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Moved Modificators to separate folder
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270
lib/rmg/modificators/WaterAdopter.cpp
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270
lib/rmg/modificators/WaterAdopter.cpp
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/*
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* WaterAdopter.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "WaterAdopter.h"
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#include "../CMapGenerator.h"
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#include "../RmgMap.h"
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#include "../../mapping/CMap.h"
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#include "../../mapping/CMapEditManager.h"
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#include "../../mapObjects/CObjectClassesHandler.h"
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#include "../RmgPath.h"
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#include "../RmgObject.h"
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#include "ObjectManager.h"
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#include "../Functions.h"
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#include "RoadPlacer.h"
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#include "TreasurePlacer.h"
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#include "TownPlacer.h"
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#include "ConnectionsPlacer.h"
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#include "../TileInfo.h"
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VCMI_LIB_NAMESPACE_BEGIN
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void WaterAdopter::process()
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{
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createWater(map.getMapGenOptions().getWaterContent());
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}
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void WaterAdopter::init()
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{
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//make dependencies
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DEPENDENCY(TownPlacer);
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POSTFUNCTION(ConnectionsPlacer);
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POSTFUNCTION(TreasurePlacer);
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}
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void WaterAdopter::createWater(EWaterContent::EWaterContent waterContent)
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{
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if(waterContent == EWaterContent::NONE || zone.isUnderground() || zone.getType() == ETemplateZoneType::WATER)
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return; //do nothing
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distanceMap = zone.area().computeDistanceMap(reverseDistanceMap);
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//add border tiles as water for ISLANDS
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if(waterContent == EWaterContent::ISLANDS)
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{
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waterArea.unite(collectDistantTiles(zone, zone.getSize() + 1));
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waterArea.unite(zone.area().getBorder());
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}
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//protect some parts from water for NORMAL
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if(waterContent == EWaterContent::NORMAL)
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{
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waterArea.unite(collectDistantTiles(zone, zone.getSize() - 1));
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auto sliceStart = RandomGeneratorUtil::nextItem(reverseDistanceMap[0], generator.rand);
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auto sliceEnd = RandomGeneratorUtil::nextItem(reverseDistanceMap[0], generator.rand);
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//at least 25% without water
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bool endPassed = false;
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for(int counter = 0; counter < reverseDistanceMap[0].size() / 4 || !endPassed; ++sliceStart, ++counter)
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{
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if(sliceStart == reverseDistanceMap[0].end())
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sliceStart = reverseDistanceMap[0].begin();
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if(sliceStart == sliceEnd)
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endPassed = true;
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noWaterArea.add(*sliceStart);
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}
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rmg::Area noWaterSlice;
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for(int i = 1; i < reverseDistanceMap.size(); ++i)
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{
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for(const auto & t : reverseDistanceMap[i])
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{
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if(noWaterArea.distanceSqr(t) < 3)
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noWaterSlice.add(t);
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}
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noWaterArea.unite(noWaterSlice);
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}
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}
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//generating some irregularity of coast
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int coastIdMax = sqrt(reverseDistanceMap.size()); //size of coastTilesMap shows the most distant tile from water
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assert(coastIdMax > 0);
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std::list<int3> tilesQueue;
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rmg::Tileset tilesChecked;
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for(int coastId = coastIdMax; coastId >= 0; --coastId)
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{
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//amount of iterations shall be proportion of coast perimeter
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const int coastLength = reverseDistanceMap[coastId].size() / (coastId + 3);
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for(int coastIter = 0; coastIter < coastLength; ++coastIter)
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{
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int3 tile = *RandomGeneratorUtil::nextItem(reverseDistanceMap[coastId], generator.rand);
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if(tilesChecked.find(tile) != tilesChecked.end())
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continue;
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if(map.isUsed(tile) || map.isFree(tile)) //prevent placing water nearby town
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continue;
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tilesQueue.push_back(tile);
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tilesChecked.insert(tile);
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}
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}
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//if tile is marked as water - connect it with "big" water
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while(!tilesQueue.empty())
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{
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int3 src = tilesQueue.front();
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tilesQueue.pop_front();
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if(waterArea.contains(src))
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continue;
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waterArea.add(src);
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map.foreach_neighbour(src, [&src, this, &tilesChecked, &tilesQueue](const int3 & dst)
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{
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if(tilesChecked.count(dst))
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return;
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if(distanceMap[dst] >= 0 && distanceMap[src] - distanceMap[dst] == 1)
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{
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tilesQueue.push_back(dst);
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tilesChecked.insert(dst);
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}
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});
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}
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waterArea.subtract(noWaterArea);
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//start filtering of narrow places and coast atrifacts
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rmg::Area waterAdd;
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for(int coastId = 1; coastId <= coastIdMax; ++coastId)
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{
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for(const auto & tile : reverseDistanceMap[coastId])
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{
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//collect neighbout water tiles
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auto collectionLambda = [this](const int3 & t, std::set<int3> & outCollection)
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{
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if(waterArea.contains(t))
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{
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reverseDistanceMap[0].insert(t);
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outCollection.insert(t);
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}
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};
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std::set<int3> waterCoastDirect;
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std::set<int3> waterCoastDiag;
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map.foreachDirectNeighbour(tile, std::bind(collectionLambda, std::placeholders::_1, std::ref(waterCoastDirect)));
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map.foreachDiagonalNeighbour(tile, std::bind(collectionLambda, std::placeholders::_1, std::ref(waterCoastDiag)));
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int waterCoastDirectNum = waterCoastDirect.size();
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int waterCoastDiagNum = waterCoastDiag.size();
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//remove tiles which are mostly covered by water
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if(waterCoastDirectNum >= 3)
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{
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waterAdd.add(tile);
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continue;
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}
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if(waterCoastDiagNum == 4 && waterCoastDirectNum == 2)
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{
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waterAdd.add(tile);
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continue;
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}
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if(waterCoastDirectNum == 2 && waterCoastDiagNum >= 2)
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{
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int3 diagSum;
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int3 dirSum;
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for(const auto & i : waterCoastDiag)
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diagSum += i - tile;
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for(const auto & i : waterCoastDirect)
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dirSum += i - tile;
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if(diagSum == int3() || dirSum == int3())
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{
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waterAdd.add(tile);
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continue;
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}
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if(waterCoastDiagNum == 3 && diagSum != dirSum)
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{
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waterAdd.add(tile);
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continue;
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}
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}
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}
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}
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waterArea.unite(waterAdd);
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//filtering tiny "lakes"
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for(const auto & tile : reverseDistanceMap[0]) //now it's only coast-water tiles
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{
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if(!waterArea.contains(tile)) //for ground tiles
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continue;
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std::vector<int3> groundCoast;
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map.foreachDirectNeighbour(tile, [this, &groundCoast](const int3 & t)
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{
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if(!waterArea.contains(t) && zone.area().contains(t)) //for ground tiles of same zone
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{
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groundCoast.push_back(t);
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}
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});
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if(groundCoast.size() >= 3)
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{
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waterArea.erase(tile);
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}
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else
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{
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if(groundCoast.size() == 2)
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{
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if(groundCoast[0] + groundCoast[1] == int3())
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{
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waterArea.erase(tile);
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}
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}
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}
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}
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{
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Zone::Lock waterLock(map.getZones()[waterZoneId]->areaMutex);
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map.getZones()[waterZoneId]->area().unite(waterArea);
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}
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Zone::Lock lock(zone.areaMutex);
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zone.area().subtract(waterArea);
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zone.areaPossible().subtract(waterArea);
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distanceMap = zone.area().computeDistanceMap(reverseDistanceMap);
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}
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void WaterAdopter::setWaterZone(TRmgTemplateZoneId water)
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{
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waterZoneId = water;
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}
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rmg::Area WaterAdopter::getCoastTiles() const
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{
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if(reverseDistanceMap.empty())
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return rmg::Area();
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return rmg::Area(reverseDistanceMap.at(0));
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}
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char WaterAdopter::dump(const int3 & t)
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{
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if(noWaterArea.contains(t))
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return 'X';
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if(waterArea.contains(t))
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return '~';
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auto distanceMapIter = distanceMap.find(t);
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if(distanceMapIter != distanceMap.end())
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{
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if(distanceMapIter->second > 9)
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return '%';
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auto distStr = std::to_string(distanceMapIter->second);
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if(distStr.length() > 0)
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return distStr[0];
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}
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return Modificator::dump(t);
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}
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VCMI_LIB_NAMESPACE_END
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