mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
cf15ca1cf0
- moved hero class to heroes.json
1528 lines
48 KiB
C++
1528 lines
48 KiB
C++
#include "StdInc.h"
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#include "CArtHandler.h"
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#include "Filesystem/CResourceLoader.h"
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#include "CGeneralTextHandler.h"
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#include <boost/random/linear_congruential.hpp>
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#include "VCMI_Lib.h"
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#include "CModHandler.h"
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#include "CSpellHandler.h"
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#include "CObjectHandler.h"
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#include "NetPacks.h"
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#include "JsonNode.h"
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using namespace boost::assign;
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/*
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* CArtHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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extern boost::rand48 ran;
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extern Bonus * ParseBonus (const JsonVector &ability_vec);
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const std::string & CArtifact::Name() const
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{
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if(name.size())
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return name;
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else
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return VLC->generaltexth->artifNames[id];
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}
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const std::string & CArtifact::Description() const
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{
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if(description.size())
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return description;
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else
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return VLC->generaltexth->artifDescriptions[id];
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}
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bool CArtifact::isBig () const
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{
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return VLC->arth->isBigArtifact(id);
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}
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// /**
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// * Checks whether the artifact fits at a given slot.
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// * @param artifWorn A hero's set of worn artifacts.
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// */
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// bool CArtifact::fitsAt (const std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID) const
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// {
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// if (!vstd::contains(possibleSlots, slotID))
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// return false;
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//
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// // Can't put an artifact in a locked slot.
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// std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.find(slotID);
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// if (it != artifWorn.end() && it->second->id == 145)
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// return false;
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//
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// // Check if a combination artifact fits.
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// // TODO: Might want a more general algorithm?
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// // Assumes that misc & rings fits only in their slots, and others in only one slot and no duplicates.
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// if (constituents != NULL)
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// {
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// std::map<ui16, const CArtifact*> tempArtifWorn = artifWorn;
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// const ui16 ringSlots[] = {6, 7};
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// const ui16 miscSlots[] = {9, 10, 11, 12, 18};
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// int rings = 0;
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// int misc = 0;
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//
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// VLC->arth->unequipArtifact(tempArtifWorn, slotID);
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//
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// BOOST_FOREACH(ui32 constituentID, *constituents)
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// {
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// const CArtifact& constituent = *VLC->arth->artifacts[constituentID];
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// const int slot = constituent.possibleSlots[0];
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//
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// if (slot == 6 || slot == 7)
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// rings++;
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// else if ((slot >= 9 && slot <= 12) || slot == 18)
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// misc++;
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// else if (tempArtifWorn.find(slot) != tempArtifWorn.end())
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// return false;
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// }
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//
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// // Ensure enough ring slots are free
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// for (int i = 0; i < sizeof(ringSlots)/sizeof(*ringSlots); i++)
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// {
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// if (tempArtifWorn.find(ringSlots[i]) == tempArtifWorn.end() || ringSlots[i] == slotID)
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// rings--;
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// }
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// if (rings > 0)
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// return false;
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//
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// // Ensure enough misc slots are free.
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// for (int i = 0; i < sizeof(miscSlots)/sizeof(*miscSlots); i++)
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// {
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// if (tempArtifWorn.find(miscSlots[i]) == tempArtifWorn.end() || miscSlots[i] == slotID)
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// misc--;
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// }
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// if (misc > 0)
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// return false;
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// }
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//
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// return true;
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// }
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// bool CArtifact::canBeAssembledTo (const std::map<ui16, const CArtifact*> &artifWorn, ui32 artifactID) const
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// {
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// if (constituentOf == NULL || !vstd::contains(*constituentOf, artifactID))
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// return false;
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//
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// const CArtifact &artifact = *VLC->arth->artifacts[artifactID];
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// assert(artifact.constituents);
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//
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// BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
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// {
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// bool found = false;
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// for (std::map<ui16, const CArtifact*>::const_iterator it = artifWorn.begin(); it != artifWorn.end(); ++it)
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// {
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// if (it->second->id == constituentID)
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// {
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// found = true;
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// break;
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// }
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// }
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// if (!found)
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// return false;
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// }
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//
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// return true;
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// }
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CArtifact::CArtifact()
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{
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setNodeType(ARTIFACT);
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}
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CArtifact::~CArtifact()
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{
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}
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int CArtifact::getArtClassSerial() const
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{
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if(id == 1)
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return 4;
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switch(aClass)
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{
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case ART_TREASURE:
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return 0;
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case ART_MINOR:
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return 1;
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case ART_MAJOR:
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return 2;
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case ART_RELIC:
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return 3;
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case ART_SPECIAL:
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return 5;
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}
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return -1;
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}
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std::string CArtifact::nodeName() const
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{
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return "Artifact: " + Name();
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}
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// void CArtifact::getParents(TCNodes &out, const CBonusSystemNode *root /*= NULL*/) const
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// {
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// //combined artifact carries bonuses from its parts
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// if(constituents)
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// {
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// BOOST_FOREACH(ui32 id, *constituents)
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// out.insert(VLC->arth->artifacts[id]);
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// }
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// }
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// void CScroll::Init()
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// {
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// // addNewBonus (Bonus (Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT, 1, id, spellid, Bonus::INDEPENDENT_MAX));
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// // //boost::algorithm::replace_first(description, "[spell name]", VLC->spellh->spells[spellid].name);
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// }
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void CArtifact::setDescription (std::string desc)
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{
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description = desc;
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}
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void CGrowingArtifact::levelUpArtifact (CArtifactInstance * art)
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{
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Bonus b;
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b.type = Bonus::LEVEL_COUNTER;
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b.val = 1;
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b.duration = Bonus::COMMANDER_KILLED;
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art->accumulateBonus (b);
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BOOST_FOREACH (auto bonus, bonusesPerLevel)
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{
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if (art->valOfBonuses(Bonus::LEVEL_COUNTER) % bonus.first == 0) //every n levels
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{
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art->accumulateBonus (bonus.second);
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}
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}
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BOOST_FOREACH (auto bonus, thresholdBonuses)
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{
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if (art->valOfBonuses(Bonus::LEVEL_COUNTER) == bonus.first) //every n levels
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{
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art->addNewBonus (&bonus.second);
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}
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}
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}
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CArtHandler::CArtHandler()
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{
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VLC->arth = this;
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// War machines are the default big artifacts.
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for (ui32 i = 3; i <= 6; i++)
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bigArtifacts.insert(i);
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}
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CArtHandler::~CArtHandler()
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{
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for (std::vector< ConstTransitivePtr<CArtifact> >::iterator it = artifacts.begin(); it != artifacts.end(); ++it)
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{
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delete (*it)->constituents;
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delete (*it)->constituentOf;
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}
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}
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void CArtHandler::loadArtifacts(bool onlyTxt)
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{
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std::vector<ui16> slots;
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slots += 17, 16, 15, 14, 13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
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growingArtifacts += 146, 147, 148, 150, 151, 152, 153;
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static std::map<char, CArtifact::EartClass> classes =
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map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);
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CLegacyConfigParser parser("DATA/ARTRAITS.TXT");
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parser.endLine(); // header
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parser.endLine();
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VLC->generaltexth->artifNames.resize(GameConstants::ARTIFACTS_QUANTITY);
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VLC->generaltexth->artifDescriptions.resize(GameConstants::ARTIFACTS_QUANTITY);
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std::map<ui32,ui8>::iterator itr;
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for (int i=0; i<GameConstants::ARTIFACTS_QUANTITY; i++)
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{
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CArtifact *art;
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if (vstd::contains (growingArtifacts, i))
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{
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art = new CGrowingArtifact();
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}
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else
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{
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art = new CArtifact();
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}
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CArtifact &nart = *art;
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nart.id=i;
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VLC->generaltexth->artifNames[i] = parser.readString();
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nart.price= parser.readNumber();
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nart.possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
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nart.possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
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nart.possibleSlots[ArtBearer::COMMANDER];
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for(int j=0;j<slots.size();j++)
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{
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if(parser.readString() == "x")
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nart.possibleSlots[ArtBearer::HERO].push_back(slots[j]);
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}
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nart.aClass = classes[parser.readString()[0]];
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//load description and remove quotation marks
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VLC->generaltexth->artifDescriptions[i] = parser.readString();
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parser.endLine();
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if(onlyTxt)
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continue;
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// Fill in information about combined artifacts. Should perhaps be moved to a config file?
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nart.constituentOf = NULL;
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switch (nart.id)
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{
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case 129: // Angelic Alliance
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 31, 32, 33, 34, 35, 36;
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break;
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case 130: // Cloak of the Undead King
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 54, 55, 56;
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break;
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case 131: // Elixir of Life
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 94, 95, 96;
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break;
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case 132: // Armor of the Damned
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 8, 14, 20, 26;
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break;
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case 133: // Statue of Legion
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 118, 119, 120, 121, 122;
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break;
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case 134: // Power of the Dragon Father
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 37, 38, 39, 40, 41, 42, 43, 44, 45;
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break;
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case 135: // Titan's Thunder
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 12, 18, 24, 30;
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break;
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case 136: // Admiral's Hat
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 71, 123;
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break;
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case 137: // Bow of the Sharpshooter
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 60, 61, 62;
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break;
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case 138: // Wizards' Well
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 73, 74, 75;
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break;
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case 139: // Ring of the Magi
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 76, 77, 78;
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break;
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case 140: // Cornucopia
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nart.constituents = new std::vector<ui32>();
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*nart.constituents += 109, 110, 111, 113;
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break;
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// TODO: WoG combinationals
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default:
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nart.constituents = NULL;
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break;
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}
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artifacts.push_back(&nart);
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}
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if (VLC->modh->modules.COMMANDERS)
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{ //TODO: move all artifacts config to separate json file
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const JsonNode config(ResourceID("config/commanders.json"));
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BOOST_FOREACH(const JsonNode &artifact, config["artifacts"].Vector())
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{
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auto ga = dynamic_cast <CGrowingArtifact *>(artifacts[artifact["id"].Float()].get());
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BOOST_FOREACH (auto b, artifact["bonusesPerLevel"].Vector())
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{
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ga->bonusesPerLevel.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *ParseBonus (b["bonus"].Vector())));
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}
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BOOST_FOREACH (auto b, artifact["thresholdBonuses"].Vector())
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{
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ga->thresholdBonuses.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *ParseBonus (b["bonus"].Vector())));
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}
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}
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}
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sortArts();
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if(onlyTxt)
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return;
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addBonuses();
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// Populate reverse mappings of combinational artifacts.
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BOOST_FOREACH(CArtifact *artifact, artifacts)
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{
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if (artifact->constituents != NULL)
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{
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BOOST_FOREACH(ui32 constituentID, *artifact->constituents)
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{
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if (artifacts[constituentID]->constituentOf == NULL)
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artifacts[constituentID]->constituentOf = new std::vector<ui32>();
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artifacts[constituentID]->constituentOf->push_back(artifact->id);
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}
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}
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}
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}
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int CArtHandler::convertMachineID(int id, bool creToArt )
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{
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int dif = 142;
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if(creToArt)
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{
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switch (id)
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{
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case 147:
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dif--;
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break;
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case 148:
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dif++;
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break;
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}
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dif = -dif;
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}
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else
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{
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switch (id)
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{
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case 6:
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dif--;
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break;
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case 5:
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dif++;
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break;
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}
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}
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return id + dif;
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}
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void CArtHandler::sortArts()
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{
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//for (int i=0; i<allowedArtifacts.size(); ++i) //do 144, bo nie chcemy bzdurek
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//{
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// switch (allowedArtifacts[i]->aClass)
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// {
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// case CArtifact::ART_TREASURE:
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// treasures.push_back(allowedArtifacts[i]);
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// break;
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// case CArtifact::ART_MINOR:
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// minors.push_back(allowedArtifacts[i]);
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// break;
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// case CArtifact::ART_MAJOR:
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// majors.push_back(allowedArtifacts[i]);
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// break;
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// case CArtifact::ART_RELIC:
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// relics.push_back(allowedArtifacts[i]);
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// break;
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// }
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//}
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}
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void CArtHandler::erasePickedArt (si32 id)
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{
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std::vector<CArtifact*>* ptr;
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CArtifact *art = artifacts[id];
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switch (art->aClass)
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{
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case CArtifact::ART_TREASURE:
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ptr = &treasures;
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break;
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case CArtifact::ART_MINOR:
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ptr = &minors;
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break;
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case CArtifact::ART_MAJOR:
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ptr = &majors;
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break;
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case CArtifact::ART_RELIC:
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ptr = &relics;
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break;
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default: //special artifacts should not be erased
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return;
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}
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ptr->erase (std::find(ptr->begin(), ptr->end(), art)); //remove the artifact from available list
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}
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ui16 CArtHandler::getRandomArt(int flags)
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{
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std::vector<ConstTransitivePtr<CArtifact> > out;
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getAllowed(out, flags);
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ui16 id = out[ran() % out.size()]->id;
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erasePickedArt (id);
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return id;
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}
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ui16 CArtHandler::getArtSync (ui32 rand, int flags)
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{
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std::vector<ConstTransitivePtr<CArtifact> > out;
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getAllowed(out, flags);
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CArtifact *art = out[rand % out.size()];
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return art->id;
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}
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void CArtHandler::getAllowed(std::vector<ConstTransitivePtr<CArtifact> > &out, int flags)
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{
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if (flags & CArtifact::ART_TREASURE)
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getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
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if (flags & CArtifact::ART_MINOR)
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getAllowedArts (out, &minors, CArtifact::ART_MINOR);
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if (flags & CArtifact::ART_MAJOR)
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getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
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if (flags & CArtifact::ART_RELIC)
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getAllowedArts (out, &relics, CArtifact::ART_RELIC);
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if (!out.size()) //no artifact of specified rarity, we need to take another one
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{
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getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
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getAllowedArts (out, &minors, CArtifact::ART_MINOR);
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getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
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getAllowedArts (out, &relics, CArtifact::ART_RELIC);
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}
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if (!out.size()) //no arts are available at all
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{
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out.resize (64);
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std::fill_n (out.begin(), 64, artifacts[2]); //Give Grail - this can't be banned (hopefully)
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}
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}
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void CArtHandler::getAllowedArts(std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, int flag)
|
|
{
|
|
if (arts->empty()) //restock available arts
|
|
{
|
|
for (int i = 0; i < allowedArtifacts.size(); ++i)
|
|
{
|
|
if (allowedArtifacts[i]->aClass == flag)
|
|
arts->push_back(allowedArtifacts[i]);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < arts->size(); ++i)
|
|
{
|
|
CArtifact *art = (*arts)[i];
|
|
out.push_back(art);
|
|
}
|
|
}
|
|
void CArtHandler::giveArtBonus( int aid, Bonus::BonusType type, int val, int subtype, int valType, ILimiter * limiter, int additionalInfo)
|
|
{
|
|
Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,aid,subtype);
|
|
added->additionalInfo = additionalInfo;
|
|
added->valType = valType;
|
|
added->limiter.reset(limiter);
|
|
if(type == Bonus::MORALE || type == Bonus::LUCK)
|
|
added->description = artifacts[aid]->Name() + (val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(val);
|
|
else
|
|
added->description = artifacts[aid]->Name();
|
|
artifacts[aid]->addNewBonus(added);
|
|
}
|
|
|
|
void CArtHandler::giveArtBonus(int aid, Bonus::BonusType type, int val, int subtype, IPropagator* propagator /*= NULL*/, int additionalInfo)
|
|
{
|
|
Bonus *added = new Bonus(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,aid,subtype);
|
|
added->additionalInfo = additionalInfo;
|
|
added->valType = Bonus::BASE_NUMBER;
|
|
added->propagator.reset(propagator);
|
|
if(type == Bonus::MORALE || type == Bonus::LUCK)
|
|
added->description = artifacts[aid]->Name() + (val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(val);
|
|
else
|
|
added->description = artifacts[aid]->Name();
|
|
artifacts[aid]->addNewBonus(added);
|
|
}
|
|
void CArtHandler::makeItCreatureArt (int aid, bool onlyCreature /*=true*/)
|
|
{
|
|
CArtifact *a = artifacts[aid];
|
|
if (onlyCreature)
|
|
{
|
|
a->possibleSlots[ArtBearer::HERO].clear();
|
|
a->possibleSlots[ArtBearer::COMMANDER].clear();
|
|
}
|
|
a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
|
|
};
|
|
|
|
void CArtHandler::makeItCommanderArt (int aid, bool onlyCommander /*=true*/)
|
|
{
|
|
CArtifact *a = artifacts[aid];
|
|
if (onlyCommander)
|
|
{
|
|
a->possibleSlots[ArtBearer::HERO].clear();
|
|
a->possibleSlots[ArtBearer::CREATURE].clear();
|
|
}
|
|
for (int i = ArtifactPosition::COMMANDER1; i <= ArtifactPosition::COMMANDER6; ++i)
|
|
a->possibleSlots[ArtBearer::COMMANDER].push_back(i);
|
|
};
|
|
|
|
void CArtHandler::addBonuses()
|
|
{
|
|
#define ART_PRIM_SKILL(ID, whichSkill, val) giveArtBonus(ID,Bonus::PRIMARY_SKILL,val,whichSkill)
|
|
#define ART_MORALE(ID, val) giveArtBonus(ID,Bonus::MORALE,val)
|
|
#define ART_LUCK(ID, val) giveArtBonus(ID,Bonus::LUCK,val)
|
|
#define ART_MORALE_AND_LUCK(ID, val) giveArtBonus(ID,Bonus::MORALE_AND_LUCK,val)
|
|
#define ART_ALL_PRIM_SKILLS(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val); ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
|
|
#define ART_ATTACK_AND_DEFENSE(ID, val) ART_PRIM_SKILL(ID,0,val); ART_PRIM_SKILL(ID,1,val)
|
|
#define ART_POWER_AND_KNOWLEDGE(ID, val) ART_PRIM_SKILL(ID,2,val); ART_PRIM_SKILL(ID,3,val)
|
|
|
|
//Attack bonus artifacts (Weapons)
|
|
ART_PRIM_SKILL(7,0,+2); //Centaur Axe
|
|
ART_PRIM_SKILL(8,0,+3); //Blackshard of the Dead Knight
|
|
ART_PRIM_SKILL(9,0,+4); //Greater Gnoll's Flail
|
|
ART_PRIM_SKILL(10,0,+5); //Ogre's Club of Havoc
|
|
ART_PRIM_SKILL(11,0,+6); //Sword of Hellfire
|
|
ART_PRIM_SKILL(12,0,+12); //Titan's Gladius
|
|
ART_PRIM_SKILL(12,1,-3); //Titan's Gladius
|
|
|
|
//Defense bonus artifacts (Shields)
|
|
ART_PRIM_SKILL(13,1,+2); //Shield of the Dwarven Lords
|
|
ART_PRIM_SKILL(14,1,+3); //Shield of the Yawning Dead
|
|
ART_PRIM_SKILL(15,1,+4); //Buckler of the Gnoll King
|
|
ART_PRIM_SKILL(16,1,+5); //Targ of the Rampaging Ogre
|
|
ART_PRIM_SKILL(17,1,+6); //Shield of the Damned
|
|
ART_PRIM_SKILL(18,1,+12); //Sentinel's Shield
|
|
ART_PRIM_SKILL(18,0,-3); //Sentinel's Shield
|
|
|
|
//Knowledge bonus artifacts (Helmets)
|
|
ART_PRIM_SKILL(19,3,+1); //Helm of the Alabaster Unicorn
|
|
ART_PRIM_SKILL(20,3,+2); //Skull Helmet
|
|
ART_PRIM_SKILL(21,3,+3); //Helm of Chaos
|
|
ART_PRIM_SKILL(22,3,+4); //Crown of the Supreme Magi
|
|
ART_PRIM_SKILL(23,3,+5); //Hellstorm Helmet
|
|
ART_PRIM_SKILL(24,3,+10); //Thunder Helmet
|
|
ART_PRIM_SKILL(24,2,-2); //Thunder Helmet
|
|
|
|
//Spell power bonus artifacts (Armours)
|
|
ART_PRIM_SKILL(25,2,+1); //Breastplate of Petrified Wood
|
|
ART_PRIM_SKILL(26,2,+2); //Rib Cage
|
|
ART_PRIM_SKILL(27,2,+3); //Scales of the Greater Basilisk
|
|
ART_PRIM_SKILL(28,2,+4); //Tunic of the Cyclops King
|
|
ART_PRIM_SKILL(29,2,+5); //Breastplate of Brimstone
|
|
ART_PRIM_SKILL(30,2,+10); //Titan's Cuirass
|
|
ART_PRIM_SKILL(30,3,-2); //Titan's Cuirass
|
|
|
|
//All primary skills (various)
|
|
ART_ALL_PRIM_SKILLS(31,+1); //Armor of Wonder
|
|
ART_ALL_PRIM_SKILLS(32,+2); //Sandals of the Saint
|
|
ART_ALL_PRIM_SKILLS(33,+3); //Celestial Necklace of Bliss
|
|
ART_ALL_PRIM_SKILLS(34,+4); //Lion's Shield of Courage
|
|
ART_ALL_PRIM_SKILLS(35,+5); //Sword of Judgement
|
|
ART_ALL_PRIM_SKILLS(36,+6); //Helm of Heavenly Enlightenment
|
|
|
|
//Attack and Defense (various)
|
|
ART_ATTACK_AND_DEFENSE(37,+1); //Quiet Eye of the Dragon
|
|
ART_ATTACK_AND_DEFENSE(38,+2); //Red Dragon Flame Tongue
|
|
ART_ATTACK_AND_DEFENSE(39,+3); //Dragon Scale Shield
|
|
ART_ATTACK_AND_DEFENSE(40,+4); //Dragon Scale Armor
|
|
|
|
//Spell power and Knowledge (various)
|
|
ART_POWER_AND_KNOWLEDGE(41,+1); //Dragonbone Greaves
|
|
ART_POWER_AND_KNOWLEDGE(42,+2); //Dragon Wing Tabard
|
|
ART_POWER_AND_KNOWLEDGE(43,+3); //Necklace of Dragonteeth
|
|
ART_POWER_AND_KNOWLEDGE(44,+4); //Crown of Dragontooth
|
|
|
|
//Luck and morale
|
|
ART_MORALE(45,+1); //Still Eye of the Dragon
|
|
ART_LUCK(45,+1); //Still Eye of the Dragon
|
|
ART_LUCK(46,+1); //Clover of Fortune
|
|
ART_LUCK(47,+1); //Cards of Prophecy
|
|
ART_LUCK(48,+1); //Ladybird of Luck
|
|
ART_MORALE(49,+1); //Badge of Courage -> +1 morale
|
|
giveArtBonus(49,Bonus::MIND_IMMUNITY,0); //immunity to hostile mind spells:
|
|
ART_MORALE(50,+1); //Crest of Valor
|
|
ART_MORALE(51,+1); //Glyph of Gallantry
|
|
|
|
giveArtBonus(52,Bonus::SIGHT_RADIOUS,+1);//Speculum
|
|
giveArtBonus(53,Bonus::SIGHT_RADIOUS,+1);//Spyglass
|
|
|
|
//necromancy bonus
|
|
giveArtBonus(54,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Amulet of the Undertaker
|
|
giveArtBonus(55,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Vampire's Cowl
|
|
giveArtBonus(56,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::NECROMANCY, Bonus::ADDITIVE_VALUE);//Dead Man's Boots
|
|
|
|
giveArtBonus(57,Bonus::MAGIC_RESISTANCE,+5, 0);//Garniture of Interference
|
|
giveArtBonus(58,Bonus::MAGIC_RESISTANCE,+10, 0);//Surcoat of Counterpoise
|
|
giveArtBonus(59,Bonus::MAGIC_RESISTANCE,+15, 0);//Boots of Polarity
|
|
|
|
//archery bonus
|
|
giveArtBonus(60,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bow of Elven Cherrywood
|
|
giveArtBonus(61,Bonus::SECONDARY_SKILL_PREMY,+10,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Bowstring of the Unicorn's Mane
|
|
giveArtBonus(62,Bonus::SECONDARY_SKILL_PREMY,+15,CGHeroInstance::ARCHERY, Bonus::ADDITIVE_VALUE);//Angel Feather Arrows
|
|
|
|
//eagle eye bonus
|
|
giveArtBonus(63,Bonus::SECONDARY_SKILL_PREMY,+5, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Bird of Perception
|
|
giveArtBonus(64,Bonus::SECONDARY_SKILL_PREMY,+10, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Stoic Watchman
|
|
giveArtBonus(65,Bonus::SECONDARY_SKILL_PREMY,+15, CGHeroInstance::EAGLE_EYE, Bonus::ADDITIVE_VALUE);//Emblem of Cognizance
|
|
|
|
//reducing cost of surrendering
|
|
giveArtBonus(66,Bonus::SURRENDER_DISCOUNT,+10);//Statesman's Medal
|
|
giveArtBonus(67,Bonus::SURRENDER_DISCOUNT,+10);//Diplomat's Ring
|
|
giveArtBonus(68,Bonus::SURRENDER_DISCOUNT,+10);//Ambassador's Sash
|
|
|
|
giveArtBonus(69,Bonus::STACKS_SPEED,+1);//Ring of the Wayfarer
|
|
|
|
giveArtBonus(70,Bonus::LAND_MOVEMENT,+300);//Equestrian's Gloves
|
|
giveArtBonus(71,Bonus::SEA_MOVEMENT,+1000);//Necklace of Ocean Guidance
|
|
giveArtBonus(72,Bonus::FLYING_MOVEMENT, 0, 1);//Angel Wings
|
|
|
|
giveArtBonus(73,Bonus::MANA_REGENERATION,+1);//Charm of Mana
|
|
giveArtBonus(74,Bonus::MANA_REGENERATION,+2);//Talisman of Mana
|
|
giveArtBonus(75,Bonus::MANA_REGENERATION,+3);//Mystic Orb of Mana
|
|
|
|
giveArtBonus(76,Bonus::SPELL_DURATION,+1);//Collar of Conjuring
|
|
giveArtBonus(77,Bonus::SPELL_DURATION,+2);//Ring of Conjuring
|
|
giveArtBonus(78,Bonus::SPELL_DURATION,+3);//Cape of Conjuring
|
|
|
|
giveArtBonus(79,Bonus::AIR_SPELL_DMG_PREMY,+50);//Orb of the Firmament
|
|
giveArtBonus(80,Bonus::EARTH_SPELL_DMG_PREMY,+50);//Orb of Silt
|
|
giveArtBonus(81,Bonus::FIRE_SPELL_DMG_PREMY,+50);//Orb of Tempestuous Fire
|
|
giveArtBonus(82,Bonus::WATER_SPELL_DMG_PREMY,+50);//Orb of Driving Rain
|
|
|
|
giveArtBonus(83,Bonus::LEVEL_SPELL_IMMUNITY,3,-1,Bonus::INDEPENDENT_MAX);//Recanter's Cloak
|
|
giveArtBonus(84,Bonus::BLOCK_MORALE,0);//Spirit of Oppression
|
|
giveArtBonus(85,Bonus::BLOCK_LUCK,0);//Hourglass of the Evil Hour
|
|
|
|
giveArtBonus(86,Bonus::FIRE_SPELLS,0);//Tome of Fire Magic
|
|
giveArtBonus(87,Bonus::AIR_SPELLS,0);//Tome of Air Magic
|
|
giveArtBonus(88,Bonus::WATER_SPELLS,0);//Tome of Water Magic
|
|
giveArtBonus(89,Bonus::EARTH_SPELLS,0);//Tome of Earth Magic
|
|
|
|
giveArtBonus(90,Bonus::WATER_WALKING, 0, 1);//Boots of Levitation
|
|
giveArtBonus(91,Bonus::NO_DISTANCE_PENALTY,0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));//Golden Bow
|
|
giveArtBonus(91,Bonus::NO_WALL_PENALTY, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
|
|
giveArtBonus(92,Bonus::SPELL_IMMUNITY,0,35);//Sphere of Permanence
|
|
giveArtBonus(93,Bonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
|
|
|
|
giveArtBonus(94,Bonus::STACK_HEALTH,+1);//Ring of Vitality
|
|
giveArtBonus(95,Bonus::STACK_HEALTH,+1);//Ring of Life
|
|
giveArtBonus(96,Bonus::STACK_HEALTH,+2);//Vial of Lifeblood
|
|
|
|
giveArtBonus(97,Bonus::STACKS_SPEED,+1);//Necklace of Swiftness
|
|
giveArtBonus(98,Bonus::LAND_MOVEMENT,+600);//Boots of Speed
|
|
giveArtBonus(99,Bonus::STACKS_SPEED,+2);//Cape of Velocity
|
|
|
|
giveArtBonus(100,Bonus::SPELL_IMMUNITY,0,59);//Pendant of Dispassion
|
|
giveArtBonus(101,Bonus::SPELL_IMMUNITY,0,62);//Pendant of Second Sight
|
|
giveArtBonus(102,Bonus::SPELL_IMMUNITY,0,42);//Pendant of Holiness
|
|
giveArtBonus(103,Bonus::SPELL_IMMUNITY,0,24);//Pendant of Life
|
|
giveArtBonus(104,Bonus::SPELL_IMMUNITY,0,25, 1, new HasAnotherBonusLimiter(Bonus::UNDEAD));//Pendant of Death does not display info for living stacks
|
|
giveArtBonus(105,Bonus::SPELL_IMMUNITY,0,60);//Pendant of Free Will
|
|
giveArtBonus(106,Bonus::SPELL_IMMUNITY,0,17);//Pendant of Negativity
|
|
giveArtBonus(107,Bonus::SPELL_IMMUNITY,0,61);//Pendant of Total Recall
|
|
giveArtBonus(108,Bonus::MORALE,+3);//Pendant of Courage
|
|
giveArtBonus(108,Bonus::LUCK,+3);//Pendant of Courage
|
|
|
|
giveArtBonus(109,Bonus::GENERATE_RESOURCE,+1,4); //Everflowing Crystal Cloak
|
|
giveArtBonus(110,Bonus::GENERATE_RESOURCE,+1,5); //Ring of Infinite Gems
|
|
giveArtBonus(111,Bonus::GENERATE_RESOURCE,+1,1); //Everpouring Vial of Mercury
|
|
giveArtBonus(112,Bonus::GENERATE_RESOURCE,+1,2); //Inexhaustible Cart of Ore
|
|
giveArtBonus(113,Bonus::GENERATE_RESOURCE,+1,3); //Eversmoking Ring of Sulfur
|
|
giveArtBonus(114,Bonus::GENERATE_RESOURCE,+1,0); //Inexhaustible Cart of Lumber
|
|
giveArtBonus(115,Bonus::GENERATE_RESOURCE,+1000, Res::GOLD); //Endless Sack of Gold
|
|
giveArtBonus(116,Bonus::GENERATE_RESOURCE,+750, Res::GOLD); //Endless Bag of Gold
|
|
giveArtBonus(117,Bonus::GENERATE_RESOURCE,+500, Res::GOLD); //Endless Purse of Gold
|
|
|
|
giveArtBonus(118,Bonus::CREATURE_GROWTH,+5,1, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Legs of Legion
|
|
giveArtBonus(119,Bonus::CREATURE_GROWTH,+4,2, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Loins of Legion
|
|
giveArtBonus(120,Bonus::CREATURE_GROWTH,+3,3, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Torso of Legion
|
|
giveArtBonus(121,Bonus::CREATURE_GROWTH,+2,4, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Arms of Legion
|
|
giveArtBonus(122,Bonus::CREATURE_GROWTH,+1,5, new CPropagatorNodeType(CBonusSystemNode::TOWN_AND_VISITOR)); //Head of Legion
|
|
|
|
//Sea Captain's Hat
|
|
giveArtBonus(123,Bonus::WHIRLPOOL_PROTECTION,0);
|
|
giveArtBonus(123,Bonus::SEA_MOVEMENT,+500);
|
|
giveArtBonus(123,Bonus::SPELL,3,0, Bonus::INDEPENDENT_MAX);
|
|
giveArtBonus(123,Bonus::SPELL,3,1, Bonus::INDEPENDENT_MAX);
|
|
|
|
giveArtBonus(124,Bonus::SPELLS_OF_LEVEL,3,1); //Spellbinder's Hat
|
|
giveArtBonus(125,Bonus::ENEMY_CANT_ESCAPE,0); //Shackles of War
|
|
giveArtBonus(126,Bonus::LEVEL_SPELL_IMMUNITY,GameConstants::SPELL_LEVELS,-1,Bonus::INDEPENDENT_MAX);//Orb of Inhibition
|
|
|
|
//vial of dragon blood
|
|
giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::ATTACK, Bonus::BASE_NUMBER, new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
|
|
giveArtBonus(127, Bonus::PRIMARY_SKILL, +5, PrimarySkill::DEFENSE, Bonus::BASE_NUMBER, new HasAnotherBonusLimiter(Bonus::DRAGON_NATURE));
|
|
|
|
//Armageddon's Blade
|
|
giveArtBonus(128, Bonus::SPELL, 3, 26, Bonus::INDEPENDENT_MAX);
|
|
giveArtBonus(128, Bonus::SPELL_IMMUNITY,0, 26);
|
|
ART_ATTACK_AND_DEFENSE(128, +3);
|
|
ART_PRIM_SKILL(128, 2, +3);
|
|
ART_PRIM_SKILL(128, 3, +6);
|
|
|
|
//Angelic Alliance
|
|
giveArtBonus(129, Bonus::NONEVIL_ALIGNMENT_MIX, 0);
|
|
giveArtBonus(129, Bonus::OPENING_BATTLE_SPELL, 10, 48); // Prayer
|
|
|
|
//Cloak of the Undead King
|
|
giveArtBonus(130, Bonus::IMPROVED_NECROMANCY, 0);
|
|
|
|
//Elixir of Life
|
|
giveArtBonus(131, Bonus::STACK_HEALTH, +25, -1, Bonus::PERCENT_TO_BASE);
|
|
giveArtBonus(131, Bonus::HP_REGENERATION, +50);
|
|
|
|
//Armor of the Damned
|
|
giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 54); // Slow
|
|
giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 47); // Disrupting Ray
|
|
giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 45); // Weakness
|
|
giveArtBonus(132, Bonus::OPENING_BATTLE_SPELL, 50, 52); // Misfortune
|
|
|
|
// Statue of Legion - gives only 50% growth
|
|
giveArtBonus(133, Bonus::CREATURE_GROWTH_PERCENT, 50, -1, new CPropagatorNodeType(CBonusSystemNode::PLAYER));
|
|
|
|
//Power of the Dragon Father
|
|
giveArtBonus(134, Bonus::LEVEL_SPELL_IMMUNITY, 4, -1, Bonus::INDEPENDENT_MAX);
|
|
|
|
//Titan's Thunder
|
|
giveArtBonus(135, Bonus::SPELL, 3, 57);
|
|
|
|
//Admiral's Hat
|
|
giveArtBonus(136, Bonus::FREE_SHIP_BOARDING, 0);
|
|
|
|
//Bow of the Sharpshooter
|
|
giveArtBonus(137, Bonus::NO_DISTANCE_PENALTY, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
|
|
giveArtBonus(137, Bonus::NO_WALL_PENALTY, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
|
|
giveArtBonus(137, Bonus::FREE_SHOOTING, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
|
|
|
|
//Wizard's Well
|
|
giveArtBonus(138, Bonus::FULL_MANA_REGENERATION, 0);
|
|
|
|
//Ring of the Magi
|
|
giveArtBonus(139, Bonus::SPELL_DURATION, +50);
|
|
|
|
//Cornucopia
|
|
giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::MERCURY);
|
|
giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::SULFUR);
|
|
giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::CRYSTAL);
|
|
giveArtBonus(140, Bonus::GENERATE_RESOURCE, +4, Res::GEMS);
|
|
|
|
|
|
//Stack artifact test
|
|
if (VLC->modh->modules.STACK_ARTIFACT)
|
|
{
|
|
makeItCreatureArt(141);
|
|
makeItCreatureArt(142);
|
|
makeItCreatureArt(143);
|
|
makeItCreatureArt(156);
|
|
//Magic Wand
|
|
giveArtBonus(141, Bonus::CASTS, 10);
|
|
giveArtBonus(141, Bonus::SPELLCASTER, 0, Spells::IMPLOSION);
|
|
giveArtBonus(141, Bonus::SPELLCASTER, 0, Spells::FIREBALL);
|
|
giveArtBonus(141, Bonus::RANDOM_SPELLCASTER, 0);
|
|
giveArtBonus(141, Bonus::DAEMON_SUMMONING, 10, 63); //rise vampire lords
|
|
giveArtBonus(141, Bonus::ENCHANTER, 0, Spells::LIGHTNING_BOLT, NULL, 2);
|
|
giveArtBonus(141, Bonus::REBIRTH, 1, 1);
|
|
giveArtBonus(141, Bonus::MANA_DRAIN, 10);
|
|
giveArtBonus(141, Bonus::HEALER, 25);
|
|
artifacts[141].get()->setDescription ("Casts Implosion / Fireball, random Genie spell, summons Vampire Lords from corpses, casts Lighthning Bolt every 2 turns, rebirths at least one creature, drains enemy mana and heals");
|
|
//Tower Arrow
|
|
giveArtBonus(142, Bonus::NO_DISTANCE_PENALTY, 0);
|
|
giveArtBonus(142, Bonus::ADDITIONAL_ATTACK, 2);
|
|
giveArtBonus(142, Bonus::SPELL_LIKE_ATTACK, 1, Spells::INFERNO);
|
|
giveArtBonus(142, Bonus::CATAPULT, 0);
|
|
giveArtBonus(142, Bonus::ACID_BREATH, 20);
|
|
giveArtBonus(142, Bonus::SHOTS, 200, 0, Bonus::PERCENT_TO_BASE);
|
|
giveArtBonus(142, Bonus::SPELL_BEFORE_ATTACK, 50, Spells::AGE, NULL, 1);
|
|
giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::BERSERK, NULL, 1);
|
|
giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::POISON, NULL, 1);
|
|
giveArtBonus(142, Bonus::SPELL_AFTER_ATTACK, 50, Spells::DISRUPTING_RAY, NULL, 1);
|
|
artifacts[142].get()->setDescription ("Tripple shots, tripple attack, casts various spells during attack, attacks have range of Inferno, no distance penalty, catapult");
|
|
//Monster's Power
|
|
giveArtBonus(143, Bonus::STACK_HEALTH, +100, -1, Bonus::PERCENT_TO_BASE);
|
|
giveArtBonus(143, Bonus::CREATURE_DAMAGE, +100, 2, Bonus::PERCENT_TO_ALL);
|
|
giveArtBonus(143, Bonus::HP_REGENERATION, 50);
|
|
giveArtBonus(143, Bonus::NO_RETALIATION, 0);
|
|
giveArtBonus(143, Bonus::RETURN_AFTER_STRIKE, 0);
|
|
giveArtBonus(143, Bonus::ATTACKS_ALL_ADJACENT, 0);
|
|
giveArtBonus(143, Bonus::SPELL_RESISTANCE_AURA, 100);
|
|
giveArtBonus(143, Bonus::DIRECT_DAMAGE_IMMUNITY, 0);
|
|
artifacts[143].get()->setDescription ("Double health, double max damage, hp regeneration, can't retaliate, return after strike, attack all around, 100% spell reisstance aura, immune to direct damage spells");
|
|
//Warlord's banner
|
|
giveArtBonus(156, Bonus::STACK_HEALTH, +2);
|
|
artifacts[156].get()->setDescription ("+2 stack HP");
|
|
|
|
}
|
|
if (VLC->modh->modules.COMMANDERS)
|
|
{
|
|
for (int i = 146; i <= 155; ++i)
|
|
{
|
|
makeItCommanderArt (i);
|
|
}
|
|
ART_PRIM_SKILL (146, 0, +6); //Axe of Smashing
|
|
giveArtBonus(147, Bonus::STACK_HEALTH, +12, -1, Bonus::PERCENT_TO_ALL); //Mithril Mail
|
|
giveArtBonus(148, Bonus::CREATURE_DAMAGE, +12, 0, Bonus::PERCENT_TO_ALL); //Sword of Sharpness
|
|
giveArtBonus(150, Bonus::CASTS, 1); //Pendant of Sorcery
|
|
giveArtBonus(151, Bonus::STACKS_SPEED, 1); //Boots of haste
|
|
ART_PRIM_SKILL (154, 0, +6); //Hardened Shield
|
|
}
|
|
}
|
|
|
|
void CArtHandler::clear()
|
|
{
|
|
BOOST_FOREACH(CArtifact *art, artifacts)
|
|
delete art;
|
|
artifacts.clear();
|
|
|
|
clearHlpLists();
|
|
|
|
}
|
|
|
|
// /**
|
|
// * Locally equips an artifact to a hero's worn slots. Unequips an already present artifact.
|
|
// * Does not test if the operation is legal.
|
|
// * @param artifWorn A hero's set of worn artifacts.
|
|
// * @param bonuses Optional list of bonuses to update.
|
|
// */
|
|
// void CArtHandler::equipArtifact( std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID, const CArtifact* art ) const
|
|
// {
|
|
// unequipArtifact(artifWorn, slotID);
|
|
//
|
|
// if (art) //false when artifact is NULL -> slot set to empty
|
|
// {
|
|
// const CArtifact &artifact = *art;
|
|
//
|
|
// // Add artifact.
|
|
// artifWorn[slotID] = art;
|
|
//
|
|
// // Add locks, in reverse order of being removed.
|
|
// if (artifact.constituents != NULL)
|
|
// {
|
|
// bool destConsumed = false; // Determines which constituent that will be counted for together with the artifact.
|
|
//
|
|
// BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
|
|
// {
|
|
// const CArtifact &constituent = *artifacts[constituentID];
|
|
//
|
|
// if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
|
|
// {
|
|
// destConsumed = true;
|
|
// }
|
|
// else
|
|
// {
|
|
// BOOST_FOREACH(ui16 slot, constituent.possibleSlots)
|
|
// {
|
|
// if (!vstd::contains(artifWorn, slot))
|
|
// {
|
|
// artifWorn[slot] = VLC->arth->artifacts[145]; //lock
|
|
// break;
|
|
// }
|
|
// }
|
|
// }
|
|
// }
|
|
// }
|
|
// }
|
|
// }
|
|
//
|
|
// /**
|
|
// * Locally unequips an artifact from a hero's worn slots.
|
|
// * Does not test if the operation is legal.
|
|
// * @param artifWorn A hero's set of worn artifacts.
|
|
// * @param bonuses Optional list of bonuses to update.
|
|
// */
|
|
// void CArtHandler::unequipArtifact(std::map<ui16, const CArtifact*> &artifWorn, ui16 slotID) const
|
|
// {
|
|
// if (!vstd::contains(artifWorn, slotID))
|
|
// return;
|
|
//
|
|
// const CArtifact &artifact = *artifWorn[slotID];
|
|
//
|
|
// // Remove artifact, if it's not already removed.
|
|
// artifWorn.erase(slotID);
|
|
//
|
|
// // Remove locks, in reverse order of being added.
|
|
// if (artifact.constituents != NULL)
|
|
// {
|
|
// bool destConsumed = false;
|
|
//
|
|
// BOOST_FOREACH(ui32 constituentID, *artifact.constituents)
|
|
// {
|
|
// const CArtifact &constituent = *artifacts[constituentID];
|
|
//
|
|
// if (!destConsumed && vstd::contains(constituent.possibleSlots, slotID))
|
|
// {
|
|
// destConsumed = true;
|
|
// }
|
|
// else
|
|
// {
|
|
// BOOST_REVERSE_FOREACH(ui16 slot, constituent.possibleSlots)
|
|
// {
|
|
// if (vstd::contains(artifWorn, slot) && artifWorn[slot]->id == 145)
|
|
// {
|
|
// artifWorn.erase(slot);
|
|
// break;
|
|
// }
|
|
// }
|
|
// }
|
|
// }
|
|
// }
|
|
// }
|
|
|
|
void CArtHandler::clearHlpLists()
|
|
{
|
|
treasures.clear();
|
|
minors.clear();
|
|
majors.clear();
|
|
relics.clear();
|
|
}
|
|
|
|
void CArtHandler::initAllowedArtifactsList(const std::vector<ui8> &allowed)
|
|
{
|
|
allowedArtifacts.clear();
|
|
clearHlpLists();
|
|
for (int i=0; i<144; ++i) //yes, 144
|
|
{
|
|
if (allowed[i])
|
|
allowedArtifacts.push_back(artifacts[i]);
|
|
}
|
|
if (VLC->modh->modules.COMMANDERS) //allow all commander artifacts for testing
|
|
{
|
|
for (int i = 146; i <= 155; ++i)
|
|
{
|
|
allowedArtifacts.push_back(artifacts[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
CArtifactInstance::CArtifactInstance()
|
|
{
|
|
init();
|
|
}
|
|
|
|
CArtifactInstance::CArtifactInstance( CArtifact *Art)
|
|
{
|
|
init();
|
|
setType(Art);
|
|
}
|
|
|
|
// CArtifactInstance::CArtifactInstance(int aid)
|
|
// {
|
|
// init();
|
|
// setType(VLC->arth->artifacts[aid]);
|
|
// }
|
|
|
|
void CArtifactInstance::setType( CArtifact *Art )
|
|
{
|
|
artType = Art;
|
|
attachTo(Art);
|
|
}
|
|
|
|
std::string CArtifactInstance::nodeName() const
|
|
{
|
|
return "Artifact instance of " + (artType ? artType->Name() : std::string("uninitialized")) + " type";
|
|
}
|
|
|
|
CArtifactInstance * CArtifactInstance::createScroll( const CSpell *s)
|
|
{
|
|
CArtifactInstance *ret = new CArtifactInstance(VLC->arth->artifacts[1]);
|
|
Bonus *b = new Bonus(Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT_INSTANCE, -1, 1, s->id);
|
|
ret->addNewBonus(b);
|
|
return ret;
|
|
}
|
|
|
|
void CArtifactInstance::init()
|
|
{
|
|
id = -1;
|
|
setNodeType(ARTIFACT_INSTANCE);
|
|
}
|
|
|
|
int CArtifactInstance::firstAvailableSlot(const CArtifactSet *h) const
|
|
{
|
|
BOOST_FOREACH(ui16 slot, artType->possibleSlots[h->bearerType()])
|
|
{
|
|
if(canBePutAt(h, slot)) //if(artType->fitsAt(h->artifWorn, slot))
|
|
{
|
|
//we've found a free suitable slot.
|
|
return slot;
|
|
}
|
|
}
|
|
|
|
//if haven't find proper slot, use backpack
|
|
return firstBackpackSlot(h);
|
|
}
|
|
|
|
int CArtifactInstance::firstBackpackSlot(const CArtifactSet *h) const
|
|
{
|
|
if(!artType->isBig()) //discard big artifact
|
|
return GameConstants::BACKPACK_START + h->artifactsInBackpack.size();
|
|
|
|
return -1;
|
|
}
|
|
|
|
bool CArtifactInstance::canBePutAt(const ArtifactLocation al, bool assumeDestRemoved /*= false*/) const
|
|
{
|
|
return canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
|
|
}
|
|
|
|
bool CArtifactInstance::canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved /*= false*/) const
|
|
{
|
|
if(slot >= GameConstants::BACKPACK_START)
|
|
{
|
|
if(artType->isBig())
|
|
return false;
|
|
|
|
//TODO backpack limit
|
|
return true;
|
|
}
|
|
|
|
auto possibleSlots = artType->possibleSlots.find(artSet->bearerType());
|
|
if(possibleSlots == artType->possibleSlots.end())
|
|
{
|
|
tlog3 << "Warning: arrtifact " << artType->Name() << " doesn't have defined allowed slots for bearer of type "
|
|
<< artSet->bearerType() << std::endl;
|
|
return false;
|
|
}
|
|
|
|
if(!vstd::contains(possibleSlots->second, slot))
|
|
return false;
|
|
|
|
return artSet->isPositionFree(slot, assumeDestRemoved);
|
|
}
|
|
|
|
void CArtifactInstance::putAt(ArtifactLocation al)
|
|
{
|
|
assert(canBePutAt(al));
|
|
|
|
al.getHolderArtSet()->setNewArtSlot(al.slot, this, false);
|
|
if(al.slot < GameConstants::BACKPACK_START)
|
|
al.getHolderNode()->attachTo(this);
|
|
}
|
|
|
|
void CArtifactInstance::removeFrom(ArtifactLocation al)
|
|
{
|
|
assert(al.getHolderArtSet()->getArt(al.slot) == this);
|
|
al.getHolderArtSet()->eraseArtSlot(al.slot);
|
|
if(al.slot < GameConstants::BACKPACK_START)
|
|
al.getHolderNode()->detachFrom(this);
|
|
|
|
//TODO delete me?
|
|
}
|
|
|
|
bool CArtifactInstance::canBeDisassembled() const
|
|
{
|
|
return artType->constituents && artType->constituentOf->size();
|
|
}
|
|
|
|
std::vector<const CArtifact *> CArtifactInstance::assemblyPossibilities(const CArtifactSet *h) const
|
|
{
|
|
std::vector<const CArtifact *> ret;
|
|
if(!artType->constituentOf //not a part of combined artifact
|
|
|| artType->constituents) //combined artifact already: no combining of combined artifacts... for now.
|
|
return ret;
|
|
|
|
BOOST_FOREACH(ui32 possibleCombinedArt, *artType->constituentOf)
|
|
{
|
|
const CArtifact * const artifact = VLC->arth->artifacts[possibleCombinedArt];
|
|
assert(artifact->constituents);
|
|
bool possible = true;
|
|
|
|
BOOST_FOREACH(ui32 constituentID, *artifact->constituents) //check if all constituents are available
|
|
{
|
|
if(!h->hasArt(constituentID, true)) //constituent must be equipped
|
|
{
|
|
possible = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(possible)
|
|
ret.push_back(artifact);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void CArtifactInstance::move(ArtifactLocation src, ArtifactLocation dst)
|
|
{
|
|
removeFrom(src);
|
|
putAt(dst);
|
|
}
|
|
|
|
CArtifactInstance * CArtifactInstance::createNewArtifactInstance(CArtifact *Art)
|
|
{
|
|
if(!Art->constituents)
|
|
{
|
|
auto ret = new CArtifactInstance(Art);
|
|
if (dynamic_cast<CGrowingArtifact *>(Art))
|
|
{
|
|
Bonus * bonus = new Bonus;
|
|
bonus->type = Bonus::LEVEL_COUNTER;
|
|
bonus->val = 0;
|
|
ret->addNewBonus (bonus);
|
|
}
|
|
return ret;
|
|
}
|
|
else
|
|
{
|
|
CCombinedArtifactInstance * ret = new CCombinedArtifactInstance(Art);
|
|
ret->createConstituents();
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
CArtifactInstance * CArtifactInstance::createNewArtifactInstance(int aid)
|
|
{
|
|
return createNewArtifactInstance(VLC->arth->artifacts[aid]);
|
|
}
|
|
|
|
void CArtifactInstance::deserializationFix()
|
|
{
|
|
setType(artType);
|
|
}
|
|
|
|
int CArtifactInstance::getGivenSpellID() const
|
|
{
|
|
const Bonus * b = getBonus(Selector::type(Bonus::SPELL));
|
|
if(!b)
|
|
{
|
|
tlog3 << "Warning: " << nodeName() << " doesn't bear any spell!\n";
|
|
return -1;
|
|
}
|
|
return b->subtype;
|
|
}
|
|
|
|
bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
|
|
{
|
|
return supposedPart == this;
|
|
}
|
|
|
|
bool CCombinedArtifactInstance::canBePutAt(const CArtifactSet *artSet, int slot, bool assumeDestRemoved /*= false*/) const
|
|
{
|
|
bool canMainArtifactBePlaced = CArtifactInstance::canBePutAt(artSet, slot, assumeDestRemoved);
|
|
if(!canMainArtifactBePlaced)
|
|
return false; //no is no...
|
|
if(slot >= GameConstants::BACKPACK_START)
|
|
return true; //we can always remove combined art to the backapck
|
|
|
|
|
|
assert(artType->constituents);
|
|
std::vector<ConstituentInfo> constituentsToBePlaced = constituentsInfo; //we'll remove constituents from that list, as we find a suitable slot for them
|
|
|
|
//it may be that we picked a combined artifact in hero screen (though technically it's still there) to move it
|
|
//so we remove from the list all constituents that are already present on dst hero in the form of locks
|
|
BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo)
|
|
{
|
|
if(constituent.art == artSet->getArt(constituent.slot, false)) //no need to worry about locked constituent
|
|
constituentsToBePlaced -= constituent;
|
|
}
|
|
|
|
//we iterate over all active slots and check if constituents fits them
|
|
for (int i = 0; i < GameConstants::BACKPACK_START; i++)
|
|
{
|
|
for(std::vector<ConstituentInfo>::iterator art = constituentsToBePlaced.begin(); art != constituentsToBePlaced.end(); art++)
|
|
{
|
|
if(art->art->canBePutAt(artSet, i, i == slot)) // i == al.slot because we can remove already worn artifact only from that slot that is our main destination
|
|
{
|
|
constituentsToBePlaced.erase(art);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return constituentsToBePlaced.empty();
|
|
}
|
|
|
|
bool CCombinedArtifactInstance::canBeDisassembled() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
CCombinedArtifactInstance::CCombinedArtifactInstance(CArtifact *Art)
|
|
: CArtifactInstance(Art) //TODO: seems unued, but need to be written
|
|
{
|
|
}
|
|
|
|
CCombinedArtifactInstance::CCombinedArtifactInstance()
|
|
{
|
|
}
|
|
|
|
void CCombinedArtifactInstance::createConstituents()
|
|
{
|
|
assert(artType);
|
|
assert(artType->constituents);
|
|
|
|
BOOST_FOREACH(ui32 a, *artType->constituents)
|
|
{
|
|
addAsConstituent(CArtifactInstance::createNewArtifactInstance(a), -1);
|
|
}
|
|
}
|
|
|
|
void CCombinedArtifactInstance::addAsConstituent(CArtifactInstance *art, int slot)
|
|
{
|
|
assert(vstd::contains(*artType->constituents, art->artType->id));
|
|
assert(art->getParentNodes().size() == 1 && art->getParentNodes().front() == art->artType);
|
|
constituentsInfo.push_back(ConstituentInfo(art, slot));
|
|
attachTo(art);
|
|
}
|
|
|
|
void CCombinedArtifactInstance::putAt(ArtifactLocation al)
|
|
{
|
|
if(al.slot >= GameConstants::BACKPACK_START)
|
|
{
|
|
CArtifactInstance::putAt(al);
|
|
BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
|
|
ci.slot = -1;
|
|
}
|
|
else
|
|
{
|
|
CArtifactInstance *mainConstituent = figureMainConstituent(al); //it'll be replaced with combined artifact, not a lock
|
|
CArtifactInstance::putAt(al); //puts combined art (this)
|
|
|
|
BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
|
|
{
|
|
if(ci.art != mainConstituent)
|
|
{
|
|
const ArtifactLocation suggestedPos(al.artHolder, ci.slot);
|
|
const bool inActiveSlot = vstd::isbetween(ci.slot, 0, GameConstants::BACKPACK_START);
|
|
const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
|
|
|
|
int pos = -1;
|
|
if(inActiveSlot && suggestedPosValid) //there is a valid suggestion where to place lock
|
|
pos = ci.slot;
|
|
else
|
|
ci.slot = pos = ci.art->firstAvailableSlot(al.getHolderArtSet());
|
|
|
|
assert(pos < GameConstants::BACKPACK_START);
|
|
al.getHolderArtSet()->setNewArtSlot(pos, ci.art, true); //sets as lock
|
|
}
|
|
else
|
|
{
|
|
ci.slot = -1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CCombinedArtifactInstance::removeFrom(ArtifactLocation al)
|
|
{
|
|
if(al.slot >= GameConstants::BACKPACK_START)
|
|
{
|
|
CArtifactInstance::removeFrom(al);
|
|
}
|
|
else
|
|
{
|
|
BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
|
|
{
|
|
if(ci.slot >= 0)
|
|
{
|
|
al.getHolderArtSet()->eraseArtSlot(ci.slot);
|
|
ci.slot = -1;
|
|
}
|
|
else
|
|
{
|
|
//main constituent
|
|
CArtifactInstance::removeFrom(al);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CArtifactInstance * CCombinedArtifactInstance::figureMainConstituent(const ArtifactLocation al)
|
|
{
|
|
CArtifactInstance *mainConstituent = NULL; //it'll be replaced with combined artifact, not a lock
|
|
BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
|
|
if(ci.slot == al.slot)
|
|
mainConstituent = ci.art;
|
|
|
|
if(!mainConstituent)
|
|
{
|
|
BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
|
|
{
|
|
if(vstd::contains(ci.art->artType->possibleSlots[al.getHolderArtSet()->bearerType()], al.slot))
|
|
{
|
|
mainConstituent = ci.art;
|
|
}
|
|
}
|
|
}
|
|
|
|
return mainConstituent;
|
|
}
|
|
|
|
void CCombinedArtifactInstance::deserializationFix()
|
|
{
|
|
BOOST_FOREACH(ConstituentInfo &ci, constituentsInfo)
|
|
attachTo(ci.art);
|
|
}
|
|
|
|
bool CCombinedArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
|
|
{
|
|
bool me = CArtifactInstance::isPart(supposedPart);
|
|
if(me)
|
|
return true;
|
|
|
|
//check for constituents
|
|
BOOST_FOREACH(const ConstituentInfo &constituent, constituentsInfo)
|
|
if(constituent.art == supposedPart)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
CCombinedArtifactInstance::ConstituentInfo::ConstituentInfo(CArtifactInstance *Art /*= NULL*/, ui16 Slot /*= -1*/)
|
|
{
|
|
art = Art;
|
|
slot = Slot;
|
|
}
|
|
|
|
bool CCombinedArtifactInstance::ConstituentInfo::operator==(const ConstituentInfo &rhs) const
|
|
{
|
|
return art == rhs.art && slot == rhs.slot;
|
|
}
|
|
|
|
const CArtifactInstance* CArtifactSet::getArt(ui16 pos, bool excludeLocked /*= true*/) const
|
|
{
|
|
if(const ArtSlotInfo *si = getSlot(pos))
|
|
{
|
|
if(si->artifact && (!excludeLocked || !si->locked))
|
|
return si->artifact;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
CArtifactInstance* CArtifactSet::getArt(ui16 pos, bool excludeLocked /*= true*/)
|
|
{
|
|
return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
|
|
}
|
|
|
|
si32 CArtifactSet::getArtPos(int aid, bool onlyWorn /*= true*/) const
|
|
{
|
|
for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
|
|
if(i->second.artifact->artType->id == aid)
|
|
return i->first;
|
|
|
|
if(onlyWorn)
|
|
return -1;
|
|
|
|
for(int i = 0; i < artifactsInBackpack.size(); i++)
|
|
if(artifactsInBackpack[i].artifact->artType->id == aid)
|
|
return GameConstants::BACKPACK_START + i;
|
|
|
|
return -1;
|
|
}
|
|
|
|
si32 CArtifactSet::getArtPos(const CArtifactInstance *art) const
|
|
{
|
|
for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
|
|
if(i->second.artifact == art)
|
|
return i->first;
|
|
|
|
for(int i = 0; i < artifactsInBackpack.size(); i++)
|
|
if(artifactsInBackpack[i].artifact == art)
|
|
return GameConstants::BACKPACK_START + i;
|
|
|
|
return -1;
|
|
}
|
|
|
|
const CArtifactInstance * CArtifactSet::getArtByInstanceId(int artInstId) const
|
|
{
|
|
for(std::map<ui16, ArtSlotInfo>::const_iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
|
|
if(i->second.artifact->id == artInstId)
|
|
return i->second.artifact;
|
|
|
|
for(int i = 0; i < artifactsInBackpack.size(); i++)
|
|
if(artifactsInBackpack[i].artifact->id == artInstId)
|
|
return artifactsInBackpack[i].artifact;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool CArtifactSet::hasArt(ui32 aid, bool onlyWorn /*= false*/) const
|
|
{
|
|
return getArtPos(aid, onlyWorn) != -1;
|
|
}
|
|
|
|
const ArtSlotInfo * CArtifactSet::getSlot(ui16 pos) const
|
|
{
|
|
if(vstd::contains(artifactsWorn, pos))
|
|
return &artifactsWorn[pos];
|
|
if(pos >= ArtifactPosition::AFTER_LAST )
|
|
{
|
|
int backpackPos = (int)pos - GameConstants::BACKPACK_START;
|
|
if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())
|
|
return NULL;
|
|
else
|
|
return &artifactsInBackpack[backpackPos];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool CArtifactSet::isPositionFree(ui16 pos, bool onlyLockCheck /*= false*/) const
|
|
{
|
|
if(const ArtSlotInfo *s = getSlot(pos))
|
|
return (onlyLockCheck || !s->artifact) && !s->locked;
|
|
|
|
return true; //no slot means not used
|
|
}
|
|
|
|
si32 CArtifactSet::getArtTypeId(ui16 pos) const
|
|
{
|
|
const CArtifactInstance * const a = getArt(pos);
|
|
if(!a)
|
|
{
|
|
tlog2 << (dynamic_cast<const CGHeroInstance*>(this))->name << " has no artifact at " << pos << " (getArtTypeId)\n";
|
|
return -1;
|
|
}
|
|
return a->artType->id;
|
|
}
|
|
|
|
CArtifactSet::~CArtifactSet()
|
|
{
|
|
|
|
}
|
|
|
|
ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ui16 slot)
|
|
{
|
|
assert(!vstd::contains(artifactsWorn, slot));
|
|
ArtSlotInfo &ret = slot < GameConstants::BACKPACK_START
|
|
? artifactsWorn[slot]
|
|
: *artifactsInBackpack.insert(artifactsInBackpack.begin() + (slot - GameConstants::BACKPACK_START), ArtSlotInfo());
|
|
|
|
return ret;
|
|
}
|
|
|
|
void CArtifactSet::setNewArtSlot(ui16 slot, CArtifactInstance *art, bool locked)
|
|
{
|
|
ArtSlotInfo &asi = retreiveNewArtSlot(slot);
|
|
asi.artifact = art;
|
|
asi.locked = locked;
|
|
}
|
|
|
|
void CArtifactSet::eraseArtSlot(ui16 slot)
|
|
{
|
|
if(slot < GameConstants::BACKPACK_START)
|
|
{
|
|
artifactsWorn.erase(slot);
|
|
}
|
|
else
|
|
{
|
|
slot -= GameConstants::BACKPACK_START;
|
|
artifactsInBackpack.erase(artifactsInBackpack.begin() + slot);
|
|
}
|
|
}
|
|
|
|
void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
|
|
{
|
|
for(bmap<ui16, ArtSlotInfo>::iterator i = artifactsWorn.begin(); i != artifactsWorn.end(); i++)
|
|
if(i->second.artifact && !i->second.locked)
|
|
node->attachTo(i->second.artifact);
|
|
}
|