mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
- replaced loadToIt with better H3 parser.
- moved hero class to heroes.json
This commit is contained in:
parent
39d433c1c7
commit
cf15ca1cf0
File diff suppressed because it is too large
Load Diff
@ -240,14 +240,11 @@ void CArtHandler::loadArtifacts(bool onlyTxt)
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static std::map<char, CArtifact::EartClass> classes =
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map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);
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auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/ARTRAITS.TXT"));
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std::string buf((char*)textFile.first.get(), textFile.second);
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std::string dump, pom;
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int it=0;
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for(int i=0; i<2; ++i)
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{
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loadToIt(dump,buf,it,3);
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}
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CLegacyConfigParser parser("DATA/ARTRAITS.TXT");
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parser.endLine(); // header
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parser.endLine();
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VLC->generaltexth->artifNames.resize(GameConstants::ARTIFACTS_QUANTITY);
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VLC->generaltexth->artifDescriptions.resize(GameConstants::ARTIFACTS_QUANTITY);
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std::map<ui32,ui8>::iterator itr;
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@ -265,26 +262,25 @@ void CArtHandler::loadArtifacts(bool onlyTxt)
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}
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CArtifact &nart = *art;
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nart.id=i;
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loadToIt(VLC->generaltexth->artifNames[i],buf,it,4);
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loadToIt(pom,buf,it,4);
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nart.price=atoi(pom.c_str());
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VLC->generaltexth->artifNames[i] = parser.readString();
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nart.price= parser.readNumber();
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nart.possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
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nart.possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
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nart.possibleSlots[ArtBearer::COMMANDER];
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for(int j=0;j<slots.size();j++)
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{
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loadToIt(pom,buf,it,4);
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if(pom.size() && pom[0]=='x')
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if(parser.readString() == "x")
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nart.possibleSlots[ArtBearer::HERO].push_back(slots[j]);
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}
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loadToIt(pom,buf,it,4);
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nart.aClass = classes[pom[0]];
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nart.aClass = classes[parser.readString()[0]];
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//load description and remove quotation marks
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std::string &desc = VLC->generaltexth->artifDescriptions[i];
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loadToIt(desc,buf,it,3);
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if(desc[0] == '\"' && desc[desc.size()-1] == '\"')
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desc = desc.substr(1,desc.size()-2);
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VLC->generaltexth->artifDescriptions[i] = parser.readString();
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parser.endLine();
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if(onlyTxt)
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continue;
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@ -2,9 +2,9 @@
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#include "CBuildingHandler.h"
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#include "CGeneralTextHandler.h"
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#include "../lib/Filesystem/CResourceLoader.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/JsonNode.h"
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#include "VCMI_Lib.h"
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#include "Filesystem/CResourceLoader.h"
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#include "JsonNode.h"
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#include "GameConstants.h"
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/*
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@ -17,88 +17,78 @@
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*
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*/
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static ui32 readNr(std::string &in, int &it)
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CBuilding * readBuilding(CLegacyConfigParser & parser, int townID, int buildID)
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{
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int last=it;
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for(;last<in.size();last++)
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if(in[last]=='\t' || in[last]=='\n' || in[last]==' ' || in[last]=='\r' || in[last]=='\n')
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break;
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if(last==in.size())
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throw std::runtime_error("Cannot read number...");
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CBuilding * ret = new CBuilding;
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ret->tid = townID;
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ret->bid = buildID;
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for (size_t i=0; i< ret->resources.size(); i++)
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ret->resources[i] = parser.readNumber();
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std::istringstream ss(in.substr(it,last-it));
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it+=(1+last-it);
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ss >> last;
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return last;
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}
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static CBuilding * readBg(std::string &buf, int& it)
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{
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CBuilding * nb = new CBuilding();
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for(int res=0;res<7;res++)
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nb->resources[res] = readNr(buf,it);
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/*nb->refName = */readTo(buf,it,'\n');
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//reference name is omitted, it's seems to be useless
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return nb;
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parser.endLine();
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return ret;
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}
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void CBuildingHandler::loadBuildings()
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{
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auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/BUILDING.TXT"));
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std::string buf((char*)textFile.first.get(), textFile.second);
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std::string temp;
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int it=0; //buf iterator
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temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//read 2 lines of file info
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//read 9 special buildings for every faction
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CLegacyConfigParser parser("DATA/BUILDING.TXT");
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buildings.resize(GameConstants::F_NUMBER);
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for(int i=0;i<GameConstants::F_NUMBER;i++)
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parser.endLine(); // header
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parser.endLine();
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//Unique buildings
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for (size_t town=0; town<GameConstants::F_NUMBER; town++)
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{
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temp = readTo(buf,it,'\n');//read blank line and faction name
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temp = readTo(buf,it,'\n');
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for(int bg = 0; bg<9; bg++)
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parser.endLine(); //header
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parser.endLine();
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int buildID = 17;
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do
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{
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CBuilding *nb = readBg(buf,it);
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nb->tid = i;
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nb->bid = bg+17;
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buildings[i][bg+17] = nb;
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buildings[town][buildID] = readBuilding(parser, town, buildID);
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buildID++;
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}
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while (!parser.isNextEntryEmpty());
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}
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//reading 17 neutral (common) buildings
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temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//neutral buildings - skip 3 lines
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for(int bg = 0; bg<17; bg++)
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// Common buildings
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parser.endLine(); // header
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parser.endLine();
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parser.endLine();
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int buildID = 0;
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do
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{
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CBuilding *nb = readBg(buf,it);
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for(int f=0;f<GameConstants::F_NUMBER;f++)
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buildings[0][buildID] = readBuilding(parser, 0, buildID);
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for (size_t town=1; town<GameConstants::F_NUMBER; town++)
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{
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buildings[f][bg] = new CBuilding(*nb);
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buildings[f][bg]->tid = f;
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buildings[f][bg]->bid = bg;
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buildings[town][buildID] = new CBuilding(*buildings[0][buildID]);
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buildings[town][buildID]->tid = town;
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}
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delete nb;
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buildID++;
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}
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while (!parser.isNextEntryEmpty());
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parser.endLine(); //header
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parser.endLine();
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//Dwellings
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for (size_t town=0; town<GameConstants::F_NUMBER; town++)
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{
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parser.endLine(); //header
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parser.endLine();
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int buildID = 30;
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do
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{
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buildings[town][buildID] = readBuilding(parser, town, buildID);
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buildID++;
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}
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while (!parser.isNextEntryEmpty());
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}
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//create Grail entries
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for(int i=0; i<GameConstants::F_NUMBER; i++)
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buildings[i][26] = new CBuilding(i,26);
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//reading 14 per faction dwellings
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temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//dwellings - skip 2 lines
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for(int i=0;i<GameConstants::F_NUMBER;i++)
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{
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temp = readTo(buf,it,'\n');//read blank line
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temp = readTo(buf,it,'\n');// and faction name
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for(int bg = 0; ; bg++)
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{
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CBuilding *nb = readBg(buf,it);
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nb->tid = i;
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nb->bid = bg+30;
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buildings[i][bg+30] = nb;
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if (it >= buf.size() || buf[it] == '\t') //read till empty line
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break;
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}
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}
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/////done reading BUILDING.TXT*****************************
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const JsonNode config(ResourceID("config/hall.json"));
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@ -1,10 +1,11 @@
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#include "StdInc.h"
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#include "CCreatureHandler.h"
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#include "CGeneralTextHandler.h"
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#include "Filesystem/CResourceLoader.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/CGameState.h"
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#include "../lib/JsonNode.h"
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#include "VCMI_Lib.h"
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#include "CGameState.h"
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#include "JsonNode.h"
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#include "CHeroHandler.h"
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#include "CModHandler.h"
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@ -496,10 +497,8 @@ void CCreatureHandler::loadCreatures()
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if (VLC->modh->modules.STACK_EXP) //reading default stack experience bonuses
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{
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auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/CREXPBON.TXT"));
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std::string buf((char*)textFile.first.get(), textFile.second);
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int it = 0;
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si32 creid = -1;
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CLegacyConfigParser parser("DATA/CREXPBON.TXT");
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Bonus b; //prototype with some default properties
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b.source = Bonus::STACK_EXPERIENCE;
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b.duration = Bonus::PERMANENT;
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@ -508,52 +507,50 @@ void CCreatureHandler::loadCreatures()
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b.additionalInfo = 0;
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b.turnsRemain = 0;
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BonusList bl;
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std::string dump2;
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loadToIt (dump2, buf, it, 3); //ignore first line
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loadToIt (dump2, buf, it, 4); //ignore index
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parser.endLine();
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loadStackExp(b, bl, buf, it);
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parser.readString(); //ignore index
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loadStackExp(b, bl, parser);
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BOOST_FOREACH(Bonus * b, bl)
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addBonusForAllCreatures(b); //health bonus is common for all
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parser.endLine();
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loadToIt (dump2, buf, it, 3); //crop comment
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for (i = 1; i < 7; ++i)
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{
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for (int j = 0; j < 4; ++j) //four modifiers common for tiers
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{
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loadToIt (dump2, buf, it, 4); //ignore index
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parser.readString(); //ignore index
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bl.clear();
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loadStackExp(b, bl, buf, it);
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loadStackExp(b, bl, parser);
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BOOST_FOREACH(Bonus * b, bl)
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addBonusForTier(i, b);
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loadToIt (dump2, buf, it, 3); //crop comment
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parser.endLine();
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}
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}
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for (int j = 0; j < 4; ++j) //tier 7
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{
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loadToIt (dump2, buf, it, 4); //ignore index
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parser.readString(); //ignore index
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bl.clear();
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loadStackExp(b, bl, buf, it);
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loadStackExp(b, bl, parser);
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BOOST_FOREACH(Bonus * b, bl)
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{
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addBonusForTier(7, b);
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creaturesOfLevel[0].addNewBonus(b); //bonuses from level 7 are given to high-level creatures
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}
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loadToIt (dump2, buf, it, 3); //crop comment
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parser.endLine();
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}
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do //parse everything that's left
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{
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loadToIt(creid, buf, it, 4); //get index
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b.sid = creid; //id = this particular creature ID
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loadStackExp(b, creatures[creid]->getBonusList(), buf, it); //add directly to CCreature Node
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loadToIt (dump2, buf, it, 3); //crop comment
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} while (it < buf.size());
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b.sid = parser.readNumber(); //id = this particular creature ID
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loadStackExp(b, creatures[b.sid]->getBonusList(), parser); //add directly to CCreature Node
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}
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while (parser.endLine());
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//Calculate rank exp values, formula appears complicated bu no parsing needed
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expRanks.resize(8);
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int dif = 0;
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it = 8000; //ignore name of this variable
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int it = 8000; //ignore name of this variable
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expRanks[0].push_back(it);
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for (int j = 1; j < 10; ++j) //used for tiers 8-10, and all other probably
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{
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@ -572,25 +569,22 @@ void CCreatureHandler::loadCreatures()
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}
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}
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textFile = CResourceHandler::get()->loadData(ResourceID("DATA/CREXPMOD.TXT"));
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buf = std::string((char*)textFile.first.get(), textFile.second);
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it = 0;
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loadToIt (dump2, buf, it, 3); //ignore first line
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CLegacyConfigParser expBonParser("DATA/CREXPMOD.TXT");
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expBonParser.endLine(); //header
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maxExpPerBattle.resize(8);
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si32 val;
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for (i = 1; i < 8; ++i)
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{
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loadToIt (dump2, buf, it, 4); //index
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loadToIt (dump2, buf, it, 4); //float multiplier -> hardcoded
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loadToIt (dump2, buf, it, 4); //ignore upgrade mod? ->hardcoded
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loadToIt (dump2, buf, it, 4); //already calculated
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loadToIt (val, buf, it, 4);
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maxExpPerBattle[i] = (ui32)val;
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loadToIt (val, buf, it, 4); //11th level
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val += (si32)expRanks[i].back();
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expRanks[i].push_back((ui32)val);
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loadToIt (dump2, buf, it, 3); //crop comment
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expBonParser.readString(); //index
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expBonParser.readString(); //float multiplier -> hardcoded
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expBonParser.readString(); //ignore upgrade mod? ->hardcoded
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expBonParser.readString(); //already calculated
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maxExpPerBattle[i] = expBonParser.readNumber();
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expRanks[i].push_back(expRanks[i].back() + expBonParser.readNumber());
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expBonParser.endLine();
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}
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//skeleton gets exp penalty
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creatures[56].get()->addBonus(-50, Bonus::EXP_MULTIPLIER, -1);
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@ -601,9 +595,6 @@ void CCreatureHandler::loadCreatures()
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maxExpPerBattle[0] = maxExpPerBattle[7];
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}//end of Stack Experience
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//experiment - add 100 to attack for creatures of tier 1
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// Bonus *b = new Bonus(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::OTHER, +100, 0, 0);
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// addBonusForTier(1, b);
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tlog5 << "\t\tReading config/commanders.json" << std::endl;
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const JsonNode config3(ResourceID("config/commanders.json"));
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@ -709,12 +700,11 @@ void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, std::string & src, int
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i+=2;
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}
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void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, std::string & src, int & it) //help function for parsing CREXPBON.txt
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void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, CLegacyConfigParser & parser) //help function for parsing CREXPBON.txt
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{
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std::string buf, mod;
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bool enable = false; //some bonuses are activated with values 2 or 1
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loadToIt(buf, src, it, 4);
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loadToIt(mod, src, it, 4);
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std::string buf = parser.readString();
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std::string mod = parser.readString();
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switch (buf[0])
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{
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@ -954,10 +944,10 @@ void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, std::string & src
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{
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if (b.type != Bonus::REBIRTH)
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b.val = 0; //on-off ability, no value specified
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loadToIt (curVal, src, it, 4); // 0 level is never active
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curVal = parser.readNumber();// 0 level is never active
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for (int i = 1; i < 11; ++i)
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{
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loadToIt (curVal, src, it, 4);
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curVal = parser.readNumber();
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if (curVal == 1)
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{
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b.limiter.reset (new RankRangeLimiter(i));
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@ -968,10 +958,10 @@ void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, std::string & src
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}
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else
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{
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loadToIt (lastVal, src, it, 4); //basic value, not particularly useful but existent
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lastVal = parser.readNumber(); //basic value, not particularly useful but existent
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for (int i = 1; i < 11; ++i)
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{
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loadToIt (curVal, src, it, 4);
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curVal = parser.readNumber();
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if (b.type == Bonus::HATE)
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curVal *= 10; //odd fix
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if (curVal > lastVal) //threshold, add new bonus
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@ -16,6 +16,7 @@
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*
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*/
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class CLegacyConfigParser;
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class CCreatureHandler;
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class CCreature;
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@ -125,7 +126,7 @@ public:
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void buildBonusTreeForTiers();
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void loadAnimationInfo();
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void loadUnitAnimInfo(CCreature & unit, std::string & src, int & i);
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void loadStackExp(Bonus & b, BonusList & bl, std::string & src, int & it);
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void loadStackExp(Bonus & b, BonusList & bl, CLegacyConfigParser &parser);
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int stringToNumber(std::string & s);//help function for parsing CREXPBON.txt
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bool isGood (si8 faction) const;
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@ -2,9 +2,11 @@
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#include "CGeneralTextHandler.h"
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#include "Filesystem/CResourceLoader.h"
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#include "VCMI_Lib.h"
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#include "Filesystem/CInputStream.h"
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#include "GameConstants.h"
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// #include <locale> //needed?
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/*
|
||||
* CGeneralTextHandler.cpp, part of VCMI engine
|
||||
*
|
||||
@ -15,561 +17,419 @@
|
||||
*
|
||||
*/
|
||||
|
||||
std::string readTo(const std::string &in, int &it, char end)
|
||||
//Helper for string -> float conversion
|
||||
class LocaleWithComma: public std::numpunct<char>
|
||||
{
|
||||
int pom = it;
|
||||
int last = in.find_first_of(end,it);
|
||||
it+=(1+last-it);
|
||||
return in.substr(pom,last-pom);
|
||||
protected:
|
||||
char do_decimal_point() const
|
||||
{
|
||||
return ',';
|
||||
}
|
||||
};
|
||||
|
||||
CLegacyConfigParser::CLegacyConfigParser(std::string URI)
|
||||
{
|
||||
init(CResourceHandler::get()->load(ResourceID(URI, EResType::TEXT)));
|
||||
}
|
||||
|
||||
void trimQuotation(std::string &op)
|
||||
CLegacyConfigParser::CLegacyConfigParser(const std::unique_ptr<CInputStream> & input)
|
||||
{
|
||||
if(op.length() && op[0] == '\"' && op[op.size()-1] == '\"')
|
||||
op = op.substr(1,op.size()-2);
|
||||
init(input);
|
||||
}
|
||||
|
||||
std::string getTextFile(std::string filename)
|
||||
void CLegacyConfigParser::init(const std::unique_ptr<CInputStream> & input)
|
||||
{
|
||||
auto file = CResourceHandler::get()->loadData(
|
||||
ResourceID(std::string("DATA/") + filename, EResType::TEXT));
|
||||
data.reset(new char[input->getSize()]);
|
||||
input->read((ui8*)data.get(), input->getSize());
|
||||
|
||||
return std::string((char*)file.first.get(), file.second);
|
||||
curr = data.get();
|
||||
end = curr + input->getSize();
|
||||
}
|
||||
|
||||
std::string CLegacyConfigParser::extractQuotedPart()
|
||||
{
|
||||
assert(*curr == '\"');
|
||||
|
||||
curr++; // skip quote
|
||||
char * begin = curr;
|
||||
|
||||
while (curr != end && *curr != '\"')
|
||||
curr++;
|
||||
|
||||
return std::string(begin, curr++); //increment curr to close quote
|
||||
}
|
||||
|
||||
std::string CLegacyConfigParser::extractQuotedString()
|
||||
{
|
||||
assert(*curr == '\"');
|
||||
|
||||
std::string ret;
|
||||
while (true)
|
||||
{
|
||||
ret += extractQuotedPart();
|
||||
|
||||
if (curr < end && *curr == '\"') //double quote - add it to string and continue
|
||||
ret += '\"';
|
||||
else // end of string
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
std::string CLegacyConfigParser::extractNormalString()
|
||||
{
|
||||
char * begin = curr;
|
||||
|
||||
while (curr < end && *curr != '\t' && *curr != '\r')//find end of string
|
||||
curr++;
|
||||
|
||||
return std::string(begin, curr);
|
||||
}
|
||||
|
||||
std::string CLegacyConfigParser::readString()
|
||||
{
|
||||
if (curr >= end || *curr == '\n')
|
||||
return "";
|
||||
|
||||
std::string ret;
|
||||
|
||||
if (*curr == '\"')
|
||||
ret = extractQuotedString();// quoted text - find closing quote
|
||||
else
|
||||
ret = extractNormalString();//string without quotes - copy till \t or \r
|
||||
|
||||
curr++;
|
||||
return ret;
|
||||
}
|
||||
|
||||
float CLegacyConfigParser::readNumber()
|
||||
{
|
||||
std::string input = readString();
|
||||
|
||||
std::istringstream stream(input);
|
||||
|
||||
if (input.find(',') != std::string::npos) // code to handle conversion with comma as decimal separator
|
||||
stream.imbue(std::locale(std::locale(), new LocaleWithComma));
|
||||
|
||||
int result;
|
||||
if ( !(stream >> result) )
|
||||
return 0;
|
||||
return result;
|
||||
}
|
||||
|
||||
bool CLegacyConfigParser::isNextEntryEmpty()
|
||||
{
|
||||
return curr >= end || *curr == '\n' || *curr == '\r' || *curr == '\t';
|
||||
}
|
||||
|
||||
bool CLegacyConfigParser::endLine()
|
||||
{
|
||||
while (curr < end && *curr != '\n')
|
||||
readString();
|
||||
|
||||
curr++;
|
||||
|
||||
return curr < end;
|
||||
}
|
||||
|
||||
void readToVector(std::string sourceName, std::vector<std::string> & dest)
|
||||
{
|
||||
CLegacyConfigParser parser(sourceName);
|
||||
do
|
||||
{
|
||||
dest.push_back(parser.readString());
|
||||
}
|
||||
while (parser.endLine());
|
||||
}
|
||||
|
||||
void CGeneralTextHandler::load()
|
||||
{
|
||||
std::string buf1 = getTextFile("ZELP.TXT");
|
||||
int itr=0, eol=-1, eolnext=-1, pom;
|
||||
eolnext = buf1.find_first_of('\r',itr);
|
||||
while(itr<buf1.size())
|
||||
readToVector("DATA/VCDESC.TXT", victoryConditions);
|
||||
readToVector("DATA/LCDESC.TXT", lossCondtions);
|
||||
readToVector("DATA/TCOMMAND.TXT", tcommands);
|
||||
readToVector("DATA/HALLINFO.TXT", hcommands);
|
||||
readToVector("DATA/CASTINFO.TXT", fcommands);
|
||||
readToVector("DATA/ADVEVENT.TXT", advobtxt);
|
||||
readToVector("DATA/XTRAINFO.TXT", xtrainfo);
|
||||
readToVector("DATA/RESTYPES.TXT", restypes);
|
||||
readToVector("DATA/TERRNAME.TXT", terrainNames);
|
||||
readToVector("DATA/RANDSIGN.TXT", randsign);
|
||||
readToVector("DATA/ZCRGN1.TXT", creGens);
|
||||
readToVector("DATA/CRGEN4.TXT", creGens4);
|
||||
readToVector("DATA/OVERVIEW.TXT", overview);
|
||||
readToVector("DATA/ARRAYTXT.TXT", arraytxt);
|
||||
readToVector("DATA/PRISKILL.TXT", primarySkillNames);
|
||||
readToVector("DATA/JKTEXT.TXT", jktexts);
|
||||
readToVector("DATA/TVRNINFO.TXT", tavernInfo);
|
||||
readToVector("DATA/TURNDUR.TXT", turnDurations);
|
||||
readToVector("DATA/HEROSCRN.TXT", heroscrn);
|
||||
readToVector("DATA/ARTEVENT.TXT", artifEvents);
|
||||
readToVector("DATA/TENTCOLR.TXT", tentColors);
|
||||
readToVector("DATA/SKILLLEV.TXT", levels);
|
||||
readToVector("DATA/OBJNAMES.TXT", names);
|
||||
|
||||
{
|
||||
eol = eolnext; //end of this line
|
||||
eolnext = buf1.find_first_of('\r',eol+1); //end of the next line
|
||||
pom=buf1.find_first_of('\t',itr); //upcoming tab
|
||||
if(eol<0 || pom<0)
|
||||
break;
|
||||
if(pom>eol) //in current line there is not tab
|
||||
zelp.push_back(std::pair<std::string,std::string>());
|
||||
else
|
||||
CLegacyConfigParser parser("DATA/GENRLTXT.TXT");
|
||||
parser.endLine();
|
||||
do
|
||||
{
|
||||
zelp.push_back
|
||||
(std::pair<std::string,std::string>
|
||||
(buf1.substr(itr,pom-itr),
|
||||
buf1.substr(pom+1,eol-pom-1)));
|
||||
boost::algorithm::replace_all(zelp[zelp.size()-1].first,"\t","");
|
||||
boost::algorithm::replace_all(zelp[zelp.size()-1].second,"\t","");
|
||||
trimQuotation(zelp.back().second);
|
||||
allTexts.push_back(parser.readString());
|
||||
}
|
||||
itr=eol+2;
|
||||
while (parser.endLine());
|
||||
}
|
||||
std::string buf = getTextFile("VCDESC.TXT");
|
||||
int andame = buf.size();
|
||||
int i=0; //buf iterator
|
||||
for(int gg=0; gg<14; ++gg)
|
||||
{
|
||||
int befi=i;
|
||||
for(; i<andame; ++i)
|
||||
CLegacyConfigParser parser("DATA/ZELP.TXT");
|
||||
do
|
||||
{
|
||||
if(buf[i]=='\r')
|
||||
break;
|
||||
std::string first = parser.readString();
|
||||
std::string second = parser.readString();
|
||||
zelp.push_back(std::make_pair(first, second));
|
||||
}
|
||||
victoryConditions[gg] = buf.substr(befi, i-befi);
|
||||
i+=2;
|
||||
while (parser.endLine());
|
||||
}
|
||||
buf = getTextFile("LCDESC.TXT");
|
||||
andame = buf.size();
|
||||
i=0; //buf iterator
|
||||
for(int gg=0; gg<4; ++gg)
|
||||
{
|
||||
int befi=i;
|
||||
for(; i<andame; ++i)
|
||||
CLegacyConfigParser parser("DATA/HEROSPEC.TXT");
|
||||
CLegacyConfigParser bioParser("DATA/HEROBIOS.TXT");
|
||||
|
||||
//skip header
|
||||
parser.endLine();
|
||||
parser.endLine();
|
||||
|
||||
do
|
||||
{
|
||||
if(buf[i]=='\r')
|
||||
break;
|
||||
HeroTexts texts;
|
||||
texts.bonusName = parser.readString();
|
||||
texts.shortBonus = parser.readString();
|
||||
texts.longBonus = parser.readString();
|
||||
texts.biography = bioParser.readString();
|
||||
hTxts.push_back(texts);
|
||||
}
|
||||
lossCondtions[gg] = buf.substr(befi, i-befi);
|
||||
i+=2;
|
||||
while (parser.endLine() && bioParser.endLine());
|
||||
}
|
||||
|
||||
hTxts.resize(GameConstants::HEROES_QUANTITY);
|
||||
|
||||
buf = getTextFile("HEROSPEC.TXT");
|
||||
i=0;
|
||||
std::string dump;
|
||||
for(int iii=0; iii<2; ++iii)
|
||||
{
|
||||
loadToIt(dump,buf,i,3);
|
||||
}
|
||||
for (int iii=0;iii<hTxts.size();iii++)
|
||||
{
|
||||
loadToIt(hTxts[iii].bonusName,buf,i,4);
|
||||
loadToIt(hTxts[iii].shortBonus,buf,i,4);
|
||||
loadToIt(hTxts[iii].longBonus,buf,i,3);
|
||||
trimQuotation(hTxts[iii].longBonus);
|
||||
}
|
||||
CLegacyConfigParser parser("DATA/BLDGNEUT.TXT");
|
||||
|
||||
buf = getTextFile("HEROBIOS.TXT");
|
||||
i=0;
|
||||
for (int iii=0;iii<hTxts.size();iii++)
|
||||
{
|
||||
loadToIt(hTxts[iii].biography,buf,i,3);
|
||||
trimQuotation(hTxts[iii].biography);
|
||||
}
|
||||
|
||||
int it;
|
||||
buf = getTextFile("BLDGNEUT.TXT");
|
||||
andame = buf.size(), it=0;
|
||||
|
||||
for(int b=0;b<15;b++)
|
||||
{
|
||||
std::string name = readTo(buf,it,'\t'),
|
||||
description = readTo(buf,it,'\n');
|
||||
for(int fi=0;fi<GameConstants::F_NUMBER;fi++)
|
||||
for(int i=0; i<15; i++)
|
||||
{
|
||||
buildings[fi][b].first = name;
|
||||
buildings[fi][b].second = description;
|
||||
}
|
||||
}
|
||||
buf1 = readTo(buf,it,'\n');buf1 = readTo(buf,it,'\n');buf1 = readTo(buf,it,'\n');//silo,blacksmith,moat - useless???
|
||||
//shipyard with the ship
|
||||
std::string name = readTo(buf,it,'\t'),
|
||||
description = readTo(buf,it,'\n');
|
||||
for(int fi=0;fi<GameConstants::F_NUMBER;fi++)
|
||||
{
|
||||
buildings[fi][20].first = name;
|
||||
buildings[fi][20].second = description;
|
||||
}
|
||||
std::string name = parser.readString();
|
||||
std::string descr = parser.readString();
|
||||
parser.endLine();
|
||||
|
||||
for(int fi=0;fi<GameConstants::F_NUMBER;fi++)
|
||||
{
|
||||
buildings[fi][16].first = readTo(buf,it,'\t'),
|
||||
buildings[fi][16].second = readTo(buf,it,'\n');
|
||||
}
|
||||
/////done reading "BLDGNEUT.TXT"******************************
|
||||
|
||||
buf = getTextFile("BLDGSPEC.TXT");
|
||||
andame = buf.size(), it=0;
|
||||
for(int f=0;f<GameConstants::F_NUMBER;f++)
|
||||
{
|
||||
for(int b=0;b<9;b++)
|
||||
{
|
||||
buildings[f][17+b].first = readTo(buf,it,'\t');
|
||||
buildings[f][17+b].second = readTo(buf,it,'\n');
|
||||
}
|
||||
buildings[f][26].first = readTo(buf,it,'\t');
|
||||
buildings[f][26].second = readTo(buf,it,'\n');
|
||||
buildings[f][15].first = readTo(buf,it,'\t'); //resource silo
|
||||
buildings[f][15].second = readTo(buf,it,'\n');//resource silo
|
||||
}
|
||||
/////done reading BLDGSPEC.TXT*********************************
|
||||
|
||||
buf = getTextFile("DWELLING.TXT");
|
||||
andame = buf.size(), it=0;
|
||||
for(int f=0;f<GameConstants::F_NUMBER;f++)
|
||||
{
|
||||
for(int b=0;b<14;b++)
|
||||
{
|
||||
buildings[f][30+b].first = readTo(buf,it,'\t');
|
||||
buildings[f][30+b].second = readTo(buf,it,'\n');
|
||||
}
|
||||
}
|
||||
|
||||
//remove prceeding / trailing whitespaces nad quoation marks from buildings descriptions
|
||||
for(std::map<int, std::map<int, std::pair<std::string, std::string> > >::iterator i = buildings.begin(); i != buildings.end(); i++)
|
||||
{
|
||||
for(std::map<int, std::pair<std::string, std::string> >::iterator j = i->second.begin(); j != i->second.end(); j++)
|
||||
{
|
||||
std::string &str = j->second.second;
|
||||
boost::algorithm::trim(str);
|
||||
trimQuotation(str);
|
||||
}
|
||||
}
|
||||
|
||||
buf = getTextFile("TCOMMAND.TXT");
|
||||
itr=0;
|
||||
while(itr<buf.length()-1)
|
||||
{
|
||||
std::string tmp;
|
||||
loadToIt(tmp, buf, itr, 3);
|
||||
tcommands.push_back(tmp);
|
||||
}
|
||||
|
||||
buf = getTextFile("HALLINFO.TXT");
|
||||
itr=0;
|
||||
while(itr<buf.length()-1)
|
||||
{
|
||||
std::string tmp;
|
||||
loadToIt(tmp, buf, itr, 3);
|
||||
hcommands.push_back(tmp);
|
||||
}
|
||||
|
||||
buf = getTextFile("CASTINFO.TXT");
|
||||
itr=0;
|
||||
while(itr<buf.length()-1)
|
||||
{
|
||||
std::string tmp;
|
||||
loadToIt(tmp, buf, itr, 3);
|
||||
fcommands.push_back(tmp);
|
||||
}
|
||||
|
||||
std::istringstream ins, namess;
|
||||
ins.str(getTextFile("TOWNTYPE.TXT"));
|
||||
namess.str(getTextFile("TOWNNAME.TXT"));
|
||||
int si=0;
|
||||
char bufname[75];
|
||||
while (!ins.eof())
|
||||
{
|
||||
ins.getline(bufname,50);
|
||||
townTypes.push_back(std::string(bufname).substr(0,strlen(bufname)-1));
|
||||
townNames.resize(si+1);
|
||||
|
||||
for (int i=0; i<GameConstants::NAMES_PER_TOWN; i++)
|
||||
{
|
||||
namess.getline(bufname,50);
|
||||
townNames[si].push_back(std::string(bufname).substr(0,strlen(bufname)-1));
|
||||
}
|
||||
si++;
|
||||
}
|
||||
|
||||
tlog5 << "\t\tReading OBJNAMES \n";
|
||||
buf = getTextFile("OBJNAMES.TXT");
|
||||
it=0; //hope that -1 will not break this
|
||||
while (it<buf.length()-1)
|
||||
{
|
||||
std::string nobj;
|
||||
loadToIt(nobj, buf, it, 3);
|
||||
if(nobj.size() && (nobj[nobj.size()-1]==(char)10 || nobj[nobj.size()-1]==(char)13 || nobj[nobj.size()-1]==(char)9))
|
||||
{
|
||||
nobj = nobj.substr(0, nobj.size()-1);
|
||||
}
|
||||
names.push_back(nobj);
|
||||
}
|
||||
|
||||
tlog5 << "\t\tReading ADVEVENT \n";
|
||||
buf = getTextFile("ADVEVENT.TXT");
|
||||
it=0;
|
||||
std::string temp;
|
||||
while (it<buf.length()-1)
|
||||
{
|
||||
loadToIt(temp,buf,it,3);
|
||||
if (temp[0]=='\"')
|
||||
{
|
||||
temp = temp.substr(1,temp.length()-2);
|
||||
}
|
||||
boost::algorithm::replace_all(temp,"\"\"","\"");
|
||||
advobtxt.push_back(temp);
|
||||
}
|
||||
|
||||
tlog5 << "\t\tReading XTRAINFO \n";
|
||||
buf = getTextFile("XTRAINFO.TXT");
|
||||
it=0;
|
||||
while (it<buf.length()-1)
|
||||
{
|
||||
loadToIt(temp,buf,it,3);
|
||||
xtrainfo.push_back(temp);
|
||||
}
|
||||
|
||||
tlog5 << "\t\tReading MINENAME \n";
|
||||
buf = getTextFile("MINENAME.TXT");
|
||||
it=0;
|
||||
while (it<buf.length()-1)
|
||||
{
|
||||
loadToIt(temp,buf,it,3);
|
||||
mines.push_back(std::pair<std::string,std::string>(temp,""));
|
||||
}
|
||||
|
||||
tlog5 << "\t\tReading MINEEVNT \n";
|
||||
buf = getTextFile("MINEEVNT.TXT");
|
||||
it=0;
|
||||
i=0;
|
||||
while (it<buf.length()-1)
|
||||
{
|
||||
loadToIt(temp,buf,it,3);
|
||||
temp = temp.substr(1,temp.length()-2);
|
||||
if(i < mines.size())
|
||||
mines[i++].second = temp;
|
||||
else
|
||||
tlog2 << "Warning - too much entries in MINEEVNT. Omitting this one: " << temp << std::endl;
|
||||
}
|
||||
|
||||
tlog5 << "\t\tReading RESTYPES \n";
|
||||
buf = getTextFile("RESTYPES.TXT");
|
||||
it=0;
|
||||
while (it<buf.length()-1)
|
||||
{
|
||||
loadToIt(temp,buf,it,3);
|
||||
restypes.push_back(temp);
|
||||
}
|
||||
|
||||
tlog5 << "\t\tReading TERRNAME \n";
|
||||
buf = getTextFile("TERRNAME.TXT");
|
||||
it=0;
|
||||
while (it<buf.length()-1)
|
||||
{
|
||||
loadToIt(temp,buf,it,3);
|
||||
terrainNames.push_back(temp);
|
||||
}
|
||||
|
||||
tlog5 << "\t\tReading RANDSIGN \n";
|
||||
buf = getTextFile("RANDSIGN.TXT");
|
||||
it=0;
|
||||
while (it<buf.length()-1)
|
||||
{
|
||||
loadToIt(temp,buf,it,3);
|
||||
randsign.push_back(temp);
|
||||
}
|
||||
|
||||
tlog5 << "\t\tReading ZCRGN1 \n";
|
||||
buf = getTextFile("ZCRGN1.TXT");
|
||||
it=0;
|
||||
while (it<buf.length()-1)
|
||||
{
|
||||
loadToIt(temp,buf,it,3);
|
||||
creGens.push_back(temp);
|
||||
}
|
||||
|
||||
tlog5 << "\t\tReading CRGN4 \n";
|
||||
buf = getTextFile("CRGEN4.TXT");
|
||||
it=0;
|
||||
while (it<buf.length()-1)
|
||||
{
|
||||
loadToIt(temp,buf,it,3);
|
||||
creGens4.push_back(temp);
|
||||
}
|
||||
|
||||
buf = getTextFile("GENRLTXT.TXT");
|
||||
std::string tmp;
|
||||
andame = buf.size();
|
||||
i=0; //buf iterator
|
||||
for(; i<andame; ++i)
|
||||
{
|
||||
if(buf[i]=='\r')
|
||||
break;
|
||||
}
|
||||
|
||||
i+=2;
|
||||
std::string buflet;
|
||||
for(int jj=0; jj<764; ++jj)
|
||||
{
|
||||
loadToIt(buflet, buf, i, 2);
|
||||
trimQuotation(buflet);
|
||||
boost::algorithm::replace_all(buflet,"\"\"","\"");
|
||||
allTexts.push_back(buflet);
|
||||
}
|
||||
|
||||
std::string stro = getTextFile("Overview.txt");
|
||||
itr=0;
|
||||
while(itr<stro.length()-1)
|
||||
{
|
||||
loadToIt(tmp, stro, itr, 3);
|
||||
trimQuotation(tmp);
|
||||
overview.push_back(tmp);
|
||||
}
|
||||
|
||||
std::string strc = getTextFile("PLCOLORS.TXT");
|
||||
itr=0;
|
||||
while(itr<strc.length()-1)
|
||||
{
|
||||
loadToIt(tmp, strc, itr, 3);
|
||||
colors.push_back(tmp);
|
||||
tmp[0] = toupper(tmp[0]);
|
||||
capColors.push_back(tmp);
|
||||
}
|
||||
|
||||
std::string strs = getTextFile("ARRAYTXT.TXT");
|
||||
|
||||
itr=0;
|
||||
while(itr<strs.length()-1)
|
||||
{
|
||||
loadToIt(tmp, strs, itr, 3);
|
||||
trimQuotation(tmp);
|
||||
arraytxt.push_back(tmp);
|
||||
}
|
||||
|
||||
itr = 0;
|
||||
std::string strin = getTextFile("PRISKILL.TXT");
|
||||
for(int hh=0; hh<4; ++hh)
|
||||
{
|
||||
loadToIt(tmp, strin, itr, 3);
|
||||
primarySkillNames.push_back(tmp);
|
||||
}
|
||||
|
||||
itr = 0;
|
||||
strin = getTextFile("JKTEXT.TXT");
|
||||
for(int hh=0; hh<45; ++hh)
|
||||
{
|
||||
loadToIt(tmp, strin, itr, 3);
|
||||
trimQuotation(tmp);
|
||||
jktexts.push_back(tmp);
|
||||
}
|
||||
|
||||
itr = 0;
|
||||
strin = getTextFile("TVRNINFO.TXT");
|
||||
for(int hh=0; hh<8; ++hh)
|
||||
{
|
||||
loadToIt(tmp, strin, itr, 3);
|
||||
tavernInfo.push_back(tmp);
|
||||
}
|
||||
|
||||
itr = 0;
|
||||
strin = getTextFile("TURNDUR.TXT");
|
||||
for(int hh=0; hh<11; ++hh)
|
||||
{
|
||||
loadToIt(tmp, strin, itr, 3);
|
||||
turnDurations.push_back(tmp);
|
||||
}
|
||||
|
||||
itr = 0;
|
||||
strin = getTextFile("HEROSCRN.TXT");
|
||||
for(int hh=0; hh<33; ++hh)
|
||||
{
|
||||
loadToIt(tmp, strin, itr, 3);
|
||||
heroscrn.push_back(tmp);
|
||||
}
|
||||
|
||||
itr = 0;
|
||||
strin = getTextFile("ARTEVENT.TXT");
|
||||
for(; itr<strin.size();)
|
||||
{
|
||||
loadToIt(tmp, strin, itr, 2);
|
||||
// boost::algorithm::trim(tmp);
|
||||
trimQuotation(tmp);
|
||||
boost::algorithm::replace_all(tmp,"\"\"","\"");
|
||||
artifEvents.push_back(tmp);
|
||||
}
|
||||
|
||||
buf = getTextFile("SSTRAITS.TXT");
|
||||
it=0;
|
||||
|
||||
for(int i=0; i<2; ++i)
|
||||
loadToIt(dump,buf,it,3);
|
||||
|
||||
skillName.resize(GameConstants::SKILL_QUANTITY);
|
||||
skillInfoTexts.resize(GameConstants::SKILL_QUANTITY);
|
||||
for (int i=0; i<GameConstants::SKILL_QUANTITY; i++)
|
||||
{
|
||||
skillInfoTexts[i].resize(3);
|
||||
loadToIt(skillName[i],buf,it,4);
|
||||
loadToIt(skillInfoTexts[i][0],buf,it,4);
|
||||
loadToIt(skillInfoTexts[i][1],buf,it,4);
|
||||
loadToIt(skillInfoTexts[i][2],buf,it,3);
|
||||
for(int j = 0; j < 3; j++)
|
||||
trimQuotation(skillInfoTexts[i][j]);
|
||||
}
|
||||
buf = getTextFile("SKILLLEV.TXT");
|
||||
it=0;
|
||||
for(int i=0; i<6; ++i)
|
||||
{
|
||||
std::string buffo;
|
||||
loadToIt(buffo,buf,it,3);
|
||||
levels.push_back(buffo);
|
||||
}
|
||||
|
||||
buf = getTextFile ("SEERHUT.TXT");
|
||||
it = 0;
|
||||
loadToIt (dump, buf, it, 3);
|
||||
loadToIt (dump, buf, it, 4); //dump description
|
||||
seerEmpty.resize(6);
|
||||
for (i = 0; i < 5; ++i)
|
||||
{
|
||||
loadToIt(seerEmpty[i], buf, it, 4);
|
||||
trimQuotation (seerEmpty[i]);
|
||||
}
|
||||
loadToIt (seerEmpty[5], buf, it, 3);
|
||||
trimQuotation (seerEmpty[5]);
|
||||
int j,k;
|
||||
quests.resize(10);
|
||||
for (i = 0; i < 9; ++i) //9 types of quests
|
||||
{
|
||||
quests[i].resize(5);
|
||||
for (j = 0; j < 5; ++j)
|
||||
{
|
||||
loadToIt (dump, buf, it, 4); //front description
|
||||
quests[i][j].resize(6);
|
||||
for (k = 0; k < 5; ++k)
|
||||
for(int j=0; j<GameConstants::F_NUMBER; j++)
|
||||
{
|
||||
loadToIt (quests[i][j][k], buf, it, 4);
|
||||
trimQuotation (quests[i][j][k]);
|
||||
buildings[j][i].first = name;
|
||||
buildings[j][i].second = descr;
|
||||
}
|
||||
loadToIt (quests[i][j][5], buf, it, 3);
|
||||
trimQuotation (quests[i][j][5]);
|
||||
}
|
||||
parser.endLine(); // silo
|
||||
parser.endLine(); // blacksmith //unused entries
|
||||
parser.endLine(); // moat
|
||||
|
||||
//shipyard with the ship
|
||||
std::string name = parser.readString();
|
||||
std::string descr = parser.readString();
|
||||
parser.endLine();
|
||||
|
||||
for(int j=0; j<GameConstants::F_NUMBER; j++)
|
||||
{
|
||||
buildings[j][20].first = name;
|
||||
buildings[j][20].second = descr;
|
||||
}
|
||||
|
||||
//blacksmith
|
||||
for(int j=0; j<GameConstants::F_NUMBER; j++)
|
||||
{
|
||||
buildings[j][16].first = parser.readString();
|
||||
buildings[j][16].second = parser.readString();
|
||||
parser.endLine();
|
||||
}
|
||||
}
|
||||
quests[9].resize(1);
|
||||
quests[9][0].resize(6);
|
||||
|
||||
for (k = 0; k < 5; ++k) //Time limit
|
||||
{
|
||||
loadToIt (quests[9][0][k], buf, it, 4);
|
||||
}
|
||||
loadToIt (quests[9][0][k], buf, it, 3);
|
||||
for (i = 0; i < 2; ++i) //gap description
|
||||
loadToIt(dump,buf,it,3);
|
||||
seerNames.resize(48);
|
||||
for (i = 0; i < 48; ++i)
|
||||
loadToIt(seerNames[i], buf, it, 3);
|
||||
CLegacyConfigParser parser("DATA/BLDGSPEC.TXT");
|
||||
|
||||
buf = getTextFile("TENTCOLR.TXT");
|
||||
itr=0;
|
||||
while(itr<buf.length()-1)
|
||||
{
|
||||
std::string tmp;
|
||||
loadToIt(tmp, buf, itr, 3);
|
||||
tentColors.push_back(tmp);
|
||||
}
|
||||
|
||||
//campaigns
|
||||
buf = getTextFile ("CAMPTEXT.TXT");
|
||||
it = 0;
|
||||
loadToIt (dump, buf, it, 3); //comment
|
||||
std::string nameBuf;
|
||||
do //map names
|
||||
{
|
||||
loadToIt(nameBuf, buf, it, 3);
|
||||
if(nameBuf.size())
|
||||
for(int town=0; town<GameConstants::F_NUMBER; town++)
|
||||
{
|
||||
campaignMapNames.push_back(nameBuf);
|
||||
}
|
||||
} while (nameBuf.size());
|
||||
|
||||
campaignRegionNames.resize(campaignMapNames.size()); //allocating space
|
||||
for(int g=0; g<campaignMapNames.size(); ++g) //region names
|
||||
{
|
||||
do //dump comments and empty lines
|
||||
{
|
||||
loadToIt(nameBuf, buf, it, 3);
|
||||
} while (!nameBuf.size() || nameBuf[0] != '/');
|
||||
do //actual names
|
||||
{
|
||||
loadToIt(nameBuf, buf, it, 3);
|
||||
if(nameBuf.size())
|
||||
for(int build=0; build<9; build++)
|
||||
{
|
||||
campaignRegionNames[g].push_back(nameBuf);
|
||||
buildings[town][17+build].first = parser.readString();
|
||||
buildings[town][17+build].second = parser.readString();
|
||||
parser.endLine();
|
||||
}
|
||||
} while (nameBuf.size());
|
||||
}
|
||||
buildings[town][26].first = parser.readString(); // Grail
|
||||
buildings[town][26].second = parser.readString();
|
||||
parser.endLine();
|
||||
|
||||
buf = getTextFile ("ZCREXP.TXT");
|
||||
it = 0;
|
||||
loadToIt (dump, buf, it, 3); //comment
|
||||
for (int i = 0; i < 459; ++i) //some texts seem to be empty
|
||||
buildings[town][15].first = parser.readString(); // Resource silo
|
||||
buildings[town][15].second = parser.readString();
|
||||
parser.endLine();
|
||||
}
|
||||
}
|
||||
{
|
||||
loadToIt(dump, buf, it, 4); //description, usually useless
|
||||
loadToIt(nameBuf, buf, it, 3);
|
||||
zcrexp.push_back(nameBuf);
|
||||
CLegacyConfigParser parser("DATA/DWELLING.TXT");
|
||||
|
||||
for(int town=0; town<GameConstants::F_NUMBER; town++)
|
||||
{
|
||||
for(int build=0; build<14; build++)
|
||||
{
|
||||
buildings[town][30+build].first = parser.readString();
|
||||
buildings[town][30+build].second = parser.readString();
|
||||
parser.endLine();
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
CLegacyConfigParser typeParser("DATA/TOWNTYPE.TXT");
|
||||
CLegacyConfigParser nameParser("DATA/TOWNNAME.TXT");
|
||||
do
|
||||
{
|
||||
townTypes.push_back(typeParser.readString());
|
||||
|
||||
townNames.push_back(std::vector<std::string>());
|
||||
for (int i=0; i<GameConstants::NAMES_PER_TOWN; i++)
|
||||
{
|
||||
townNames.back().push_back(nameParser.readString());
|
||||
nameParser.endLine();
|
||||
}
|
||||
}
|
||||
while (typeParser.endLine());
|
||||
}
|
||||
{
|
||||
CLegacyConfigParser nameParser("DATA/MINENAME.TXT");
|
||||
CLegacyConfigParser eventParser("DATA/MINEEVNT.TXT");
|
||||
|
||||
do
|
||||
{
|
||||
std::string name = nameParser.readString();
|
||||
std::string event = eventParser.readString();
|
||||
mines.push_back(std::make_pair(name, event));
|
||||
}
|
||||
while (nameParser.endLine() && eventParser.endLine());
|
||||
}
|
||||
{
|
||||
CLegacyConfigParser parser("DATA/PLCOLORS.TXT");
|
||||
do
|
||||
{
|
||||
std::string color = parser.readString();
|
||||
colors.push_back(color);
|
||||
|
||||
color[0] = toupper(color[0]);
|
||||
capColors.push_back(color);
|
||||
}
|
||||
while (parser.endLine());
|
||||
}
|
||||
{
|
||||
CLegacyConfigParser parser("DATA/SSTRAITS.TXT");
|
||||
|
||||
//skip header
|
||||
parser.endLine();
|
||||
parser.endLine();
|
||||
|
||||
do
|
||||
{
|
||||
skillName.push_back(parser.readString());
|
||||
|
||||
skillInfoTexts.push_back(std::vector<std::string>());
|
||||
for(int j = 0; j < 3; j++)
|
||||
skillInfoTexts.back().push_back(parser.readString());
|
||||
}
|
||||
while (parser.endLine());
|
||||
}
|
||||
{
|
||||
CLegacyConfigParser parser("DATA/SEERHUT.TXT");
|
||||
|
||||
//skip header
|
||||
parser.endLine();
|
||||
|
||||
while (parser.endLine());
|
||||
|
||||
for (int i = 0; i < 6; ++i)
|
||||
seerEmpty.push_back(parser.readString());
|
||||
|
||||
quests.resize(10);
|
||||
for (int i = 0; i < 9; ++i) //9 types of quests
|
||||
{
|
||||
quests[i].resize(5);
|
||||
for (int j = 0; j < 5; ++j)
|
||||
{
|
||||
parser.readString(); //front description
|
||||
for (int k = 0; k < 6; ++k)
|
||||
quests[i][j].push_back(parser.readString());
|
||||
|
||||
parser.endLine();
|
||||
}
|
||||
}
|
||||
quests[9].resize(1);
|
||||
|
||||
for (int k = 0; k < 6; ++k) //Time limit
|
||||
{
|
||||
quests[9][0].push_back(parser.readString());
|
||||
}
|
||||
parser.endLine();
|
||||
|
||||
parser.endLine(); // empty line
|
||||
parser.endLine(); // header
|
||||
|
||||
for (int i = 0; i < 48; ++i)
|
||||
{
|
||||
seerNames.push_back(parser.readString());
|
||||
parser.endLine();
|
||||
}
|
||||
}
|
||||
{
|
||||
CLegacyConfigParser parser("DATA/CAMPTEXT.TXT");
|
||||
|
||||
//skip header
|
||||
parser.endLine();
|
||||
|
||||
std::string text;
|
||||
do
|
||||
{
|
||||
text = parser.readString();
|
||||
parser.endLine();
|
||||
if (!text.empty())
|
||||
campaignMapNames.push_back(parser.readString());
|
||||
}
|
||||
while (parser.endLine() && !text.empty());
|
||||
|
||||
for (size_t i=0; i<campaignMapNames.size(); i++)
|
||||
{
|
||||
do // skip empty space and header
|
||||
{
|
||||
text = parser.readString();
|
||||
}
|
||||
while (parser.endLine() && text.empty());
|
||||
|
||||
campaignRegionNames.push_back(std::vector<std::string>());
|
||||
do
|
||||
{
|
||||
text = parser.readString();
|
||||
parser.endLine();
|
||||
if (!text.empty())
|
||||
campaignRegionNames.back().push_back(parser.readString());
|
||||
}
|
||||
while (parser.endLine() && !text.empty());
|
||||
}
|
||||
}
|
||||
{
|
||||
CLegacyConfigParser parser("DATA/ZCREXP.TXT");
|
||||
parser.endLine();//header
|
||||
do
|
||||
{
|
||||
parser.readString(); //ignore 1st column with description
|
||||
zcrexp.push_back(parser.readString());
|
||||
}
|
||||
while (parser.endLine());
|
||||
}
|
||||
|
||||
std::string buffer;
|
||||
std::ifstream ifs(CResourceHandler::get()->getResourceName(ResourceID("config/threatlevel.txt")), std::ios::binary);
|
||||
getline(ifs, buf); //skip 1st line
|
||||
getline(ifs, buffer); //skip 1st line
|
||||
for (int i = 0; i < 13; ++i)
|
||||
{
|
||||
getline(ifs, buf);
|
||||
threat.push_back(buf);
|
||||
getline(ifs, buffer);
|
||||
threat.push_back(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
std::string CGeneralTextHandler::getTitle(const std::string & text)
|
||||
{
|
||||
std::string ret;
|
||||
|
@ -1,7 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* CGeneralTextHandler.h, part of VCMI engine
|
||||
*
|
||||
@ -12,8 +10,41 @@
|
||||
*
|
||||
*/
|
||||
|
||||
DLL_LINKAGE void loadToIt(std::string &dest, const std::string &src, int &iter, int mode);
|
||||
std::string readTo(const std::string &in, int &it, char end);
|
||||
class CInputStream;
|
||||
|
||||
/// Parser for any text files from H3
|
||||
class CLegacyConfigParser
|
||||
{
|
||||
std::unique_ptr<char[]> data;
|
||||
char * curr;
|
||||
char * end;
|
||||
|
||||
void init(const std::unique_ptr<CInputStream> & input);
|
||||
|
||||
/// extracts part of quoted string.
|
||||
std::string extractQuotedPart();
|
||||
|
||||
/// extracts quoted string. Any end of lines are ignored, double-quote is considered as "escaping"
|
||||
std::string extractQuotedString();
|
||||
|
||||
/// extracts non-quoted string
|
||||
std::string extractNormalString();
|
||||
|
||||
public:
|
||||
/// read one entry from current line. Return ""/0 if end of line reached
|
||||
std::string readString();
|
||||
float readNumber();
|
||||
|
||||
/// returns true if next entry is empty
|
||||
bool isNextEntryEmpty();
|
||||
|
||||
/// end current line
|
||||
bool endLine();
|
||||
|
||||
CLegacyConfigParser(std::string URI);
|
||||
CLegacyConfigParser(const std::unique_ptr<CInputStream> & input);
|
||||
};
|
||||
|
||||
class DLL_LINKAGE CGeneralTextHandler //Handles general texts
|
||||
{
|
||||
public:
|
||||
@ -49,8 +80,8 @@ public:
|
||||
std::map<int, std::map<int, std::pair<std::string, std::string> > > buildings; //map[town id][building id] => pair<name, description>
|
||||
|
||||
std::vector<std::pair<std::string,std::string> > zelp;
|
||||
std::string lossCondtions[4];
|
||||
std::string victoryConditions[14];
|
||||
std::vector<std::string> lossCondtions;
|
||||
std::vector<std::string> victoryConditions;
|
||||
|
||||
//objects
|
||||
std::vector<std::string> names; //vector of objects; i-th object in vector has subnumber i
|
||||
|
@ -1,14 +1,13 @@
|
||||
#include "StdInc.h"
|
||||
#include "CHeroHandler.h"
|
||||
|
||||
#include "CGeneralTextHandler.h"
|
||||
#include "Filesystem/CResourceLoader.h"
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#include "../lib/JsonNode.h"
|
||||
#include "VCMI_Lib.h"
|
||||
#include "JsonNode.h"
|
||||
#include "GameConstants.h"
|
||||
#include <boost/version.hpp>
|
||||
#include "BattleHex.h"
|
||||
|
||||
void loadToIt(std::string &dest, const std::string &src, int &iter, int mode);
|
||||
/*
|
||||
* CHeroHandler.cpp, part of VCMI engine
|
||||
*
|
||||
@ -114,7 +113,6 @@ void CHeroHandler::loadObstacles()
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
const JsonNode config(ResourceID("config/obstacles.json"));
|
||||
loadObstacles(config["obstacles"], false, obstacles);
|
||||
loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
|
||||
@ -164,68 +162,27 @@ void CHeroHandler::loadPuzzleInfo()
|
||||
void CHeroHandler::loadHeroes()
|
||||
{
|
||||
VLC->heroh = this;
|
||||
auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/HOTRAITS.TXT"));
|
||||
std::string buf((char*)textFile.first.get(), textFile.second);
|
||||
int it=0;
|
||||
std::string dump;
|
||||
for(int i=0; i<2; ++i)
|
||||
{
|
||||
loadToIt(dump,buf,it,3);
|
||||
}
|
||||
CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
|
||||
|
||||
int numberOfCurrentClassHeroes = 0;
|
||||
int currentClass = 0;
|
||||
int additHero = 0;
|
||||
CHero::EHeroClasses addTab[12];
|
||||
addTab[0] = CHero::KNIGHT;
|
||||
addTab[1] = CHero::WITCH;
|
||||
addTab[2] = CHero::KNIGHT;
|
||||
addTab[3] = CHero::WIZARD;
|
||||
addTab[4] = CHero::RANGER;
|
||||
addTab[5] = CHero::BARBARIAN;
|
||||
addTab[6] = CHero::DEATHKNIGHT;
|
||||
addTab[7] = CHero::WARLOCK;
|
||||
addTab[8] = CHero::KNIGHT;
|
||||
addTab[9] = CHero::WARLOCK;
|
||||
addTab[10] = CHero::BARBARIAN;
|
||||
addTab[11] = CHero::DEMONIAC;
|
||||
parser.endLine(); //ignore header
|
||||
parser.endLine();
|
||||
|
||||
|
||||
for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
|
||||
{
|
||||
CHero * nher = new CHero;
|
||||
if(currentClass<18)
|
||||
{
|
||||
nher->heroType = static_cast<CHero::EHeroClasses>(currentClass);
|
||||
++numberOfCurrentClassHeroes;
|
||||
if(numberOfCurrentClassHeroes==8)
|
||||
{
|
||||
numberOfCurrentClassHeroes = 0;
|
||||
++currentClass;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
nher->heroType = addTab[additHero++];
|
||||
}
|
||||
|
||||
std::string pom ;
|
||||
loadToIt(nher->name,buf,it,4);
|
||||
CHero * hero = new CHero;
|
||||
hero->name = parser.readString();
|
||||
|
||||
for(int x=0;x<3;x++)
|
||||
{
|
||||
loadToIt(pom,buf,it,4);
|
||||
nher->lowStack[x] = atoi(pom.c_str());
|
||||
loadToIt(pom,buf,it,4);
|
||||
nher->highStack[x] = atoi(pom.c_str());
|
||||
loadToIt(nher->refTypeStack[x],buf,it,(x==2) ? (3) : (4));
|
||||
int hlp = nher->refTypeStack[x].find_first_of(' ',0);
|
||||
if(hlp>=0)
|
||||
nher->refTypeStack[x].replace(hlp,1,"");
|
||||
hero->lowStack[x] = parser.readNumber();
|
||||
hero->highStack[x] = parser.readNumber();
|
||||
hero->refTypeStack[x] = parser.readString();
|
||||
boost::algorithm::replace_all(hero->refTypeStack[x], " ", ""); //remove spaces
|
||||
}
|
||||
|
||||
nher->ID = heroes.size();
|
||||
heroes.push_back(nher);
|
||||
parser.endLine();
|
||||
|
||||
hero->ID = heroes.size();
|
||||
heroes.push_back(hero);
|
||||
}
|
||||
|
||||
// Load heroes information
|
||||
@ -236,6 +193,7 @@ void CHeroHandler::loadHeroes()
|
||||
|
||||
// sex: 0=male, 1=female
|
||||
heroes[hid]->sex = !!hero["female"].Bool();
|
||||
heroes[hid]->heroType = CHero::EHeroClasses(hero["class"].Float());
|
||||
|
||||
BOOST_FOREACH(const JsonNode &set, hero["skill_set"].Vector()) {
|
||||
heroes[hid]->secSkillsInit.push_back(std::make_pair(set["skill"].Float(), set["level"].Float()));
|
||||
@ -246,18 +204,16 @@ void CHeroHandler::loadHeroes()
|
||||
heroes[hid]->startingSpell = value->Float();
|
||||
}
|
||||
|
||||
value = &hero["specialties"];
|
||||
if (!value->isNull()) {
|
||||
BOOST_FOREACH(const JsonNode &specialty, value->Vector()) {
|
||||
SSpecialtyInfo dummy;
|
||||
BOOST_FOREACH(const JsonNode &specialty, hero["specialties"].Vector())
|
||||
{
|
||||
SSpecialtyInfo dummy;
|
||||
|
||||
dummy.type = specialty["type"].Float();
|
||||
dummy.val = specialty["val"].Float();
|
||||
dummy.subtype = specialty["subtype"].Float();
|
||||
dummy.additionalinfo = specialty["info"].Float();
|
||||
dummy.type = specialty["type"].Float();
|
||||
dummy.val = specialty["val"].Float();
|
||||
dummy.subtype = specialty["subtype"].Float();
|
||||
dummy.additionalinfo = specialty["info"].Float();
|
||||
|
||||
heroes[hid]->spec.push_back(dummy); //put a copy of dummy
|
||||
}
|
||||
heroes[hid]->spec.push_back(dummy); //put a copy of dummy
|
||||
}
|
||||
}
|
||||
|
||||
@ -285,98 +241,74 @@ void CHeroHandler::loadHeroes()
|
||||
}
|
||||
expPerLevel.pop_back();//last value is broken
|
||||
|
||||
//ballistics info
|
||||
textFile = CResourceHandler::get()->loadData(ResourceID("DATA/BALLIST.TXT"));
|
||||
buf = std::string((char*)textFile.first.get(), textFile.second);
|
||||
it = 0;
|
||||
for(int i=0; i<22; ++i)
|
||||
{
|
||||
loadToIt(dump,buf,it,4);
|
||||
}
|
||||
for(int lvl=0; lvl<4; ++lvl)
|
||||
CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
|
||||
|
||||
ballParser.endLine(); //header
|
||||
ballParser.endLine();
|
||||
|
||||
do
|
||||
{
|
||||
ballParser.readString();
|
||||
ballParser.readString();
|
||||
|
||||
CHeroHandler::SBallisticsLevelInfo bli;
|
||||
si32 tempNum;
|
||||
loadToIt(tempNum,buf,it,4);
|
||||
bli.keep = tempNum;
|
||||
loadToIt(tempNum,buf,it,4);
|
||||
bli.tower = tempNum;
|
||||
loadToIt(tempNum,buf,it,4);
|
||||
bli.gate = tempNum;
|
||||
loadToIt(tempNum,buf,it,4);
|
||||
bli.wall = tempNum;
|
||||
loadToIt(tempNum,buf,it,4);
|
||||
bli.shots = tempNum;
|
||||
loadToIt(tempNum,buf,it,4);
|
||||
bli.noDmg = tempNum;
|
||||
loadToIt(tempNum,buf,it,4);
|
||||
bli.oneDmg = tempNum;
|
||||
loadToIt(tempNum,buf,it,4);
|
||||
bli.twoDmg = tempNum;
|
||||
loadToIt(tempNum,buf,it,4);
|
||||
bli.sum = tempNum;
|
||||
if(lvl!=3)
|
||||
{
|
||||
loadToIt(dump,buf,it,4);
|
||||
}
|
||||
bli.keep = ballParser.readNumber();
|
||||
bli.tower = ballParser.readNumber();
|
||||
bli.gate = ballParser.readNumber();
|
||||
bli.wall = ballParser.readNumber();
|
||||
bli.shots = ballParser.readNumber();
|
||||
bli.noDmg = ballParser.readNumber();
|
||||
bli.oneDmg = ballParser.readNumber();
|
||||
bli.twoDmg = ballParser.readNumber();
|
||||
bli.sum = ballParser.readNumber();
|
||||
ballistics.push_back(bli);
|
||||
}
|
||||
while (ballParser.endLine());
|
||||
}
|
||||
|
||||
void CHeroHandler::loadHeroClasses()
|
||||
{
|
||||
auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/HCTRAITS.TXT"));
|
||||
std::istringstream str(std::string((char*)textFile.first.get(), textFile.second)); //we'll be reading from it
|
||||
const int BUFFER_SIZE = 5000;
|
||||
char buffer[BUFFER_SIZE+1];
|
||||
CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
|
||||
|
||||
for(int i=0; i<3; ++i) str.getline(buffer, BUFFER_SIZE); //omitting rubbish
|
||||
parser.endLine(); // header
|
||||
parser.endLine();
|
||||
|
||||
|
||||
for(int ss=0; ss<18; ++ss) //18 classes of hero (including conflux)
|
||||
do
|
||||
{
|
||||
CHeroClass * hc = new CHeroClass;
|
||||
hc->alignment = ss / 6;
|
||||
hc->alignment = heroClasses.size() / 6;
|
||||
|
||||
char name[BUFFER_SIZE+1];
|
||||
str.get(name, BUFFER_SIZE, '\t');
|
||||
hc->name = name;
|
||||
//workaround for locale issue (different localisations use different decimal separator)
|
||||
int intPart,fracPart;
|
||||
str >> intPart;
|
||||
str.ignore();//ignore decimal separator
|
||||
str >> fracPart;
|
||||
hc->aggression = intPart + fracPart/100.0;
|
||||
|
||||
str >> hc->initialAttack;
|
||||
str >> hc->initialDefence;
|
||||
str >> hc->initialPower;
|
||||
str >> hc->initialKnowledge;
|
||||
hc->name = parser.readString();
|
||||
hc->aggression = parser.readNumber();
|
||||
hc->initialAttack = parser.readNumber();
|
||||
hc->initialDefence = parser.readNumber();
|
||||
hc->initialPower = parser.readNumber();
|
||||
hc->initialKnowledge = parser.readNumber();
|
||||
|
||||
hc->primChance.resize(GameConstants::PRIMARY_SKILLS);
|
||||
for(int x=0; x<GameConstants::PRIMARY_SKILLS; ++x)
|
||||
{
|
||||
str >> hc->primChance[x].first;
|
||||
hc->primChance[x].first = parser.readNumber();
|
||||
}
|
||||
for(int x=0; x<GameConstants::PRIMARY_SKILLS; ++x)
|
||||
{
|
||||
str >> hc->primChance[x].second;
|
||||
hc->primChance[x].second = parser.readNumber();
|
||||
}
|
||||
|
||||
hc->proSec.resize(GameConstants::SKILL_QUANTITY);
|
||||
for(int dd=0; dd<GameConstants::SKILL_QUANTITY; ++dd)
|
||||
{
|
||||
str >> hc->proSec[dd];
|
||||
hc->proSec[dd] = parser.readNumber();
|
||||
}
|
||||
|
||||
for(int dd=0; dd<ARRAY_COUNT(hc->selectionProbability); ++dd)
|
||||
{
|
||||
str >> hc->selectionProbability[dd];
|
||||
hc->selectionProbability[dd] = parser.readNumber();
|
||||
}
|
||||
|
||||
heroClasses.push_back(hc);
|
||||
str.getline(buffer, BUFFER_SIZE); //removing end of line characters
|
||||
}
|
||||
while (parser.endLine() && !parser.isNextEntryEmpty());
|
||||
}
|
||||
|
||||
void CHeroHandler::initHeroClasses()
|
||||
|
@ -43,7 +43,6 @@ using namespace boost::assign;
|
||||
std::map<int,std::map<int, std::vector<int> > > CGTeleport::objs;
|
||||
std::vector<std::pair<int, int> > CGTeleport::gates;
|
||||
IGameCallback * IObjectInterface::cb = NULL;
|
||||
DLL_LINKAGE void loadToIt(std::string &dest, const std::string &src, int &iter, int mode);
|
||||
extern boost::rand48 ran;
|
||||
std::map <ui8, std::set <ui8> > CGKeys::playerKeyMap;
|
||||
std::map <si32, std::vector<si32> > CGMagi::eyelist;
|
||||
|
@ -1,9 +1,10 @@
|
||||
#include "StdInc.h"
|
||||
#include "CSpellHandler.h"
|
||||
|
||||
#include "CGeneralTextHandler.h"
|
||||
#include "Filesystem/CResourceLoader.h"
|
||||
#include "../lib/VCMI_Lib.h"
|
||||
#include "../lib/JsonNode.h"
|
||||
#include "VCMI_Lib.h"
|
||||
#include "JsonNode.h"
|
||||
#include <cctype>
|
||||
#include "GameConstants.h"
|
||||
#include "BattleHex.h"
|
||||
@ -255,11 +256,6 @@ bool CSpell::isRisingSpell() const
|
||||
return vstd::contains(VLC->spellh->risingSpells, id);
|
||||
}
|
||||
|
||||
static bool startsWithX(const std::string &s)
|
||||
{
|
||||
return s.size() && s[0] == 'x';
|
||||
}
|
||||
|
||||
bool DLL_LINKAGE isInScreenRange(const int3 ¢er, const int3 &pos)
|
||||
{
|
||||
int3 diff = pos - center;
|
||||
@ -269,83 +265,82 @@ bool DLL_LINKAGE isInScreenRange(const int3 ¢er, const int3 &pos)
|
||||
return false;
|
||||
}
|
||||
|
||||
CSpell * CSpellHandler::loadSpell(CLegacyConfigParser & parser)
|
||||
{
|
||||
CSpell * spell = new CSpell; //new currently being read spell
|
||||
|
||||
spell->name = parser.readString();
|
||||
spell->abbName = parser.readString();
|
||||
spell->level = parser.readNumber();
|
||||
spell->earth = parser.readString() == "x";
|
||||
spell->water = parser.readString() == "x";
|
||||
spell->fire = parser.readString() == "x";
|
||||
spell->air = parser.readString() == "x";
|
||||
|
||||
for (int i = 0; i < 4 ; i++)
|
||||
spell->costs.push_back(parser.readNumber());
|
||||
|
||||
spell->power = parser.readNumber();
|
||||
for (int i = 0; i < 4 ; i++)
|
||||
spell->powers.push_back(parser.readNumber());
|
||||
|
||||
for (int i = 0; i < 9 ; i++)
|
||||
spell->probabilities.push_back(parser.readNumber());
|
||||
|
||||
for (int i = 0; i < 4 ; i++)
|
||||
spell->AIVals.push_back(parser.readNumber());
|
||||
|
||||
for (int i = 0; i < 4 ; i++)
|
||||
spell->descriptions.push_back(parser.readString());
|
||||
|
||||
spell->attributes = parser.readString();
|
||||
spell->mainEffectAnim = -1;
|
||||
return spell;
|
||||
}
|
||||
|
||||
void CSpellHandler::loadSpells()
|
||||
{
|
||||
auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/SPTRAITS.TXT"));
|
||||
std::string buf((char*)textFile.first.get(), textFile.second);
|
||||
CLegacyConfigParser parser("DATA/SPTRAITS.TXT");
|
||||
|
||||
std::string pom;
|
||||
int andame = buf.size(), i=0; //buf iterator
|
||||
for(int z=0; z<5; ++z)
|
||||
loadToIt(pom,buf,i,3);
|
||||
for(int i=0; i<5; i++) // header
|
||||
parser.endLine();
|
||||
|
||||
bool combSpells=false; //true, if we are reading combat spells
|
||||
bool creatureAbility=false; //if true, only creature can use this spell
|
||||
int ifHit = 0;
|
||||
while(i<andame)
|
||||
do //read adventure map spells
|
||||
{
|
||||
if(spells.size()==81)
|
||||
break;
|
||||
CSpell * nsp = new CSpell; //new currently being read spell
|
||||
|
||||
loadToIt(nsp->name,buf,i,4);
|
||||
if(nsp->name == std::string(""))
|
||||
{
|
||||
if(ifHit == 0)
|
||||
{
|
||||
combSpells = true;
|
||||
}
|
||||
if(ifHit == 1)
|
||||
{
|
||||
creatureAbility = true;
|
||||
}
|
||||
for(int z=0; z<3; ++z)
|
||||
loadToIt(pom,buf,i,3);
|
||||
loadToIt(nsp->name,buf,i,4);
|
||||
++ifHit;
|
||||
}
|
||||
|
||||
loadToIt(nsp->abbName,buf,i,4);
|
||||
loadToIt(nsp->level,buf,i,4);
|
||||
loadToIt(pom,buf,i,4);
|
||||
nsp->earth = startsWithX(pom);
|
||||
loadToIt(pom,buf,i,4);
|
||||
nsp->water = startsWithX(pom);
|
||||
loadToIt(pom,buf,i,4);
|
||||
nsp->fire = startsWithX(pom);
|
||||
loadToIt(pom,buf,i,4);
|
||||
nsp->air = startsWithX(pom);
|
||||
|
||||
nsp->costs.resize(4);
|
||||
for (int z = 0; z < 4 ; z++)
|
||||
loadToIt(nsp->costs[z],buf,i,4);
|
||||
loadToIt(nsp->power,buf,i,4);
|
||||
nsp->powers.resize(4);
|
||||
for (int z = 0; z < 4 ; z++)
|
||||
loadToIt(nsp->powers[z],buf,i,4);
|
||||
|
||||
nsp->probabilities.resize(9);
|
||||
for (int z = 0; z < 9 ; z++)
|
||||
loadToIt(nsp->probabilities[z],buf,i,4);
|
||||
|
||||
nsp->AIVals.resize(4);
|
||||
for (int z = 0; z < 4 ; z++)
|
||||
loadToIt(nsp->AIVals[z],buf,i,4);
|
||||
|
||||
nsp->descriptions.resize(4);
|
||||
for (int z = 0; z < 4 ; z++)
|
||||
{
|
||||
loadToIt(nsp->descriptions[z],buf,i,4);
|
||||
boost::algorithm::replace_all(nsp->descriptions[z],"\"","");
|
||||
}
|
||||
|
||||
loadToIt(nsp->attributes,buf,i,3);
|
||||
nsp->id = spells.size();
|
||||
nsp->combatSpell = combSpells;
|
||||
nsp->creatureAbility = creatureAbility;
|
||||
nsp->mainEffectAnim = -1;
|
||||
spells.push_back(nsp);
|
||||
CSpell * spell = loadSpell(parser);
|
||||
spell->id = spells.size();
|
||||
spell->combatSpell = false;
|
||||
spell->creatureAbility = false;
|
||||
spells.push_back(spell);
|
||||
}
|
||||
while (parser.endLine() && !parser.isNextEntryEmpty());
|
||||
|
||||
for(int i=0; i<3; i++)
|
||||
parser.endLine();
|
||||
|
||||
do //read battle spells
|
||||
{
|
||||
CSpell * spell = loadSpell(parser);
|
||||
spell->id = spells.size();
|
||||
spell->combatSpell = true;
|
||||
spell->creatureAbility = false;
|
||||
spells.push_back(spell);
|
||||
}
|
||||
while (parser.endLine() && !parser.isNextEntryEmpty());
|
||||
|
||||
for(int i=0; i<3; i++)
|
||||
parser.endLine();
|
||||
|
||||
do //read creature abilities
|
||||
{
|
||||
CSpell * spell = loadSpell(parser);
|
||||
spell->id = spells.size();
|
||||
spell->combatSpell = true;
|
||||
spell->creatureAbility = true;
|
||||
spells.push_back(spell);
|
||||
}
|
||||
while (parser.endLine() && !parser.isNextEntryEmpty());
|
||||
|
||||
boost::replace_first (spells[47]->attributes, "2", ""); // disrupting ray will now affect single creature
|
||||
|
||||
//loading of additional spell traits
|
||||
|
@ -14,6 +14,7 @@
|
||||
*
|
||||
*/
|
||||
|
||||
class CLegacyConfigParser;
|
||||
struct BattleHex;
|
||||
|
||||
class DLL_LINKAGE CSpell
|
||||
@ -86,6 +87,8 @@ bool DLL_LINKAGE isInScreenRange(const int3 ¢er, const int3 &pos); //for spe
|
||||
|
||||
class DLL_LINKAGE CSpellHandler
|
||||
{
|
||||
CSpell * loadSpell(CLegacyConfigParser & parser);
|
||||
|
||||
public:
|
||||
CSpellHandler();
|
||||
std::vector< ConstTransitivePtr<CSpell> > spells;
|
||||
|
@ -173,6 +173,10 @@ void CResourceLoader::addLoader(std::string mountPoint, shared_ptr<ISimpleResour
|
||||
// Create identifier and locator and add them to the resources list
|
||||
ResourceID ident(mountPoint, entry.first.getName(), entry.first.getType());
|
||||
ResourceLocator locator(loader.get(), entry.second);
|
||||
|
||||
if (ident.getType() == EResType::OTHER)
|
||||
tlog5 << "Warning: unknown file type: " << entry.second << "\n";
|
||||
|
||||
resources[ident].push_back(locator);
|
||||
}
|
||||
}
|
||||
|
115
lib/VCMI_Lib.cpp
115
lib/VCMI_Lib.cpp
@ -44,121 +44,6 @@ DLL_LINKAGE void initDLL(CConsoleHandler *Console, std::ostream *Logfile)
|
||||
//HANDLE_EXCEPTION;
|
||||
}
|
||||
|
||||
DLL_LINKAGE void loadToIt(std::string &dest, const std::string &src, int &iter, int mode)
|
||||
{
|
||||
switch(mode)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
int hmcr = 0;
|
||||
for(; iter<src.size(); ++iter)
|
||||
{
|
||||
if(src[iter]=='\t')
|
||||
++hmcr;
|
||||
if(hmcr==1)
|
||||
break;
|
||||
}
|
||||
++iter;
|
||||
|
||||
int befi=iter;
|
||||
for(; iter<src.size(); ++iter)
|
||||
{
|
||||
if(src[iter]=='\t')
|
||||
break;
|
||||
}
|
||||
dest = src.substr(befi, iter-befi);
|
||||
++iter;
|
||||
|
||||
hmcr = 0;
|
||||
for(; iter<src.size(); ++iter)
|
||||
{
|
||||
if(src[iter]=='\r')
|
||||
++hmcr;
|
||||
if(hmcr==1)
|
||||
break;
|
||||
}
|
||||
iter+=2;
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
int hmcr = 0;
|
||||
for(; iter<src.size(); ++iter)
|
||||
{
|
||||
if(src[iter]=='\t')
|
||||
++hmcr;
|
||||
if(hmcr==1)
|
||||
break;
|
||||
}
|
||||
++iter;
|
||||
|
||||
int befi=iter;
|
||||
for(; iter<src.size(); ++iter)
|
||||
{
|
||||
if(src[iter]=='\r')
|
||||
break;
|
||||
}
|
||||
dest = src.substr(befi, iter-befi);
|
||||
iter+=2;
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
int befi=iter;
|
||||
for(; iter<src.size(); ++iter)
|
||||
{
|
||||
if(src[iter]=='\t')
|
||||
break;
|
||||
}
|
||||
dest = src.substr(befi, iter-befi);
|
||||
++iter;
|
||||
|
||||
int hmcr = 0;
|
||||
for(; iter<src.size(); ++iter)
|
||||
{
|
||||
if(src[iter]=='\r')
|
||||
++hmcr;
|
||||
if(hmcr==1)
|
||||
break;
|
||||
}
|
||||
iter+=2;
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
int befi=iter;
|
||||
for(; iter<src.size(); ++iter)
|
||||
{
|
||||
if(src[iter]=='\r')
|
||||
break;
|
||||
}
|
||||
dest = src.substr(befi, iter-befi);
|
||||
iter+=2;
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
int befi=iter;
|
||||
for(; iter<src.size(); ++iter)
|
||||
{
|
||||
if(src[iter]=='\t')
|
||||
break;
|
||||
}
|
||||
dest = src.substr(befi, iter-befi);
|
||||
iter++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
DLL_LINKAGE void loadToIt(si32 &dest, const std::string &src, int &iter, int mode)
|
||||
{
|
||||
std::string pom;
|
||||
loadToIt(pom,src,iter,mode);
|
||||
dest = atol(pom.c_str());
|
||||
}
|
||||
|
||||
void LibClasses::loadFilesystem()
|
||||
{
|
||||
CStopWatch totalTime;
|
||||
|
@ -58,6 +58,4 @@ public:
|
||||
|
||||
extern DLL_LINKAGE LibClasses * VLC;
|
||||
|
||||
DLL_LINKAGE void loadToIt(std::string &dest, const std::string &src, int &iter, int mode);
|
||||
DLL_LINKAGE void loadToIt(si32 &dest, const std::string &src, int &iter, int mode);
|
||||
DLL_LINKAGE void initDLL(CConsoleHandler *Console, std::ostream *Logfile);
|
||||
|
Loading…
Reference in New Issue
Block a user