
||||
|
||||
std::vector<Point> slotsPos;
|
||||
slotsPos.push_back(Point(36,73));
|
||||
slotsPos.push_back(Point(72,73));
|
||||
slotsPos.push_back(Point(108,73));
|
||||
slotsPos.push_back(Point(18,122));
|
||||
slotsPos.push_back(Point(54,122));
|
||||
slotsPos.push_back(Point(90,122));
|
||||
slotsPos.push_back(Point(126,122));
|
||||
|
||||
for(auto & slot : army.army)
|
||||
{
|
||||
if(slot.first.getNum() >= GameConstants::ARMY_SIZE)
|
||||
{
|
||||
logGlobal->warnStream() << "Warning: " << army.name << " has stack in slot " << slot.first;
|
||||
continue;
|
||||
}
|
||||
|
||||
new CAnimImage("CPRSMALL", slot.second.type->iconIndex, 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y);
|
||||
|
||||
std::string subtitle;
|
||||
if(army.army.isDetailed)
|
||||
subtitle = boost::lexical_cast<std::string>(slot.second.count);
|
||||
else
|
||||
{
|
||||
//if =0 - we have no information about stack size at all
|
||||
if (slot.second.count)
|
||||
subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
|
||||
}
|
||||
|
||||
new CLabel(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 41, FONT_TINY, CENTER, Colors::WHITE, subtitle);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy &army):
|
||||
CIntObject(0, pos)
|
||||
{
|
||||
init(army);
|
||||
}
|
||||
|
||||
CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
|
||||
CIntObject(0, pos)
|
||||
{
|
||||
init(InfoAboutArmy(army, true));
|
||||
}
|
||||
|
||||
void CHeroTooltip::init(const InfoAboutHero &hero)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
new CAnimImage("PortraitsLarge", hero.portrait, 0, 3, 2);
|
||||
|
||||
if(hero.details)
|
||||
{
|
||||
for (size_t i = 0; i < hero.details->primskills.size(); i++)
|
||||
new CLabel(75 + 28 * i, 58, FONT_SMALL, CENTER, Colors::WHITE,
|
||||
boost::lexical_cast<std::string>(hero.details->primskills[i]));
|
||||
|
||||
new CLabel(158, 98, FONT_TINY, CENTER, Colors::WHITE,
|
||||
boost::lexical_cast<std::string>(hero.details->mana));
|
||||
|
||||
new CAnimImage("IMRL22", hero.details->morale + 3, 0, 5, 74);
|
||||
new CAnimImage("ILCK22", hero.details->luck + 3, 0, 5, 91);
|
||||
}
|
||||
}
|
||||
|
||||
CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
|
||||
CArmyTooltip(pos, hero)
|
||||
{
|
||||
init(hero);
|
||||
}
|
||||
|
||||
CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
|
||||
CArmyTooltip(pos, InfoAboutHero(hero, true))
|
||||
{
|
||||
init(InfoAboutHero(hero, true));
|
||||
}
|
||||
|
||||
void CTownTooltip::init(const InfoAboutTown &town)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
|
||||
//order of icons in def: fort, citadel, castle, no fort
|
||||
size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
|
||||
|
||||
new CAnimImage("ITMCLS", fortIndex, 0, 105, 31);
|
||||
|
||||
assert(town.tType);
|
||||
|
||||
size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
|
||||
|
||||
new CAnimImage("itpt", iconIndex, 0, 3, 2);
|
||||
|
||||
if(town.details)
|
||||
{
|
||||
new CAnimImage("ITMTLS", town.details->hallLevel, 0, 67, 31);
|
||||
|
||||
if (town.details->goldIncome)
|
||||
new CLabel(157, 58, FONT_TINY, CENTER, Colors::WHITE,
|
||||
boost::lexical_cast<std::string>(town.details->goldIncome));
|
||||
|
||||
if(town.details->garrisonedHero) //garrisoned hero icon
|
||||
new CPicture("TOWNQKGH", 149, 76);
|
||||
|
||||
if(town.details->customRes)//silo is built
|
||||
{
|
||||
if (town.tType->primaryRes == Res::WOOD_AND_ORE )// wood & ore
|
||||
{
|
||||
new CAnimImage("SMALRES", Res::WOOD, 0, 7, 75);
|
||||
new CAnimImage("SMALRES", Res::ORE , 0, 7, 88);
|
||||
}
|
||||
else
|
||||
new CAnimImage("SMALRES", town.tType->primaryRes, 0, 7, 81);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown &town):
|
||||
CArmyTooltip(pos, town)
|
||||
{
|
||||
init(town);
|
||||
}
|
||||
|
||||
CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town):
|
||||
CArmyTooltip(pos, InfoAboutTown(town, true))
|
||||
{
|
||||
init(InfoAboutTown(town, true));
|
||||
}
|
||||
|
||||
|
||||
void MoraleLuckBox::set(const IBonusBearer *node)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
|
||||
const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
|
||||
const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
|
||||
const int componentType[] = {CComponent::luck, CComponent::morale};
|
||||
const int hoverTextBase[] = {7, 4};
|
||||
const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
|
||||
int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
|
||||
|
||||
int mrlt = -9;
|
||||
TModDescr mrl;
|
||||
|
||||
if (node)
|
||||
{
|
||||
node->getModifiersWDescr(mrl, bonusType[morale]);
|
||||
bonusValue = (node->*getValue[morale])();
|
||||
}
|
||||
else
|
||||
bonusValue = 0;
|
||||
|
||||
mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
|
||||
hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
|
||||
baseType = componentType[morale];
|
||||
text = CGI->generaltexth->arraytxt[textId[morale]];
|
||||
boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
|
||||
if (!mrl.size())
|
||||
text += CGI->generaltexth->arraytxt[noneTxtId];
|
||||
else
|
||||
{
|
||||
//it's a creature window
|
||||
if ((morale && node->hasBonusOfType(Bonus::UNDEAD)) ||
|
||||
node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING))
|
||||
{
|
||||
text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
|
||||
}
|
||||
else
|
||||
{
|
||||
for(auto & elem : mrl)
|
||||
{
|
||||
if (elem.first) //no bonuses with value 0
|
||||
text += "\n" + elem.second;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string imageName;
|
||||
if (small)
|
||||
imageName = morale ? "IMRL30": "ILCK30";
|
||||
else
|
||||
imageName = morale ? "IMRL42" : "ILCK42";
|
||||
|
||||
delete image;
|
||||
image = new CAnimImage(imageName, bonusValue + 3);
|
||||
image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
|
||||
}
|
||||
|
||||
MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small):
|
||||
image(nullptr),
|
||||
morale(Morale),
|
||||
small(Small)
|
||||
{
|
||||
bonusValue = 0;
|
||||
pos = r + pos;
|
||||
}
|
||||
|
||||
CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
pos.x+=x;
|
||||
pos.y+=y;
|
||||
|
||||
TFaction faction = cre->faction;
|
||||
|
||||
assert(CGI->townh->factions.size() > faction);
|
||||
|
||||
if(Big)
|
||||
bg = new CPicture(CGI->townh->factions[faction]->creatureBg130);
|
||||
else
|
||||
bg = new CPicture(CGI->townh->factions[faction]->creatureBg120);
|
||||
bg->needRefresh = true;
|
||||
anim = new CCreatureAnim(0, 0, cre->animDefName, Rect());
|
||||
anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
|
||||
anim->startPreview(cre->hasBonusOfType(Bonus::SIEGE_WEAPON));
|
||||
|
||||
pos.w = bg->pos.w;
|
||||
pos.h = bg->pos.h;
|
||||
}
|
210
client/gui/MiscWidgets.h
Normal file
210
client/gui/MiscWidgets.h
Normal file
@ -0,0 +1,210 @@
|
||||
#pragma once
|
||||
|
||||
#include "CIntObjectClasses.h"
|
||||
#include "CComponent.h"
|
||||
|
||||
/*
|
||||
* MiscWidgets.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
class CCreatureAnim;
|
||||
class CComponent;
|
||||
class CGGarrison;
|
||||
class CSelectableComponent;
|
||||
class InfoAboutArmy;
|
||||
class CArmedInstance;
|
||||
class IBonusBearer;
|
||||
|
||||
/// text + comp. + ok button
|
||||
class CInfoWindow : public CSimpleWindow
|
||||
{ //window able to delete its components when closed
|
||||
bool delComps; //whether comps will be deleted
|
||||
|
||||
public:
|
||||
typedef std::vector<std::pair<std::string,CFunctionList<void()> > > TButtonsInfo;
|
||||
typedef std::vector<CComponent*> TCompsInfo;
|
||||
QueryID ID; //for identification
|
||||
CTextBox *text;
|
||||
std::vector<CAdventureMapButton *> buttons;
|
||||
std::vector<CComponent*> components;
|
||||
CSlider *slider;
|
||||
|
||||
void setDelComps(bool DelComps);
|
||||
virtual void close();
|
||||
|
||||
void show(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to);
|
||||
void sliderMoved(int to);
|
||||
|
||||
CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo &comps = TCompsInfo(), const TButtonsInfo &Buttons = TButtonsInfo(), bool delComps = true); //c-tor
|
||||
CInfoWindow(); //c-tor
|
||||
~CInfoWindow(); //d-tor
|
||||
|
||||
//use only before the game starts! (showYesNoDialog in LOCPLINT must be used then)
|
||||
static void showInfoDialog( const std::string & text, const std::vector<CComponent*> *components, bool DelComps = true, PlayerColor player = PlayerColor(1));
|
||||
static void showOkDialog(const std::string & text, const std::vector<CComponent*> *components, const boost::function<void()> & onOk, bool delComps = true, PlayerColor player = PlayerColor(1));
|
||||
static void showYesNoDialog( const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps = true, PlayerColor player = PlayerColor(1));
|
||||
static CInfoWindow *create(const std::string &text, PlayerColor playerID = PlayerColor(1), const std::vector<CComponent*> *components = nullptr, bool DelComps = false);
|
||||
|
||||
/// create text from title and description: {title}\n\n description
|
||||
static std::string genText(std::string title, std::string description);
|
||||
};
|
||||
|
||||
/// popup displayed on R-click
|
||||
class CRClickPopup : public CIntObject
|
||||
{
|
||||
public:
|
||||
virtual void close();
|
||||
void clickRight(tribool down, bool previousState);
|
||||
|
||||
CRClickPopup();
|
||||
virtual ~CRClickPopup(); //d-tor
|
||||
|
||||
static CIntObject* createInfoWin(Point position, const CGObjectInstance * specific);
|
||||
static void createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps = CInfoWindow::TCompsInfo());
|
||||
static void createAndPush(const std::string &txt, CComponent * component);
|
||||
static void createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment = BOTTOMRIGHT);
|
||||
};
|
||||
|
||||
/// popup displayed on R-click
|
||||
class CRClickPopupInt : public CRClickPopup
|
||||
{
|
||||
public:
|
||||
IShowActivatable *inner;
|
||||
bool delInner;
|
||||
|
||||
void show(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to);
|
||||
CRClickPopupInt(IShowActivatable *our, bool deleteInt); //c-tor
|
||||
virtual ~CRClickPopupInt(); //d-tor
|
||||
};
|
||||
|
||||
class CInfoPopup : public CRClickPopup
|
||||
{
|
||||
public:
|
||||
bool free; //TODO: comment me
|
||||
SDL_Surface * bitmap; //popup background
|
||||
void close();
|
||||
void show(SDL_Surface * to);
|
||||
CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free=false); //c-tor
|
||||
CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free=false); //c-tor
|
||||
CInfoPopup(SDL_Surface * Bitmap = nullptr, bool Free = false); //default c-tor
|
||||
|
||||
void init(int x, int y);
|
||||
~CInfoPopup(); //d-tor
|
||||
};
|
||||
|
||||
/// popup on adventure map for town\hero objects
|
||||
class CInfoBoxPopup : public CWindowObject
|
||||
{
|
||||
Point toScreen(Point pos);
|
||||
public:
|
||||
CInfoBoxPopup(Point position, const CGTownInstance * town);
|
||||
CInfoBoxPopup(Point position, const CGHeroInstance * hero);
|
||||
CInfoBoxPopup(Point position, const CGGarrison * garr);
|
||||
};
|
||||
|
||||
/// component selection window
|
||||
class CSelWindow : public CInfoWindow
|
||||
{ //warning - this window deletes its components by closing!
|
||||
public:
|
||||
void selectionChange(unsigned to);
|
||||
void madeChoice(); //looks for selected component and calls callback
|
||||
CSelWindow(const std::string& text, PlayerColor player, int charperline ,const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, QueryID askID); //c-tor
|
||||
CSelWindow(){}; //c-tor
|
||||
//notification - this class inherits important destructor from CInfoWindow
|
||||
};
|
||||
|
||||
/// base class for hero/town/garrison tooltips
|
||||
class CArmyTooltip : public CIntObject
|
||||
{
|
||||
void init(const InfoAboutArmy &army);
|
||||
public:
|
||||
CArmyTooltip(Point pos, const InfoAboutArmy &army);
|
||||
CArmyTooltip(Point pos, const CArmedInstance * army);
|
||||
};
|
||||
|
||||
/// Class for hero tooltip. Does not have any background!
|
||||
/// background for infoBox: ADSTATHR
|
||||
/// background for tooltip: HEROQVBK
|
||||
class CHeroTooltip : public CArmyTooltip
|
||||
{
|
||||
void init(const InfoAboutHero &hero);
|
||||
public:
|
||||
CHeroTooltip(Point pos, const InfoAboutHero &hero);
|
||||
CHeroTooltip(Point pos, const CGHeroInstance * hero);
|
||||
};
|
||||
|
||||
/// Class for town tooltip. Does not have any background!
|
||||
/// background for infoBox: ADSTATCS
|
||||
/// background for tooltip: TOWNQVBK
|
||||
class CTownTooltip : public CArmyTooltip
|
||||
{
|
||||
void init(const InfoAboutTown &town);
|
||||
public:
|
||||
CTownTooltip(Point pos, const InfoAboutTown &town);
|
||||
CTownTooltip(Point pos, const CGTownInstance * town);
|
||||
};
|
||||
|
||||
/// draws picture with creature on background, use Animated=true to get animation
|
||||
class CCreaturePic : public CIntObject
|
||||
{
|
||||
private:
|
||||
CPicture *bg;
|
||||
CCreatureAnim *anim; //displayed animation
|
||||
|
||||
public:
|
||||
CCreaturePic(int x, int y, const CCreature *cre, bool Big=true, bool Animated=true); //c-tor
|
||||
};
|
||||
|
||||
/// Resource bar like that at the bottom of the adventure map screen
|
||||
class CMinorResDataBar : public CIntObject
|
||||
{
|
||||
public:
|
||||
SDL_Surface *bg; //background bitmap
|
||||
void show(SDL_Surface * to);
|
||||
void showAll(SDL_Surface * to);
|
||||
CMinorResDataBar(); //c-tor
|
||||
~CMinorResDataBar(); //d-tor
|
||||
};
|
||||
|
||||
class MoraleLuckBox : public LRClickableAreaWTextComp
|
||||
{
|
||||
CAnimImage *image;
|
||||
public:
|
||||
bool morale; //true if morale, false if luck
|
||||
bool small;
|
||||
|
||||
void set(const IBonusBearer *node);
|
||||
|
||||
MoraleLuckBox(bool Morale, const Rect &r, bool Small=false);
|
||||
};
|
||||
|
||||
/// Opens hero window by left-clicking on it
|
||||
class CHeroArea: public CIntObject
|
||||
{
|
||||
const CGHeroInstance * hero;
|
||||
public:
|
||||
|
||||
CHeroArea(int x, int y, const CGHeroInstance * _hero);
|
||||
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
void hover(bool on);
|
||||
};
|
||||
|
||||
/// Opens town screen by left-clicking on it
|
||||
class LRClickableAreaOpenTown: public LRClickableAreaWTextComp
|
||||
{
|
||||
public:
|
||||
const CGTownInstance * town;
|
||||
void clickLeft(tribool down, bool previousState);
|
||||
void clickRight(tribool down, bool previousState);
|
||||
LRClickableAreaOpenTown();
|
||||
};
|
Loading…
Reference in New Issue
Block a user