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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

- replaced loadToIt with better H3 parser.

- moved hero class to heroes.json
This commit is contained in:
Ivan Savenko 2012-08-25 08:44:51 +00:00
parent 39d433c1c7
commit cf15ca1cf0
14 changed files with 818 additions and 978 deletions

File diff suppressed because it is too large Load Diff

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@ -240,14 +240,11 @@ void CArtHandler::loadArtifacts(bool onlyTxt)
static std::map<char, CArtifact::EartClass> classes =
map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);
auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/ARTRAITS.TXT"));
std::string buf((char*)textFile.first.get(), textFile.second);
std::string dump, pom;
int it=0;
for(int i=0; i<2; ++i)
{
loadToIt(dump,buf,it,3);
}
CLegacyConfigParser parser("DATA/ARTRAITS.TXT");
parser.endLine(); // header
parser.endLine();
VLC->generaltexth->artifNames.resize(GameConstants::ARTIFACTS_QUANTITY);
VLC->generaltexth->artifDescriptions.resize(GameConstants::ARTIFACTS_QUANTITY);
std::map<ui32,ui8>::iterator itr;
@ -265,26 +262,25 @@ void CArtHandler::loadArtifacts(bool onlyTxt)
}
CArtifact &nart = *art;
nart.id=i;
loadToIt(VLC->generaltexth->artifNames[i],buf,it,4);
loadToIt(pom,buf,it,4);
nart.price=atoi(pom.c_str());
VLC->generaltexth->artifNames[i] = parser.readString();
nart.price= parser.readNumber();
nart.possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
nart.possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
nart.possibleSlots[ArtBearer::COMMANDER];
for(int j=0;j<slots.size();j++)
{
loadToIt(pom,buf,it,4);
if(pom.size() && pom[0]=='x')
if(parser.readString() == "x")
nart.possibleSlots[ArtBearer::HERO].push_back(slots[j]);
}
loadToIt(pom,buf,it,4);
nart.aClass = classes[pom[0]];
nart.aClass = classes[parser.readString()[0]];
//load description and remove quotation marks
std::string &desc = VLC->generaltexth->artifDescriptions[i];
loadToIt(desc,buf,it,3);
if(desc[0] == '\"' && desc[desc.size()-1] == '\"')
desc = desc.substr(1,desc.size()-2);
VLC->generaltexth->artifDescriptions[i] = parser.readString();
parser.endLine();
if(onlyTxt)
continue;

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@ -2,9 +2,9 @@
#include "CBuildingHandler.h"
#include "CGeneralTextHandler.h"
#include "../lib/Filesystem/CResourceLoader.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/JsonNode.h"
#include "VCMI_Lib.h"
#include "Filesystem/CResourceLoader.h"
#include "JsonNode.h"
#include "GameConstants.h"
/*
@ -17,88 +17,78 @@
*
*/
static ui32 readNr(std::string &in, int &it)
CBuilding * readBuilding(CLegacyConfigParser & parser, int townID, int buildID)
{
int last=it;
for(;last<in.size();last++)
if(in[last]=='\t' || in[last]=='\n' || in[last]==' ' || in[last]=='\r' || in[last]=='\n')
break;
if(last==in.size())
throw std::runtime_error("Cannot read number...");
CBuilding * ret = new CBuilding;
ret->tid = townID;
ret->bid = buildID;
for (size_t i=0; i< ret->resources.size(); i++)
ret->resources[i] = parser.readNumber();
std::istringstream ss(in.substr(it,last-it));
it+=(1+last-it);
ss >> last;
return last;
}
static CBuilding * readBg(std::string &buf, int& it)
{
CBuilding * nb = new CBuilding();
for(int res=0;res<7;res++)
nb->resources[res] = readNr(buf,it);
/*nb->refName = */readTo(buf,it,'\n');
//reference name is omitted, it's seems to be useless
return nb;
parser.endLine();
return ret;
}
void CBuildingHandler::loadBuildings()
{
auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/BUILDING.TXT"));
std::string buf((char*)textFile.first.get(), textFile.second);
std::string temp;
int it=0; //buf iterator
temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//read 2 lines of file info
//read 9 special buildings for every faction
CLegacyConfigParser parser("DATA/BUILDING.TXT");
buildings.resize(GameConstants::F_NUMBER);
for(int i=0;i<GameConstants::F_NUMBER;i++)
parser.endLine(); // header
parser.endLine();
//Unique buildings
for (size_t town=0; town<GameConstants::F_NUMBER; town++)
{
temp = readTo(buf,it,'\n');//read blank line and faction name
temp = readTo(buf,it,'\n');
for(int bg = 0; bg<9; bg++)
parser.endLine(); //header
parser.endLine();
int buildID = 17;
do
{
CBuilding *nb = readBg(buf,it);
nb->tid = i;
nb->bid = bg+17;
buildings[i][bg+17] = nb;
buildings[town][buildID] = readBuilding(parser, town, buildID);
buildID++;
}
while (!parser.isNextEntryEmpty());
}
//reading 17 neutral (common) buildings
temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//neutral buildings - skip 3 lines
for(int bg = 0; bg<17; bg++)
// Common buildings
parser.endLine(); // header
parser.endLine();
parser.endLine();
int buildID = 0;
do
{
CBuilding *nb = readBg(buf,it);
for(int f=0;f<GameConstants::F_NUMBER;f++)
buildings[0][buildID] = readBuilding(parser, 0, buildID);
for (size_t town=1; town<GameConstants::F_NUMBER; town++)
{
buildings[f][bg] = new CBuilding(*nb);
buildings[f][bg]->tid = f;
buildings[f][bg]->bid = bg;
buildings[town][buildID] = new CBuilding(*buildings[0][buildID]);
buildings[town][buildID]->tid = town;
}
delete nb;
buildID++;
}
while (!parser.isNextEntryEmpty());
parser.endLine(); //header
parser.endLine();
//Dwellings
for (size_t town=0; town<GameConstants::F_NUMBER; town++)
{
parser.endLine(); //header
parser.endLine();
int buildID = 30;
do
{
buildings[town][buildID] = readBuilding(parser, town, buildID);
buildID++;
}
while (!parser.isNextEntryEmpty());
}
//create Grail entries
for(int i=0; i<GameConstants::F_NUMBER; i++)
buildings[i][26] = new CBuilding(i,26);
//reading 14 per faction dwellings
temp = readTo(buf,it,'\n');temp = readTo(buf,it,'\n');//dwellings - skip 2 lines
for(int i=0;i<GameConstants::F_NUMBER;i++)
{
temp = readTo(buf,it,'\n');//read blank line
temp = readTo(buf,it,'\n');// and faction name
for(int bg = 0; ; bg++)
{
CBuilding *nb = readBg(buf,it);
nb->tid = i;
nb->bid = bg+30;
buildings[i][bg+30] = nb;
if (it >= buf.size() || buf[it] == '\t') //read till empty line
break;
}
}
/////done reading BUILDING.TXT*****************************
const JsonNode config(ResourceID("config/hall.json"));

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@ -1,10 +1,11 @@
#include "StdInc.h"
#include "CCreatureHandler.h"
#include "CGeneralTextHandler.h"
#include "Filesystem/CResourceLoader.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/CGameState.h"
#include "../lib/JsonNode.h"
#include "VCMI_Lib.h"
#include "CGameState.h"
#include "JsonNode.h"
#include "CHeroHandler.h"
#include "CModHandler.h"
@ -496,10 +497,8 @@ void CCreatureHandler::loadCreatures()
if (VLC->modh->modules.STACK_EXP) //reading default stack experience bonuses
{
auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/CREXPBON.TXT"));
std::string buf((char*)textFile.first.get(), textFile.second);
int it = 0;
si32 creid = -1;
CLegacyConfigParser parser("DATA/CREXPBON.TXT");
Bonus b; //prototype with some default properties
b.source = Bonus::STACK_EXPERIENCE;
b.duration = Bonus::PERMANENT;
@ -508,52 +507,50 @@ void CCreatureHandler::loadCreatures()
b.additionalInfo = 0;
b.turnsRemain = 0;
BonusList bl;
std::string dump2;
loadToIt (dump2, buf, it, 3); //ignore first line
loadToIt (dump2, buf, it, 4); //ignore index
parser.endLine();
loadStackExp(b, bl, buf, it);
parser.readString(); //ignore index
loadStackExp(b, bl, parser);
BOOST_FOREACH(Bonus * b, bl)
addBonusForAllCreatures(b); //health bonus is common for all
parser.endLine();
loadToIt (dump2, buf, it, 3); //crop comment
for (i = 1; i < 7; ++i)
{
for (int j = 0; j < 4; ++j) //four modifiers common for tiers
{
loadToIt (dump2, buf, it, 4); //ignore index
parser.readString(); //ignore index
bl.clear();
loadStackExp(b, bl, buf, it);
loadStackExp(b, bl, parser);
BOOST_FOREACH(Bonus * b, bl)
addBonusForTier(i, b);
loadToIt (dump2, buf, it, 3); //crop comment
parser.endLine();
}
}
for (int j = 0; j < 4; ++j) //tier 7
{
loadToIt (dump2, buf, it, 4); //ignore index
parser.readString(); //ignore index
bl.clear();
loadStackExp(b, bl, buf, it);
loadStackExp(b, bl, parser);
BOOST_FOREACH(Bonus * b, bl)
{
addBonusForTier(7, b);
creaturesOfLevel[0].addNewBonus(b); //bonuses from level 7 are given to high-level creatures
}
loadToIt (dump2, buf, it, 3); //crop comment
parser.endLine();
}
do //parse everything that's left
{
loadToIt(creid, buf, it, 4); //get index
b.sid = creid; //id = this particular creature ID
loadStackExp(b, creatures[creid]->getBonusList(), buf, it); //add directly to CCreature Node
loadToIt (dump2, buf, it, 3); //crop comment
} while (it < buf.size());
b.sid = parser.readNumber(); //id = this particular creature ID
loadStackExp(b, creatures[b.sid]->getBonusList(), parser); //add directly to CCreature Node
}
while (parser.endLine());
//Calculate rank exp values, formula appears complicated bu no parsing needed
expRanks.resize(8);
int dif = 0;
it = 8000; //ignore name of this variable
int it = 8000; //ignore name of this variable
expRanks[0].push_back(it);
for (int j = 1; j < 10; ++j) //used for tiers 8-10, and all other probably
{
@ -572,25 +569,22 @@ void CCreatureHandler::loadCreatures()
}
}
textFile = CResourceHandler::get()->loadData(ResourceID("DATA/CREXPMOD.TXT"));
buf = std::string((char*)textFile.first.get(), textFile.second);
it = 0;
loadToIt (dump2, buf, it, 3); //ignore first line
CLegacyConfigParser expBonParser("DATA/CREXPMOD.TXT");
expBonParser.endLine(); //header
maxExpPerBattle.resize(8);
si32 val;
for (i = 1; i < 8; ++i)
{
loadToIt (dump2, buf, it, 4); //index
loadToIt (dump2, buf, it, 4); //float multiplier -> hardcoded
loadToIt (dump2, buf, it, 4); //ignore upgrade mod? ->hardcoded
loadToIt (dump2, buf, it, 4); //already calculated
loadToIt (val, buf, it, 4);
maxExpPerBattle[i] = (ui32)val;
loadToIt (val, buf, it, 4); //11th level
val += (si32)expRanks[i].back();
expRanks[i].push_back((ui32)val);
loadToIt (dump2, buf, it, 3); //crop comment
expBonParser.readString(); //index
expBonParser.readString(); //float multiplier -> hardcoded
expBonParser.readString(); //ignore upgrade mod? ->hardcoded
expBonParser.readString(); //already calculated
maxExpPerBattle[i] = expBonParser.readNumber();
expRanks[i].push_back(expRanks[i].back() + expBonParser.readNumber());
expBonParser.endLine();
}
//skeleton gets exp penalty
creatures[56].get()->addBonus(-50, Bonus::EXP_MULTIPLIER, -1);
@ -601,9 +595,6 @@ void CCreatureHandler::loadCreatures()
maxExpPerBattle[0] = maxExpPerBattle[7];
}//end of Stack Experience
//experiment - add 100 to attack for creatures of tier 1
// Bonus *b = new Bonus(Bonus::PERMANENT, Bonus::PRIMARY_SKILL, Bonus::OTHER, +100, 0, 0);
// addBonusForTier(1, b);
tlog5 << "\t\tReading config/commanders.json" << std::endl;
const JsonNode config3(ResourceID("config/commanders.json"));
@ -709,12 +700,11 @@ void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, std::string & src, int
i+=2;
}
void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, std::string & src, int & it) //help function for parsing CREXPBON.txt
void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, CLegacyConfigParser & parser) //help function for parsing CREXPBON.txt
{
std::string buf, mod;
bool enable = false; //some bonuses are activated with values 2 or 1
loadToIt(buf, src, it, 4);
loadToIt(mod, src, it, 4);
std::string buf = parser.readString();
std::string mod = parser.readString();
switch (buf[0])
{
@ -954,10 +944,10 @@ void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, std::string & src
{
if (b.type != Bonus::REBIRTH)
b.val = 0; //on-off ability, no value specified
loadToIt (curVal, src, it, 4); // 0 level is never active
curVal = parser.readNumber();// 0 level is never active
for (int i = 1; i < 11; ++i)
{
loadToIt (curVal, src, it, 4);
curVal = parser.readNumber();
if (curVal == 1)
{
b.limiter.reset (new RankRangeLimiter(i));
@ -968,10 +958,10 @@ void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, std::string & src
}
else
{
loadToIt (lastVal, src, it, 4); //basic value, not particularly useful but existent
lastVal = parser.readNumber(); //basic value, not particularly useful but existent
for (int i = 1; i < 11; ++i)
{
loadToIt (curVal, src, it, 4);
curVal = parser.readNumber();
if (b.type == Bonus::HATE)
curVal *= 10; //odd fix
if (curVal > lastVal) //threshold, add new bonus

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@ -16,6 +16,7 @@
*
*/
class CLegacyConfigParser;
class CCreatureHandler;
class CCreature;
@ -125,7 +126,7 @@ public:
void buildBonusTreeForTiers();
void loadAnimationInfo();
void loadUnitAnimInfo(CCreature & unit, std::string & src, int & i);
void loadStackExp(Bonus & b, BonusList & bl, std::string & src, int & it);
void loadStackExp(Bonus & b, BonusList & bl, CLegacyConfigParser &parser);
int stringToNumber(std::string & s);//help function for parsing CREXPBON.txt
bool isGood (si8 faction) const;

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@ -2,9 +2,11 @@
#include "CGeneralTextHandler.h"
#include "Filesystem/CResourceLoader.h"
#include "VCMI_Lib.h"
#include "Filesystem/CInputStream.h"
#include "GameConstants.h"
// #include <locale> //needed?
/*
* CGeneralTextHandler.cpp, part of VCMI engine
*
@ -15,561 +17,419 @@
*
*/
std::string readTo(const std::string &in, int &it, char end)
//Helper for string -> float conversion
class LocaleWithComma: public std::numpunct<char>
{
int pom = it;
int last = in.find_first_of(end,it);
it+=(1+last-it);
return in.substr(pom,last-pom);
protected:
char do_decimal_point() const
{
return ',';
}
};
CLegacyConfigParser::CLegacyConfigParser(std::string URI)
{
init(CResourceHandler::get()->load(ResourceID(URI, EResType::TEXT)));
}
void trimQuotation(std::string &op)
CLegacyConfigParser::CLegacyConfigParser(const std::unique_ptr<CInputStream> & input)
{
if(op.length() && op[0] == '\"' && op[op.size()-1] == '\"')
op = op.substr(1,op.size()-2);
init(input);
}
std::string getTextFile(std::string filename)
void CLegacyConfigParser::init(const std::unique_ptr<CInputStream> & input)
{
auto file = CResourceHandler::get()->loadData(
ResourceID(std::string("DATA/") + filename, EResType::TEXT));
data.reset(new char[input->getSize()]);
input->read((ui8*)data.get(), input->getSize());
return std::string((char*)file.first.get(), file.second);
curr = data.get();
end = curr + input->getSize();
}
std::string CLegacyConfigParser::extractQuotedPart()
{
assert(*curr == '\"');
curr++; // skip quote
char * begin = curr;
while (curr != end && *curr != '\"')
curr++;
return std::string(begin, curr++); //increment curr to close quote
}
std::string CLegacyConfigParser::extractQuotedString()
{
assert(*curr == '\"');
std::string ret;
while (true)
{
ret += extractQuotedPart();
if (curr < end && *curr == '\"') //double quote - add it to string and continue
ret += '\"';
else // end of string
return ret;
}
}
std::string CLegacyConfigParser::extractNormalString()
{
char * begin = curr;
while (curr < end && *curr != '\t' && *curr != '\r')//find end of string
curr++;
return std::string(begin, curr);
}
std::string CLegacyConfigParser::readString()
{
if (curr >= end || *curr == '\n')
return "";
std::string ret;
if (*curr == '\"')
ret = extractQuotedString();// quoted text - find closing quote
else
ret = extractNormalString();//string without quotes - copy till \t or \r
curr++;
return ret;
}
float CLegacyConfigParser::readNumber()
{
std::string input = readString();
std::istringstream stream(input);
if (input.find(',') != std::string::npos) // code to handle conversion with comma as decimal separator
stream.imbue(std::locale(std::locale(), new LocaleWithComma));
int result;
if ( !(stream >> result) )
return 0;
return result;
}
bool CLegacyConfigParser::isNextEntryEmpty()
{
return curr >= end || *curr == '\n' || *curr == '\r' || *curr == '\t';
}
bool CLegacyConfigParser::endLine()
{
while (curr < end && *curr != '\n')
readString();
curr++;
return curr < end;
}
void readToVector(std::string sourceName, std::vector<std::string> & dest)
{
CLegacyConfigParser parser(sourceName);
do
{
dest.push_back(parser.readString());
}
while (parser.endLine());
}
void CGeneralTextHandler::load()
{
std::string buf1 = getTextFile("ZELP.TXT");
int itr=0, eol=-1, eolnext=-1, pom;
eolnext = buf1.find_first_of('\r',itr);
while(itr<buf1.size())
readToVector("DATA/VCDESC.TXT", victoryConditions);
readToVector("DATA/LCDESC.TXT", lossCondtions);
readToVector("DATA/TCOMMAND.TXT", tcommands);
readToVector("DATA/HALLINFO.TXT", hcommands);
readToVector("DATA/CASTINFO.TXT", fcommands);
readToVector("DATA/ADVEVENT.TXT", advobtxt);
readToVector("DATA/XTRAINFO.TXT", xtrainfo);
readToVector("DATA/RESTYPES.TXT", restypes);
readToVector("DATA/TERRNAME.TXT", terrainNames);
readToVector("DATA/RANDSIGN.TXT", randsign);
readToVector("DATA/ZCRGN1.TXT", creGens);
readToVector("DATA/CRGEN4.TXT", creGens4);
readToVector("DATA/OVERVIEW.TXT", overview);
readToVector("DATA/ARRAYTXT.TXT", arraytxt);
readToVector("DATA/PRISKILL.TXT", primarySkillNames);
readToVector("DATA/JKTEXT.TXT", jktexts);
readToVector("DATA/TVRNINFO.TXT", tavernInfo);
readToVector("DATA/TURNDUR.TXT", turnDurations);
readToVector("DATA/HEROSCRN.TXT", heroscrn);
readToVector("DATA/ARTEVENT.TXT", artifEvents);
readToVector("DATA/TENTCOLR.TXT", tentColors);
readToVector("DATA/SKILLLEV.TXT", levels);
readToVector("DATA/OBJNAMES.TXT", names);
{
eol = eolnext; //end of this line
eolnext = buf1.find_first_of('\r',eol+1); //end of the next line
pom=buf1.find_first_of('\t',itr); //upcoming tab
if(eol<0 || pom<0)
break;
if(pom>eol) //in current line there is not tab
zelp.push_back(std::pair<std::string,std::string>());
else
CLegacyConfigParser parser("DATA/GENRLTXT.TXT");
parser.endLine();
do
{
zelp.push_back
(std::pair<std::string,std::string>
(buf1.substr(itr,pom-itr),
buf1.substr(pom+1,eol-pom-1)));
boost::algorithm::replace_all(zelp[zelp.size()-1].first,"\t","");
boost::algorithm::replace_all(zelp[zelp.size()-1].second,"\t","");
trimQuotation(zelp.back().second);
allTexts.push_back(parser.readString());
}
itr=eol+2;
while (parser.endLine());
}
std::string buf = getTextFile("VCDESC.TXT");
int andame = buf.size();
int i=0; //buf iterator
for(int gg=0; gg<14; ++gg)
{
int befi=i;
for(; i<andame; ++i)
CLegacyConfigParser parser("DATA/ZELP.TXT");
do
{
if(buf[i]=='\r')
break;
std::string first = parser.readString();
std::string second = parser.readString();
zelp.push_back(std::make_pair(first, second));
}
victoryConditions[gg] = buf.substr(befi, i-befi);
i+=2;
while (parser.endLine());
}
buf = getTextFile("LCDESC.TXT");
andame = buf.size();
i=0; //buf iterator
for(int gg=0; gg<4; ++gg)
{
int befi=i;
for(; i<andame; ++i)
CLegacyConfigParser parser("DATA/HEROSPEC.TXT");
CLegacyConfigParser bioParser("DATA/HEROBIOS.TXT");
//skip header
parser.endLine();
parser.endLine();
do
{
if(buf[i]=='\r')
break;
HeroTexts texts;
texts.bonusName = parser.readString();
texts.shortBonus = parser.readString();
texts.longBonus = parser.readString();
texts.biography = bioParser.readString();
hTxts.push_back(texts);
}
lossCondtions[gg] = buf.substr(befi, i-befi);
i+=2;
while (parser.endLine() && bioParser.endLine());
}
hTxts.resize(GameConstants::HEROES_QUANTITY);
buf = getTextFile("HEROSPEC.TXT");
i=0;
std::string dump;
for(int iii=0; iii<2; ++iii)
{
loadToIt(dump,buf,i,3);
}
for (int iii=0;iii<hTxts.size();iii++)
{
loadToIt(hTxts[iii].bonusName,buf,i,4);
loadToIt(hTxts[iii].shortBonus,buf,i,4);
loadToIt(hTxts[iii].longBonus,buf,i,3);
trimQuotation(hTxts[iii].longBonus);
}
CLegacyConfigParser parser("DATA/BLDGNEUT.TXT");
buf = getTextFile("HEROBIOS.TXT");
i=0;
for (int iii=0;iii<hTxts.size();iii++)
{
loadToIt(hTxts[iii].biography,buf,i,3);
trimQuotation(hTxts[iii].biography);
}
int it;
buf = getTextFile("BLDGNEUT.TXT");
andame = buf.size(), it=0;
for(int b=0;b<15;b++)
{
std::string name = readTo(buf,it,'\t'),
description = readTo(buf,it,'\n');
for(int fi=0;fi<GameConstants::F_NUMBER;fi++)
for(int i=0; i<15; i++)
{
buildings[fi][b].first = name;
buildings[fi][b].second = description;
}
}
buf1 = readTo(buf,it,'\n');buf1 = readTo(buf,it,'\n');buf1 = readTo(buf,it,'\n');//silo,blacksmith,moat - useless???
//shipyard with the ship
std::string name = readTo(buf,it,'\t'),
description = readTo(buf,it,'\n');
for(int fi=0;fi<GameConstants::F_NUMBER;fi++)
{
buildings[fi][20].first = name;
buildings[fi][20].second = description;
}
std::string name = parser.readString();
std::string descr = parser.readString();
parser.endLine();
for(int fi=0;fi<GameConstants::F_NUMBER;fi++)
{
buildings[fi][16].first = readTo(buf,it,'\t'),
buildings[fi][16].second = readTo(buf,it,'\n');
}
/////done reading "BLDGNEUT.TXT"******************************
buf = getTextFile("BLDGSPEC.TXT");
andame = buf.size(), it=0;
for(int f=0;f<GameConstants::F_NUMBER;f++)
{
for(int b=0;b<9;b++)
{
buildings[f][17+b].first = readTo(buf,it,'\t');
buildings[f][17+b].second = readTo(buf,it,'\n');
}
buildings[f][26].first = readTo(buf,it,'\t');
buildings[f][26].second = readTo(buf,it,'\n');
buildings[f][15].first = readTo(buf,it,'\t'); //resource silo
buildings[f][15].second = readTo(buf,it,'\n');//resource silo
}
/////done reading BLDGSPEC.TXT*********************************
buf = getTextFile("DWELLING.TXT");
andame = buf.size(), it=0;
for(int f=0;f<GameConstants::F_NUMBER;f++)
{
for(int b=0;b<14;b++)
{
buildings[f][30+b].first = readTo(buf,it,'\t');
buildings[f][30+b].second = readTo(buf,it,'\n');
}
}
//remove prceeding / trailing whitespaces nad quoation marks from buildings descriptions
for(std::map<int, std::map<int, std::pair<std::string, std::string> > >::iterator i = buildings.begin(); i != buildings.end(); i++)
{
for(std::map<int, std::pair<std::string, std::string> >::iterator j = i->second.begin(); j != i->second.end(); j++)
{
std::string &str = j->second.second;
boost::algorithm::trim(str);
trimQuotation(str);
}
}
buf = getTextFile("TCOMMAND.TXT");
itr=0;
while(itr<buf.length()-1)
{
std::string tmp;
loadToIt(tmp, buf, itr, 3);
tcommands.push_back(tmp);
}
buf = getTextFile("HALLINFO.TXT");
itr=0;
while(itr<buf.length()-1)
{
std::string tmp;
loadToIt(tmp, buf, itr, 3);
hcommands.push_back(tmp);
}
buf = getTextFile("CASTINFO.TXT");
itr=0;
while(itr<buf.length()-1)
{
std::string tmp;
loadToIt(tmp, buf, itr, 3);
fcommands.push_back(tmp);
}
std::istringstream ins, namess;
ins.str(getTextFile("TOWNTYPE.TXT"));
namess.str(getTextFile("TOWNNAME.TXT"));
int si=0;
char bufname[75];
while (!ins.eof())
{
ins.getline(bufname,50);
townTypes.push_back(std::string(bufname).substr(0,strlen(bufname)-1));
townNames.resize(si+1);
for (int i=0; i<GameConstants::NAMES_PER_TOWN; i++)
{
namess.getline(bufname,50);
townNames[si].push_back(std::string(bufname).substr(0,strlen(bufname)-1));
}
si++;
}
tlog5 << "\t\tReading OBJNAMES \n";
buf = getTextFile("OBJNAMES.TXT");
it=0; //hope that -1 will not break this
while (it<buf.length()-1)
{
std::string nobj;
loadToIt(nobj, buf, it, 3);
if(nobj.size() && (nobj[nobj.size()-1]==(char)10 || nobj[nobj.size()-1]==(char)13 || nobj[nobj.size()-1]==(char)9))
{
nobj = nobj.substr(0, nobj.size()-1);
}
names.push_back(nobj);
}
tlog5 << "\t\tReading ADVEVENT \n";
buf = getTextFile("ADVEVENT.TXT");
it=0;
std::string temp;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
if (temp[0]=='\"')
{
temp = temp.substr(1,temp.length()-2);
}
boost::algorithm::replace_all(temp,"\"\"","\"");
advobtxt.push_back(temp);
}
tlog5 << "\t\tReading XTRAINFO \n";
buf = getTextFile("XTRAINFO.TXT");
it=0;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
xtrainfo.push_back(temp);
}
tlog5 << "\t\tReading MINENAME \n";
buf = getTextFile("MINENAME.TXT");
it=0;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
mines.push_back(std::pair<std::string,std::string>(temp,""));
}
tlog5 << "\t\tReading MINEEVNT \n";
buf = getTextFile("MINEEVNT.TXT");
it=0;
i=0;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
temp = temp.substr(1,temp.length()-2);
if(i < mines.size())
mines[i++].second = temp;
else
tlog2 << "Warning - too much entries in MINEEVNT. Omitting this one: " << temp << std::endl;
}
tlog5 << "\t\tReading RESTYPES \n";
buf = getTextFile("RESTYPES.TXT");
it=0;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
restypes.push_back(temp);
}
tlog5 << "\t\tReading TERRNAME \n";
buf = getTextFile("TERRNAME.TXT");
it=0;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
terrainNames.push_back(temp);
}
tlog5 << "\t\tReading RANDSIGN \n";
buf = getTextFile("RANDSIGN.TXT");
it=0;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
randsign.push_back(temp);
}
tlog5 << "\t\tReading ZCRGN1 \n";
buf = getTextFile("ZCRGN1.TXT");
it=0;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
creGens.push_back(temp);
}
tlog5 << "\t\tReading CRGN4 \n";
buf = getTextFile("CRGEN4.TXT");
it=0;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
creGens4.push_back(temp);
}
buf = getTextFile("GENRLTXT.TXT");
std::string tmp;
andame = buf.size();
i=0; //buf iterator
for(; i<andame; ++i)
{
if(buf[i]=='\r')
break;
}
i+=2;
std::string buflet;
for(int jj=0; jj<764; ++jj)
{
loadToIt(buflet, buf, i, 2);
trimQuotation(buflet);
boost::algorithm::replace_all(buflet,"\"\"","\"");
allTexts.push_back(buflet);
}
std::string stro = getTextFile("Overview.txt");
itr=0;
while(itr<stro.length()-1)
{
loadToIt(tmp, stro, itr, 3);
trimQuotation(tmp);
overview.push_back(tmp);
}
std::string strc = getTextFile("PLCOLORS.TXT");
itr=0;
while(itr<strc.length()-1)
{
loadToIt(tmp, strc, itr, 3);
colors.push_back(tmp);
tmp[0] = toupper(tmp[0]);
capColors.push_back(tmp);
}
std::string strs = getTextFile("ARRAYTXT.TXT");
itr=0;
while(itr<strs.length()-1)
{
loadToIt(tmp, strs, itr, 3);
trimQuotation(tmp);
arraytxt.push_back(tmp);
}
itr = 0;
std::string strin = getTextFile("PRISKILL.TXT");
for(int hh=0; hh<4; ++hh)
{
loadToIt(tmp, strin, itr, 3);
primarySkillNames.push_back(tmp);
}
itr = 0;
strin = getTextFile("JKTEXT.TXT");
for(int hh=0; hh<45; ++hh)
{
loadToIt(tmp, strin, itr, 3);
trimQuotation(tmp);
jktexts.push_back(tmp);
}
itr = 0;
strin = getTextFile("TVRNINFO.TXT");
for(int hh=0; hh<8; ++hh)
{
loadToIt(tmp, strin, itr, 3);
tavernInfo.push_back(tmp);
}
itr = 0;
strin = getTextFile("TURNDUR.TXT");
for(int hh=0; hh<11; ++hh)
{
loadToIt(tmp, strin, itr, 3);
turnDurations.push_back(tmp);
}
itr = 0;
strin = getTextFile("HEROSCRN.TXT");
for(int hh=0; hh<33; ++hh)
{
loadToIt(tmp, strin, itr, 3);
heroscrn.push_back(tmp);
}
itr = 0;
strin = getTextFile("ARTEVENT.TXT");
for(; itr<strin.size();)
{
loadToIt(tmp, strin, itr, 2);
// boost::algorithm::trim(tmp);
trimQuotation(tmp);
boost::algorithm::replace_all(tmp,"\"\"","\"");
artifEvents.push_back(tmp);
}
buf = getTextFile("SSTRAITS.TXT");
it=0;
for(int i=0; i<2; ++i)
loadToIt(dump,buf,it,3);
skillName.resize(GameConstants::SKILL_QUANTITY);
skillInfoTexts.resize(GameConstants::SKILL_QUANTITY);
for (int i=0; i<GameConstants::SKILL_QUANTITY; i++)
{
skillInfoTexts[i].resize(3);
loadToIt(skillName[i],buf,it,4);
loadToIt(skillInfoTexts[i][0],buf,it,4);
loadToIt(skillInfoTexts[i][1],buf,it,4);
loadToIt(skillInfoTexts[i][2],buf,it,3);
for(int j = 0; j < 3; j++)
trimQuotation(skillInfoTexts[i][j]);
}
buf = getTextFile("SKILLLEV.TXT");
it=0;
for(int i=0; i<6; ++i)
{
std::string buffo;
loadToIt(buffo,buf,it,3);
levels.push_back(buffo);
}
buf = getTextFile ("SEERHUT.TXT");
it = 0;
loadToIt (dump, buf, it, 3);
loadToIt (dump, buf, it, 4); //dump description
seerEmpty.resize(6);
for (i = 0; i < 5; ++i)
{
loadToIt(seerEmpty[i], buf, it, 4);
trimQuotation (seerEmpty[i]);
}
loadToIt (seerEmpty[5], buf, it, 3);
trimQuotation (seerEmpty[5]);
int j,k;
quests.resize(10);
for (i = 0; i < 9; ++i) //9 types of quests
{
quests[i].resize(5);
for (j = 0; j < 5; ++j)
{
loadToIt (dump, buf, it, 4); //front description
quests[i][j].resize(6);
for (k = 0; k < 5; ++k)
for(int j=0; j<GameConstants::F_NUMBER; j++)
{
loadToIt (quests[i][j][k], buf, it, 4);
trimQuotation (quests[i][j][k]);
buildings[j][i].first = name;
buildings[j][i].second = descr;
}
loadToIt (quests[i][j][5], buf, it, 3);
trimQuotation (quests[i][j][5]);
}
parser.endLine(); // silo
parser.endLine(); // blacksmith //unused entries
parser.endLine(); // moat
//shipyard with the ship
std::string name = parser.readString();
std::string descr = parser.readString();
parser.endLine();
for(int j=0; j<GameConstants::F_NUMBER; j++)
{
buildings[j][20].first = name;
buildings[j][20].second = descr;
}
//blacksmith
for(int j=0; j<GameConstants::F_NUMBER; j++)
{
buildings[j][16].first = parser.readString();
buildings[j][16].second = parser.readString();
parser.endLine();
}
}
quests[9].resize(1);
quests[9][0].resize(6);
for (k = 0; k < 5; ++k) //Time limit
{
loadToIt (quests[9][0][k], buf, it, 4);
}
loadToIt (quests[9][0][k], buf, it, 3);
for (i = 0; i < 2; ++i) //gap description
loadToIt(dump,buf,it,3);
seerNames.resize(48);
for (i = 0; i < 48; ++i)
loadToIt(seerNames[i], buf, it, 3);
CLegacyConfigParser parser("DATA/BLDGSPEC.TXT");
buf = getTextFile("TENTCOLR.TXT");
itr=0;
while(itr<buf.length()-1)
{
std::string tmp;
loadToIt(tmp, buf, itr, 3);
tentColors.push_back(tmp);
}
//campaigns
buf = getTextFile ("CAMPTEXT.TXT");
it = 0;
loadToIt (dump, buf, it, 3); //comment
std::string nameBuf;
do //map names
{
loadToIt(nameBuf, buf, it, 3);
if(nameBuf.size())
for(int town=0; town<GameConstants::F_NUMBER; town++)
{
campaignMapNames.push_back(nameBuf);
}
} while (nameBuf.size());
campaignRegionNames.resize(campaignMapNames.size()); //allocating space
for(int g=0; g<campaignMapNames.size(); ++g) //region names
{
do //dump comments and empty lines
{
loadToIt(nameBuf, buf, it, 3);
} while (!nameBuf.size() || nameBuf[0] != '/');
do //actual names
{
loadToIt(nameBuf, buf, it, 3);
if(nameBuf.size())
for(int build=0; build<9; build++)
{
campaignRegionNames[g].push_back(nameBuf);
buildings[town][17+build].first = parser.readString();
buildings[town][17+build].second = parser.readString();
parser.endLine();
}
} while (nameBuf.size());
}
buildings[town][26].first = parser.readString(); // Grail
buildings[town][26].second = parser.readString();
parser.endLine();
buf = getTextFile ("ZCREXP.TXT");
it = 0;
loadToIt (dump, buf, it, 3); //comment
for (int i = 0; i < 459; ++i) //some texts seem to be empty
buildings[town][15].first = parser.readString(); // Resource silo
buildings[town][15].second = parser.readString();
parser.endLine();
}
}
{
loadToIt(dump, buf, it, 4); //description, usually useless
loadToIt(nameBuf, buf, it, 3);
zcrexp.push_back(nameBuf);
CLegacyConfigParser parser("DATA/DWELLING.TXT");
for(int town=0; town<GameConstants::F_NUMBER; town++)
{
for(int build=0; build<14; build++)
{
buildings[town][30+build].first = parser.readString();
buildings[town][30+build].second = parser.readString();
parser.endLine();
}
}
}
{
CLegacyConfigParser typeParser("DATA/TOWNTYPE.TXT");
CLegacyConfigParser nameParser("DATA/TOWNNAME.TXT");
do
{
townTypes.push_back(typeParser.readString());
townNames.push_back(std::vector<std::string>());
for (int i=0; i<GameConstants::NAMES_PER_TOWN; i++)
{
townNames.back().push_back(nameParser.readString());
nameParser.endLine();
}
}
while (typeParser.endLine());
}
{
CLegacyConfigParser nameParser("DATA/MINENAME.TXT");
CLegacyConfigParser eventParser("DATA/MINEEVNT.TXT");
do
{
std::string name = nameParser.readString();
std::string event = eventParser.readString();
mines.push_back(std::make_pair(name, event));
}
while (nameParser.endLine() && eventParser.endLine());
}
{
CLegacyConfigParser parser("DATA/PLCOLORS.TXT");
do
{
std::string color = parser.readString();
colors.push_back(color);
color[0] = toupper(color[0]);
capColors.push_back(color);
}
while (parser.endLine());
}
{
CLegacyConfigParser parser("DATA/SSTRAITS.TXT");
//skip header
parser.endLine();
parser.endLine();
do
{
skillName.push_back(parser.readString());
skillInfoTexts.push_back(std::vector<std::string>());
for(int j = 0; j < 3; j++)
skillInfoTexts.back().push_back(parser.readString());
}
while (parser.endLine());
}
{
CLegacyConfigParser parser("DATA/SEERHUT.TXT");
//skip header
parser.endLine();
while (parser.endLine());
for (int i = 0; i < 6; ++i)
seerEmpty.push_back(parser.readString());
quests.resize(10);
for (int i = 0; i < 9; ++i) //9 types of quests
{
quests[i].resize(5);
for (int j = 0; j < 5; ++j)
{
parser.readString(); //front description
for (int k = 0; k < 6; ++k)
quests[i][j].push_back(parser.readString());
parser.endLine();
}
}
quests[9].resize(1);
for (int k = 0; k < 6; ++k) //Time limit
{
quests[9][0].push_back(parser.readString());
}
parser.endLine();
parser.endLine(); // empty line
parser.endLine(); // header
for (int i = 0; i < 48; ++i)
{
seerNames.push_back(parser.readString());
parser.endLine();
}
}
{
CLegacyConfigParser parser("DATA/CAMPTEXT.TXT");
//skip header
parser.endLine();
std::string text;
do
{
text = parser.readString();
parser.endLine();
if (!text.empty())
campaignMapNames.push_back(parser.readString());
}
while (parser.endLine() && !text.empty());
for (size_t i=0; i<campaignMapNames.size(); i++)
{
do // skip empty space and header
{
text = parser.readString();
}
while (parser.endLine() && text.empty());
campaignRegionNames.push_back(std::vector<std::string>());
do
{
text = parser.readString();
parser.endLine();
if (!text.empty())
campaignRegionNames.back().push_back(parser.readString());
}
while (parser.endLine() && !text.empty());
}
}
{
CLegacyConfigParser parser("DATA/ZCREXP.TXT");
parser.endLine();//header
do
{
parser.readString(); //ignore 1st column with description
zcrexp.push_back(parser.readString());
}
while (parser.endLine());
}
std::string buffer;
std::ifstream ifs(CResourceHandler::get()->getResourceName(ResourceID("config/threatlevel.txt")), std::ios::binary);
getline(ifs, buf); //skip 1st line
getline(ifs, buffer); //skip 1st line
for (int i = 0; i < 13; ++i)
{
getline(ifs, buf);
threat.push_back(buf);
getline(ifs, buffer);
threat.push_back(buffer);
}
}
std::string CGeneralTextHandler::getTitle(const std::string & text)
{
std::string ret;

View File

@ -1,7 +1,5 @@
#pragma once
/*
* CGeneralTextHandler.h, part of VCMI engine
*
@ -12,8 +10,41 @@
*
*/
DLL_LINKAGE void loadToIt(std::string &dest, const std::string &src, int &iter, int mode);
std::string readTo(const std::string &in, int &it, char end);
class CInputStream;
/// Parser for any text files from H3
class CLegacyConfigParser
{
std::unique_ptr<char[]> data;
char * curr;
char * end;
void init(const std::unique_ptr<CInputStream> & input);
/// extracts part of quoted string.
std::string extractQuotedPart();
/// extracts quoted string. Any end of lines are ignored, double-quote is considered as "escaping"
std::string extractQuotedString();
/// extracts non-quoted string
std::string extractNormalString();
public:
/// read one entry from current line. Return ""/0 if end of line reached
std::string readString();
float readNumber();
/// returns true if next entry is empty
bool isNextEntryEmpty();
/// end current line
bool endLine();
CLegacyConfigParser(std::string URI);
CLegacyConfigParser(const std::unique_ptr<CInputStream> & input);
};
class DLL_LINKAGE CGeneralTextHandler //Handles general texts
{
public:
@ -49,8 +80,8 @@ public:
std::map<int, std::map<int, std::pair<std::string, std::string> > > buildings; //map[town id][building id] => pair<name, description>
std::vector<std::pair<std::string,std::string> > zelp;
std::string lossCondtions[4];
std::string victoryConditions[14];
std::vector<std::string> lossCondtions;
std::vector<std::string> victoryConditions;
//objects
std::vector<std::string> names; //vector of objects; i-th object in vector has subnumber i

View File

@ -1,14 +1,13 @@
#include "StdInc.h"
#include "CHeroHandler.h"
#include "CGeneralTextHandler.h"
#include "Filesystem/CResourceLoader.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/JsonNode.h"
#include "VCMI_Lib.h"
#include "JsonNode.h"
#include "GameConstants.h"
#include <boost/version.hpp>
#include "BattleHex.h"
void loadToIt(std::string &dest, const std::string &src, int &iter, int mode);
/*
* CHeroHandler.cpp, part of VCMI engine
*
@ -114,7 +113,6 @@ void CHeroHandler::loadObstacles()
}
};
const JsonNode config(ResourceID("config/obstacles.json"));
loadObstacles(config["obstacles"], false, obstacles);
loadObstacles(config["absoluteObstacles"], true, absoluteObstacles);
@ -164,68 +162,27 @@ void CHeroHandler::loadPuzzleInfo()
void CHeroHandler::loadHeroes()
{
VLC->heroh = this;
auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/HOTRAITS.TXT"));
std::string buf((char*)textFile.first.get(), textFile.second);
int it=0;
std::string dump;
for(int i=0; i<2; ++i)
{
loadToIt(dump,buf,it,3);
}
CLegacyConfigParser parser("DATA/HOTRAITS.TXT");
int numberOfCurrentClassHeroes = 0;
int currentClass = 0;
int additHero = 0;
CHero::EHeroClasses addTab[12];
addTab[0] = CHero::KNIGHT;
addTab[1] = CHero::WITCH;
addTab[2] = CHero::KNIGHT;
addTab[3] = CHero::WIZARD;
addTab[4] = CHero::RANGER;
addTab[5] = CHero::BARBARIAN;
addTab[6] = CHero::DEATHKNIGHT;
addTab[7] = CHero::WARLOCK;
addTab[8] = CHero::KNIGHT;
addTab[9] = CHero::WARLOCK;
addTab[10] = CHero::BARBARIAN;
addTab[11] = CHero::DEMONIAC;
parser.endLine(); //ignore header
parser.endLine();
for (int i=0; i<GameConstants::HEROES_QUANTITY; i++)
{
CHero * nher = new CHero;
if(currentClass<18)
{
nher->heroType = static_cast<CHero::EHeroClasses>(currentClass);
++numberOfCurrentClassHeroes;
if(numberOfCurrentClassHeroes==8)
{
numberOfCurrentClassHeroes = 0;
++currentClass;
}
}
else
{
nher->heroType = addTab[additHero++];
}
std::string pom ;
loadToIt(nher->name,buf,it,4);
CHero * hero = new CHero;
hero->name = parser.readString();
for(int x=0;x<3;x++)
{
loadToIt(pom,buf,it,4);
nher->lowStack[x] = atoi(pom.c_str());
loadToIt(pom,buf,it,4);
nher->highStack[x] = atoi(pom.c_str());
loadToIt(nher->refTypeStack[x],buf,it,(x==2) ? (3) : (4));
int hlp = nher->refTypeStack[x].find_first_of(' ',0);
if(hlp>=0)
nher->refTypeStack[x].replace(hlp,1,"");
hero->lowStack[x] = parser.readNumber();
hero->highStack[x] = parser.readNumber();
hero->refTypeStack[x] = parser.readString();
boost::algorithm::replace_all(hero->refTypeStack[x], " ", ""); //remove spaces
}
nher->ID = heroes.size();
heroes.push_back(nher);
parser.endLine();
hero->ID = heroes.size();
heroes.push_back(hero);
}
// Load heroes information
@ -236,6 +193,7 @@ void CHeroHandler::loadHeroes()
// sex: 0=male, 1=female
heroes[hid]->sex = !!hero["female"].Bool();
heroes[hid]->heroType = CHero::EHeroClasses(hero["class"].Float());
BOOST_FOREACH(const JsonNode &set, hero["skill_set"].Vector()) {
heroes[hid]->secSkillsInit.push_back(std::make_pair(set["skill"].Float(), set["level"].Float()));
@ -246,18 +204,16 @@ void CHeroHandler::loadHeroes()
heroes[hid]->startingSpell = value->Float();
}
value = &hero["specialties"];
if (!value->isNull()) {
BOOST_FOREACH(const JsonNode &specialty, value->Vector()) {
SSpecialtyInfo dummy;
BOOST_FOREACH(const JsonNode &specialty, hero["specialties"].Vector())
{
SSpecialtyInfo dummy;
dummy.type = specialty["type"].Float();
dummy.val = specialty["val"].Float();
dummy.subtype = specialty["subtype"].Float();
dummy.additionalinfo = specialty["info"].Float();
dummy.type = specialty["type"].Float();
dummy.val = specialty["val"].Float();
dummy.subtype = specialty["subtype"].Float();
dummy.additionalinfo = specialty["info"].Float();
heroes[hid]->spec.push_back(dummy); //put a copy of dummy
}
heroes[hid]->spec.push_back(dummy); //put a copy of dummy
}
}
@ -285,98 +241,74 @@ void CHeroHandler::loadHeroes()
}
expPerLevel.pop_back();//last value is broken
//ballistics info
textFile = CResourceHandler::get()->loadData(ResourceID("DATA/BALLIST.TXT"));
buf = std::string((char*)textFile.first.get(), textFile.second);
it = 0;
for(int i=0; i<22; ++i)
{
loadToIt(dump,buf,it,4);
}
for(int lvl=0; lvl<4; ++lvl)
CLegacyConfigParser ballParser("DATA/BALLIST.TXT");
ballParser.endLine(); //header
ballParser.endLine();
do
{
ballParser.readString();
ballParser.readString();
CHeroHandler::SBallisticsLevelInfo bli;
si32 tempNum;
loadToIt(tempNum,buf,it,4);
bli.keep = tempNum;
loadToIt(tempNum,buf,it,4);
bli.tower = tempNum;
loadToIt(tempNum,buf,it,4);
bli.gate = tempNum;
loadToIt(tempNum,buf,it,4);
bli.wall = tempNum;
loadToIt(tempNum,buf,it,4);
bli.shots = tempNum;
loadToIt(tempNum,buf,it,4);
bli.noDmg = tempNum;
loadToIt(tempNum,buf,it,4);
bli.oneDmg = tempNum;
loadToIt(tempNum,buf,it,4);
bli.twoDmg = tempNum;
loadToIt(tempNum,buf,it,4);
bli.sum = tempNum;
if(lvl!=3)
{
loadToIt(dump,buf,it,4);
}
bli.keep = ballParser.readNumber();
bli.tower = ballParser.readNumber();
bli.gate = ballParser.readNumber();
bli.wall = ballParser.readNumber();
bli.shots = ballParser.readNumber();
bli.noDmg = ballParser.readNumber();
bli.oneDmg = ballParser.readNumber();
bli.twoDmg = ballParser.readNumber();
bli.sum = ballParser.readNumber();
ballistics.push_back(bli);
}
while (ballParser.endLine());
}
void CHeroHandler::loadHeroClasses()
{
auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/HCTRAITS.TXT"));
std::istringstream str(std::string((char*)textFile.first.get(), textFile.second)); //we'll be reading from it
const int BUFFER_SIZE = 5000;
char buffer[BUFFER_SIZE+1];
CLegacyConfigParser parser("DATA/HCTRAITS.TXT");
for(int i=0; i<3; ++i) str.getline(buffer, BUFFER_SIZE); //omitting rubbish
parser.endLine(); // header
parser.endLine();
for(int ss=0; ss<18; ++ss) //18 classes of hero (including conflux)
do
{
CHeroClass * hc = new CHeroClass;
hc->alignment = ss / 6;
hc->alignment = heroClasses.size() / 6;
char name[BUFFER_SIZE+1];
str.get(name, BUFFER_SIZE, '\t');
hc->name = name;
//workaround for locale issue (different localisations use different decimal separator)
int intPart,fracPart;
str >> intPart;
str.ignore();//ignore decimal separator
str >> fracPart;
hc->aggression = intPart + fracPart/100.0;
str >> hc->initialAttack;
str >> hc->initialDefence;
str >> hc->initialPower;
str >> hc->initialKnowledge;
hc->name = parser.readString();
hc->aggression = parser.readNumber();
hc->initialAttack = parser.readNumber();
hc->initialDefence = parser.readNumber();
hc->initialPower = parser.readNumber();
hc->initialKnowledge = parser.readNumber();
hc->primChance.resize(GameConstants::PRIMARY_SKILLS);
for(int x=0; x<GameConstants::PRIMARY_SKILLS; ++x)
{
str >> hc->primChance[x].first;
hc->primChance[x].first = parser.readNumber();
}
for(int x=0; x<GameConstants::PRIMARY_SKILLS; ++x)
{
str >> hc->primChance[x].second;
hc->primChance[x].second = parser.readNumber();
}
hc->proSec.resize(GameConstants::SKILL_QUANTITY);
for(int dd=0; dd<GameConstants::SKILL_QUANTITY; ++dd)
{
str >> hc->proSec[dd];
hc->proSec[dd] = parser.readNumber();
}
for(int dd=0; dd<ARRAY_COUNT(hc->selectionProbability); ++dd)
{
str >> hc->selectionProbability[dd];
hc->selectionProbability[dd] = parser.readNumber();
}
heroClasses.push_back(hc);
str.getline(buffer, BUFFER_SIZE); //removing end of line characters
}
while (parser.endLine() && !parser.isNextEntryEmpty());
}
void CHeroHandler::initHeroClasses()

View File

@ -43,7 +43,6 @@ using namespace boost::assign;
std::map<int,std::map<int, std::vector<int> > > CGTeleport::objs;
std::vector<std::pair<int, int> > CGTeleport::gates;
IGameCallback * IObjectInterface::cb = NULL;
DLL_LINKAGE void loadToIt(std::string &dest, const std::string &src, int &iter, int mode);
extern boost::rand48 ran;
std::map <ui8, std::set <ui8> > CGKeys::playerKeyMap;
std::map <si32, std::vector<si32> > CGMagi::eyelist;

View File

@ -1,9 +1,10 @@
#include "StdInc.h"
#include "CSpellHandler.h"
#include "CGeneralTextHandler.h"
#include "Filesystem/CResourceLoader.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/JsonNode.h"
#include "VCMI_Lib.h"
#include "JsonNode.h"
#include <cctype>
#include "GameConstants.h"
#include "BattleHex.h"
@ -255,11 +256,6 @@ bool CSpell::isRisingSpell() const
return vstd::contains(VLC->spellh->risingSpells, id);
}
static bool startsWithX(const std::string &s)
{
return s.size() && s[0] == 'x';
}
bool DLL_LINKAGE isInScreenRange(const int3 &center, const int3 &pos)
{
int3 diff = pos - center;
@ -269,83 +265,82 @@ bool DLL_LINKAGE isInScreenRange(const int3 &center, const int3 &pos)
return false;
}
CSpell * CSpellHandler::loadSpell(CLegacyConfigParser & parser)
{
CSpell * spell = new CSpell; //new currently being read spell
spell->name = parser.readString();
spell->abbName = parser.readString();
spell->level = parser.readNumber();
spell->earth = parser.readString() == "x";
spell->water = parser.readString() == "x";
spell->fire = parser.readString() == "x";
spell->air = parser.readString() == "x";
for (int i = 0; i < 4 ; i++)
spell->costs.push_back(parser.readNumber());
spell->power = parser.readNumber();
for (int i = 0; i < 4 ; i++)
spell->powers.push_back(parser.readNumber());
for (int i = 0; i < 9 ; i++)
spell->probabilities.push_back(parser.readNumber());
for (int i = 0; i < 4 ; i++)
spell->AIVals.push_back(parser.readNumber());
for (int i = 0; i < 4 ; i++)
spell->descriptions.push_back(parser.readString());
spell->attributes = parser.readString();
spell->mainEffectAnim = -1;
return spell;
}
void CSpellHandler::loadSpells()
{
auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/SPTRAITS.TXT"));
std::string buf((char*)textFile.first.get(), textFile.second);
CLegacyConfigParser parser("DATA/SPTRAITS.TXT");
std::string pom;
int andame = buf.size(), i=0; //buf iterator
for(int z=0; z<5; ++z)
loadToIt(pom,buf,i,3);
for(int i=0; i<5; i++) // header
parser.endLine();
bool combSpells=false; //true, if we are reading combat spells
bool creatureAbility=false; //if true, only creature can use this spell
int ifHit = 0;
while(i<andame)
do //read adventure map spells
{
if(spells.size()==81)
break;
CSpell * nsp = new CSpell; //new currently being read spell
loadToIt(nsp->name,buf,i,4);
if(nsp->name == std::string(""))
{
if(ifHit == 0)
{
combSpells = true;
}
if(ifHit == 1)
{
creatureAbility = true;
}
for(int z=0; z<3; ++z)
loadToIt(pom,buf,i,3);
loadToIt(nsp->name,buf,i,4);
++ifHit;
}
loadToIt(nsp->abbName,buf,i,4);
loadToIt(nsp->level,buf,i,4);
loadToIt(pom,buf,i,4);
nsp->earth = startsWithX(pom);
loadToIt(pom,buf,i,4);
nsp->water = startsWithX(pom);
loadToIt(pom,buf,i,4);
nsp->fire = startsWithX(pom);
loadToIt(pom,buf,i,4);
nsp->air = startsWithX(pom);
nsp->costs.resize(4);
for (int z = 0; z < 4 ; z++)
loadToIt(nsp->costs[z],buf,i,4);
loadToIt(nsp->power,buf,i,4);
nsp->powers.resize(4);
for (int z = 0; z < 4 ; z++)
loadToIt(nsp->powers[z],buf,i,4);
nsp->probabilities.resize(9);
for (int z = 0; z < 9 ; z++)
loadToIt(nsp->probabilities[z],buf,i,4);
nsp->AIVals.resize(4);
for (int z = 0; z < 4 ; z++)
loadToIt(nsp->AIVals[z],buf,i,4);
nsp->descriptions.resize(4);
for (int z = 0; z < 4 ; z++)
{
loadToIt(nsp->descriptions[z],buf,i,4);
boost::algorithm::replace_all(nsp->descriptions[z],"\"","");
}
loadToIt(nsp->attributes,buf,i,3);
nsp->id = spells.size();
nsp->combatSpell = combSpells;
nsp->creatureAbility = creatureAbility;
nsp->mainEffectAnim = -1;
spells.push_back(nsp);
CSpell * spell = loadSpell(parser);
spell->id = spells.size();
spell->combatSpell = false;
spell->creatureAbility = false;
spells.push_back(spell);
}
while (parser.endLine() && !parser.isNextEntryEmpty());
for(int i=0; i<3; i++)
parser.endLine();
do //read battle spells
{
CSpell * spell = loadSpell(parser);
spell->id = spells.size();
spell->combatSpell = true;
spell->creatureAbility = false;
spells.push_back(spell);
}
while (parser.endLine() && !parser.isNextEntryEmpty());
for(int i=0; i<3; i++)
parser.endLine();
do //read creature abilities
{
CSpell * spell = loadSpell(parser);
spell->id = spells.size();
spell->combatSpell = true;
spell->creatureAbility = true;
spells.push_back(spell);
}
while (parser.endLine() && !parser.isNextEntryEmpty());
boost::replace_first (spells[47]->attributes, "2", ""); // disrupting ray will now affect single creature
//loading of additional spell traits

View File

@ -14,6 +14,7 @@
*
*/
class CLegacyConfigParser;
struct BattleHex;
class DLL_LINKAGE CSpell
@ -86,6 +87,8 @@ bool DLL_LINKAGE isInScreenRange(const int3 &center, const int3 &pos); //for spe
class DLL_LINKAGE CSpellHandler
{
CSpell * loadSpell(CLegacyConfigParser & parser);
public:
CSpellHandler();
std::vector< ConstTransitivePtr<CSpell> > spells;

View File

@ -173,6 +173,10 @@ void CResourceLoader::addLoader(std::string mountPoint, shared_ptr<ISimpleResour
// Create identifier and locator and add them to the resources list
ResourceID ident(mountPoint, entry.first.getName(), entry.first.getType());
ResourceLocator locator(loader.get(), entry.second);
if (ident.getType() == EResType::OTHER)
tlog5 << "Warning: unknown file type: " << entry.second << "\n";
resources[ident].push_back(locator);
}
}

View File

@ -44,121 +44,6 @@ DLL_LINKAGE void initDLL(CConsoleHandler *Console, std::ostream *Logfile)
//HANDLE_EXCEPTION;
}
DLL_LINKAGE void loadToIt(std::string &dest, const std::string &src, int &iter, int mode)
{
switch(mode)
{
case 0:
{
int hmcr = 0;
for(; iter<src.size(); ++iter)
{
if(src[iter]=='\t')
++hmcr;
if(hmcr==1)
break;
}
++iter;
int befi=iter;
for(; iter<src.size(); ++iter)
{
if(src[iter]=='\t')
break;
}
dest = src.substr(befi, iter-befi);
++iter;
hmcr = 0;
for(; iter<src.size(); ++iter)
{
if(src[iter]=='\r')
++hmcr;
if(hmcr==1)
break;
}
iter+=2;
break;
}
case 1:
{
int hmcr = 0;
for(; iter<src.size(); ++iter)
{
if(src[iter]=='\t')
++hmcr;
if(hmcr==1)
break;
}
++iter;
int befi=iter;
for(; iter<src.size(); ++iter)
{
if(src[iter]=='\r')
break;
}
dest = src.substr(befi, iter-befi);
iter+=2;
break;
}
case 2:
{
int befi=iter;
for(; iter<src.size(); ++iter)
{
if(src[iter]=='\t')
break;
}
dest = src.substr(befi, iter-befi);
++iter;
int hmcr = 0;
for(; iter<src.size(); ++iter)
{
if(src[iter]=='\r')
++hmcr;
if(hmcr==1)
break;
}
iter+=2;
break;
}
case 3:
{
int befi=iter;
for(; iter<src.size(); ++iter)
{
if(src[iter]=='\r')
break;
}
dest = src.substr(befi, iter-befi);
iter+=2;
break;
}
case 4:
{
int befi=iter;
for(; iter<src.size(); ++iter)
{
if(src[iter]=='\t')
break;
}
dest = src.substr(befi, iter-befi);
iter++;
break;
}
}
}
DLL_LINKAGE void loadToIt(si32 &dest, const std::string &src, int &iter, int mode)
{
std::string pom;
loadToIt(pom,src,iter,mode);
dest = atol(pom.c_str());
}
void LibClasses::loadFilesystem()
{
CStopWatch totalTime;

View File

@ -58,6 +58,4 @@ public:
extern DLL_LINKAGE LibClasses * VLC;
DLL_LINKAGE void loadToIt(std::string &dest, const std::string &src, int &iter, int mode);
DLL_LINKAGE void loadToIt(si32 &dest, const std::string &src, int &iter, int mode);
DLL_LINKAGE void initDLL(CConsoleHandler *Console, std::ostream *Logfile);