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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00

Moved Modificators to separate folder

This commit is contained in:
Tomasz Zieliński 2023-05-20 10:17:37 +02:00
parent 5f99facd8f
commit cf0515dcd3
36 changed files with 181 additions and 181 deletions

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@ -122,24 +122,24 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/rmg/TileInfo.cpp
${MAIN_LIB_DIR}/rmg/Zone.cpp
${MAIN_LIB_DIR}/rmg/Functions.cpp
${MAIN_LIB_DIR}/rmg/Modificator.cpp
${MAIN_LIB_DIR}/rmg/ObjectManager.cpp
${MAIN_LIB_DIR}/rmg/ObjectDistributor.cpp
${MAIN_LIB_DIR}/rmg/RoadPlacer.cpp
${MAIN_LIB_DIR}/rmg/TreasurePlacer.cpp
${MAIN_LIB_DIR}/rmg/QuestArtifactPlacer.cpp
${MAIN_LIB_DIR}/rmg/RmgMap.cpp
${MAIN_LIB_DIR}/rmg/ConnectionsPlacer.cpp
${MAIN_LIB_DIR}/rmg/WaterAdopter.cpp
${MAIN_LIB_DIR}/rmg/MinePlacer.cpp
${MAIN_LIB_DIR}/rmg/TownPlacer.cpp
${MAIN_LIB_DIR}/rmg/WaterProxy.cpp
${MAIN_LIB_DIR}/rmg/WaterRoutes.cpp
${MAIN_LIB_DIR}/rmg/RockPlacer.cpp
${MAIN_LIB_DIR}/rmg/RockFiller.cpp
${MAIN_LIB_DIR}/rmg/ObstaclePlacer.cpp
${MAIN_LIB_DIR}/rmg/RiverPlacer.cpp
${MAIN_LIB_DIR}/rmg/TerrainPainter.cpp
${MAIN_LIB_DIR}/rmg/modificators/Modificator.cpp
${MAIN_LIB_DIR}/rmg/modificators/ObjectManager.cpp
${MAIN_LIB_DIR}/rmg/modificators/ObjectDistributor.cpp
${MAIN_LIB_DIR}/rmg/modificators/RoadPlacer.cpp
${MAIN_LIB_DIR}/rmg/modificators/TreasurePlacer.cpp
${MAIN_LIB_DIR}/rmg/modificators/QuestArtifactPlacer.cpp
${MAIN_LIB_DIR}/rmg/modificators/ConnectionsPlacer.cpp
${MAIN_LIB_DIR}/rmg/modificators/WaterAdopter.cpp
${MAIN_LIB_DIR}/rmg/modificators/MinePlacer.cpp
${MAIN_LIB_DIR}/rmg/modificators/TownPlacer.cpp
${MAIN_LIB_DIR}/rmg/modificators/WaterProxy.cpp
${MAIN_LIB_DIR}/rmg/modificators/WaterRoutes.cpp
${MAIN_LIB_DIR}/rmg/modificators/RockPlacer.cpp
${MAIN_LIB_DIR}/rmg/modificators/RockFiller.cpp
${MAIN_LIB_DIR}/rmg/modificators/ObstaclePlacer.cpp
${MAIN_LIB_DIR}/rmg/modificators/RiverPlacer.cpp
${MAIN_LIB_DIR}/rmg/modificators/TerrainPainter.cpp
${MAIN_LIB_DIR}/rmg/threadpool/MapProxy.cpp
${MAIN_LIB_DIR}/serializer/BinaryDeserializer.cpp
@ -410,26 +410,26 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
${MAIN_LIB_DIR}/rmg/CZonePlacer.h
${MAIN_LIB_DIR}/rmg/TileInfo.h
${MAIN_LIB_DIR}/rmg/Zone.h
${MAIN_LIB_DIR}/rmg/Functions.h
${MAIN_LIB_DIR}/rmg/Modificator.h
${MAIN_LIB_DIR}/rmg/ObjectManager.h
${MAIN_LIB_DIR}/rmg/ObjectDistributor.h
${MAIN_LIB_DIR}/rmg/RoadPlacer.h
${MAIN_LIB_DIR}/rmg/TreasurePlacer.h
${MAIN_LIB_DIR}/rmg/QuestArtifactPlacer.h
${MAIN_LIB_DIR}/rmg/RmgMap.h
${MAIN_LIB_DIR}/rmg/ConnectionsPlacer.h
${MAIN_LIB_DIR}/rmg/WaterAdopter.h
${MAIN_LIB_DIR}/rmg/MinePlacer.h
${MAIN_LIB_DIR}/rmg/TownPlacer.h
${MAIN_LIB_DIR}/rmg/WaterProxy.h
${MAIN_LIB_DIR}/rmg/WaterRoutes.h
${MAIN_LIB_DIR}/rmg/RockPlacer.h
${MAIN_LIB_DIR}/rmg/RockFiller.h
${MAIN_LIB_DIR}/rmg/ObstaclePlacer.h
${MAIN_LIB_DIR}/rmg/RiverPlacer.h
${MAIN_LIB_DIR}/rmg/TerrainPainter.h
${MAIN_LIB_DIR}/rmg/float3.h
${MAIN_LIB_DIR}/rmg/Functions.h
${MAIN_LIB_DIR}/rmg/modificators/Modificator.h
${MAIN_LIB_DIR}/rmg/modificators/ObjectManager.h
${MAIN_LIB_DIR}/rmg/modificators/ObjectDistributor.h
${MAIN_LIB_DIR}/rmg/modificators/RoadPlacer.h
${MAIN_LIB_DIR}/rmg/modificators/TreasurePlacer.h
${MAIN_LIB_DIR}/rmg/modificators/QuestArtifactPlacer.h
${MAIN_LIB_DIR}/rmg/modificators/ConnectionsPlacer.h
${MAIN_LIB_DIR}/rmg/modificators/WaterAdopter.h
${MAIN_LIB_DIR}/rmg/modificators/MinePlacer.h
${MAIN_LIB_DIR}/rmg/modificators/TownPlacer.h
${MAIN_LIB_DIR}/rmg/modificators/WaterProxy.h
${MAIN_LIB_DIR}/rmg/modificators/WaterRoutes.h
${MAIN_LIB_DIR}/rmg/modificators/RockPlacer.h
${MAIN_LIB_DIR}/rmg/modificators/RockFiller.h
${MAIN_LIB_DIR}/rmg/modificators/ObstaclePlacer.h
${MAIN_LIB_DIR}/rmg/modificators/RiverPlacer.h
${MAIN_LIB_DIR}/rmg/modificators/TerrainPainter.h
${MAIN_LIB_DIR}/rmg/threadpool/BlockingQueue.h
${MAIN_LIB_DIR}/rmg/threadpool/ThreadPool.h
${MAIN_LIB_DIR}/rmg/threadpool/MapProxy.h

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@ -10,18 +10,18 @@
#include "StdInc.h"
#include "ConnectionsPlacer.h"
#include "CMapGenerator.h"
#include "RmgMap.h"
#include "../TerrainHandler.h"
#include "../mapping/CMap.h"
#include "../mapping/CMapEditManager.h"
#include "../mapObjects/CObjectClassesHandler.h"
#include "RmgPath.h"
#include "RmgObject.h"
#include "../CMapGenerator.h"
#include "../RmgMap.h"
#include "../../TerrainHandler.h"
#include "../../mapping/CMap.h"
#include "../../mapping/CMapEditManager.h"
#include "../../mapObjects/CObjectClassesHandler.h"
#include "../RmgPath.h"
#include "../RmgObject.h"
#include "ObjectManager.h"
#include "Functions.h"
#include "../Functions.h"
#include "RoadPlacer.h"
#include "TileInfo.h"
#include "../TileInfo.h"
#include "WaterAdopter.h"
#include "WaterProxy.h"
#include "TownPlacer.h"

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@ -9,8 +9,8 @@
*/
#pragma once
#include "Zone.h"
#include "RmgArea.h"
#include "../Zone.h"
#include "../RmgArea.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -8,19 +8,19 @@
#include "MinePlacer.h"
#include "TownPlacer.h"
#include "ConnectionsPlacer.h"
#include "CMapGenerator.h"
#include "RmgMap.h"
#include "../mapping/CMap.h"
#include "../mapping/CMapEditManager.h"
#include "../mapObjects/CObjectClassesHandler.h"
#include "../spells/CSpellHandler.h" //for choosing random spells
#include "RmgPath.h"
#include "RmgObject.h"
#include "../CMapGenerator.h"
#include "../RmgMap.h"
#include "../../mapping/CMap.h"
#include "../../mapping/CMapEditManager.h"
#include "../../mapObjects/CObjectClassesHandler.h"
#include "../../spells/CSpellHandler.h" //for choosing random spells
#include "../RmgPath.h"
#include "../RmgObject.h"
#include "ObjectManager.h"
#include "Functions.h"
#include "../Functions.h"
#include "RoadPlacer.h"
#include "WaterAdopter.h"
#include "TileInfo.h"
#include "../TileInfo.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -8,7 +8,7 @@
*
*/
#pragma once
#include "Zone.h"
#include "../Zone.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -9,11 +9,11 @@
*/
#include "Modificator.h"
#include "Functions.h"
#include "CMapGenerator.h"
#include "RmgMap.h"
#include "../CStopWatch.h"
#include "../mapping/CMap.h"
#include "../Functions.h"
#include "../CMapGenerator.h"
#include "../RmgMap.h"
#include "../../CStopWatch.h"
#include "../../mapping/CMap.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -10,10 +10,10 @@
#pragma once
#include "../GameConstants.h"
#include "../int3.h"
#include "Zone.h"
#include "threadpool/MapProxy.h"
#include "../../GameConstants.h"
#include "../../int3.h"
#include "../Zone.h"
#include "../threadpool/MapProxy.h"
class RmgMap;
class CMapGenerator;

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@ -10,9 +10,9 @@
#include "StdInc.h"
#include "ObjectManager.h"
#include "CMapGenerator.h"
#include "TileInfo.h"
#include "RmgMap.h"
#include "../CMapGenerator.h"
#include "../TileInfo.h"
#include "../RmgMap.h"
#include "RoadPlacer.h"
#include "RiverPlacer.h"
#include "WaterAdopter.h"
@ -21,13 +21,13 @@
#include "MinePlacer.h"
#include "TreasurePlacer.h"
#include "QuestArtifactPlacer.h"
#include "../CCreatureHandler.h"
#include "../mapObjects/CommonConstructors.h"
#include "../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
#include "../mapping/CMap.h"
#include "../mapping/CMapEditManager.h"
#include "Functions.h"
#include "RmgObject.h"
#include "../../CCreatureHandler.h"
#include "../../mapObjects/CommonConstructors.h"
#include "../../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
#include "../../mapping/CMap.h"
#include "../../mapping/CMapEditManager.h"
#include "../Functions.h"
#include "../RmgObject.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -10,8 +10,8 @@
#pragma once
#include "Zone.h"
#include "RmgObject.h"
#include "../Zone.h"
#include "../RmgObject.h"
#include <boost/heap/priority_queue.hpp> //A*
VCMI_LIB_NAMESPACE_BEGIN

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@ -17,13 +17,13 @@
#include "WaterProxy.h"
#include "RoadPlacer.h"
#include "RiverPlacer.h"
#include "RmgMap.h"
#include "CMapGenerator.h"
#include "../CRandomGenerator.h"
#include "Functions.h"
#include "../mapping/CMapEditManager.h"
#include "../mapping/CMap.h"
#include "../mapping/ObstacleProxy.h"
#include "../RmgMap.h"
#include "../CMapGenerator.h"
#include "../../CRandomGenerator.h"
#include "../Functions.h"
#include "../../mapping/CMapEditManager.h"
#include "../../mapping/CMap.h"
#include "../../mapping/ObstacleProxy.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -11,7 +11,7 @@
#pragma once
#include "Modificator.h"
#include "../mapping/ObstacleProxy.h"
#include "../../mapping/ObstacleProxy.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -11,14 +11,14 @@
#include "StdInc.h"
#include "QuestArtifactPlacer.h"
#include "CMapGenerator.h"
#include "RmgMap.h"
#include "../CMapGenerator.h"
#include "../RmgMap.h"
#include "TreasurePlacer.h"
#include "CZonePlacer.h"
#include "../VCMI_Lib.h"
#include "../mapObjects/CObjectHandler.h"
#include "../mapObjects/CommonConstructors.h"
#include "../mapObjects/MapObjects.h"
#include "../CZonePlacer.h"
#include "../../VCMI_Lib.h"
#include "../../mapObjects/CObjectHandler.h"
#include "../../mapObjects/CommonConstructors.h"
#include "../../mapObjects/MapObjects.h"
void QuestArtifactPlacer::process()
{

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@ -9,9 +9,9 @@
*/
#pragma once
#include "Zone.h"
#include "Functions.h"
#include "../mapObjects/ObjectTemplate.h"
#include "../Zone.h"
#include "../Functions.h"
#include "../../mapObjects/ObjectTemplate.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -10,15 +10,15 @@
#include "StdInc.h"
#include "RiverPlacer.h"
#include "Functions.h"
#include "CMapGenerator.h"
#include "RmgMap.h"
#include "../RiverHandler.h"
#include "../TerrainHandler.h"
#include "../mapping/CMap.h"
#include "../mapping/CMapEditManager.h"
#include "../mapObjects/CObjectClassesHandler.h"
#include "RmgPath.h"
#include "../Functions.h"
#include "../CMapGenerator.h"
#include "../RmgMap.h"
#include "../../RiverHandler.h"
#include "../../TerrainHandler.h"
#include "../../mapping/CMap.h"
#include "../../mapping/CMapEditManager.h"
#include "../../mapObjects/CObjectClassesHandler.h"
#include "../RmgPath.h"
#include "ObjectManager.h"
#include "ObstaclePlacer.h"
#include "WaterProxy.h"

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@ -9,7 +9,7 @@
*/
#pragma once
#include "Zone.h"
#include "../Zone.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -12,13 +12,13 @@
#include "RoadPlacer.h"
#include "ObjectManager.h"
#include "ObstaclePlacer.h"
#include "Functions.h"
#include "CMapGenerator.h"
#include "RmgMap.h"
#include "threadpool/MapProxy.h"
#include "../mapping/CMapEditManager.h"
#include "../CModHandler.h"
#include "RmgPath.h"
#include "../Functions.h"
#include "../CMapGenerator.h"
#include "../RmgMap.h"
#include "../threadpool/MapProxy.h"
#include "../../mapping/CMapEditManager.h"
#include "../../CModHandler.h"
#include "../RmgPath.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -9,7 +9,7 @@
*/
#pragma once
#include "Zone.h"
#include "../Zone.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -14,13 +14,13 @@
#include "ObjectManager.h"
#include "RoadPlacer.h"
#include "RiverPlacer.h"
#include "RmgMap.h"
#include "CMapGenerator.h"
#include "Functions.h"
#include "../TerrainHandler.h"
#include "../CRandomGenerator.h"
#include "../mapping/CMapEditManager.h"
#include "TileInfo.h"
#include "../RmgMap.h"
#include "../CMapGenerator.h"
#include "../Functions.h"
#include "../../TerrainHandler.h"
#include "../../CRandomGenerator.h"
#include "../../mapping/CMapEditManager.h"
#include "../TileInfo.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -9,7 +9,7 @@
*/
#pragma once
#include "Zone.h"
#include "../Zone.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -10,20 +10,20 @@
#include "StdInc.h"
#include "TownPlacer.h"
#include "CMapGenerator.h"
#include "RmgMap.h"
#include "../mapping/CMap.h"
#include "../mapping/CMapEditManager.h"
#include "../mapObjects/CObjectClassesHandler.h"
#include "../spells/CSpellHandler.h" //for choosing random spells
#include "RmgPath.h"
#include "RmgObject.h"
#include "../CMapGenerator.h"
#include "../RmgMap.h"
#include "../../mapping/CMap.h"
#include "../../mapping/CMapEditManager.h"
#include "../../mapObjects/CObjectClassesHandler.h"
#include "../../spells/CSpellHandler.h" //for choosing random spells
#include "../RmgPath.h"
#include "../RmgObject.h"
#include "ObjectManager.h"
#include "Functions.h"
#include "../Functions.h"
#include "RoadPlacer.h"
#include "MinePlacer.h"
#include "WaterAdopter.h"
#include "TileInfo.h"
#include "../TileInfo.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -8,7 +8,7 @@
*
*/
#pragma once
#include "Zone.h"
#include "../Zone.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -10,21 +10,21 @@
#include "StdInc.h"
#include "TreasurePlacer.h"
#include "CMapGenerator.h"
#include "Functions.h"
#include "../CMapGenerator.h"
#include "../Functions.h"
#include "ObjectManager.h"
#include "RoadPlacer.h"
#include "ConnectionsPlacer.h"
#include "RmgMap.h"
#include "TileInfo.h"
#include "CZonePlacer.h"
#include "../RmgMap.h"
#include "../TileInfo.h"
#include "../CZonePlacer.h"
#include "QuestArtifactPlacer.h"
#include "../mapObjects/CommonConstructors.h"
#include "../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
#include "../CCreatureHandler.h"
#include "../spells/CSpellHandler.h" //for choosing random spells
#include "../mapping/CMap.h"
#include "../mapping/CMapEditManager.h"
#include "../../mapObjects/CommonConstructors.h"
#include "../../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
#include "../../CCreatureHandler.h"
#include "../../spells/CSpellHandler.h" //for choosing random spells
#include "../../mapping/CMap.h"
#include "../../mapping/CMapEditManager.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -9,8 +9,8 @@
*/
#pragma once
#include "Zone.h"
#include "../mapObjects/ObjectTemplate.h"
#include "../Zone.h"
#include "../../mapObjects/ObjectTemplate.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -10,20 +10,20 @@
#include "StdInc.h"
#include "WaterAdopter.h"
#include "CMapGenerator.h"
#include "RmgMap.h"
#include "../mapping/CMap.h"
#include "../mapping/CMapEditManager.h"
#include "../mapObjects/CObjectClassesHandler.h"
#include "RmgPath.h"
#include "RmgObject.h"
#include "../CMapGenerator.h"
#include "../RmgMap.h"
#include "../../mapping/CMap.h"
#include "../../mapping/CMapEditManager.h"
#include "../../mapObjects/CObjectClassesHandler.h"
#include "../RmgPath.h"
#include "../RmgObject.h"
#include "ObjectManager.h"
#include "Functions.h"
#include "../Functions.h"
#include "RoadPlacer.h"
#include "TreasurePlacer.h"
#include "TownPlacer.h"
#include "ConnectionsPlacer.h"
#include "TileInfo.h"
#include "../TileInfo.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -9,7 +9,7 @@
*/
#pragma once
#include "Zone.h"
#include "../Zone.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -10,23 +10,23 @@
#include "StdInc.h"
#include "WaterProxy.h"
#include "CMapGenerator.h"
#include "RmgMap.h"
#include "../TerrainHandler.h"
#include "../mapping/CMap.h"
#include "../mapping/CMapEditManager.h"
#include "../mapObjects/CObjectClassesHandler.h"
#include "RmgPath.h"
#include "RmgObject.h"
#include "../CMapGenerator.h"
#include "../RmgMap.h"
#include "../../TerrainHandler.h"
#include "../../mapping/CMap.h"
#include "../../mapping/CMapEditManager.h"
#include "../../mapObjects/CObjectClassesHandler.h"
#include "../RmgPath.h"
#include "../RmgObject.h"
#include "ObjectManager.h"
#include "Functions.h"
#include "../Functions.h"
#include "RoadPlacer.h"
#include "TreasurePlacer.h"
#include "TownPlacer.h"
#include "ConnectionsPlacer.h"
#include "TileInfo.h"
#include "../TileInfo.h"
#include "WaterAdopter.h"
#include "RmgArea.h"
#include "../RmgArea.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -9,7 +9,7 @@
*/
#pragma once
#include "Zone.h"
#include "../Zone.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -11,22 +11,22 @@
#include "StdInc.h"
#include "WaterRoutes.h"
#include "WaterProxy.h"
#include "CMapGenerator.h"
#include "RmgMap.h"
#include "../mapping/CMap.h"
#include "../mapping/CMapEditManager.h"
#include "../mapObjects/CObjectClassesHandler.h"
#include "RmgPath.h"
#include "RmgObject.h"
#include "../CMapGenerator.h"
#include "../RmgMap.h"
#include "../../mapping/CMap.h"
#include "../../mapping/CMapEditManager.h"
#include "../../mapObjects/CObjectClassesHandler.h"
#include "../RmgPath.h"
#include "../RmgObject.h"
#include "ObjectManager.h"
#include "Functions.h"
#include "../Functions.h"
#include "RoadPlacer.h"
#include "TreasurePlacer.h"
#include "TownPlacer.h"
#include "ConnectionsPlacer.h"
#include "TileInfo.h"
#include "../TileInfo.h"
#include "WaterAdopter.h"
#include "RmgArea.h"
#include "../RmgArea.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -9,7 +9,7 @@
*/
#pragma once
#include "Zone.h"
#include "../Zone.h"
VCMI_LIB_NAMESPACE_BEGIN

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@ -16,7 +16,7 @@
#include "../lib/mapping/CMapEditManager.h"
#include "../lib/TerrainHandler.h"
#include "../lib/mapObjects/CObjectClassesHandler.h"
#include "../lib/rmg/ObstaclePlacer.h"
#include "../lib/rmg/modificators/ObstaclePlacer.h"
#include "../lib/CSkillHandler.h"
#include "../lib/spells/CSpellHandler.h"
#include "../lib/CHeroHandler.h"