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- replaced loadToIt with better H3 parser.
- moved hero class to heroes.json
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@ -43,7 +43,6 @@ using namespace boost::assign;
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std::map<int,std::map<int, std::vector<int> > > CGTeleport::objs;
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std::vector<std::pair<int, int> > CGTeleport::gates;
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IGameCallback * IObjectInterface::cb = NULL;
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DLL_LINKAGE void loadToIt(std::string &dest, const std::string &src, int &iter, int mode);
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extern boost::rand48 ran;
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std::map <ui8, std::set <ui8> > CGKeys::playerKeyMap;
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std::map <si32, std::vector<si32> > CGMagi::eyelist;
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